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Everything posted by xxx78
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Yeah ESP numbers will be an issue sooner or later, but you seem very good at merging mods, and the recent standalone Merge Plugins tool will hopefully make it even easier :)
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About crime overhauls, Reneers Crime Overhaul is on Nazenn's "dangerous mod list. I take the liberty once again to suggest more mods I like and that I like to use with SR:LE I have used all the mods and I have not had any problems with them, but there can be issues I don't know about. Guards and crime mod: NARC - No Animals Report Crimes by Pharros (Stop animals from reporting crimes. Partly fixed in USKP) Suspicious City Guards by TheSecretMaster (Make guards suspicious if they see you sneak around and they will follow you. Add realism and immersion) Crime Overhaul by chinagreenelvis (fix some annoying features and add some more) Interesting Hud/UI/info mods: YOT - Your Own Thoughts by Tooplex (make game more immersive by making messages/text ingame 1st person) Compass Marker Range by Xrande (Reduce the range before a location pop up and when locations is detected. Enhance exploration) Compass Mod - Immersive Undiscovered Locations by xackoff (Make all undiscovered location marks generic until discovered. Enhance exploration) *Less Intrusive HUD II by Crashnburn (Make it possible to tweak/change almost all hud elements) Essential mod (Minimal HUD is also a option) Achievements: Achieve That by 3JIou (Add achievements ingame that give small rewards if achieved. Full customization with MCM) I like the development of this pack, really looking forward to using it :D It look great :)
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sry I did not see this either...shall do some more research next time.
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Wow that was quick :) First I have to say, I'm certainly not an expert on this, and the mods I posted was just mods I personally like, and that hopefully will not create too many problems. Ultimate combat and Tk dodge is great options. Both seem to work well without any serious problems. TK dodge can be considered OP since only player do it, but with many NPC improving combat mods I think it add some great options to defensive and offensive combat. About Action combat: As said, it is not compatible with Dual Wield Parrying v3 in SRLE. So if this is used either use earlier version of Dual Wield Parrying or remove it and Im not sure that's the best to do. I just added it to the list since I really like some of the features. About Enemy AI Overhaul - Revenge Of the Enimies: I'm using this mod but some complain that the NPC is cheating since it have unlimited "mana". I'm also not sure if it should be added on top of combat evolved and ASIS that is already included in this pack and SRLE. Again this was added as a option, not necessarily to add on top on the rest. There is probably a reason that Combat evolved was included and not this. About TK combat: It seem to be issues with some attacks not working anymore. Also the mod is not updated in a long time but I really like some of the attacks, but the mod is overpowered. Maybe possible to remove some of the magical effects. The attacks should also be associated with perks since they are so powerful that they make the normal perks for weapons indifferent. So I would noty use it without some more development. About Vigor - Combat and Injuries. This mod is very new and have some interesting features, and it is also compatible with Ultimate combat, Action combat and TK dodge so I'm not sure if it should be removed. Since Action combat is not compatible with Dual wield parrying maybe Vigor is a better options to add to Ultimate combat and TK Dodge. Overall its important to not add too many script heavy mods and many combat mods use a lot of scripts, so a minimal approach is probably best. So for a final combined minimal approach: Ultimate combat Tk Dodge Combat evolved or Enemy AI Overhaul - Revenge Of the Enimies no Scripts Version TK HitStop
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When it comes to combat mod's I like to focus on better Ai, more combat options and generally to make combat more fun and interesting. Here is some mods I suggest. Im not so sure about compatibility or overlap. I strongly suggest Ultimate combat with TK Dodge as replacement for Deadly combat. There is also a chance that the issues in deadly combat will be fixed soon now that many people is aware of them. Core combat mods - strong combination of mods working well together Ultimate Combat by tktk (many similar features like deadly combat + more interesting features. Many features are togglable) TK Dodge by tktk (new version out. Add forward roll, quick dodge, cancel attack, cancel block. Increase the fun of combat and create many options) (work well with Ultimate combat) Action Combat by Proksi (work well with Ultimate combat. Add more combat options like weapon Parrying and Counter-Striking + more. Not compatible with Dual Wield Parrying v3 in SRLE) For better Ai I suggest I strongly suggest any of this mods Enemy AI OverHaul---Revenge Of the Enemies---No Scripts Version by MyEvergreenHometown Combat Evolved by CrushBoss -raulfin -GhostAgent (already in your pack) ASIS by The ASIS Team (Already included in SRLE) Combat effects to use with all combat mods TK HitStop by tktk (add hit object/enemy effects to improve feeling of physically hitting something. MCM menu) TK Recoil by tktk (add recoil like effects to bows, crossbows etc. MCM menu) Mods that I love to use but seem to have bugs but not sure, so I add this mods here for inspiration :) Skyrim Swimming Enemies by Vlaka (enemies will follow player in water) Fight or fly by kuertee (give npc's a option to flee if they get low on health) Player Knockout - Incapacitation by chinagreenelvis (give player a option to survive and surrender to normally friendly NPC's + more interesting features ") TK Combat by tktk (add many new attacks like leap attack and circular/round attack. But it is overpowered) About Vigor - Combat and Injuries by Alex9ndrer: It is a new mod so maybe it is risky to use it so quick before it have been tested and given proper feedback, especially consider compatibility and how safe the mod is to use? The mod has many interesting features, but when I read the description I get a feeling that most features is making combat harder by limiting actions and tweaking health, stamina, speed etc instead of creating more options like dodging and interesting combat experiences. Combat should be fun and create options and I feel that this mod don't deliver on that, but I can be wrong. This mod seem more like a complementary mod than a core combat mod. About SkyTEST - Realistic Animals and Predators : The problems mentioned in Nazenn's Dangerous mod list don't seem that severe and hopefully will be fixed soon. Skytest add features to animals that is unique and that make the game alive. Maybe reconsider removing it? Not important for me but it is practical.
