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Aiyen

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Everything posted by Aiyen

  1. Every mod you add make the game more unstable :P Ugrids 7 can be made stable... just not with silly large amounts of content mods. Also this does not fix the issues of simply having too many scripts running at once... But as long as it can hopefully fix issues due to spawning then I will be happy... would be nice to have a bit extra stuff going.
  2. Same cause as earlier... you just have too much stuff. Some of it even of questionable compatibility. My suggestion would be to make a new save, without all the extra added stuff, and then start to add it in a few mods at a time, until the issue present itself. These menu issues are largely reproducible since the cause is almost always the same. Alternatively you can try the new safety load mod and see if that helps ya out...
  3. Present with me as well and the cause is quite simple. If you look up from where it is you will most likely be able to see some white lines etc. that are caused by the meshes not being aligned perfectly hence you get to see the sky that makes up the background of any level. Its the same for this.. the meshes are shifted just a bit which causes the textures to overlap. And since the mesh is already rather large.. hence stretching the texture by quite a bit, then the effect gets even more noticeable. However since it is in such a closed of and not really visible location unless you go looking for it then I guess that is why they never fixed it.
  4. You can just copy paste in your load orders etc. in spoiler tags instead of file download.... this is preferred, since downloading the odd files from forums is not really something I go about doing much! :) Also going to need a complete mod list in spoiler tags (Or just some indication of which texture overhauls etc you use.). Also driver version of your GFX card if you can get it! :) Thanks!
  5. Well I have consoled myself to level 80 to test out high level gameplay scaleing etc. But never played for longer then level 6 I think ;)
  6. Do what neo is trying to.. reinstall enhanced blood, and burn shock freeze effects etc. and just use the starting fire spell on everything you see with god mode on.... You can even spawn 20 wolves and use them for target practice.... there is not really any need to overcomplicate such testing.
  7. If you have a location with an ILS you can just use "coc" in the console so get there...
  8. Or just use your vanilla MO profile... There is nothing... absolutely nothing MO could ever do that would cause texture issues (By itself on a clean vanilla profile that is!)... it simply makes no sense! Also since the textures are displaying then it is also a kinda waste of time going about reinstalling the game, and verfiying it etc. Like we already said, it just looks like its a mesh/texture issue. These kinda things happen around the game world. If you can give me the precise location I will go test it out on my build later today, and see if I cant nail it down for ya.
  9. Sadly I have not mod list that can produce any ILS.... that I know about. I sorted out the last ones weeks ago. But if it works out great, then perhaps I can add in a few things again... would not be bad.
  10. I promise it will get a proper release before the end of this month..... Rootsrat have not said anything bad about it! And is hunting down the last few bugs as we speak.... (As long as he is not trapped in an ILS somewhere) But more related to this, then I do offer JawZ some nitpicking from time to time! I really do respect his work! Great source of inspiration, and his work is mostly always top notch! I will most likely also make a profile for his mods if he gets to finish it someday! It is just such a silly large amount of work that you do not really get just how big it is until you try to do it yourself! :) And phazer... will get them for you now... You should learn to just poke me in steam! Much faster response time! :)
  11. This is why I just made my ENB so that it largely ignores the image spaces and everything can be controlled from the .fx files instead. That way I only have to alter the color values, which is a rather quick process compared to assigning new image spaces etc. And ofc. use the fine work of the people who have altered the light bulbs so that the lighting looks like it should!
  12. Should be fairly simple to test out Root... What ENBoost does is rather sensitive, so if there is any type of conflict then it should CTD... Dunno not know if SKSE also works by hooking into the game engine, but if it does and they try to alter the same things then a conflict will be there obviously.
