sutex
Citizen-
Posts
131 -
Joined
-
Last visited
Everything posted by sutex
-
https://forum.step-project.com/topic/9557-mergeesp-bashesp-fnis-dual-redux-patch-realshelter-patch/ Could you look at this too
-
Could not use your value, only 0.05
-
Does anyone who knows about ENB help I have No Underwater effect
-
^^^^ Brilliant ^^^ its all in the detail ..:)
-
Forgot I had this in Load order Horses Revamped Compatibility Convenient Horses - compatible, see bug solution below. Immersive Horses - this mod and my mod both makes changes to the Horse Race, you can put IH's esp later in your load order or make a patch. Realistic Running Speed (or other movement speed mods)- put HorsesRevamped.esp later in load order Bug Solution Horses that are spawned for followers with Convenient Horses can sometimes appear invisible or have a stretched tail. There are 2 ways to fix this: [*]You can disable follower horses in Convenient Horses MCM and use the horse whistle to call your horse. You can use the optional file "Horses Revamped - Animations" instead of the "Horses Revamped - Full" version. TES5Edit Merged Patch. is in the Step video , I followed that , so lvl list are deleted , that is done by bash' What else do I need too do with the merge file ? All the storm mods mods are compatible , with my ENB I have followed the STEP guide , but implementation WAS off , think i left a 0 out , in any event is now been fixed , thanks
-
PC is Win 10 12GB ram , GTX 980, Intel i7 3.07 GHz I have no underwater effect , it is clear. I have followed the latest Step guide , so all the ini setting that "should" be enable are on ( I hope ) The ENB I'm using is Phinix Natural ENB "ini" are below. *note Description on Mod page says ' Texture Filtering - Negative LOD Bias" (or something similar) is set to "Clamp" or "Off" ' . Is this correct ? Some other issues CTD are rare, but usually only happen if traveling by horse across country/road. I can continue if I reload a saved prior to the CTD ( saving along the way) My followers horse , is sometime invisible , but fast traveling , the reloads the followers horse. One "raindrop" , becomes, one long thing white line, again this happens sometimes, in heavy rain storms Torches outside make reflected objects very shining , like snow, walls, If there is a lot of NPC about with torches , then its very noticeable This is my load order Step guide mods , using the contemplation patch, and some personal Mods. Is there anything that's WRONG with the load order or a bad unnecessary Mod ? [spoiler=MO loot load order, CORRECTED Relighting meta tag, post below] 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Skyrim Project Optimization - Full Version.esm 7 7 Lanterns Of Skyrim - All In One - Main.esm 8 8 ClimatesOfTamriel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp 9 9 Cutting Room Floor.esp 10 a SkyCompleteLegendary.esp 11 b KS Hairdos - HDT.esp 12 c Beards.esp 13 d SkyUI.esp 14 e SkyrimConfigMenu.esp 15 f Skyrim Particle Patch for ENB - Flame Atronach Fix.esp 16 10 mintylightningmod.esp 17 11 iHUD.esp 18 12 BloodthirstVampireFeeding.esp 19 13 BetterQuestObjectives.esp 20 14 Guard Dialogue Overhaul.esp 21 15 Weapons & Armor Fixes_Remade.esp 22 16 Weapons & Armor_TrueOrcish&DaedricWeapons.esp 23 17 Clothing & Clutter Fixes.esp 24 18 AHZmoreHUD.esp 25 19 Appropriately Attired Jarls Redux.esp Brawl Bugs CE.esp 26 1a SPTConsistentOlderPeople.esp 27 1b dD - Realistic Ragdoll Force - Realistic.esp 28 1c Chesko_LoreBasedLoadingScreens.esp 29 1d RaceMenu.esp 30 1e ViewableFactionRanksBothDLC.esp 31 1f Footprints.esp 32 20 Moss Rocks - Legendary.esp 33 21 ADS.esp 34 22 WetandCold.esp 35 23 RealShelter.esp 36 24 SkyrimCoinReplacerRedux.esp 37 25 SkyFalls + SkyMills + DG + DB.esp 38 26 hearthfireextended.esp 39 27 Point The Way.esp 40 28 Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp 41 29 BirdsHFclean.esp 42 2a TheChoiceIsYours.esp 43 2b Book Covers Skyrim.esp 44 2c FarmhouseChimneys.esp 45 2d RealisticWaterTwo.esp 46 2e AOS.esp 47 2f Complete Alchemy & Cooking Overhaul.esp Weapons & Armor_TrueWeaponsLvlLists.esp 48 30 aMidianBorn_ContentAddon.esp 49 31 Complete Crafting Overhaul_Remade.esp 50 32 Immersive Citizens - AI Overhaul.esp 51 33 RealisticWaterTwo - Legendary.esp 52 34 Bring Out Your Dead - Legendary Edition.esp 53 35 Immersive Patrols II.esp 54 36 SkyrimImprovedPuddles-DG-HF-DB.esp 55 37 83Willows_101BUGS_V4_LowRes.esp 56 38 ORM-Arvak.esp 57 39 Elemental Staves.esp GQJ_DG_vampireamuletfix.esp 58 3a DawnguardRuneWeaponsFXSReplacer.esp 59 3b WondersofWeather.esp 60 3c Soul Gems Differ.esp BWS.esp 61 3d Auto Unequip Ammo.esp 62 3e Better Stealth AI for Followers.esp 63 3f ClamsDropPearls.esp 64 40 Nausicaa's Tweaker.esp 65 41 Convenient Horses.esp 66 42 Lock Overhaul.esp Traps Make Noise.esp WM Trap Fixes.esp 67 43 Brows.esp 68 44 TradeBarter.esp 69 45 DSerHorsesRevamped.esp 70 46 Invisibility Eyes Fix.esp 71 47 Animated Weapon Enchants.esp 72 48 Paralyze.esp 73 49 DeadlySpellImpacts.esp 74 4a dD - Enhanced Blood Main.esp 75 4b dD-Dragonborn-Dawnguard-EBT Patch.esp 76 4c IHSS.esp 77 4d BFSEffects.esp 78 4e Radiant and Unique Potions Poisons and Booze.esp 79 4f Dual Wield Parrying_SKSE.esp 80 50 SMDropLitTorch.esp 81 51 TheChoiceIsYours_Dragonborn.esp 82 52 Thieves Guild Requirements.esp 83 53 imp_helm_legend.esp 84 54 Better Vampires.esp 85 55 Dead Body Collision.esp 86 56 ExplosiveBoltsVisualized.esp 87 57 NoAnimalsReportCrimes-DG+DB.esp 88 58 Mage Outfit Texture Overhaul.esp 89 59 Skyrim Flora Overhaul.esp 90 5a PilgrimsDelight.esp 91 5b The Paarthurnax Dilemma.esp 92 5c SFO - Dragonborn.esp 93 5d BatTravel.esp 94 5e DarkManeuvers.esp 95 5f