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Hello DarkladyLexy, welcome to the forum :) Great news you are bringing :D I already consider this a pack and a pack I want to use with SRLE. There is ofc some mods I don't like, and others I want to see in the pack but that's how it always will be. I can come with some suggestions later if wanted. The pack as it is right now is very undefined, it touch many elements of the game but that's ok, therefore I think the name "addon pack" could somehow be used. For a concrete name, I suggest "Darth_mathias addon pack for SRLE" :D One thing I suggest you do is to make sure there is no mod in the pack that can cause serious problems for the player. There is many lists of dangerous mods that should be avoided and here is one such list: https://steamcommunity.com/app/72850/discussions/0/523890681422555089/#p1 On this list that I consider serious and is updated, the Deadly combat mod is listed as problematic mod. The author have also acknowledged this and is trying to get it fixed. Maybe something to consider in the process of making a pack. Good luck with the pack, I'm looking forward to try it.
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Skyrim Revisited Pre-Release Feedback
xxx78 replied to Neovalen's topic in Skyrim Revisited (retired)
Question about ESP in Gemling Queen Jewelry: Gemling Queen Jewelry Author: Saerileth Version: 4.1c [Expand] FOMOD Instructions Main FileOverrides: Barenziah's Glory, Static Mesh Improvement Mod, Unofficial Skyrim Legendary Edition Patch Mod Notes: This mod aims to replace all jewelry gemstones with actual transparency and depth, as opposed to flat, vertex coloured plastic.There is an ESP in the mod that the author have said is not needed any more if Im not mistaken, but since there is no talk about this I guess I'm wrong. After what I understand Unofficial Dawnguard Patch is included in Unofficial Skyrim Legendary Edition Patch. The guide say nothing about removing this esp so I wonder what I missed since there is no mention of this? -
Skyrim Revisited Pre-Release Feedback
xxx78 replied to Neovalen's topic in Skyrim Revisited (retired)
Thanks for your help Ogham :) -
Skyrim Revisited Pre-Release Feedback
xxx78 replied to Neovalen's topic in Skyrim Revisited (retired)
There is some parts of the installation guide that I'm unsure about so far, so I want to ask to be sure: EatingSleepingDrinking Author: gekkou1992 Version: N/A (Animations Package Optional) I only install animation pack right? Project Parallax Remastered Author: Osmodius Version: 1.3 (Project Parallax SRO Optional + SMIM Bridge Update)I only installed Project Parallax SRO Optional and SMIM Bridge Update, but I wonder if I should have installed Project Parallax Vanilla 1.3 also? Thanks for any clarification :) -
You should name this: The Darth_mathias pack :D Again, awesome work, I love it :D About Skytest - Realistic animals and predators: Where in the MO order should I place it? Any special instructions on load order?
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thanks, and have a great honeymoon :)
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yeah ok I see, thats good news, thanks, except vram use ;)
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That's not good, I really like Skytest - Realistic animals and predators. I have not installed it with SR:LE yet, but I have serious plans to do so. Is it only a Vram issue or is it other issues? thanks for the recommendation, esp list is getting crowded this days..
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Need help to improve fps in SR:LE on good hardware
xxx78 replied to xxx78's topic in Skyrim Revisited (retired)
yeah, I can hope but it is probably unrealistic. I was planning to upgrade to gtx 980 ti but the results I have seen seem to give very little improvement in skyrim. It seem that the skyrim engine is the limit here and thats a little sad. Anyway, you have done a awesome work with SR:LE and Im looking forward to the SR:LE explorers pack. I really hope you have time to make that great also. I'm motivated to donate money to your Explorers pack to help keep you going :) -
Need help to improve fps in SR:LE on good hardware
xxx78 replied to xxx78's topic in Skyrim Revisited (retired)
ok thanks for your reply, I leave the textures alone then :) ok, that is really great to know, I need to look at size of meshes, use of DynDOLOD and TES5LODGen and ENB settings then. Thanks for clearing that up. -
Any negative effects of using hide instead of delete files/folders?
xxx78 replied to xxx78's question in Mod Organizer Support
Thanks for quick replies guys and for making that subject clear, it was really helpful and useful. For some reason some people recommend delete but I will use hide from now so I can go back more easily if I need to experiment and try things out, thanks again :) -
Im kind of looking for another ENB also, maybe something like realvision or purevision, so I wonder if there have been any progress here?
