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Darth_mathias

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Everything posted by Darth_mathias

  1. Ok, thank you Tech. I do know that in the past some people have enquired and even offered to donate to me but I have always said I would rather any donations go to STEP and not me and that still stands.
  2. All of those broken mod links from SRLE Base to Neo's Dropbox can now be found on the SRLE Extended LOTD Nexus Page: https://www.nexusmods.com/skyrim/mods/77331/? there all in the MISCELLANEOUS Section.
  3. it should be RUSTIC ALCHEMY and ENCHANTING TABLES.
  4. very tempting mod list you've got going there Paul you really should create a guide for it. I'll likely start taking another look at SSE once Vortex the mod manger Tannin has been working on is released
  5. Hey guys all Neo's dropbox mods should now be available on my SRLE Extended LOTD Page https://www.nexusmods...im/mods/77331/? All Files are found in the MISCELLANEOUS SECTION. there should be an archive called SRLE Base Replacer esps this should contain all Neo's Replacer esps. The mods with texture or meshes that i am actually using for my own guide are each a separate mod but they can also be found in the MISCELLANEOUS Section. Special Thanks to Nebulous for pass these to me and of course to our Grand Master Neovalen for permission to redistribute.
  6. Hey guys all Neo's dropbox mods should now be available on my SRLE Extended LOTD Page https://www.nexusmods.com/skyrim/mods/77331/? All Files are found in the MISCELLANEOUS SECTION. there should be an archive called SRLE Base Replacer esps. Special Thanks to Nebulous for pass these to me and of course to our Grand Master Neovalen for permission to redistribute.
  7. sorry i have no idea. have you asked on the crash fixes forum?
  8. If Neo doesn't mind and there are no other permission issues we could host them on my SRLE Extended LOTD Patch page on Nexus that way they should always be available.
  9. it could be have you tried adding MO, Merge plugins, XEdIt to it's exclusion list? these should merge into the bash patch.
  10. hey guys since no one said anything about the Skytest domestic spawns Update that Lexy created I have added it to the nexus page. Which means you can use the latest versions of the SkyTEST Immersive Creatures v2.4SkyTEST Vanilla and DLC Creature Extension v1.1and they shouldn't spit out errors.
  11. my bad I must of deleted by mistake but it should be there now. You could give it a go but you would lose all conflict resolutions for Bijin made by the NPC Retexture CR. what you could also do is open both the merge and CR npc Retexture esp in xedit and check the head parts are the same if the are not copy over the head part from the merge to the CR.
  12. yes it is have updated this if you already got no need to do anything as nothing has actually changed game wise.
  13. true and the expertise of the listener like i could hear difference but Lexy couldn't but then again i am trained audio engineer ::. All the mod does is essentially increase the bit depth of the audio samples and thus give better overall Dynamic Range to the game (and that explanation probably went over a few of your heads lol.)
  14. As requested by my lovely wife she asked me to place my expert ear over this and yes lets add it in.
  15. what versions are you using cos i have tested ours and there a no errors being spitted out by xedit? Edit: ahh Right they have been updated and we missed it for now use the older versions that the guide recommends using. Also suggest letting the mod author know so he can fix it.
  16. yes here https://forums.nexusmods.com/index.php?/topic/5530677-skse-64-bit-delayed-release-update-skyrim-special-edition-script-extender-delayed-release/ and here
  17. i would recommend opening the esp in xedit and checking for errors and see what it spits out. Lanterns of skyrim i would say somewhere near ELFX and for multiple adoptions don't think it matters really.
  18. hey guys updated the main CR for the inclusion of Groundup and My MO profile for the tweaks Lexy has made. if you require only the addional conflcut to the new CR they can be found here: https://www.dropbox.com/s/ez21ny3m08npidr/Groundup%20CR%20Records.esp?dl=0
  19. Sheson would be the man ask it be a new error which he would be able to advise on.
  20. Some really nice screenshots there Paul it actually a big shame that SKSE64 may never happen now. have you installed Windsong of SSE?
  21. RoTE wasn't removed due to script lag it was removed for the simple reason I wanted to try out AAE and there was no point running both.
  22. we can all still hope but don't hold your breath i still say Bethesda missed a trick not including SKSE in the base game.
  23. It was this https://forum.step-project.com/topic/12143-srle-extended-lotd-bugs-and-play-through-issues/?p=200031 also from Trees and flora merge changed the following id's 000479de: Forwarded XYZ location from harthfires xx0091319: changed XYZ location to: X: -9118.12 Y: -72932.90 Z: 2700.72 I said it was small edits lol. I am away from tomorrow until Tuesday so any questions Lexy or Nozzer should be able to deal with it. Edit: Oh just so everyone knows and I forgot to mention the the skytest fear patch and My MO profile has been updated on the nexus page as well as the CR.
  24. hey guys for some reason I have have issues updating the CR on the Nexus page so here it is via my dropbox https://www.dropbox.com/s/oyvoclrsptztxmb/SRLE%20Extended%20LoTD%20-%20Conflict%20Resolution%20%28Nexus%20Version%201.46%29.7z?dl=0. This CR is again only some smaller edits that both my wife and Nozzer have found.
  25. maybe we should but this is there for those that do have or have managed to get a copy of Spice of life.
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