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Posts
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Everything posted by xxx78
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I know that Ordinator have a "sneak" dodge function, but I really miss a dodge/sidestep/escape function in general combat to create options, and is should be associated with a perk. There was some talk about TK Dodge earlier in the thread but what happened? There is also another Dodge mod called Dodge Mod SE. Can any of this mods be looked behind a perk? Would be great to have a dodge option in combat.
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interesting mod, maybe an approach I like better... So nothing have changed the last years regarding compatibility with ICAIO for either JK's or Dawn...thats really sad..was hoping to use either one day... Definitely interesting... Im very skeptical about using 4k textures except for smaller objects.
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@ DarkladyLexy When you was away I posted some HUD/UI mods suggestions that I miss. Is anyone interesting for this guide? Less Intrusive HUD II Can tweak most HUD elements (need to be ported) or SkyHUD Better Skill and Quest Books Names Add "skill name", "quest" or "map markers" in-front of book name. Extended UI (need to be ported) Compass Marker Range Can adjust the range before location markers pop up, and when locations is detected (need to be ported) Unread Books Glow SSE
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Thank berndaroy for the detailed description.I will try your guide for extended UI, I really like it. Unread books glow is released for SE and I hope it will work with the rest of the guide without any problems. About BSQBN, I highly recommended it to control flow of new quests, but it will maybe overlap with moreHUD SE. What do you think about Horse Stamina Widget, Compass Marker Range and Equipment HUD? Do you think this will work with this guide?
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There is a few critical mods I still miss in this guide and I take the liberty to post them here, I hope that's ok. Im not finished installing everything in this guide so there can be something I missed. This is partly copied from the SRLE Extended Mod Suggestions thread. UI/HUD mods that I would love to see in this guide SkyHUD. With this mod you can move/tweak/"change" all HUD elements according to personal preferences, like separating sneak icon from crosshair. I would love to see this mod in the guide. There is a patch for iHUD but some features from iHUD will not work. Author also recommend to use it with iHUD. There is several presets available so if you dont want to change things yourself, you can use the presets. Unread Books Glow by duggelz. Books which you have not read will glow. Similar feature in MoreHUD, but not the same, and I miss the dim glow. Equipment HUD by Snotgurg. HUD widget that show the names of equipment/powers in hands + cycle keys to quickly change equipment/spells/potions/powers. The mod is only available for testing at the moment. Better Skill and Quest Books Names by Kevkas. Rename books and add "skill name", "quest" or "map markers" in-front of book name. Similar features in MoreHUD but I think this is even better. Mods that is not ported that I cant find anything similar to in SE Horse Stamina Widget by just. Add a stamina bar to the horse as the player have. Extended UI by MrJack. It made the skill menu look so much better. Compass Marker Range by Xrande. Can adjust the range before location markers pop up, and when locations is detected. Have fun :)
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either something like that or reduce the wind noise, Im not a fan of too much wind noise, and skyrim have in my opinion too much "microphone wind" :P Anyway, I think this can be done as a easy tweak for personal taste after installing this pack, and therefore I dont think mods that do small tweaks is something that need to be included in the pack, but Im not sure what DarkladyLexy thinks about small things like this...
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For what I can read, LOTD use some similar system like in MorrowLoot for new items that comes with LOTD, but does it change loot drop for vanilla higher level items also? What about enemies, to my understanding, LOTD do very little, am I right? Edit: From sirjesto in LOTD comments at nexus: This mod has none of the features of Morrowloot, just some of the artifacts. You will need the patch to ensure you don't get duplicates.
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I cant edit my earlier post so I make a new one. One idea for Touring Carriages is to remove collision for the carriage so it dont kill things on the road, but Im not sure how good idea it is or if it will work. Another thing, is there any plan to include Morrowloot in the pack? I love the placement of rare loot in the world instead of dropping everywhere, and I love the delevling of enemies.
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Im following this thread and I like the progress I see, keep up the awesome work. @ DarkladyLexy About ENB's, I see that you plan to change the guide to Phoenix Vivid ENB, and I have a wish about that. Players have very different opinions and preferences when it comes to using ENB's, and the effect and impact of ENB is so big that it can change the gaming experience completely. In my opinion SkyrimSE Re-Engaged ENB offer more diversity and options for players to chose for their taste, and it can be adjusted ingame. The Phoenix Vivid ENB is more limited and therefore have a smaller group of players that like it. Personally I love ENB's that add clarity, crispness, deeper colors and bright scenes, and SkyrimSE Re-Engaged ENB have better options for that then the Phoenix Vivid ENB. So I hope you stick with SkyrimSE Re-Engaged ENB to make it easier for players to make a easy choice when using your guide, thats my wish :) Also one other thing, I have as everyone else some loved mods I would love to see included in the guide. Is it a good time to come with some more wishes now or should I wait?

