stoppingby4now
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Everything posted by stoppingby4now
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SKYRIMLE Chuvakin - Oblivion to Skyrim Plugin Converter
stoppingby4now replied to frihyland's topic in Skyrim LE Mods
Oh snap! I never did mod Oblivion, but hopefully this will sparc some mod authors to do a conversion that were not looking forward to all the extra work. :) -
How do I make a Skyrim Character Preset and Possibly More
stoppingby4now replied to phazer11's question in General Skyrim LE Support
Or the next post down point to this mod.From the description of the mod, that's more for creating characters to be imported into CK. -
Sheogorath / Dionysus - Related
stoppingby4now replied to z929669's topic in General Game Discussion
How low can this thread go? -
Performance issues with a beasty config (IMO)
stoppingby4now replied to nico53laval's question in General Skyrim LE Support
I was referencing edge resolution, but you are correct for total coverage, and that is a better means of representing total data. -
The firefighters have been awesome, and have been containing it much faster than they originally expected. It really is amazing considering the terrain, where there just is no way for folks to get access to areas, and you rely on retardant drops. It's even more amazing since they have had to maintain lines that were defensive in order to keep flying embers that jump highways from continuing the blaze. There was one case where embers jumped over a lake and started spot fires half a mile away.
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This is the first year that I haven't heard a single firework being set off, not only last night, but over the past week. We've always had a ban on fireworks within city limits, but it takes a massive fire that takes out hundreds of homes for folks to pay attention. Unfortunately, due to the drought conditions and the still on-going fire fighting, no fireworks from the peak this year.
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Performance issues with a beasty config (IMO)
stoppingby4now replied to nico53laval's question in General Skyrim LE Support
I'm running at 1680*1050 with 2048 optimized textures (no 4096) with 2 Supersampling and performance AO with a GPU that, in other games, produces more than 2 times the FPS of a 560 Ti. My issue isn't droppping below 40 FPS , I mean, with a min FPS of 35, that shouldn't feel so laggy, my issue is that I have to have VSync on but when I have it on, the game feels laggy. You're trying to compare apples to oranges. With STEP, your bringing in much higher resolution textures (up to 4X) and higher poly counts than a majority of your other games. Combine that with any lighting post processing, and your resources are going to be taxed. You can't significantly increase the amount of data that needs to be processed and expect the same frame rates that your non-modded games are enjoying, especially when enabling SS. -
Sheogorath / Dionysus - Related
stoppingby4now replied to z929669's topic in General Game Discussion
I've decided to cancel my subscription to Just Jesters magazine. -
SKSE with older Skyrim versions
stoppingby4now replied to torminater's question in General Skyrim LE Support
In that case you want SKSE version 1.4.14. -
SKSE with older Skyrim versions
stoppingby4now replied to torminater's question in General Skyrim LE Support
I know for a fact that 1.05.05 SKSE works with 1.5.26. It doesn't check saved games, all it does is inject a DLL into TESV.exe. If it's giving you those errors, then something is suspect with your backup. Double check its version. Right click on TESV.exe and select Properties. Then click the Details tab and verify the Product version is 1.5.26.0. Also post your skse_loader.log file. EDIT: Not a cause at all. I'm still using Skyrim 1.5.26, and can still launch with SKSE 1.05.05 just fine. Steam always online. -
Sheogorath / Dionysus - Related
stoppingby4now replied to z929669's topic in General Game Discussion
I need a doctor. -
Performance increase claims definitely should be taken with a grain of salt. I'm sure the increase differs from system to system. But one thing to keep in mind is that performance numbers are always based on the vanilla game.
