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stoppingby4now

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Everything posted by stoppingby4now

  1. Make sure that bFloatPointRendererTarget in SkyrimPrefs.ini is set to 1.
  2. There aren't any inherent memory limits placed on applications. If they request memory and it's available, they will get it. Game engines themselves aren't very big, it's all the textures and resources that they load. In general, the only things that will reside in system RAM for a game is pre-cached data, or data that was recently used but being kept around "just in case". I highly doubt that its Windows fault, but more likely a momentary spike of the game needing to load a large amount of textures to the video card and it not managing the process very efficiently to deal with what is already loaded.
  3. Well, this sounds promising. Definitely going to check it out myself.
  4. You can use the WrapperVersion of ENB if you are needing the proxy for other mods. Just requires remembering to start the ENBInjector.exe before starting the game.
  5. @Neovalen I hadn't even noticed that, which probably means it's been cleaning up shadow striping for me as well (didn't have any fix mods installed for it in my testing). Will check that out hopefully when I can. @Spiffyman I love Real Rain, it does an awesome job in bringing more realism to rain storms. I'm also disappointed with RCRN v3. Looking forward to an update. Though I'll qualify with stating that I haven't been actually playing, so I can't evaluate it overall, I just don't like that everything is brighter. I'm getting the same issues reported earlier. I know they are working on brightness issues, so hopefully it will look good once again.
  6. The mobile GPU may have something to do with the FPS drop. Unfortunately I don't have any experience with them. For the distance, I had initially posted with a higher value, but that was a mistake and I removed it, so that may have been the reason. Those particular screenshots were with fshadowdistance set to 2500.
  7. If he used the enbseries.ini that I had posted, SSAO is turned off (only thing that is turned on is shadows). I have also been using the vanilla look Bokeh DoF that he linked, along with the enbeffectprepass.fx from https://skyrim.nexusmods.com/downloads/file.php?id=5587 to get the DoF.
  8. @ivactheseeker I'm not sure what is causing such a huge hit in your FPS, but that doesn't sound right to me. What video card do you have again? As to the shadows, fShadowDistance will effect the quality of the shadows closest to you. If you want the shadows to look like in my tweaked comparison, drop that value down to 2500 (medium default). If you want distant shadows to be seen more, you're shadows will not be as sharp. No way around that.
  9. Afraid I don't know how with ATI. :( Your friend google won't let you down I'm sure. :)
  10. There has been mention of overly bright indoors, and they say they are working on it. Maybe exteriors are tied to the same problem.
  11. You need nVidia Inspector in order to see the FSP limit option.
  12. For nVidia you can limit to 30fps using nVidia Inspector. I'm not familiar with the tools available for ATI.
  13. Using all of the files, it worked.
  14. Tried hugging some object to force it the camera to focus on? If you don't see it in that situation then something is wrong. @neovalen: Pure/Classic, mostly classic I walked up to trees, buildings, walls, and I'm not seeing any DoF. Only thing I can figure is since I'm not using all of your settings, something is breaking the effect without them. If I replace those two files with what I've been using, DoF works just fine. I'm only after DoF and shadows, I don't want any other processing, but I would like to get a slightly weaker DoF. Guess I should finally read up on how to configure ENB.
  15. So if I have an i5-2400, which has 4 physical cores but no hyperthreading, I would also expect to see around 20% cpu utilization for Skyrim? This seems a bit low, but understandable if the load is spread across 4 cores. However, doesnt Skyrim only use 2 cores? Even if it works only 2 cores, the cpu utilization still seems very low for a game...Ill follow sb4n's instructions using PerfMon and post results as well. I'm not buying the only using 2 cores bit, as all four of my cores are being readily used, and from results that torminater posted, he has 4 active as well (though 2 of them appear to be doing the heavy lifting on both our counts). Keeping in mind, that the 20% number is an average from all the cores, at least two of them will be greater than the overall average. For general playing, I was only able to get down to 16-17% average by disabling a lot of mods. I suspect 16-17% to be the low end and it rising from there if only taking total average into account. My typical average right now is 38%, with two of my cores breaking 50% usage on occasion, while the other two are less utilized, but utilized non-the-less. That feels right to me. After you gather results, you can also select a single core and click the highlight button to make it stand out so that you can see just how much that core is being used and how often.
  16. @Vond I just tried your settings to get DoF only (using enbeffect.fx and enbeffectprepass.fx), but I'm not seeing anything. I've confirmed that DoF still works as with files I have been using to date work fine. Either that, or the DoF effect is so small I'm just not seeing the change.
  17. I will eventually, it's just easier to deal with a handful of mods while testing certain combinations and settings. Hopefully by this weekend I can finally start playing a fresh game. :)
  18. I personally haven't. I haven't completed a STEP install yet though as I keep getting side tracked to test things. :facepalm:
  19. There are two sections in my enbseries.ini that I left in, so you could try taking them out. [CAMERAEFX] and [WINDOWLIGHT]. I haven't noticed any surfaces being that reflective, but haven't done a lot of testing with RCRN3 yet.
  20. SATA bandwidth is per controller, but most mobo's have one controller. And even with a fast SSD, it's highly unlikely you'll be saturating it. Very few applications are going to need anywhere near that amount of data throughput.
  21. I would agree with that setup with hard drives, but you only need two SSD's in the above scenario by combining 1 and 2. A quality synchronous SSD is blazing fast, and you won't notice any real measurable difference by separating those two options. It absolutely makes sense to do this with hard drives due to their requirement of slow moving metal.
  22. Applications can force data to the pagefile, and some actually require it to exist for this purpose. When profiling Skyrim, there are threads that are accessing the pagefile. Not a lot, but it's being used for something, there's just no way it's being used for textures.
  23. I'm not disputing that, but there are games that don't need updates to work well. All I'm saying is that there is no technical reason that limits them from being able produce profiles that don't require a new driver. And in the other cases, a temporary profile can help to improve your experience until a new driver is released, and then it can all be magically updated. They have a chance to be brilliant at this.
  24. Good catch. I'd have to do the cart ride to compare, but that kind of brightness on the wood shouldn't occur. It looks like someone has a spotlight just above.
  25. I'm getting a Page Not Found for those links, so can't view the images. RCRN shouldn't be making things brighter though, so it could be a mis-configuration or a conflict somewhere.
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