Vampirelordroyal.esp 96 60 iNeed.esp 97 61 BVandRB_Formlist.esp 98 62 VL No AoE Drain.esp 99 63 Gildergreen Regrown.esp 100 64 BlockSparkles.esp 101 65 TimingIsEverything.esp 102 66 TheChoiceIsYours_Dawnguard.esp 103 67 mcCampingLite.esp 104 68 Chesko_Step418_SN.esp 105 69 NonEssentialChildren.esp 106 6a BetterQuestObjectives-NECPatch.esp 107 6b Improved Combat Sounds v2.2.esp 108 6c NotSoFast-MainQuest.esp 109 6d RealisticNights.esp 110 6e Predator Vision.esp 111 6f Natural Lighting and Atmospherics.esp 112 70 TrueStorms.esp 113 71 randomthunder.esp 114 72 ExpandedSnowSystems-CoT.esp 115 73 bm_SimpleAction.esp 116 74 Chesko_WearableLantern.esp 117 75 Dual Sheath Redux.esp 118 76 FNIS.esp 119 77 RealisticNightsDB.esp 120 78 RealisticNightsDG.esp 121 79 PNENB_CoT-AOS-TS-ESS-NLA-DGDB.esp 122 7a WetandCold - Ashes.esp 123 7b RSPatch.esp 124 7c Supreme Storms.esp 125 7d TrueStorms-SupremeStorms-Vanilla.esp 126 7e AmazingFollowerTweaks.esp 127 7f RelightingSkyrim_Legendary.esp 128 80 ELE_Legendary_Lite.esp 129 81 STEP Extended Patch.esp 130 82 DynDOLOD.esp 131 83 TES5Merged.esp 132 84 Bashed Patch, 0.esp 133 85 Dual Sheath Redux Patch.esp Phinix Natural ENB [spoiler=Current enbseries.ini]//++++++++++++++++++++++++++++++++++++++++++++++++ // Phinix Natural ENB v2.00.23 for ENB v0.279 //++++++++++++++++++++++++++++++++++++++++++++++++ // ENBSeries v0.279 // visit https://enbdev.com for updates // Copyright © 2007-2013 Boris Vorontsov //++++++++++++++++++++++++++++++++++++++++++++++++ [GLOBAL] UseEffect=true [EFFECT] UseOriginalPostProcessing=false UseOriginalObjectsProcessing=false EnableBloom=true EnableLens=false EnableAdaptation=false EnableDepthOfField=false EnableAmbientOcclusion=true EnableDetailedShadow=true EnableSunRays=true EnableSunGlare=true EnableSkyLighting=true EnableImageBasedLighting=true EnableReflection=false EnableSoftParticles=true EnableParticleLights=true EnableSubSurfaceScattering=true EnableWater=true EnableUnderwater=true EnableCloudShadows=true EnableVolumetricRays=true EnableProceduralSun=true EnableMist=true [colorCORRECTION] UsePaletteTexture=true UseProceduralCorrection=true Brightness=1.0 GammaCurve=1.0 [WEATHER] EnableMultipleWeathers=true [TIMEOFDAY] Enable=true DawnDuration=2.0 SunriseTime=7.5 DayTime=13.0 SunsetTime=18.5 DuskDuration=2.0 NightTime=1.0 [NIGHTDAY] DetectorOldVersion=false DetectorDefaultDay=false DetectorLevelDay=0.65 DetectorLevelNight=0.25 DetectorLevelCurve=1.0 [ADAPTATION] ForceMinMaxValues=false AdaptationSensitivity=0.2 AdaptationTime=0.4 AdaptationMin=0.1 AdaptationMax=100.0 [sSAO_SSIL] EnableSupersampling=false UseIndirectLighting=true UseComplexIndirectLighting=false UseComplexAmbientOcclusion=false UseAmbientIndirectLighting=true SamplingQuality=0 SamplingPrecision=0 SamplingRange=0.3 FadeFogRange=7.0 SizeScale=0.5 SourceTexturesScale=0.5 EnableComplexFilter=true FilterQuality=0 FilterType=3 AOAmount=0.64 AOAmountInterior=0.64 ILAmount=0.64 ILAmountInterior=0.64 AOIntensity=1.0 AOIntensityInterior=1.0 AOType=0 ILType=0 AOMixingType=0 AOMixingTypeInterior=0 EnableDenoiser=true //++++++++++++++++++++++++++++++++++++++++++++++++ //Below values ignored, defined by weather system. //++++++++++++++++++++++++++++++++++++++++++++++++ [bLOOM] IgnoreWeatherSystem=false AmountSunrise=1.0 AmountDay=1.0 AmountSunset=1.0 AmountNight=1.0 AmountInteriorDay=1.0 AmountInteriorNight=1.0 BlueShiftAmountSunrise=1.0 BlueShiftAmountDay=1.0 BlueShiftAmountSunset=1.0 BlueShiftAmountNight=1.0 BlueShiftAmountInteriorDay=1.0 BlueShiftAmountInteriorNight=1.0 [LENS] IgnoreWeatherSystem=true ReflectionIntensitySunrise=0.1 ReflectionIntensityDay=0.1 ReflectionIntensitySunset=0.21 ReflectionIntensityNight=0.2 ReflectionIntensityInteriorDay=0.1 ReflectionIntensityInteriorNight=0.2 ReflectionPowerSunrise=1.2 ReflectionPowerDay=1.2 ReflectionPowerSunset=1.2 ReflectionPowerNight=2.0 ReflectionPowerInteriorDay=1.2 ReflectionPowerInteriorNight=2.0 DirtIntensitySunrise=1.0 DirtIntensityDay=1.0 DirtIntensitySunset=1.0 DirtIntensityNight=1.0 DirtIntensityInteriorDay=1.0 DirtIntensityInteriorNight=1.0 DirtPowerSunrise=2.0 DirtPowerDay=2.0 DirtPowerSunset=2.0 DirtPowerNight=2.0 DirtPowerInteriorDay=2.0 DirtPowerInteriorNight=2.0 [sKYLIGHTING] IgnoreWeatherSystem=false Quality=1 FilterQuality=1 AmbientMinLevelSunrise=0.94 AmbientMinLevelDay=0.94 AmbientMinLevelSunset=0.94 AmbientMinLevelNight=0.94 AmbientMinLevelInteriorDay=0.94 AmbientMinLevelInteriorNight=0.94 [ENVIRONMENT] IgnoreWeatherSystem=false DirectLightingIntensitySunrise=1.02 DirectLightingIntensityDay=1.02 DirectLightingIntensitySunset=1.02 DirectLightingIntensityNight=0.89 DirectLightingIntensityInteriorDay=1.0 DirectLightingIntensityInteriorNight=1.0 DirectLightingCurveSunrise=1.0 DirectLightingCurveDay=1.0 DirectLightingCurveSunset=1.0 DirectLightingCurveNight=1.0 DirectLightingCurveInteriorDay=1.0 DirectLightingCurveInteriorNight=1.0 DirectLightingDesaturationSunrise=0.0 DirectLightingDesaturationDay=0.0 DirectLightingDesaturationSunset=0.0 DirectLightingDesaturationNight=0.0 DirectLightingDesaturationInteriorDay=0.0 DirectLightingDesaturationInteriorNight=0.0 SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierSunset=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 SpecularFromLightSunrise=0.0 SpecularFromLightDay=0.0 SpecularFromLightSunset=0.0 SpecularFromLightNight=0.0 SpecularFromLightInteriorDay=0.0 SpecularFromLightInteriorNight=0.0 AmbientLightingIntensitySunrise=1.0 AmbientLightingIntensityDay=1.0 AmbientLightingIntensitySunset=1.0 AmbientLightingIntensityNight=1.0 AmbientLightingIntensityInteriorDay=1.1 AmbientLightingIntensityInteriorNight=1.1 AmbientLightingCurveSunrise=0.8 