  13. Well the guide does not cover the more ... advanced meshes and how to navigate them. Since experience show that most of the time these does not provide issues, since hardly any mods touch them. Certain meshes have the main texture applied to them... but then have other textures applied on top. These textures are normally not touched by texture overhauls, and hence will look out of place. The best example of this is moss on rocks outside of whiterun. You can get a 4k rock texture, and then when you go look at the awesomeness you get rocks with a 128x128 texture on top.... and that will be noticeable. When you have the mesh then you can try to check the BSEffectShaderProperty if it has a node named that. It should include any overlay textures that might be applied. Unless I recall something entirely else... been quite a while since I did it in detail. :) But glad that you like the guide! :)
  14. Yeah there is no missing texture there. You can use my guide to get the exact texture in question if you want to only replace one or two textures. But like its been said, then it just looks like you have a low quality texture, and the best course would be to use a higher resolution version. For caves you can use higher resolution without any issues, since the VRAM load inside caves etc. is not super high.
  15. Yes you should never start an mod that is not default started until you are inside the keep. Once there then I have never found any issues. Before that and loads of issues. With stuck characters then you can usually try to bump them by running into them... sometimes it works since the actors are just stuck on a previous nav mesh point and cant get to the next.
  16. Well if a script is linked to a variable in english, and its in some other language, then the script will no longer function. Then it should say so in your papyrus log however.
  17. Empowered magic without a doubt. Fixes the inbalances in the trees, while keeping them almost 100% vanilla. So it is not as invasive as other mods. And you can still use other spell adding mods on top of it if you so wish, and your mod list can handle it.
  18. Yeah... you need to add another few years on top before it becomes anything other then a lab experiment! Nobody is going to put money in using fancy engines if they require top end hardware to even run at decent frame-rates. Here you can think crysis all over again. Yeah it had a lot of fancy stuff for a tech demo, but almost nobody could even run it with everything on max at the time of release. Partly due to the fact that the code had not been optimized at all. The only reason it was put out was as a move to make the cry engine more popular, since that was where the money was supposed to come from. Since nobody have even gotten close to using all the fancy stuff that DX11 allows yet, then I think it will be quite a few years before you see any radical moves... since the developers need to learn to get out of DX9 first.
  19. If you get freezes while opening menus with items etc. in shops, or crafting stations etc. Then it most likely is related to that you have too much stuff installed. It is still not investigated fully, but I guess it has to do with that the game engine just does not like super massive leveled lists, and then have to show them with textures etc. as well.
  20. Yes we need all the info about your setup that you can provide. Look at the helpful sticky post on the top of the support forum for what we need.
  21. The textures are vanilla overwrites, so you should be able to find out if they are installed or not. If they are, and have priority, then they should be working. Also the reduced glow is only if you find that windows look to intense.. the textures are the same, but not as intense in their colors. (Most ENB`s increase saturation, hence the lowering the value of the colors in the texture means that it looks nice in the end. )
  22. If you want to go ahead and do such a project! Then by all means we will use it! But I between modding, and making my own ENB then I just CBA to test out everyone elses work on that scale! :) But I think a standardized model of description for each would be in order.... then we just need to agree on what it should include.
  23. Make sure to test without ENB enabled... those window colors take very little to change color wise!
  24. Most people just place the mods late in the load order, and then it obviously work... at least partially. Especially when it comes to weather, lighting and sound then the game is just badly made. It is a nightmare to patch since you effectively have to patch every cell! This is also the main reason I am still using SOS... There I have made the patches required... and I know it takes about a day or so to make new ones! Not to mention that I use highly custom lighting and weather.... so it takes even longer to double check everything! :S
  25. Okay a few things. If we want a forum for ENB presets like this, then the threads should not go into "I like this and that preset".... which even I have a large tendency to make sure happens. Sadly due to the highly subjective nature of post processing, then it is unavoidable. The main issue with it is that after a few pages then the whole conversation is no longer about the initial preset but everything else, like nightvision. Moving on from random rant... to the night vision topic. If applygamecolorcorrection is not on by default, then you can enable it, but it might mess up what the author has gone for, since it does overlay his work with the game default. This is normally what people mean when they say it has a cost to make it work.
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