Jump to content

xxx78

Citizen
  • Posts

    259
  • Joined

  • Last visited

Everything posted by xxx78

  1. Found this mod on Nexus: Atlas Map Markers - Updated with MCM by Kronixx and kryptopyr It work as an update for Atlas Map markers and add a MCM with options to select/unselect what map markers a player want. Just overwrite original mod so no extra esp's added.
  2. Tk Dodge would be a great, have been looking at for a long time. Just a question regarding Dodge roll in ordinator. 60 - Dodge Roll - Performing a silent roll negates incoming physical and elemental damage for 1 second.Will this still have any purpose after adding TK Dodge?
  3. It look really great, but atm the signs sway too much in the wind.
  4. A practical mod to tweak Skyrim: SkyTweak by Grimy Bunyip (SkyTweak is an in game menu with literally hundreds of game balancing options.)
  5. I love exploring and to increase the fun of exploring, I like mods that adds treasure to be found that dont follow the normal merchant/npc loot tables. Sunken Treasures by Tamaster92 - Sunken Treasures is a small mod that adds various wrecked boats to Skyrim's world. Each of these boats contains a treasure, a back story and sometimes some enemies. Artifacts of Skyrim by HeirOfTheSeptems - Add 15 New lore friendly artifacts, fully integrated into skyrim. A new book describing most of the artifacts. Maps, giving you a general location of the artifacts. Skyrims Unique Treasures by clintmich and icecreamassassin - Adds hundreds of unique items. weapons and treasure to the province of skyrim for players to find More treasure maps by IrksomeBadger - This small mod adds five new treasure maps for the player to find and loot similar to Skyrim's normal treasure maps. Meh's Treasure Hunt by Meh - A treasure hunt featuring 9 different locations, 4 new unique weapons, a story, and a lot of treasure. Since it is some time since I played Skyrim, I dont remember if some is overpowered or add too much loot, or if there is any conflicts.
  6. I would really love to see it in the pack, it adds some unique features that make the game more interesting. Personally Im not going to play this game again, this is my last time, so for me it is no or never, but I guess for others they can just wait for next play through. Anyway, it is a lot of work so only you have to decide if it is worth it.
  7. There is also a never version available v0.302
  8. Just a quick note about ENB instructions in the guide: ENB Series Graphics Modification For the purposes of the guide, the d3d9.dll method will be used. Download the 0.292 version from here. To install, perform the following: When I use the link I have to click "News" at the bottom of the page, then "download", and then "TES Skyrim" to find the file to download. Is it just me or is this link not very precise?
  9. World's dawn look very interesting, I liked the new attributes. A little afraid of more enchanted loot. Another mod that have been mentioned earlier but seem to have been forgotten is: Legacy of the Dragonborn (Dragonborn Gallery) by icecreamassassin This mod bring a little more purpose to playing the game, make exploring a little more interesting and add a ton of content. A new guild with many quests10 new dungeons tying into quest contentMassive Sancre Tor worldspace and dungeon with a dark power lurking withinMoonpaths to Elsweyr fully integrated!Massive numbers of collectibles found in world such as statues, rare and foreign coins, trinkets and more
  10. The first "here" link in the sentence below from the guide dont seem to work. Optimizing The Bethesda Textures Download High Definition Base Game Textures for Everyone (Part 1_2).7z and High Definition DLC for ModOrganizer Users (Part 2_2 - Extract Me).7z from here. (Authors Mod Page Here)When I use the link this happen:Not Found Error 404 Is it ok to use the mod page files instead?
  11. Thanks for the tip :)
  12. Here is three exploration mods that could be a nice addon to the pack. All this mods is compatible with ICAO and there should not be many conflicts. Skyrim Sewers 4 by Viltuska (adds accessible sewer system to the town of Solitude, Whiterun, Windhelm and Markarth, and also small sewage tunnels to Fort Sungard and Greenwall. Some loot, encounters and a lot of exploration) pic1, pic2, pic3, pic4, pic5, pic6 ,+ video Legendary Cities - Tes Arena - Skyrim Frontier Fortress by Jabr (his mod adds ten historical cities to Skyrim present in TES:Arena. Radiant quest compatible) pic1, pic2, pic3, pic4, video + The Notice Board for Legendary Cities by filloax Hidden Hideouts of Skyrim by lesi123 (21 hidden small hideouts in the wilderness where player can get natural shelter with or without bedroll/fireplace) pic1, pic2, pic3, pic4, pic5, pic6 + video.
