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afonik

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Everything posted by afonik

  1. No argue on that but it only works this way. That's what I've found after testing. Although there aren't any scrips overwriting maybe some functions are
  2. I had that in a previous install and although not 100% sure I think it was Vividian related as a new version install fixed it.
  3. Balancing is good but it's also quite subjective. Conflict resolution is mainly objective. You do that and we follow. There's not much to say. On the other way balancing will heavily depend either on following a strict SRLE or not. I foresee lots of questions like 'why did you did that?' 'why didn't you did this?' I think you get the point. As a final note I would gladly see you stop writing the conflict resolution patch and instead integrate PerMa and some combat mods ;)
  4. Whenever is possible I use your Conflict page to make ESP replacers of mods that are never or only rarely updated. For instance SR Conflict Resolution has 306 changes (136 USKP related) 46% are from mods that do not change too much By using replacers I can strip down my CR Just to ilustrate my point: 28 ELE_Legendary_Fs_Wt_Lite.esp24 FCO - Follower Commentary Overhaul.esp21 EFFDialogue.esp18 OBIS.esp15 High Level Enemies - SIC.esp14 DeadlySpellImpacts.esp11 Guard Dialogue Overhaul.esp10 dD - Enhanced Blood Main.esp141 total Hope that makes sense to you
  5. Hi Neo Speaking of fixes have you tried Duke Patrick Skyrim Friction Fix https://www.nexusmods.com/skyrim/mods/64164/? ? If loaded last it fixes the flying issue with being knocked down with Enhanced Camera installed.
  6. Although there's no visible conflict in xEdit with Animal Tweaks the FIX should be loaded later or else it doesn't work. Script stuff i guess...
  7. Weather Control Center https://www.nexusmods.com/skyrim/mods/51750/? (currently hidden) shows and alows changing Vanilla and COT weathers. You can google it or I can even sent you a copy
  8. I asked sca/spooky/dukepatrick to release a stand alone fix and even beta tested the fix. It's working at my end. I've tested with Dragons and it was working. I've installed Animals Tweaks (it gives Giants a powerful knockback) and now I'm not flying anymore. I'm using Realistic Ragdolls and Force by dDefinder HDT Physics Extension v14.28 Groovtama's XPMS Extended 2.50 Friction fix Just give it another try I mostly play at 1st person so it's a huge improvement for me.
  9. SIC_WAF_CCF it's a simple but very tedious task, so Thank You statmonster Some notes: 1 - 129 ITMs 2 - If CCF is not active (could happen since it's not a master) there are some Could not resolve errors 3 - Maybe it's best to add the same Bash Tags as the master's pluggins, no?
  10. It still causes the issue. It's not combat mode related. It's first person related. I don't have that issue in 3rd view. Unfortunately I always play in 1st person mode. I would really love a fix but I'll continue using it until that day arrives
  11. After some more testing I'm now quite certain that's more a "flying on knockdown" rather than "flying on death"
  12. if you have a high Alchemy skill maybe you can find some caffeine, taurine, glucuronolactone and mix an energy drink. Red Bull "it gives you wings" :)
  13. Neither bFirstPersonDeath=0 nor bFirstPersonKnockout=0 has fixed it
  14. Just bear in mind that the success of this package will depend at a certain degree of STEP and/or SRLE compatibility. Good luck and thanks for your work.
  15. Check your preferences. You could have blocked some tags accidently.
  16. With ENB I can only barely notice the splashes but it is still very ... immersive.
  17. Guess the "do not install" in the Ultimate HD Fire Effects' note textures/effects/smokeparticles01.dds (Realistic Smoke and Embers is superior.)isn't really necessary as Vivid Clouds and Fogs also have a smokeparticle01.dds and it is installed with high priority.
  18. @dread Have you tried Mator Smash? Haven't tested myself yet but it really sounds handy. https://www.afkmods.com/index.php?/topic/4113-wip-mator-smash/
  19. I'm also flying... a lot! Could it be XP32 related? The Ragdolls description states: "Ragdolls will conflict with other mods that change the skeleton.nif You don't need to use the following patch if you already use xp32 skeletons or are not using other mods that change the skeleton.nif."
  20. I second this. Using the short version and it looks really great.
  21. @Keith As always it's a great pleasure reading your "long" posts. From my experience I do confirm all of your findings. Happy new year!
  22. I was reaching the 512 limit at Block1 so i've setup my memory blocks ini to 1024-512 (game doesn't start with 1024-256) This way my first lines shows: logging of blocks enabled logging max values only Timer disabled Block1 Block2 1024MB 512MB and my final lines (without ctd) are ~ BlocK 1 Block 2 650 256 670 256 678 256 So my question is: why am i stuck with 256 in Block 2?
  23. @keith Can you update update your mod list and the inis on Modwat.ch please? ps: you have a 2x fFlickeringLightDistance=8912p misplaced at [display] ps2: ini=prefs thanks i'm trying to fix my script lag
  24. @Manga In the next update can you specify the files that were changed? I never know how to update properly . For instance I never know if I have to redo my personal merge or if I only have to change an effects or weather file. Thanks and keep it coming.
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