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DROPPED The Skyrim Distance Overhaul (by Grieche)
stoppingby4now replied to MadWizard25's topic in Skyrim LE Mods
You have one jpg in the lot, but all the remaining 3 gif's all cycle for me. In the last image, that's a pretty big FPS hit, but the view distance is also very high, so to be expected. I wish the other images had included FPS hits, as that is where it really matters. -
SKSE with older Skyrim versions
stoppingby4now replied to torminater's question in General Skyrim LE Support
As Fri stated, they use DLL injection, and Beth now encrypts the exe (which is decrypted at runtime). In order to properly inject, they have to update to match the new EXE. Go here and click on the archived builds link. The version you want is skse_1_05_05.7z. -
Skyrim Unplugged (by stoppingby4now)
stoppingby4now replied to stoppingby4now's question in Other Utilities Support
No attempt to update my files still. The waiting is becoming excruciating! -
Sheogorath / Dionysus - Related
stoppingby4now replied to z929669's topic in General Game Discussion
Exits stage left... -
Sheogorath / Dionysus - Related
stoppingby4now replied to z929669's topic in General Game Discussion
Where'd my cheesecake go!? :@ -
Help - Exterior World Space Freezes and CTDs
stoppingby4now replied to MadWizard25's question in General Skyrim LE Support
Unfortunately, I do not have those problematic saves anymore (was a couple STEP versions back). -
Help - Exterior World Space Freezes and CTDs
stoppingby4now replied to MadWizard25's question in General Skyrim LE Support
4GB is logically the bare minimum to run games on Win7 whether on x32 or x64, but in no way is 8GB a requirement. More is better when you are running several programs, and especially with the change in memory management brought about via Vista, it allows for a lot of your most commonly used programs to be pre-fetched into RAM for a faster start. But, 6GB is plenty of RAM to play Skyrim. Just because the program has the LAA flag set, does not mean it will ever utilize a full 4GB. The main purpose of RAM usage for games is to pre-cache textures, and there isn't anywhere near that amount of data that needs to be cached. I've experienced the same thing on occasion. In some cases, I would have saves that would either not load at all (had to kill TESV.exe after 10 minutes), or would take a very long time. But, if I were to load my saved game just before character creation, then turn around and load the problematic save, it loaded just fine without any wait time. In the above scenario, the process to load the problematic save by loading a clean one first worked 100% of the time. Still have no idea why. -
Adding a game I just remembered from back in the day...Descent 1 & 2, though I liked the original better.
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Help - Exterior World Space Freezes and CTDs
stoppingby4now replied to MadWizard25's question in General Skyrim LE Support
took me about 15 minutes to write it up (did it myself too often...). of course there is the SIG but the problem is, that many people don't have a clean vanilla setup as backup in the first place. They come to this forum after a long way of modding their game without having heard anything about clean saves etc.I myself have a really bad internet connection which makes validating any files by steam really really really annoying (internet mostly dies before it ran the validation). It's fairly easy to manually delete only those files that don't have anything to do with skyrim vanilla and then run a validation as check, whether or not some original files have been lost. When the Wrye Bash guide was in Draft, I had added very similar instructions to it for getting to a clean state without having to re-download the very large BSA files. Not sure if it was changed or removed, but I agree these should be in the SIG. -
To be clear, simply upgrading to an SSD and more RAM will not elliminate the 'popin'. It doesn't matter how fast the underlying parts are, you are still going to notice the change due to the significant difference in what is represented before and after. Running DDSOPT on textures has shown to help this a lot, so that is something to consider (you can check out the DDSOPT thread starting around this post). As torminater stated, increasing ugrids to 7 will cause the more immediate surroundings to not exhibit this behavior, but at the added cost of needing to keep more high detailed objects in your view. Increasing ugirds higher will significantly reduce the 'popin' that you are seeing, but you also run the risk of instability the higher you go.
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Ideally it would just skip it. That is one thing that will surely need to be tested, and I'm interested in that as well since I don't install all STEP mods either.Anything not selected will just be ignored. It will also ignore anything you don't have the archive for.Perfect, thanks for the update.
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That's what saving is for. :P Though I know what you are talking about. I've throughouly enjoyed The Dawn of Discovery (Anno series game) and have easily spent an entire weekend playing a large campaign, then wondering where the time went.

