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DanielCoffey

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Everything posted by DanielCoffey

  1. Will it regenerate if you right-click and Refresh the left pane? Remember that this is not the STEP 2.2.8 support thread so folks in here will not have the 2.2.8 modlist.
  2. And when you are done... load SUM.esp in TES5EDIT and Sort Masters.
  3. Well you have got a good OC on the CPU but what about the 780? Because I am water cooled I was able to raise my GPU clock from 928MHz boost up to 1248MHz without raising the voltage beyond the stock firmware limits. It made quite a difference.
  4. To give you another performance reference point., with my single overclocked 780ti and overclocked 4770K I am getting 40fps outdoors at 1440p, Riverwood was famous for crashes relating to the "bird in the tree" script but I would expect those to be sorted out by now. Are you using the very latest AOS2 by the way because it recently addressed a crashing issue with that specific audio effect.
  5. If you have followed the SRLE guide, you will have already optimised the HRDLC. The SRO that is linked in the guide is optimised too (2k textures, 1k normals in general). You could look at trying the performance profile for Vividian as on that GPU the main issue will be the struggle to drive the ENB. Shift-Enter will turn off the ENB temporarily so you can see the performance without it.
  6. When updating to AOS2, remember to follow Neo's guide in the Conflict Resolution.esp carefully. AOS2 brought a lot of changes to daggers. The wiki history will help you narrow down the changes. I must say that the current SRLE guide really makes the game not only look awesome but the feel is amazing too. OBIS adds such variety to the Bandit encounters that every time you think there might be Bandits ahead, you have to be careful and approach with caution! I have been checking my build on a save taken just prior to the exit from Helgen and the 3-bandit camp plus Embershard Mine have been different every time, often dramatically so. Neo - have you had time to think about that PM I sent about SLI issues last week?
  7. It does sound like a heat-related issue. I would check the graphics card and cpu coolers for signs of dust build-up and get them cleaned if it is necessary.
  8. You could examine the esp in tes5edit and see if you think what it does is useful.
  9. I have just made a sticky post on the Book Covers Skyrim Nexus forum concerning the Photoshop Source files for the mod. I have been asked to make the PSD files available so that a non-English version of the cover textures themselves can be created and I have done so. If you are interested in making non-English versions of the textures or alternative covers yourself, I suggest you go and have a read.
  10. Gopher intends on integrating MoreHUD into iHUD a bit better since he has decided he wants to use the mod.
  11. I agree it is a good idea to offer a single version of Vividian and a guide showing which values to tweak. That way your team can produce the preset the way you like it and we can then push or pull parts to get it how we want it, but with confidence that our edits will be appropriate.
  12. At the very least there are still are the werewolf and vampire mods to add in.
  13. Redoing the Outfits section of the Conflict Resolution.esp seems to have resolved my nekkid bandits.
  14. Benhat - here are some more comparative screenshots of the 5.01b Normal, 5.01 Brighter and 5.01b (even) Brighter presets (the one with added bloom) taken in a better lit location. I agree that the escape from Helgen is exceptionally dark so I went to Embershard Mine and noticed that the added bloom in what is currently the 5.01b Brighter preset might be a little too strong, especially when standing in the lit area of a torch as the smoke picks up the bloom and brightens the screen strongly. I think it might be a nice idea for a future release to ship with the Normal preset and optional Brighter (what was 5.01 Brighter) and optional Even Brighter (5.01b Brighter with added bloom) to cover all the bases. That would give folks who love the gloom a way to play in the dark. Those who prefer a little extra light can then pick the Brighter preset and those who really need a boost can go for the Even Brighter with the added bloom. Here are sets of three 1440p pics in Embershard. The first of each set is looking down the well-lit tunnel with torches. The second is standing in an area of torchlight to show the bloom strength and the third is of a darker area with partial light. Vividian 5.01b Normal Vividian 5.01 Brighter Vividian 5.01b Even Brighter
  15. I have found that the partly naked bandit is only the Bandit Mage (so far) so I will check my Conflict Resolution for them tomorrow. EDIT : When I updated to the latest Immersive Armors, it broke my Conflict Resolution for the Outfits. I will reconstruct them tomorrow as I can see lots of "Error - Could not be resolved" from the IA7.0 to 7.1 update EDIT2 : yup - redoing the Outfits section of the Conflict Resolution has solved my bandit clothing issue. It was entertaining while it lasted.
