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Darth_mathias

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Everything posted by Darth_mathias

  1. OK little experiment for those wishing to do so. Try setting Trees and flora merged.esp to a Global priority of 75 this will mean it load near the bottom of the load order. doing this will mean any flora Landscape edits will win over Arthmoor villages. Cos I noticed while testing Arthmoor Dragon Bridge mod that if the trees merge was loaded at the top (24 for me) the path was covered in grass and plants and look really odd. with the new testing priority the esp moved to 214 (at for me it did) and the path was clear.
  2. strange Ordinator was crashing last night just reinstalled it and this morning it not crashing. Sheogorath strikes again.
  3. Approx. 80GB not including skyrim itself so say 90ishGB or there about (my current skyrim folder is 93.2GB)
  4. few updates and things to aware off: Seranaholic 1.8 - no longer requires the optional texture update file, no update to merge esp needed. Ordinator - this is at 9.14 but on my test setup was CTD so stick with 9.12. XP32 Maximum Skeleton Extended.
  5. SirJesto or anyone else for that matter the mod author of Landscape Fixes For Grass Mods has said he may recreate this mod for Oldrim but i wont be for sometime but he did say if someone else were to do it the pass on mod so him/her (not sure whcih it is) can upload it.
  6. sorry but i don't see the point in the mod cos you can just use SkyUI group hotkeys for this.
  7. interesting regarding the possible lock overhaul and NARC script conflict i will await someones analyzes of this in great interest.
  8. New mod added Training Dummies & Targets - Falskaar Edition this make it so you can use the dummies to improve combat skills which make sense to me. It has also been included in the Miscellaneous merge so extra esp slot used.
  9. would need to double check compatibility with Inhabitants of Skyrim - NPC Overhaul since we merge it with other things.
  10. Arissa is OK my wife is using her she actually was in the guide for a long time but was swapped for Minerva Opening Scene Overhaul will have issues with Helgen Reborn and conflicts with other things as well. not tried Woodelf Male Hair fix
  11. hey guys a bit a shameless self promotion here as Neo hasn't updated his guide since last August it might be worth considering using: SRLE Extended LOTD Guide https://wiki.step-pro..._The_Dragonborn (This is my own guide which is current and still in active development) or SRLE Legacy of the Drgaon Reqtified https://wiki.step-pro..._LOTD_Reqtified (this Paul666Root and JDsmith2816 Guide.)
  12. You can find some of these on my SRLE Extended LOTD Guide https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn my CR uses Neos CR as it base too. This is use LOTD of Ordinator. Also just so you know that my guide is still current and in active development. the other guide that might be of Interest is SRLE Legacy of the Drgaon Reqtified https://wiki.step-project.com/User:Paul666root/SRLE_LOTD_Reqtified this use LOTD and Requiem as it base.
  13. hey guys i am beginning to think maybe we shouldn't be running Hishy script to remove land edits from Uniqiue planet and grasses co i have a feeling actaully add grasses to roads when it souldn't dragon bridge is a prime example.
  14. Lexy says she is also quite happy with the updated SkyTest patch but wants to play a bit more with it installed before she make her final decision on it.
  15. ahh yes I totally forgot about these, they are actually on my test list too. If i remember correctly there actually wasn't any issue with BFT but I will double check. Edit: both these are OK to add without a patch but i thought Helarchen Creek was already in the guide as it in my load order i guess i added it my install but forgot to add it to the guide. Edit 2: Dragons bridge has a few conflicts with the Grass mods so some work needed there but Helarchen Creek should be OK to add without issue. I believe Nozzer is planning to test this once his PC is back up and running at the moment I really don't want to install anything with requires to much CRing and massive time to test.
  16. that is something worth reporting to the mod author
  17. @JUNKdeLUXE as I have said numerous times I actually don't have a lot of time to actually play the game with work, the twins girls and 13 year old plus guide maintenance zaps most of time. This is why i do rely on you guy to play bug find and report issues. So how did you fix your Helgen Reborn issue is it something I need to fix with a patch? or was it Skyrim being Skyrim and Sheogorath working his magic.
  18. since no one has complained about it i have uploaded a cleaned replacer esp for Lost Grimoire of Skyrim.
  19. well once you start play you really should stop updating tweaking your load order. Lexy has started a play through so she'll be the one testing. are you talking abut what is in the new Table? Sorted.
  20. Use mine and let LOOT do it thing as it gets merged into the bash patch anyway. Left pane placemenst pretty much anywhere that makes sense since it only an esp and will have no overwrites.
  21. no worrie dude i sorted created a dummy esp then had to chance formID to that of the skytest esm then repaired the errors can not be resolved issues the one thing i found odd i couldn't clean the esp so i manually removed skyest esp master from the file header not a a proper chance to test it thou but it no longer say there is a missing master.
  22. hey SirJesto thanks for this i will test it out. oh and everyone i have already done a quick tweak this patch so it only use the esm and not the esp so please use this on https://www.dropbox.com/s/5n4120i4jidly6g/SkyTEST_LessFear_Patch.esp?dl=0 for testing unless of course you have the esp version like SirJesto.
  23. yes my dear. no rest for the wicked then done and with that i am going to let things rest for a few days.
  24. hey guys just so you all know i have added Equipment Hud this has also been added to the Heads up Display Merge.
  25. can i ask did you used the test patch by Sirjesto?
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