AmbientLightingCurveDay=1.0 AmbientLightingCurveSunset=0.8 AmbientLightingCurveNight=1.0 AmbientLightingCurveInteriorDay=0.4 AmbientLightingCurveInteriorNight=0.64 AmbientLightingDesaturationSunrise=0.0 AmbientLightingDesaturationDay=0.0 AmbientLightingDesaturationSunset=0.0 AmbientLightingDesaturationNight=0.0 AmbientLightingDesaturationInteriorDay=0.0 AmbientLightingDesaturationInteriorNight=0.0 AmbientColorFilterAmountSunrise=0.0 AmbientColorFilterAmountDay=0.0 AmbientColorFilterAmountSunset=0.0 AmbientColorFilterAmountNight=0.0 AmbientColorFilterAmountInteriorDay=0.0 AmbientColorFilterAmountInteriorNight=0.0 AmbientColorFilterTopSunrise=1, 1, 1 AmbientColorFilterTopDay=1, 1, 1 AmbientColorFilterTopSunset=1, 1, 1 AmbientColorFilterTopNight=1, 1, 1 AmbientColorFilterTopInteriorDay=1, 1, 1 AmbientColorFilterTopInteriorNight=1, 1, 1 AmbientColorFilterMiddleSunrise=1, 1, 1 AmbientColorFilterMiddleDay=1, 1, 1 AmbientColorFilterMiddleSunset=1, 1, 1 AmbientColorFilterMiddleNight=1, 1, 1 AmbientColorFilterMiddleInteriorDay=1, 1, 1 AmbientColorFilterMiddleInteriorNight=1, 1, 1 AmbientColorFilterBottomSunrise=1, 1, 1 AmbientColorFilterBottomDay=1, 1, 1 AmbientColorFilterBottomSunset=1, 1, 1 AmbientColorFilterBottomNight=1, 1, 1 AmbientColorFilterBottomInteriorDay=1, 1, 1 AmbientColorFilterBottomInteriorNight=1, 1, 1 PointLightingIntensitySunrise=1.0 PointLightingIntensityDay=1.0 PointLightingIntensitySunset=1.0 PointLightingIntensityNight=0.95 PointLightingIntensityInteriorDay=1.1 PointLightingIntensityInteriorNight=1.1 PointLightingCurveSunrise=1.0 PointLightingCurveDay=1.0 PointLightingCurveSunset=1.0 PointLightingCurveNight=1.0 PointLightingCurveInteriorDay=1.0 PointLightingCurveInteriorNight=1.0 PointLightingDesaturationSunrise=0.0 PointLightingDesaturationDay=0.0 PointLightingDesaturationSunset=0.0 PointLightingDesaturationNight=0.0 PointLightingDesaturationInteriorDay=0.0 PointLightingDesaturationInteriorNight=0.0 ParticleLightsIntensitySunrise=0.04 ParticleLightsIntensityDay=0.04 ParticleLightsIntensitySunset=0.04 ParticleLightsIntensityNight=0.04 ParticleLightsIntensityInteriorDay=0.04 ParticleLightsIntensityInteriorNight=0.04 FogColorMultiplierSunrise=1.0 FogColorMultiplierDay=0.92 FogColorMultiplierSunset=1.0 FogColorMultiplierNight=0.84 FogColorMultiplierInteriorDay=1.0 FogColorMultiplierInteriorNight=1.0 FogColorCurveSunrise=1.0 FogColorCurveDay=1.2 FogColorCurveSunset=1.0 FogColorCurveNight=1.0 FogColorCurveInteriorDay=1.0 FogColorCurveInteriorNight=1.0 ColorPowSunrise=1.0 ColorPowDay=1.0 ColorPowSunset=1.0 ColorPowNight=1.0 ColorPowInteriorDay=1.0 ColorPowInteriorNight=1.0 [sKY] IgnoreWeatherSystem=false Enable=true DisableWrongSkyMath=false StarsIntensity=0.98 StarsCurve=0.98 AuroraBorealisIntensity=0.7 AuroraBorealisCurve=0.9 CloudsIntensitySunrise=1.0 CloudsIntensityDay=1.0 CloudsIntensitySunset=1.0 CloudsIntensityNight=1.0 CloudsIntensityInteriorDay=1.0 CloudsIntensityInteriorNight=1.0 CloudsCurveSunrise=1.34 CloudsCurveDay=1.4 CloudsCurveSunset=1.34 CloudsCurveNight=1.34 CloudsCurveInteriorDay=1.4 CloudsCurveInteriorNight=1.34 CloudsDesaturationSunrise=0.0 CloudsDesaturationDay=0.0 CloudsDesaturationSunset=0.0 CloudsDesaturationNight=0.0 CloudsDesaturationInteriorDay=0.0 CloudsDesaturationInteriorNight=0.0 CloudsOpacitySunrise=1.0 CloudsOpacityDay=1.0 CloudsOpacitySunset=1.0 CloudsOpacityNight=1.0 CloudsOpacityInteriorDay=1.0 CloudsOpacityInteriorNight=1.0 CloudsEdgeClamp=0.5 CloudsEdgeIntensity=2.0 CloudsEdgeFadeRange=0.98 CloudsEdgeMoonMultiplier=2.0 GradientIntensitySunrise=1.0 GradientIntensityDay=1.0 GradientIntensitySunset=1.0 GradientIntensityNight=1.0 GradientIntensityInteriorDay=1.0 GradientIntensityInteriorNight=1.0 GradientDesaturationSunrise=0.0 GradientDesaturationDay=0.0 GradientDesaturationSunset=0.0 GradientDesaturationNight=0.0 GradientDesaturationInteriorDay=0.0 GradientDesaturationInteriorNight=0.0 GradientTopIntensitySunrise=1.0 GradientTopIntensityDay=1.0 GradientTopIntensitySunset=1.0 GradientTopIntensityNight=1.0 GradientTopIntensityInteriorDay=1.0 GradientTopIntensityInteriorNight=1.0 GradientTopCurveSunrise=1.0 GradientTopCurveDay=1.36 GradientTopCurveSunset=1.0 GradientTopCurveNight=1.2 GradientTopCurveInteriorDay=1.36 GradientTopCurveInteriorNight=1.2 GradientMiddleIntensitySunrise=1.0 GradientMiddleIntensityDay=1.0 GradientMiddleIntensitySunset=1.0 GradientMiddleIntensityNight=1.0 GradientMiddleIntensityInteriorDay=1.0 GradientMiddleIntensityInteriorNight=1.0 GradientMiddleCurveSunrise=1.1 GradientMiddleCurveDay=1.36 GradientMiddleCurveSunset=1.1 GradientMiddleCurveNight=1.1 GradientMiddleCurveInteriorDay=1.36 GradientMiddleCurveInteriorNight=1.1 GradientHorizonIntensitySunrise=1.0 GradientHorizonIntensityDay=1.0 GradientHorizonIntensitySunset=1.0 GradientHorizonIntensityNight=1.0 GradientHorizonIntensityInteriorDay=1.0 GradientHorizonIntensityInteriorNight=1.0 GradientHorizonCurveSunrise=1.14 GradientHorizonCurveDay=1.36 GradientHorizonCurveSunset=1.14 GradientHorizonCurveNight=1.12 GradientHorizonCurveInteriorDay=1.36 GradientHorizonCurveInteriorNight=1.12 SunIntensitySunrise=0.34 SunIntensityDay=0.34 SunIntensitySunset=0.34 SunIntensityNight=0.34 SunIntensityInteriorDay=0.34 SunIntensityInteriorNight=0.34 SunDesaturationSunrise=0.0 SunDesaturationDay=0.0 SunDesaturationSunset=0.0 SunDesaturationNight=0.0 SunDesaturationInteriorDay=0.0 SunDesaturationInteriorNight=0.0 SunColorFilterSunrise=1, 0.925, 0.76 SunColorFilterDay=1, 0.925, 0.76 SunColorFilterSunset=1, 0.925, 0.76 SunColorFilterNight=1, 0.925, 0.76 SunColorFilterInteriorDay=1, 0.925, 0.76 SunColorFilterInteriorNight=1, 0.925, 0.76 SunGlowIntensitySunrise=1.0 SunGlowIntensityDay=1.0 