  16. In my case it appears to only be the Bandit Mage (so far). I will check my Conflict Resolution for it tomorrow.
  17. Hmm... I have checked my bashed patch and it is up to date and I had tagged the conflict resolution esp correctly. I did just discover that SUM.esp needed resorting so I will have another look.
  18. It appears the OBIS face masks conflict because of their slot number. Searching the OBIS forum thread for "Masks" reveals answers to the issue around post number 12912828. Clashing mods may include Face Masks of Skyrim, Frostfall and Wearable Lanterns. EDIT : I will get you a screenie if the affected Aspen tree as it is easy to find. There we go... and a shot to show you where it is near Riverwood.
  19. I have three issues with my brand new SR:LE install and would appreciate pointers on what to check to remedy the issues. 1. Transparent Aspen Trees - Just near the first hidden treasure location near Riverwood I came across a semi-transparent trunk on an Aspen tree. I know there is the Skyrim Flora Overhaul - Aspen Tree fix (which did resolve the issue for me) but the current SR:LE guide does not instruct us to install it. Did I do something wrong in order to need this replacement mesh? 2. Semi-naked bandits - like noobsayer, I had an OBIS bandit who did not have the correct clothing. They were dressed in a linen cloak, a face mask and weapons and that was it. No boots, no torso armour. I assume I need to check the Conflict Resolution ESP but since I am not the only person to mention this, I would like to ask if I am likely to have made a mistake or is it an issue with the current Conflict Resolution? 3. Non-visible face masks. Two OBIS bandits have dropped cloth face masks which do not appear on the NPC or my character when worn. They do not clash with the helm slot but weigh 0 and are worth 0. Which mod are they from and should they be visible? EDIT : 2. is resolved - it was an issue in my conflict resolution stemming from when I updated Immersive Armors 7.0 to 7.1
  20. Out of interest, how naked were your bandits? Butt nekkid or only partly clothed? I had one today who was wearing only a cloak... no other armour on the body at all.
  21. Neo - in the current SRLE guide some clarification is needed on Better Circlets HQ. On the Nexus there are two versions available - 2K and 1K - and the Guide does not suggest a choice.
  22. Thanks for the new Even Brighter preset you sent me Benhat - I have put it up against the 5.01 Brighter here... (5.01 brighter interiors on the left, 5.01 even brighter preset from your PM on the right). I have concentrated more on the figure next to me. I know it still looks dark but Photoshop does show a small increase in the luminance levels between the two presets. Given how dark the location is meant to be, I don't really think further tweaks are necessary as it will spoil the effect we are looking for with ELFX and ELE and Vividian. This is the only location where you don't have any access to a portable light source after all.
  23. Ooh, thanks for the new presets. I have compared the scene under Helgen where you have to shoot or sneak past the bear and I can just see the difference in lighting between the standard preset for 5.0 and 5.01. There is a tiny difference but it is just there. Once I changed to the Brighter Interiors and Nights optional preset I could see more clearly but still had to watch my step. On my system at least, that one is the best balance between realism and practicality. I am still getting 39fps at 1440p outside Helgen so well done for those tweaks between 4.151 and 5.0. Here are the under Helgen shots with the 5.0, 5.01 and 5.01-brighter presets...
  24. Yes, I just used the regular version but made the enblocal changes from the SRLE guide (with the exception that Edge AA was off). My outdoor frame rates vary from 35 to the low 50s and the indoor frame rates are from the occasional mid-50s to a flat 60. I do have a heavy overclock on the 780ti because I am running at 1440p. On a separate issue I am still finding the interiors very dark even with the alternative preset you offered in dropbox but I will message you privately in a day or so with screenshots and we can have a look at the issue logically.
  25. Just type in the full name, making sure to spell it correctly. I think Vividian - Expended Weathers.esp is not in the right pane because it is already in need of a custom rule itself.
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