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MosAnted

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Everything posted by MosAnted

  1. Novac Gas Station doesn¡t conflict and shouldn't be removed. Nipton Rest stop is very easy, just find the adequate door in Worldspace>FalloutNV and delete it in FNVEdit.
  2. Would anyone here know how to adress the conflict resolution for this without running into the missing door issue I mentioned?
  3. Combo AWOP esm since it's the one listed as master
  4. I did that first before merging them, only Nevada Skies plugin merges into the Bashed Patch.
  5. I tried merging all the ILO plugins installed (NV Bounties I & II, AWOP, YUP & Interiors - AWOP) but Interiors - AWOP throws some errors on FNVEdit. I ended up merging all but that one and just left it on it's own for now until/if a fix for it is uploaded (I already posted the error message on nexus to let him know)
  6. There's just been an update of ILO to version 6.9, includes a MO-friendly version (Need to extract the .fomod from the zip though), and working patches for Nv-interiors + AWOP and YUP.
  7. So there's just been an update of ILO to version 6.9 and apparently includes a working patch for NVInteriors - AWOP. Will keep posted as I try it out.
  8. Update: Just tried the previous steps and there's an issue with the Emergenmcy Railway Station: AWOP only uses one of the 2 doors, so when deleting both on FNVEdit the result is a missing door and a building with a "void" interior. Unless somebody else can suggest a way to properly fix this I'll stick to the previous solution posted in this thread (Using NVInteriors' AWOP file and ignoring the ILO - NV Interiors patch) Speaking of AWOP, what is everyone's thoughts on the Loot Destruction? It seemed good on paper but in practice I can't help but feel "cheated" out of rewards, especially with AWOP's *very* difficult fights. I'm considering disabling it and just using one of the Less Loot plugins.
  9. I was in the same conundrum (F&LNV + AWOP) and trying ot get ILO+NVInt+AWOP working when I came across this in the Nexus thread for ILO: Small caveat: according to the NVInteriors readme and thread, the conflict is with the Nipton Rest Stop, not Novac Gas Station. I'm in the process of trying this out but figured I'll leave this here in case someone else wanted to give it a shot.
  10. That was the point, I was responding to Nazenn's feedback that Leto posted on the guide, I know he recommends AFT and I agree with him on the reason why.
  11. So can I load both Pure Water and Purity on TES5Edit, and strip all the common edits on both to be left with just Pure Weather 3.0?
  12. Not sure where the feedback you recently added from Nazenn came from (Steam?) but I do take one issue with his recommendation of EFF: EFF lacks a feature to allow leveling of companions past their level cap, and expired has stated he doesn't intend to add that functionality, so at least in my book that makes AFT a better choice.
  13. I was considering changing to Purity as well (Using WAO + STEP extended ATM), but that would require ditching RWT and the STEP Extended patch has dependencies on RWT which seem to much to just strip them from the pà tch, so I'd have to make a new patch from scratch :( Which is too bad since Purity seem to do a great job with the weather and lighting. The Nights are somewhere between PureWeather's 2.2 "Brighter Nights" and "Realism" versions which look awesoe IMO. I also use ELFX + Enhancer for interior lighting.
  14. Glad to see you've cotninued this! My install also chugs along, slowly but steadily :p
  15. Rustic clutter already includes retexture for the labels.
  16. FWIW Immersive Sounds Compendium just got updated to 1.2 :P
  17. I have to agree. From videos/screenshots it looks pretty amazing, but I'd hae to ditch my WAO setup and It would still have conflicts with other mods I'm using. Maybe after some compatibility patches roll out I'll consider switching to it.
  18. I'd upvote this if I could but apparently I'm not allowed :p
  19. So with this, we finally have overhauls for all the main faction quests! Awesome!
  20. https://www.nexusmods.com/skyrim/mods/65242/? Just released on Nexus, will be interesting to see if it will end up replacing my current setup (CoT, RWT, Skyfalls)
  21. What a Shameful Display!
  22. I think part of the problem is they tried to handle it like they do with TF2/CSGO "mods". Neither Valve nor Bethesda/Zenimax seemed to understand the complexity of Skyrim modding.
  23. Gopher's relevant open letter to Valve: https://soundcloud.com/gophergaming/paying-for-mods-gabe-what-were-you-thinking
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