SunGlowIntensitySunset=1.0 SunGlowIntensityNight=1.0 SunGlowIntensityInteriorDay=1.0 SunGlowIntensityInteriorNight=1.0 SunGlowHazinessSunrise=0.0 SunGlowHazinessDay=0.0 SunGlowHazinessSunset=0.0 SunGlowHazinessNight=0.0 SunGlowHazinessInteriorDay=0.0 SunGlowHazinessInteriorNight=0.0 SunCoronaIntensity=1.0 SunCoronaCurve=1.0 SunCoronaDesaturation=0.0 MoonIntensitySunrise=1.08 MoonIntensityDay=1.12 MoonIntensitySunset=1.08 MoonIntensityNight=1.06 MoonIntensityInteriorDay=1.12 MoonIntensityInteriorNight=1.06 MoonCurveSunrise=1.0 MoonCurveDay=1.0 MoonCurveSunset=1.0 MoonCurveNight=1.0 MoonCurveInteriorDay=1.0 MoonCurveInteriorNight=1.0 MoonDesaturationSunrise=0.12 MoonDesaturationDay=0.12 MoonDesaturationSunset=0.12 MoonDesaturationNight=0.12 MoonDesaturationInteriorDay=0.12 MoonDesaturationInteriorNight=0.12 [OBJECT] IgnoreWeatherSystem=false SubSurfaceScatteringMultiplierSunrise=0.04 SubSurfaceScatteringMultiplierDay=0.02 SubSurfaceScatteringMultiplierSunset=0.04 SubSurfaceScatteringMultiplierNight=0.12 SubSurfaceScatteringMultiplierInteriorDay=0.02 SubSurfaceScatteringMultiplierInteriorNight=0.12 SubSurfaceScatteringPowerSunrise=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerSunset=1.0 SubSurfaceScatteringPowerNight=1.0 SubSurfaceScatteringPowerInteriorDay=1.0 SubSurfaceScatteringPowerInteriorNight=1.0 SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierSunset=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 [VEGETATION] IgnoreWeatherSystem=false SubSurfaceScatteringMultiplierSunrise=1.0 SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierSunset=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringMultiplierInteriorDay=1.0 SubSurfaceScatteringMultiplierInteriorNight=1.0 SubSurfaceScatteringPowerSunrise=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerSunset=1.0 SubSurfaceScatteringPowerNight=1.0 SubSurfaceScatteringPowerInteriorDay=1.0 SubSurfaceScatteringPowerInteriorNight=1.0 SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierSunset=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 [EYES] IgnoreWeatherSystem=false SubSurfaceScatteringMultiplierSunrise=1.0 SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierSunset=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringMultiplierInteriorDay=1.0 SubSurfaceScatteringMultiplierInteriorNight=1.0 SubSurfaceScatteringPowerSunrise=1.0 SubSurfaceScatteringPowerDay=1.0 SubSurfaceScatteringPowerSunset=1.0 SubSurfaceScatteringPowerNight=1.0 SubSurfaceScatteringPowerInteriorDay=1.0 SubSurfaceScatteringPowerInteriorNight=1.0 SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierSunset=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 [LIGHTSPRITE] IgnoreWeatherSystem=false IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 [WINDOWLIGHT] IgnoreWeatherSystem=false IntensitySunrise=2.54 IntensityDay=2.42 IntensitySunset=2.54 IntensityNight=2.65 IntensityInteriorDay=1.8 IntensityInteriorNight=1.64 CurveSunrise=1.5 CurveDay=1.5 CurveSunset=1.5 CurveNight=1.5 CurveInteriorDay=1.5 CurveInteriorNight=1.5 [VOLUMETRICFOG] IgnoreWeatherSystem=false EnableShadows=true IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 LightingInfluenceSunrise=1.0 LightingInfluenceDay=1.0 LightingInfluenceSunset=1.0 LightingInfluenceNight=1.0 LightingInfluenceInteriorDay=1.0 LightingInfluenceInteriorNight=1.0 OpacitySunrise=1.0 OpacityDay=1.0 OpacitySunset=1.0 OpacityNight=1.0 OpacityInteriorDay=1.0 OpacityInteriorNight=1.0 [FIRE] IgnoreWeatherSystem=false IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 AdditiveBlending=true [PARTICLE] IgnoreWeatherSystem=false IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 LightingInfluenceSunrise=1.0 LightingInfluenceDay=1.0 LightingInfluenceSunset=1.0 LightingInfluenceNight=1.0 LightingInfluenceInteriorDay=1.0 LightingInfluenceInteriorNight=1.0 [DEPTHOFFIELD] IgnoreWeatherSystem=true Quality=0 FadeTime=0.1 [sHADOW] IgnoreWeatherSystem=true ShadowCastersFix=false UseBilateralShadowFilter=true ShadowQualityFix=true DetailedShadowQuality=0 ShadowFilterQuality=2 ShadowBlurRange=4.0 ShadowBlurRangeInterior=2.0 [RAYS] IgnoreWeatherSystem=false SunRaysMultiplierSunrise=1.0 SunRaysMultiplierDay=1.0 SunRaysMultiplierSunset=1.0 SunRaysMultiplierNight=0.12 SunRaysMultiplierInteriorDay=1.0 SunRaysMultiplierInteriorNight=0.12 [REFLECTION] IgnoreWeatherSystem=true Quality=1 FilterQuality=2 FilterBluriness=0.0 SizeScale=1.0 SourceTexturesScale=1.0 Amount=1.0 AmountInterior=1.0 Power=1.0 PowerInterior=1.0 GlosinessMin=0.0 GlosinessMax=1.0 EnableDenoiser=true DenoiserType=4 EnableSupersampling=false ExteriorEnable=true InteriorEnable=true [iMAGEBASEDLIGHTING] IgnoreWeatherSystem=false AdditiveAmountSunrise=0.04 AdditiveAmountDay=0.04 AdditiveAmountSunset=0.04 AdditiveAmountNight=0.04 AdditiveAmountInteriorDay=0.04 AdditiveAmountInteriorNight=0.04 MultiplicativeAmountSunrise=0.0 MultiplicativeAmountDay=0.0 MultiplicativeAmountSunset=0.0 MultiplicativeAmountNight=0.0 MultiplicativeAmountInteriorDay=0.0 MultiplicativeAmountInteriorNight=0.0 ReflectiveAmountSunrise=0.08 ReflectiveAmountDay=0.08 ReflectiveAmountSunset=0.08 ReflectiveAmountNight=0.08 ReflectiveAmountInteriorDay=0.08 ReflectiveAmountInteriorNight=0.08 [RAIN] IgnoreWeatherSystem=true Enable=false EnableAntialiasing=true EnableSupersampling=true MotionStretch=0.88 MotionTransparency=0.92 [sUBSURFACESCATTERING] IgnoreWeatherSystem=true EnableTextureAlpha=true Quality=0 Radius=5.0 Amount=0.12 EpidermalAmount=4.79 SubdermalAmount=9.05 EpidermalDiffuseSaturation=0.03 SubdermalDiffuseSaturation=0.99 EpidermalMix=0.21 SubdermalMix=0.27 SubdermalTranslucency=0.34 SubdermalPhase=0.0 [WATER] IgnoreWeatherSystem=true