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This is great, thanks :)
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Hi I'm working on installing hundreds of mods and there is many files and folders I will not use from many mods. I think it is very practical to just hide files and folders instead of deleting them, but I'm thinking if I hide many files/folders MO will have to use resources to manage all the hidden files/folder, and I wonder if this can have some negative effects on loading and playing the game? Any thoughts about this?
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Need help to improve fps in SR:LE on good hardware
xxx78 replied to xxx78's topic in Skyrim Revisited (retired)
Hi and thanks for your relpy. Ok, I will do some more research about ENB and DynDoLod. First of all, at this moment I have not installed all visual enhancing mods due to the fact that my fps is getting lower than expected, so I think final SR:LE installation will give even less fps. I have not tested that many places yet, but I have tested a little after exiting the cave after Helgen intro. After leaving cave and after the dragon and npc is gone, standing right outside the cave and putting my crosshair i the middle of the lake below, I have around 50-55fps, when standing still. In vanilla I have around 85-90fps at this point. When running from the cave following the road down to Riverwood I have between 35-60fps on the road, and between 22-45 inside Riverwood. In vanilla I have 50-100fps in Riverwood. I did a benchmark on that road run down to Riverwood in fraps and I got: Average 48fps, Min: 9fps, max:100fps. I have put a limit in nvidiainspector at 100fps. Inside caves, building etc I usually have from 70fps and up in the few places I have tested. I think the fps inside Riverwood is horrible and I was hoping for more with this system. Acceptable fps in Riverwood would be above 50fps, and out on the road above 60fps. I dont even want to think about how low the fps will go in cities and battles. Do you think my fps score is ok for my system, or is it way to low? One important thing, do you think it have any effect reducing mod textures in the SR:LE guide from 2k/4k to around 1k for outside enviroment? -
Need help to improve fps in SR:LE on good hardware
xxx78 replied to xxx78's topic in Skyrim Revisited (retired)
Thanks for the suggestion. I have tested this before and I get higher fps with sli than single gpu. This test also support that: ' Source: https://www.pcper.com/reviews/Graphics-Cards/NVIDIA-GTX-980-3-Way-and-4-Way-SLI-Performance/Skyrim -
Hi guys I have a general question regarding what I can do to increase my fps in SR:LE with this system: CPU: i7 4790k @ 4.7ghz RAM: 16GB ram @ 2800mhz GPU: GTX 980 sli Overclocked MB: Gigabyte Z97X-Gaming G1 Monitor: Asus PG279Q @ 2560x1440 So what can I do to increase fps without completely ruining the visual effects in SR:LE? I'm open for any suggestion. My aim is to have around 40fps in battles, 50-60fps outdoor and around 40fps in cities. I know there is some suggestions/tips to run SR:LE on lower end hardware but Im not sure what I can use since I have good hardware. What I have started to do is to install lower resolution versions of mods in the guide, typical 1k outside and 2k inside. Will this help with fps, and will it cause issues for SR:LE? I appreciate any help :)
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This is just brilliant. I love SRLE and I love exploration. Awesome work Nearox, where can I donate? Is SRLE - Explorer's Edition suppose to replace REGS, or will they work side by side since REGS already is "compatible" with SRLE? I love exploration and there is many mods I would love to see in this pack, so I will sort out the best and suggest them here later. Keep up the awesome work, Skyrim would not have been the same without you.
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thanks for the suggestion :) ok I see your points guys, I just liked the idea of bumping into someone I met earlier in the story.
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https://www.nexusmods.com/skyrim/mods/71464/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D71464%26preview%3D&pUp=1 This mod improve immersion by giving everyine a name included Dragons if wanted. It create consistency and make your skyrim story more interesting. I think this maybe could be an interesting mod for STEP extended Info from mod page: Features Automatically gives names to generic characters.Names are lore-friendly, and appropriate for race and gender.Can preserve the NPCs original name as title in brackets (example: "Whiterun Guard" becomes "Menrig [Whiterun Guard]").Can refresh the displayed name as soon as it's generated. If this causes stutter, please disable the feature in the MCM.Even names dragons! A more complex naming system is in the works to account for the exact type of dragon it is naming.Don't like someone's name? Just walk up to them and tap the Assign Name hotkey.Compatibility Fully compatible with DLC and 3rd party mods.No known conflicts with any other mod. Any load order works.Adds no scripts to objects and uninstalls cleanly. This mod: MCM menu:

