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Everything posted by Uhuru
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Elite Frontier on floppy that's new modernised version. The Elite I lost 100's of hours to was the original played on Commadore 64 (that's 64kb for the youngsters reading this) and loaded using a cassette tape. Next you'll say it had solid spaceships not wireframe !!! Sounds like you're all young upstarts to this old timer.
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OT. Can anyone recommend a freeware backup software program.
Uhuru replied to wolverine2710's question in Mod Organizer Support
This seemed OK though I didn't use it for long then got Acronis True Image Home 2013 with my PC, but it worked fine when I did use it. Though was not long or detailed enough to say I'd recommend it. SyncBack Free - freeware version of the ultimate data backup software Check these out I've got some great tools from here and about half the stuff I already know is good software, so you wont generally go wrong, if you read the reviews. Best Free Hard Drive Backup Program - Gizmo's Freeware | Find the best freeware fast If you go with any recommended here just check it does whats required, as they usually offer a range of tools and some have different features. -
I was thinking more about the Nexus who do that in Bethesda's name as they see it. Also as a possible argument in favour of changing Nexus Policy. Mainly though just as an intresting debating point.
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Just read and thats basically what Wrye says I don't think Nexus changed its default though.Its not about active modders but the Bethesda's legal position raises a question https://store.steampowered.com/eula/eula_202480 Does a mod author even have the legal right to withdraw a publicly released mod if Bethesda owns it or does the above actually mean they are not allowed to withdraw it?If true, withdrawal from Nexus, for example, would only be allowed after uploading to another site. Also (not implying this applies here), Just making a EULA doesnt mean what is written in it is legally enforcable. If a paticular Mod contained no Bethesda assets, for instance Nexus Mod Manager which also works for other games not by Bethesda, I doubt Bethesda's EULA could be enforced in such a case, even if legal for for most mods. EULA's are not a legally binding contract if disputed that would be decided in court, generally they are relying on no one disputing them.
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Well, we DO care; however, it might be better said that "we are not interested," at this time unless the host is Starac and he is knowingly making his content available for the foreseeable future. Otherwise, the source is simply one of "us," which is acceptable for personal use, but not for STEP --or the Nexus for that matter, so it is a moot point. After it was posted that the link was removed Not quite what he said actually. z929669 means unless I'm totally mistaken, that any user can post a link for other users to use for themselves (personal use). No one can add it to official STEP Wiki page without an author sanctioned link or in any way imply it is sanctioned by STEP. It is purely a personal post. One point is I do not know where the removed link was and that particular link is not relevant to the general case which is what I'm commenting on. An Interesting Elder Scrolls Modding fact: Wrye the creator of Wrye Bash held the view, that once a modder publicly released a mod they should have no right to then withdraw that mod at a later date. It should become community property. See Wrye Notes: Open Modding for his assessment of the issues. The community in general held the view prevalent today. This was a major factor leading to Wrye's retirement, as he could not accept this generally. Fortunately for the community, he held to his principles and did not withdraw Wrye Bash, when he left. I think this was a mistake, The "It's my ball and you can't play with it anymore" attitude is purely selfish and goes agaist all the principles of open source software. I don't think it will change but it should never have happened in the first place. To often, for example, many good modding retextures, invoving many hours of hard work, are ruined by the original mod being withdrawn for no other reason than author no longer mods. It makes this community (Elder Scrolls Modding community in general not STEP by the way) a worse place overall. Of course their are exceptions, as always, but to often one withdrawal affects many mods. Also this makes others wary over even touching abandoned mods at all. Often they become obsolete, even when left up, nobody risks updating them. No matter how easy updating may be, so all suffer from their gradual obsolesance, until finally they cease to work at all. The basic idea of what a community is and should always strive to be has been lost, it is a inevitable, but regretful, consequence of our selfish society applied to modding. It is supposed to be enjoyable for us all, that seems to get lost sometimes.
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Recent Posts Moved to separate Thread from Old Mod Organizer (by Tannin42) Mod thread which was used when only thread and not appropriate for New Posts
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General Tip For Best Response to Queries Post in Main Forum This Sticky Post is Mod Organizers Old STEP Mod Folder so is here for completeness of old posts. I am going to close this thread to new posts it is getting bigger which just buries info. I will move the recent posts before I lock this but must first read whats been posted to decide if all should go in one thread or more Please give some time for this to be done
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Not really the way that should be done. Correct method is to run Wrye Bash (Flash) through Mod Organizer like any third party Application.Only then will any program (Wrye Flash in your case) see Mod Organizers Virtual Folder and therefore be able to work on your current profiles mods. In your case make a Bashed Patch for all the Mods installed. I don't know enough about Fallout (Just bought both 3 and NV yesterday in Steam Halloween Sale), to say exactly what is happenning, but my guess is it's just your real data folder being patched. Mod Organizer should be fine in Fallout folder but all its files and folders should always be inside ModOrganizer folder. Path to Mod Organizer Program is for Steam Version: …\Steam\SteamApps\Common\Fallout 3\ModOrganizer\ModOrganizer.exe …\Steam\SteamApps\Common\Fallout 3 GotY\ModOrganizer\ModOrganizer.exe …\Steam\SteamApps\Common\Fallout New Vegas\ModOrganizer\ModOrganizer.exe …\Steam\SteamApps\Common\Morrowind\ModOrganizer\ModOrganizer.exe …\Steam\SteamApps\Common\Oblivion\ModOrganizer\ModOrganizer.exe …\Steam\SteamApps\Common\Skyrim\ModOrganizer\ModOrganizer.exe Whereever the game you are playing is this should be path if inside game folder …\ModOrganizer\ModOrganizer.exe If you dont want to have ModOrganizer in the actual game folder another option would be, but only use outside actual Games folder. …\ModOrganizer\Fallout 3\ModOrganizer.exe …\ModOrganizer\Fallout 3 GotY\ModOrganizer.exe …\ModOrganizer\Fallout New Vegas\ModOrganizer.exe …\ModOrganizer\Morrowind\ModOrganizer.exe …\ModOrganizer\Oblivion\ModOrganizer.exe …\ModOrganizer\Skyrim\ModOrganizer.exe Finally to be absolutely clear All the other Mod Organizer Files and Folders should be with ModOrganizer.exe for each game Theres too many to show for all options but here's a New untouched version Mod Organizer v1·0·7 Release Candidate 8 by Tannin [20th October 2013] 39-Utilities-1334
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Cyan makers of Myst and Riven are promoting a new game called Obduction and to avoid publisher interference and stay independant are using kickstarter to fund it. Obduction by Cyan, Inc. — Kickstarter In my view this is the way to create a resurgence in games made for PC not console. Star Citizen made by man behind Flight Commander Series in 90's, has raised $25 Million this way for PC exclusive Space Simulator MMO. Star Citizen Stretch Goals - Roberts Space Industries So demand for First Class PC games still exists, in fact for those who hate console dominance, this way of Independant PC gaming bypassing publisher interferance (the downfall of many great game ideas). Also what almost made Cyan go bust when Ubisoft ruined there Online Myst Uru by making them release almost all the online content as single player version and then shutting Ubisosts whole online gaming section, thus cancelling already promised online version. Pc gaming is fighting back with this methodology.
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If you mean by this Never make people post in this forum. that is not the aim The ultimate aim is one thread per question here and all repeat posts are directed to that one thread. So please check solved forum as well as main forum As time passes most posts will be directed to existing threads and many will be already solved Force will never succeed but when they see the completed and fully intergrated structure of Forum Wiki and Videos The holdouts will join us, I hope. We just have to "Make it so". The separate guide thread is purely for about the Wiki guide itself not Mod Organizer use . This is why it is grouped with other Wiki guides and not on these forums. Sent from phone and can't edit with it so will edit on PC later.