EnablePreCache=true EnableDispersion=true EnableCaustics=true EnableParallax=true EnableShadow=false EnableVolumetricShadow=false EnableLighting=true EnableSelfReflection=true EnableDisplacement=true DisplacementQuality=1 DisplacementFilterQuality=2 ShadowQuality=2 EnableShadowNoise=false ReflectionAmount=0.89 FrennelMultiplier=1.0 FrennelMin=0.0 FrennelMax=1.0 DispersionAmount=0.25 CausticsAmount=0.65 SunSpecularMultiplier=1.0 SunScatteringMultiplier=1.0 SunLightingMultiplier=0.3 WetMultiplier=0.99 WavesAmplitudeSunrise=0.46 WavesAmplitudeDay=0.46 WavesAmplitudeSunset=0.46 WavesAmplitudeNight=0.46 WavesAmplitudeInteriorDay=0.46 WavesAmplitudeInteriorNight=0.46 Muddiness=0.5 [uNDERWATER] IgnoreWeatherSystem=true EnableDispersion=true EnableParallax=true EnableDisplacement=false EnableSilhouette=true EnableBlurring=true EnableReflection=true EnableShadow=true ShadowQuality=0 DispersionAmount=0.25 ReflectionAmount=1.0 TransparencyFade=1.0 TransparencyCurve=1.0 DeepnessFade=0.52 DeepnessDarkening=0.42 TintAmount=0.54 TintFade=0.25 SunScatteringMultiplier=1.47 [CLOUDSHADOWS] IgnoreWeatherSystem=false EnableAtNight=false OpacitySunrise=0.5 OpacityDay=0.5 OpacitySunset=0.5 OpacityNight=0.5 OpacityInteriorDay=0.5 OpacityInteriorNight=0.5 [VOLUMETRICRAYS] IgnoreWeatherSystem=false Quality=2 IntensitySunrise=0.2 IntensityDay=0.2 IntensitySunset=0.2 IntensityNight=0.2 IntensityInteriorDay=0.2 IntensityInteriorNight=0.2 DensitySunrise=1.0 DensityDay=1.0 DensitySunset=1.0 DensityNight=1.0 DensityInteriorDay=1.0 DensityInteriorNight=1.0 SkyColorAmountSunrise=0.5 SkyColorAmountDay=0.5 SkyColorAmountSunset=0.5 SkyColorAmountNight=0.5 SkyColorAmountInteriorDay=0.5 SkyColorAmountInteriorNight=0.5 [PROCEDURALSUN] IgnoreWeatherSystem=false Size=1.0 EdgeSoftness=0.5 GlowIntensitySunrise=0.44 GlowIntensityDay=0.44 GlowIntensitySunset=0.44 GlowIntensityNight=0.44 GlowIntensityInteriorDay=0.44 GlowIntensityInteriorNight=0.44 GlowCurveSunrise=10.0 GlowCurveDay=10.0 GlowCurveSunset=10.0 GlowCurveNight=10.0 GlowCurveInteriorDay=10.0 GlowCurveInteriorNight=10.0 [MIST] IgnoreWeatherSystem=false EnableAnchors=false AnchorsAmountSunrise=1.0 AnchorsAmountDay=1.0 AnchorsAmountSunset=1.0 AnchorsAmountNight=1.0 AnchorsAmountInteriorDay=1.0 AnchorsAmountInteriorNight=1.0 ColorFromEnvironmentFog=0.0 SkyLightingAmountSunrise=1.0 SkyLightingAmountDay=0.94 SkyLightingAmountSunset=1.0 SkyLightingAmountNight=0.8 SkyLightingAmountInteriorDay=0.94 SkyLightingAmountInteriorNight=0.8 SunLightingAmountSunrise=0.1 SunLightingAmountDay=0.1 SunLightingAmountSunset=0.1 SunLightingAmountNight=0.1 SunLightingAmountInteriorDay=0.1 SunLightingAmountInteriorNight=0.1 DesaturationSunrise=0.0 DesaturationDay=0.0 DesaturationSunset=0.0 DesaturationNight=0.0 DesaturationInteriorDay=0.0 DesaturationInteriorNight=0.0 ColorFilterSunrise=1, 1, 1 ColorFilterDay=1, 1, 1 ColorFilterSunset=1, 1, 1 ColorFilterNight=1, 1, 1 ColorFilterInteriorDay=1, 1, 1 ColorFilterInteriorNight=1, 1, 1 RelativeToCameraSunrise=0.0 RelativeToCameraDay=0.0 RelativeToCameraSunset=0.0 RelativeToCameraNight=0.0 RelativeToCameraInteriorDay=0.0 RelativeToCameraInteriorNight=0.0 VerticalOffsetSunrise=-10.0 VerticalOffsetDay=-10.0 VerticalOffsetSunset=-10.0 VerticalOffsetNight=-10.0 VerticalOffsetInteriorDay=-10.0 VerticalOffsetInteriorNight=-10.0 DensitySunrise=1.2 DensityDay=1.12 DensitySunset=1.2 DensityNight=1.0 DensityInteriorDay=1.12 DensityInteriorNight=1.0 VerticalFadeSunrise=4.0 VerticalFadeDay=4.0 VerticalFadeSunset=4.0 VerticalFadeNight=4.0 VerticalFadeInteriorDay=4.0 VerticalFadeInteriorNight=4.0 DistanceFadeSunrise=1.0 DistanceFadeDay=1.0 DistanceFadeSunset=1.0 DistanceFadeNight=1.0 DistanceFadeInteriorDay=1.0 DistanceFadeInteriorNight=1.0 BottomTopSunrise=0.0 BottomTopDay=0.0 BottomTopSunset=0.0 BottomTopNight=0.0 BottomTopInteriorDay=0.0 BottomTopInteriorNight=0.0 ExponentialFadeSunrise=1.0 ExponentialFadeDay=1.0 ExponentialFadeSunset=1.0 ExponentialFadeNight=1.0 ExponentialFadeInteriorDay=1.0 ExponentialFadeInteriorNight=1.0 [spoiler=Current enblocal.ini]//++++++++++++++++++++++++++++++++++++++++++++++++ // Phinix Natural ENB v2.00.23 for ENB v0.279 //++++++++++++++++++++++++++++++++++++++++++++++++ // ENBSeries v0.279 // visit https://enbdev.com for updates // Copyright © 2007-2013 Boris Vorontsov //++++++++++++++++++++++++++++++++++++++++++++++++ [PROXY] //Setting EnableProxyLibrary true with d3d9_smaa.dll as the library //to enables Subpixel Morphic AA (can replace with other libraries). //Used because launcher/driver AA disables several ENB effects. EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=d3d9_smaa.dll [GLOBAL] UsePatchSpeedhackWithoutGraphics=false UseDefferedRendering=true IgnoreCreationKit=true [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=true [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [MEMORY] //For default ENBoost settings for your video card and system, //see the ENBoost Settings Reference at the bottom of this file. //------------------------------------------------------------------ //Fix for 32-bit Skyrim engine memory limitations; 64-bit systems //can now access 128GB of RAM (~192GB when compression enabled). //Can generally be left true even for 32-bit systems. //If using a 32-bit system and having problems test as false. ExpandSystemMemoryX64=true //------------------------------------------------------------------ //Core ENBoost for all systems: //Reduce RAM use to help eliminate *memory-related* CTD issues. ReduceSystemMemoryUsage=true //------------------------------------------------------------------ //Reduce chance of CTD or low performance due to bad video drivers, //however with good drivers leaving as false can be optimal. //When true, bad drivers can cause lower performance or pauses where //they would normally just CTD if false. Reported to help AMD users. //If you experience CTD even when the above setting is true, try //setting this to true as well. If having lag/long pauses, try false. DisableDriverMemoryManager=false //------------------------------------------------------------------ //When set true can give faster cell load times as geometry/textures //aren't loaded into video memory until visible. May cause stutter //as more data must be dynamically loaded into memory "on-demand" as //you look and move around. //If having long cell load times I recommend instead to first try //using the "free VRAM" key (PageDown by default) to clear VRAM //before entering a new location or fast traveling instead to clear //video memory prior to load: similar benefit without the stutter. DisablePreloadToVRAM=false //------------------------------------------------------------------ //Workaround mode for users experiencing large amount of stutter, //typically systems with large amount of VRAM (4GB+) or for 32-bit //systems with 4GB+ RAM. For testing only, unless ENBoost recommends //setting it true for your hardware. //Does not use memory reallocation, compression, or enbhost.exe. //Only works when ReduceSystemMemoryUsage=true. //Alt+tab will not work in fullscreen when this is true. EnableUnsafeMemoryHacks=false //------------------------------------------------------------------ //Buffer for memory/VRAM swap. //Generally, smaller=less RAM use/CTD, larger=less stutter in heavy //areas with many mods or high ugrids value. Lower values may also //improve long load times, though I suggest you try using the //"free VRAM" key before changing this for that reason alone. //For video cards with 2GB or more VRAM, 256 is a good baseline. //For less VRAM, 128 can sometimes work better, but needs testing. ReservedMemorySizeMb=256 //------------------------------------------------------------------ //Manual setting for video memory usage. //As a baseline, set this to 1024 x GB of VRAM you have minus 128. //VRAM is how much memory your VIDEO CARD has, not system RAM. //Below are suggested values based on the VRAM of your card, //taken directly from the ENBoost documentation. //As a general rule you //6GB VRAM = 6016 //4GB VRAM = 3968 //3GB VRAM = 2944 //2.5GB VRAM = 2432 //2GB VRAM = 1920 //1.5GB VRAM = 1408 //1GB VRAM = 896 //<1GB VRAM = Number of MB of VRAM (512 for a 512MB card.) //In some cases where other running process (or bad drivers) are //causing additional VRAM load, or VRAM is otherwise being maxed out, //reducing this value can improve stability and performance. //For optimized systems with large amounts of VRAM/system RAM, //increasing this setting may offer similar improvements. //Do not increase beyond system RAM size. VideoMemorySizeMb=3714 //------------------------------------------------------------------ //ENBoost memory compression. //Disabling may reduce stuttering in some cases, however can also //cause significantly higher VRAM use. EnableCompression=true //------------------------------------------------------------------ //Attempts auto-detection of above VRAM setting. //Can sometimes detect wrong values, recommend leaving false. //Set correct value for your video card manually above instead. AutodetectVideoMemorySize=false [WINDOW] ForceBorderless=false ForceBorderlessFullscreen=false [ENGINE] //Turn off anisotropic in video drivers and game settings. ForceAnisotropicFiltering=true MaxAnisotropy=16 ForceLodBias=false LodBias=0.0 AddDisplaySuperSamplingResolutions=false EnableVSync=true VSyncSkipNumFrames=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=false FPSLimit=60.0 [iNPUT] KeyCombination=16 KeyUseEffect=123 KeyFPSLimit=36 KeyShowFPS=106 KeyScreenshot=45 KeyEditor=13 KeyFreeVRAM=34 [ADAPTIVEQUALITY] Enable=false Quality=1 DesiredFPS=60.0 [ANTIALIASING] //Turn off AA in video drivers and game settings when using PNENB. //You do NOT need to disable SMAA to use any of the options below. //Test with Skyrim FXAA enabled first before any of these. //------------------------------------------------------------------ //Set true to use ENB EdgeAA, which does a great job smoothing //jagged edges from problem areas like grass and trees with minimal //impact on performance. Similar to default Skyrim FXAA. EnableEdgeAA=false //------------------------------------------------------------------ //Set true to use ENB TemporalAA, which also does an excellent job //smoothing jagged edges from trees and grass, however can also //introduce texture blur and "doubled/ghosted" objects. //Use either TemporalAA OR EdgeAA; both at once gets too blurry. EnableTemporalAA=false //------------------------------------------------------------------ //Enables AA on shiny/reflective objects like Standing Stones. //Recommend always leaving on for great visual improvement //with minimal FPS impact. EnableSubPixelAA=true [FIX] FixGameBugs=true FixParallaxBugs=true FixAliasedTextures=true IgnoreLoadingScreen=false IgnoreInventory=false FixTintGamma=true RemoveBlur=false FixSubSurfaceScattering=true FixSkyReflection=true FixCursorVisibility=true FixParallaxTerrain=false FixLag=false [LONGEXPOSURE] EnableLongExposureMode=false Time=0.25 BlendMax=0.0 //------------------------------------------------------------------ //ENBOOST SETTINGS REFERENCE - www.nexusmods.com/skyrim/mods/38649/ //------------------------------------------------------------------ // //For NVIDIA Video Cards: //----------------------- // //With 128-768Mb VRAM: // //[MEMORY] //ExpandSystemMemoryX64=true //ReduceSystemMemoryUsage=true //DisableDriverMemoryManager=false //DisablePreloadToVRAM=true //EnableUnsafeMemoryHacks=false //ReservedMemorySizeMb=256 //VideoMemorySizeMb=0 // //With 1Gb VRAM: // //[MEMORY] //ExpandSystemMemoryX64=true //ReduceSystemMemoryUsage=true //DisableDriverMemoryManager=false //DisablePreloadToVRAM=false //EnableUnsafeMemoryHacks=false //ReservedMemorySizeMb=256 //VideoMemorySizeMb=896 // //With 1.5Gb VRAM: // //[MEMORY] //ExpandSystemMemoryX64=true //ReduceSystemMemoryUsage=true //DisableDriverMemoryManager=false //DisablePreloadToVRAM=false //EnableUnsafeMemoryHacks=false //ReservedMemorySizeMb=256 //VideoMemorySizeMb=1408 // //With 2Gb VRAM: // //[MEMORY] //ExpandSystemMemoryX64=true //ReduceSystemMemoryUsage=true //DisableDriverMemoryManager=false //DisablePreloadToVRAM=false //EnableUnsafeMemoryHacks=false //ReservedMemorySizeMb=256 //VideoMemorySizeMb=1920 // //With 3Gb VRAM: // //[MEMORY] //ExpandSystemMemoryX64=true //ReduceSystemMemoryUsage=true //DisableDriverMemoryManager=false //DisablePreloadToVRAM=false //EnableUnsafeMemoryHacks=false //ReservedMemorySizeMb=256 //VideoMemorySizeMb=2944 // //With 4Gb VRAM: // //[MEMORY] //ExpandSystemMemoryX64=true //ReduceSystemMemoryUsage=true //DisableDriverMemoryManager=false //DisablePreloadToVRAM=false //EnableUnsafeMemoryHacks=false //ReservedMemorySizeMb=256 //VideoMemorySizeMb=3968 // //With 6Gb VRAM: // //[MEMORY] //ExpandSystemMemoryX64=true //ReduceSystemMemoryUsage=true //DisableDriverMemoryManager=false //DisablePreloadToVRAM=false //EnableUnsafeMemoryHacks=false //ReservedMemorySizeMb=256 //VideoMemorySizeMb=6016 // //------------------------------------------------------------------ // //For AMD Video Cards: //-------------------- // //With 0-1Gb VRAM: // //[MEMORY] //ExpandSystemMemoryX64=true //ReduceSystemMemoryUsage=true //DisableDriverMemoryManager=false //DisablePreloadToVRAM=false //EnableUnsafeMemoryHacks=false //ReservedMemorySizeMb=256 //VideoMemorySizeMb=0 // //With 2Gb VRAM: // //[MEMORY] //ExpandSystemMemoryX64=true //ReduceSystemMemoryUsage=true //DisableDriverMemoryManager=false //DisablePreloadToVRAM=false //EnableUnsafeMemoryHacks=false //ReservedMemorySizeMb=256 //VideoMemorySizeMb=1920 // //With 3Gb VRAM: // //[MEMORY] //ExpandSystemMemoryX64=true //ReduceSystemMemoryUsage=true //DisableDriverMemoryManager=false //DisablePreloadToVRAM=false //EnableUnsafeMemoryHacks=false //ReservedMemorySizeMb=256 //VideoMemorySizeMb=2944 // //With 4Gb+ VRAM: // //[MEMORY] //ExpandSystemMemoryX64=true //ReduceSystemMemoryUsage=true //DisableDriverMemoryManager=false //DisablePreloadToVRAM=false //EnableUnsafeMemoryHacks=false //ReservedMemorySizeMb=256 //VideoMemorySizeMb=3968 // //------------------------------------------------------------------ // //For Intel (built-in) Cards: //--------------------------- // //[MEMORY] //ExpandSystemMemoryX64=true //ReduceSystemMemoryUsage=true //DisableDriverMemoryManager=true //DisablePreloadToVRAM=false //EnableUnsafeMemoryHacks=false //ReservedMemorySizeMb=256 //VideoMemorySizeMb=0 // //------------------------------------------------------------------
-
Ok thanks have all that , as I said , been following the Step guide, it must be the ENB or could be a mod, so moving to ENB support :)
-
What are the specific ini setting in ENB and other skyrim ini , which would stop/enable underwater effect
-
What I have ? or I do, ? , given I'm following the step guide and using Phinix Natural ENB What are the specific ini setting in ENB and other skyrim ini , which would stop/enable underwater effect
-
Yes , it's there , now, to work out why no underwater effect
-
WHAT , I'm running WIN 10 and ENB is loading , so what does this mean , that ENB is just saying its loading but it's not REALLY working MAYBE !!! , this is why , I have No Underwater effect, meaning its clear , running Phinix Natural ENB , have the full install of the latest Step guide My game is stable , and have tweaked the "ini" to try and get the underwater effect ,but has never worked. *NOTE , I have not updated my windows in over 2 months as I'm on a Mobile USB stick to access the internet , DSL is been installed soonish , still waiting for a trench to be dug for the phone line
-
I'm not sure if this is the Camera ini , but when leaving the character alone , no mouse keyboard inputs, and game then defaults to 3rd person view and rotates. My game camera rotates (spins) really fast around the character Also , when you speak to an NPC ( and screen locks) if I try moving the mouse to left right up down ,(edge of the screen) to try centering on the NPC , the screen moves fast in those directions as well
-
DROPPED Radiant and Unique Potions and Poison HD (by XRC)
sutex replied to mightyusaid's topic in Skyrim LE Mods
Yep , have the plain white ones , so its working then , Don't like the white ones ,looks so out of place in the inventory with the detailed colours thanks -
Dynamic Distant Objects LOD - pre 2.xx
sutex replied to sheson's question in DynDOLOD & xLODGen Support
Well thought I drop in and say , finally got Dyndolod , third attempt , up and running , well it says so when I went outside. ( looking for something to view that gives me ah its working ) Have followed the step guild on the first two attempts , but with one add exception , on the last one, I used the merge.esp in TESedit ,Following the Step video guide . Game seems to be working well , I not sure about my ini files given there are some changes I made ,again following the Step video have posted about this. Hopefully the Step guide masters :) will streamline all those ini tweaks Step guide & videos into (spINI) so Dyndolod has the best settings There was one issue coming out of the cave on the Hircine's Ring quest , my follower would not ride her horse , and later on killed a dragon ( down the road) no soul , So re-loaded a save , re-did the quest , and the problem went away. No-idea if this is Dyndolod related , just letting you know. -