  13. Really hard dragons sounds good :D
  14. yeah ok, but I think this settings work with any map, but I have not tried. [MapMenu] fMapWorldMaxPitch=400.0000 fMapWorldMinPitch=0.0000 fMapWorldYawRange=3600.0000
  15. I have never liked the restrictions on the map camera so I have found some settings that make it possible to completely rotate camera and that increase the tilt range. add this to the bottom of skyrim.ini [MapMenu] fMapWorldMaxPitch=400.0000 fMapWorldMinPitch=0.0000 fMapWorldYawRange=3600.0000 I got this settings from this mod and from the comments: EzEs -Remove 3D Map Camera Limits- by xEightballx maybe something to add to the pack?
  16. I see that the dangerous diseases from iNeed was removed back in October, has it been replaced by something else?
  17. wow...I have never seen so many mods merged together before...
  18. Another important part of skyrim that SRLE or extended have not touched is the broken loot, gold and enemy scaling system. In skyrim the player gets showered in gold from day one and the best armor and weapons drops from random bandits at level 20, and enemies level is the same as player. I prefer a more dangerous world where there actually is deadly enemies, and a system where rare loot is rare and where gold is more limited, making finding rare items so much more fun and rewarding. There is many mods out there that touch this subject and here is some of the best, I would love to see them included in extended. All mods is taken from dreadflopp's Deleveled Lootpack. MorrowLoot Ultimate by ChocolateNoodle (Core: remove high level/rare loot from loot lists and hand-place the best items around skyrim. Extra: Higher level enemies from start. ++more MCM options) Scarcity - Less Loot Mod by Syclonix (reduces ALL types of loot, even mod-added loot, so that there are less weapons and armor lying around, potions and gems are scarcer, and finding enchanted items is a genuine treasure. Merchants have less rare loot. Configurable) Gold adjustment by kuertee (Gold adjustment limits your income by adjusting gold, gems, lockpicks and soul gems acquired from chests and gold from coin purses and quest rewards. MCM configurable) Sold out - Merchants do not sell Rare Ingots by Etibe (This mod removes rare ingots and their corresponding ores from vendors throughout Skyrim restoring rarity.)
  19. Nice progress Darth :)
  20. totally agree..more wildlife would be great. iNeed is used in SRLE, any special reason realistic needs and diseases is in the list?
  21. Thanks for the tip Astakos I have changed jumping height slightly but only for testing, what I really want is something similar to the Athletics/acrobatic skills from oblivion, I loved that. To be able to increasing movement speed, underwater swimming, swimming speed, jumping height and fall height before taking damage through skills/perks is very interesting. This mod look interesting SCS - Athletics by DavidTheFalcon, but it replace other perk trees I think there is too many conflicts sadly.
  22. One thing I hated in skyrim was that I could not sprint and the jump, and I never got used to it so I have since start searched for a mod that fix this. Here is the solution to this issue. Better Jumping by meh321, make it possible to sprint and jump at the same time. I have some other strange features but those can be disabled in MCM.
  23. That's one of the things I like about ROTE, its about enemies and creating diversity in giving enemies different arsenals. Most other combat mods focus strongly on combat actions itself and dont change what enemies bring to the combat. Even combat evolved focus primary on the combat itself and elements in combat, and not on what enemies bring to the battle. Maybe Im wrong, but I think ROTE is in a way is changing a different aspect of combat than other popular combat mods do, and therefor I find it unique. Thanks for the info.
  24. Any special reason why do you want to use duel instead of Deadly? Duel is on the same dangerous "save bloating" list as deadly.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.