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Mod organizer and the upcoming Unofficial Skyrim Changes
Uhuru replied to GSDFan's question in Mod Organizer Support
the false ESM issue only affects new Unofficial Patches v2.0.0+ which only were released yesterday. Any Mods that use this method need to update so you should be fine without updating anything. -
I'm thinking subforum for Technically advanced discuussion but main Wiki page as an All User guide with each topic linking to Advanced Information Page On my phone with very bad UI I hate using so forgive layout and brief reply
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Sorry for all obsessive Stat details, was cut and paste of a PC build site post, where they demand such details, I made to show what I'd decided to get built, while wating for it. Not something I follow closely unless I'm actually buying PC or components at time. I just changed colour of Names to make easier to pick out from stats.
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Know what you mean posts like that take a lot of effort to produce, thought effort, one finger typing is so slow and I'm terrible Typist, My spelling is exellent, but if I never redid my typos you would not think so, It makes me rethink and read what I've written which is good as my brain is mainly on the next paragraph to what I actually type. I'm not actually playing Skyrim I've Not even played Dragonborn or Dawnguard yet. I'm saving them for Neovalen to finish Skyrim Revisited and I've loads of games. I could not play latest game for years when my old pentium 4 packed up I got this end of April after years of saving money for it Scan 3XS Vengeance i7 3770K (4.6Ghz) Crossfired XFX (3GB) Radeon HD 7970 GHz Edition DD Customised Gaming System My New Elder Scrolls Modding Ice Breathing Dovah (Because it Runs Cooler than My Fridge - The 3 Monitors are the Fire Breathers) Games to play: Skyrim, Oblivion, Morrowind, Witcher 1 and 2, Metro 1 and 2, Far Cry 3, Bioshock Infinite, Crysis 3, Valve Mega Pack (Portal 1 and 2, Half Life 1 and 2, Left for Dead 1 and 2 and more basically All Valve Source Gaames) and I spend more time On here so lots to do as downtime Still it's good to have my Dovah it eats al them Only Crysis 3 and Meto Last Light make it sweat otherwise it does feel colder than fridge Back on topic we'll get it all sorted eventually
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implemented Maintain Your System Specs On the Wiki
Uhuru replied to z929669's question in Wiki Support
The resolutions that were initially added were based on what was available in the selection. There are going to be some additional choices based on monitor selection (as evident by the missing 1440x900 for example). Point is, if it's available for selection, it needs to be there, regardless of how uncommon it is. The one exception is multi-monitor. That is in the realm of high-end and it's less important to capture actual resolution (not to mention the choices would make the list much larger than is necessary). As a muti-monitor user I disagree, I don't know if you know this (you probably do), with a utility called Widescreen Fixer, Skyrim can be played with multi-monitor setup and Modded with SkyUI as well.As for making the list longer that all depends what is done to collect the information, for instance: Multi monitor question had a multi choice dropbox, with answer giving number of monitors from say 2 to 5 Most setups will have all same size monitors, so single choice bullet selector on existing list would cover most setupsTo include variable size setups, you could add a new bullet column for each monitor or just a single variable size bullet for them allThis would cover muti-monitor setups with at most one extra row or 4 extra columns, neither option increases list length much For my setup I'd select 3 monitors and the 2560x1440 bullet and job done. Thats the view from realm of high-end and my resolution 3 × 2560×1440=7680×1440 is very important to me, I hate small screens these are 27 inch. Never mind, I've just been to page and it's all drop boxes. I was sure I'd done this, but that looks different to what I remember. This is on Semantic Wiki I assume. -
That depends on the plugin and what exactly the mod author intent is. It is not usual to have 2 plugins with the same name, so we need more details. What plugin ? What Mods are both plugins from ? Also how many Steam Workshop Mods do you have. The best practice, for Mod Organizer, is to make each Steam Workshop Mod into an Archive, using 7-Zip (Free) and install, as any other mod using Mod Organizer.
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We are coming from the problem from different starting points, the final aim is also diifferent. You're starting from STEP, which has always been a guide list of modding Skyrim. Also as a STEP Moderator your bias is the overall improvement of STEP. I'm starting from Mod Organizer, which has always been a mod manager for The Elder Scrolls and Fallout Series, Also as an OMOSF (Official Mod Organizer Support Forum) Moderator my bias is the overall improvement of OMOSF. There is no fundamental reason that we can't discuss these matters, like anyone else can. Well thought out reasoning of different opinions is the only criteria required for good debates to occur, when all have the same opinion there is no debate, so all opinions are welcomed. Most users do not follow a guide like STEP, even ones much simpler. They generally start by installing one or two mods, add to and remove them as they go with little regard for the consequences. Many will never learn from the error this practice inevitably creates and are typically of the "Only use mods on Steam Workshop" mindset. Steam Workshop is worst Mod Site for Skyrim ever, because the one click and you're done sytem implies it's so easy, which would be great if true, it's irresponsible to do so when it's not, but that's another topic.Most users do learn from there mistakes and improve they're modding to an extent and are typically of the "Only use mods on Nexus" mindset. A Sizable subset of users exist who follow Gopher's Videos, while his advise is good his Nexus bias distorts it, are typically of the "Only use mods recommended on Gopher's Videos" mindset.The small section of users who take great care of there mod list whether they follow a guide or not are typically of the "Only use mods recommended on STEP" mindset. A Sizable subset of users exist who follow Neovalen's Skyrim Revisited Methods, take extreme care of there mod list, whether they follow his guide or not are typically of the "Only select mod files using Neovalen's Skyrim Revisited Methods" mindset.The OMOSF must cater for all these generalised mindsets, except the first, plus those who don't neatly fit in these boundaries and are between them. The OMOSF is after all not now just for STEP users, most of whom seem more knowledgable than the average user, some may be just follow guide and install types, it is true, but they tend to just post if the have a specific problem. This is now, the Official Mod Organizer Support Forum for all Mod Organizer users even those that are not using Skyrim never mind STEP. As such, some discussion will be on technical aspects, not really of use to ordinary users, who want it to just work. The place for the simplified guide will be the Wiki which is being updated now, there has been discussion about Technical Sections on the Wiki as well as the basic guide. The Wiki will become the Official Documentation for Mod Organizer. We are only a week into this new Support Structure and are still learning the STEP way, we are guests on STEP and must follow the established methods, we will make mistake, though we'll try to minimise them. These more technical discussions will (are intended to) make clear what are the important sections of information to provide for these general groups. How do I just use Mod Organizer program usersI want to know how every thing works UsersI want to know how and why it works in depth UsersAll have different levels of understanding and we are trying to cater for all, but Group 1. Having the most users are the second priority not the first.Group 3. must come first and this is not an elitist thing, as I'm obviously in Group 3. it is a common sense requirement, because those educating Groups 1. and 2. must learn and know their facts and be sure of the advice they give. The Main Mod Organizer Advisors, who are not just the Moderators of this forum, must know the material and thus will be from Group 3. That does not mean Groups 1. and 2. can't pass good advice on to others, once they know it, just that it all ultimately comes from the Main Mod Organizer Advisors. One additional groupng point is that we all start at Group 1. and most are happy to stay at that level, they get what they need and move on. Some want more control of their Mods and move to Group 2. that dividng line is quite clear. The divide between Groups 2. and 3. is a gradual slope and not so simple to assess. Whatever level of ability the user has, I have taken two key points, from this analysis of the Priority Order Methodology, that combined with woverine2710 and humbye's Mechanics discussions key facts, should be added to the Documentations Basic Guide (What all users should know). Only one of which I had thought of adding, though I knew both, the significance of the point 1. I had not thought about in an advice context. If you don't manually alter your Priority Order it is actually also your Install Order, Mod Organizer will treat any conflicts like other managers.If you do change your Priority Order at all Instll Order ceases to have any meaning, Mod Organizer will treat conflicts Uniqely,which basically means no reinstalling to switch conflct winners around.All in all this is a good result of this discussion as all Mod Organizer users will benefit when challenging and probing discussions provide new insights and cleare thought processes so keep on challenging us!Also a good example of the advantage to Mod Organizer of having support on STEP so thanks Aiyen Lastly where these sort of debates should be will become clearer whenwe get organized properly.
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Yes, that's one of the great advantages of MO. I think its worth noting that people should always check that their mods are in the correct priority order. I have found, for example, that MO did not properly order the unofficial patches for Skyrim. A typical install order would be Unofficial Skyrim Patch, then Unofficial Dawngard Patch, then Unofficial Heathfires Patch, and lastly Unofficial Dragonborn Patch. I did find, however, that MO gave USKP a higher priority than the other patches, which I quickly fixed. Correct me if I'm wrong, but the other unofficial patches should have a higher priority than USKP, i.e. their files "overwrite" USKP's. Don't think this applies to anybody whose posted but some readers may not know so worth saying.Don't Confuse Priority Order or Install Order with Load Order (What BOSS sorts for you) they are totally different systems. humbye You're only wrong on one thing, but that error has made me think of something which Aiyen may nave been thinking about in our discussions here. So it's a good error, as it makes me now say something relevant I may not otherwise have said. The Priority Order only is the same as Install Order when you Install Mods and do not arrange your priority at all. You install 1st Mod so it has priority 0 You install 2nd Mod so it has priority 1 You install 3rd Mod so it has priority 2 ... ...and so on this is what a new Mod Organizer User might do and because they have always done so they are installing the Mods in the correct Install Order and therefore never use the Priority Order sorting method they just don't know it exiists. Tannin may have thought of this, but its the easiest way for new users, to continue as they always have. I actually read about all mod managers before I chose Mod Organizer I was new to modding and so I never learnt to even use the Install Order method. I always used Priority Order and only learnt about Install Order as a historic method from the dark ages of modding So thats your answer, Mod Organizer didn't sort the order of your patches, it never does and if you don't, only then are they sorted by Install Order. I knew this, but just never thought about it, until your error made it slap me in the face [Note to Self: Error Slaps make me think about them, get slapped by errors more often. Aiyen things make more sense now this is a good feature but has drawback of making users unaware of priority order feature exists so they continue using Install Order because it still works.
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Aiyen, Thats what I'm trying to make clear, the main point behind the technicalities, is to get to that same end result in game, Mod Organizer is using a totally different, unique method, that does not rely on carefully selecting which mods get installed when. It only relies on the order in your profile, when priority Tab is selected, also because the mods files are untouched, that priority is easily changed. With other managers it is not easily changed, it is time consuming and difficult. If only end results mattered and not the methods used to get to that result there would only be one mod manager. Propaganda Because the methods used to get to the end result do matter at that result there will only be one mod manager. Its Name is Mod Organizer
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My input is similar for Skyrim especially ENB Use latest incarnation of ENBSeries v0.200+ giving you ENBoost function and if you want it for purely Skyrim Single Card bigger memory works best however if you want Multi game system with multiple Screens 2 cards always beats same single card and you will reap rewards in frame Rate This is my System only 6 month old and though I might get different today thats because things move so fast before it's built something new would change choices made at purchase. Scan 3XS Vengeance i7 3770K (4.6Ghz) Crossfired XFX (3GB) Radeon HD 7970 GHz Edition DD Customised Gaming System My New Elder Scrolls Modding Ice Breathing Dovah (Because it Runs Cooler than My Fridge - The 3 Monitors are the Fire Breathers) I've drawn paticular attention to Graphics Card and Monitors as to run Latest games at those big resolutions with full graphics settings is the only reason for having two cards. If you plan a single 2560×1440 monitor one good card is enough for any game at full graphics You will be wasting your money (the new 4K Monitors are I believe the one exception treat as same as 3 of 1920×1080 and you should be fine). You might get by with a single Titan they had only just come on market and first batch of a new Generations top of range can be risky choice but here in England the Titans were £1000 ($1500) whereas I got my pair of 3GB HD7970's for £600 ($900) and my pair is better than one Titan and 3 monitors were £1500 ($2250). Full PC cost £4500 ($6750) and I 'm not rich took 4 years to save for my Dovah. I understand components are about half the cost in USA these are good prices here for whats in my PC. and its Overclocked CPU and Graphics card are in 3 year guarantee as well as PC. Repeating this as most important point You will waste your money on second card unless you have 4K monitor or three screens, your good eg last generation top of range or this generation 2nd tier card will not break a sweat. Metro Last Light for instance is beautiful game in 7680×1440 Eyefinity goodness and this is where both my cards start to sweat but its worth their hard work. Bioshock Infinate Far Cry 3 are super and Crysis 3 is graphics heaven @ DanimalTwo multi-monitor is only exception to your challenge for any game Modding Skyrim for all it's faults is where my hearts at though.