DROPPED Radiant and Unique Potions and Poison HD (by XRC)
sutex replied to mightyusaid's topic in Skyrim LE Mods
I have the step guild potions mods , but in inventory some are coloured most are just white icons , is this normal ? -
Quick question , sorry if already asked , but spINI seems the best way to make ini for skyrim , will Step be using this tool and have a check box for STEP users All Mods with LOD using contemplation Step patch All mods without LOD using contemplation Step patch You get what I mean spINI with Step ini settings
-
The merge patch is not included in the Step Guild but in the Step video why ? Don't know if its my imagination but my game is very stable after I did use the merge.esp I need to find a guide or a list of instruction on how to setup the Merge, Bash, FNIS, Dual redux patch, Realshelter patch and in what order to do the above, what needs to be unchecked , or checked in the Right and Left panel of MO and the order to do the above I asked only because when I went to re-do my patches , it meant going back though videos trying to find those instructions , then using those instruction against the STEP guide ,not sure if anything in those videos, is out of date or maybe there is a better way now. Would be great if this was all in "words" maybe some screenshots on one page the Merge, Bash, FNIS Dual redux patch Realshelter patch A Step by step guide for those who have all the mods in the latest Step guide.
-
I need more clarification on this . Do I need to reinstall the mods that are been replaced like Closer Quivers and Longer Arrows which Better shaped Weapon replaces, or just use just Merge when using the updated instruction ? There are other mods with update instruction as well on the changelog page , need to know about those as well , What do we do ? given we have all the mods and the contemplation already installed and game working Do I need to do this in order which mean installing everything again in the Step list in order ? Is there away of just installing the MOD order , that is needed to keep the step mod order list intact Meaning if I have to install A mod then B mod before or after following the updated instructions , instead of reinstalling ALL of the Mods again in the Step guide Or can I just reinstall/ merge mods that required it without doing the Step guide all again
-
I have a old save 'working' lvl 9 started the newer guide ,use save tool once finished to clean that save up now lvl 19 no problems so far But the merge & bash files will need to be done again I think , if remove those mod in the list Given , I have these "mod" that compilation replaced and nothing going wrong , should I bother ?
-
Your seemed easier :) , so left panel remove mod , that's ok do do with that list , no need to reinstall compilation ?
-
When reading this I have a lot of these mods installed , that are now removed if you use the compilation patch https://wiki.step-project.com/Changelog/2.2.9.2 My question is , what do I do , removed all that's on that page , that's saying 'removed' now covered by the Step compilation patch Im using MO , game is stable , but no "LOD" as yet ( never got it working , still working on that)
-
Oh good , mmmm so there's another reason then Ive been unable to get the last "LOD" step working in Step .. ok
-
Ok so logs up what does it mean ?
-
Yep the ini was NOT in a folder call skse , amazed the game worked at all ..lol This is the NEWER , log file , Quit normally as after 2 hours of play, fast traveling and fighting game didn't crash [spoiler=Memory Log]logging of blocks enabled logging max values only Timer disabled Block1 Block2 512MB 256MB 85 8 85 8 85 9 85 10 85 11 85 12 85 13 85 14 85 15 85 16 85 17 85 18 85 19 85 20 85 21 85 22 85 23 85 24 85 25 85 26 85 27 85 28 85 29 85 30 85 31 85 32 85 33 85 34 85 35 85 36 85 37 85 38 85 39 85 40 85 41 85 42 85 43 85 44 85 45 85 46 85 47 85 48 85 49 85 50 85 51 85 52 85 53 85 54 85 55 85 56 85 57 85 58 85 59 85 60 85 61 85 62 85 63 85 64 85 65 85 66 85 67 85 68 85 69 85 70 85 71 85 72 85 73 85 74 85 75 85 76 85 77 85 78 85 79 85 80 85 81 85 82 85 83 85 84 85 85 85 86 85 87 85 88 85 89 85 90 85 91 85 92 85 93 85 94 85 95 91 95 92 95 92 96 92 97 92 98 92 99 92 100 92 101 92 102 92 103 92 104 92 105 92 106 92 107 92 108 92 109 92 110 92 111 95 111 104 111 109 111 109 112 110 112 111 112 112 112 113 112 114 112 115 112 116 112 117 112 118 112 119 112 120 112 121 112 122 112 123 112 124 112 125 112 126 112 127 112 128 112 129 112 130 112 131 112 132 112 133 112 134 112 135 112 136 112 137 112 138 112 139 112 140 112 140 113 141 113 142 113 143 113 144 113 150 113 151 113 152 113 153 113 153 114 153 115 156 115 161 115 167 115 172 115 177 115 177 116 178 116 189 116 190 116 190 117 190 118 190 119 190 120 190 121 190 122 190 123 191 123 192 123 193 123 193 124 194 124 195 124 196 124 197 124 198 124 199 124 200 124 201 124 202 124 203 124 204 124 205 124 206 124 207 124 208 124 209 124 210 124 211 124 212 124 213 124 214 124 215 124 216 124 217 124 218 124 219 124 220 124 221 124 222 124 223 124 223 125 224 125 225 125 226 125 227 125 227 126 228 126 228 127 228 128 228 129 233 129 249 129 249 130 249 131 249 132 250 132 250 133 250 134 252 134 253 134 258 134 258 135 261 135 262 135 262 136 273 136 278 136 278 137 293 137
-
Ok , link...... given I thought I had