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You can make one using shortcut button inside Mod Organizer under for Start Menu, Desktop or Toolbar for any executable but you would have to make a Mod Organizer Executable inside Mod Organizer a bit redundant but it will then make one, Only other way is you made one manually yourself and forgot. It is impossible for Installer to Make one, it is a .7Z file with a simple wrapper that asks you where to put it they are made by Add to Archive function in 7-Zip and where it says Options is Create SFX Archive tick box SFX=Self extracting Doing this makes an .exe file but all it does is what its name says and you don't need 7-Zip progam or other archive program to get files out. It is impossible for it to create a folder not inside itself and it will only Self Extract to one Folder that you specify when you use it. You've fixed it so no problem now or need to use method above you can always do what you've done and if you put new program in exact same place as old the old shortcut will still work unless the file name changes.
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Not sure what you mean, Install Order does not exist with Mod Organizer. Only Priority Order, which can be completetly different to the order you installed the mods. You install them any way you want to and then arrange your priority order afterwards using Drag and Drop method. No Mods are ever actually overwritten they are all in there own folder. Yes, if you are not manually editing each conflict (Like Skyrim Revisted using TES5Edit etc), you have to decide which mod wins the conflict, but you do not have to do it before or whilst installing them. You do so using Priority Order which is shown in priority column of Current Profiles Mods, and if you don't like result aafter playing Skyrim, you can Drag and Drop as many as you like and Try again and do it as much as you want until you are happy and all without Reinstalling a single file They are combined in Virtual Data Folder by Priority Order but what may be thought of as "overwrites" in other Managers don't actually occur. The files that would lose a conflict, because of lower Priority, which Mod Organizer has already established and can be seen in Conflicts Tab of each Mods Information Panel (Right Click on Mod Name and select Information... at bottom of context menu), are never written to Virtual Folder so cannot be ovewritten even Virtually, but end result looks the same, as if they were Overwritten. So no it doesn't kinda happen not even virtually at all, ever. But all that is getting more technical, the key concept I was trying to put across, so put in big bold letters, was the effect of arranging your Priority Order is the same as what Wrye Bash and Nexus Mod Manager achieve using Install Order, but how you get that effect is totally different and much easier to do. Thanks for asking though, as I'm a great believer in the concept that saying the same thing in different ways helps others understand the core idea.
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I think it's more a windows limitation when viewing text files in any notepad style viewer you can view text in Windows Style (ASCII) or unicode (UTF-8) for most text characters they are the same but some characters like russian choosing one gives readable text and the other rubbish but next document could be opposite way round basically some characters have different codes but only some characters (some non english ones)
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All good information humbye great to have your input and wolverine2710 is always a good source of Mod Organizer wisdom just one thing to add. All Other Managers need you to take great care about your Install Order, as it decides which mod wins when theres a conflict and unless you manually edit, to change the conflict winner, you must change the Install Order. Which means reinstalling the conflict mods and all mods inbetween them. This can be lots of mods, so great care is taken with the install order, to get it right first time. Mod Organizer is unique as you can install mods in any order you want, install order is irrelevant, as each mod is installed in its own folder. So nothing is overwritten by a later installed mod, which is what install order does. Mod Organizer has the Priority Order that is mentioned above but because no files are overwitten this can be changed by drag and drop and nothing is reinstalled. Because all "overwrites" caused by Priority Order happen in Virtual Data Folder only, no real files are actually overwitten. So you can think of Priority Order as you would Install Order, but without the disadvantages when changing it, that is now Drag and Drop easy. It's powerful feature most don't think of using because their so used to install order not being changed.