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Posts
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Everything posted by SSL
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If you are in dire need for this file, hit me on PM, I'll put this somewhere.
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Thanks, I've figured out this is modllist.txt from profile/$PROFILE folder
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belandriel: While I'm here... Do you have skyrim memory patch 3.0 in any of its incarnations? It immensely helps with CTDs.
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OFFTOP: -==================== THE WORLD OF SKYRIM - The Bricks ==================== How do you make categories like that? Where you can make this list at all? find this list? ONTOPIC: 1h on back animations should came from xp skeleton, check if it is overwritten
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Does some flash magican know how to make markers smaller? I like search functionality, so I've thought maybe I could edit SkyUI, but I have no idea how to do stuff in Flash Pro...
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I have an idea for MO tweak - try changing ini-editor plugin's prefer_external to true. It will open .ini files in your default editor (I hope it isn't notepad.exe, try nodepad++ if it is), not in very basic MO editor.
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Ok, my very quick, very basic testing, I'll do more when I have time Testing on SR:LE according to straight neo's guidelines, so shitty fps outdoors. With iPresetInterval=0; FPS limit disabled; graphics vsync tweaks disabled: indoor: 40-60 smooth as 16yo girl's ass, outdoor: 15-28, quite choppy (more than somewhat, less than very) With iPresetInterval=0; FPS limit disabled; graphics vsync tweaks enabled indoor: 45-60 smoothness as abovee, outdoor: 20-28, a bit choppy (livable) With iPresetInterval=0; FPS limit enabled; graphics vsync tweaks disabled Haven't tested yet, I'll have to find working limiter (nvidia inspector's fails) I have never either experienced at all, or seen vertical tearing. This is for something like 15 minutes running around each test case, but I already like that vsync tweak.
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I've found FPS limiter, where do I set PresetInterval? I have following settings avaiable: OGL_TRIPLE_BUFFER_ENABLED OGL_TRIPLE_BUFFER_ENABLED 0x00000000 (Overwatch Systems Remoteview Pro, BAE Systems SOCET GXP) 0x00000001 (ISD HiCAD, Overwatch Systems RemoteView, BAE Systems SOCET SET)
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May I shamelessy bump this issue?
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Sakedo Wrote I'd also added some comments about some automatically generated dynamic content though, which is what he seemed to be the most against. He might be against this, but he can't do anything with this. Should some Skyproc for Requiem-based setup be created, it will not modify his mod, only copy stuff to new esp, which won't be shared. God, I wish mod authors would embrace free licences... GPL2+ or the like...
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@z: Are we supposed to do that testing on Vanilla+USKP or Step 2.2.8? If step then this would be a small pita - I'd most likely create whole new mods/ for this, separate from SR:LE
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I haven't looked closely at Requiem, but I want something opposite - I'd like it to embrace more mods in its es* file, especially from gems. That 255 limit and conflicts... And yes, you need author's ack to publish modified stuff.
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Neo, why you have removed Vivid Landscapes - Birthsigns?
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Dude, I am programming for jvm, I have like 4 installs already. 32bit is the default jre, with 64bit jre and jdk avaiable (and one inside IntelliJ ;) ). Yes, my java is correctly installed. I also run all the things as admin.
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Morrowind 12 years later...
SSL replied to Garfink's topic in General Morrowind Discussion & Support
Telvanni brethren! Remember to get Uvirith's Legacy (with assisting Building Up mod) and Rise of House Telvanni!. -
Neo sent me his inis for reference, they are identical to mine.
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Redownloaded SUM and DSR, no change. NPCfix works when SUM detects it, I see no reason to reinstall it, however I'll redownload it later, just to triple check. Yes' I've deleted SUM-created esp files. I have an idea. I'll go meta and put ModOrganizer directory under git. I'll try to find that elusive configuration that makes SUM recognize other patches, commit it and check out what is causing missing stuff. Still no idea about DSR or ENB (I wil propably stick to Ayien's if I fail at this). EDIT: Wow, I've checked out conf that made working SUM, guess what? SUM doesn't list patches... Wow EDIT2: Okayyy, why MO puts NPC Enchant Fix.esp (SUM-made file) into mods/, not overwrite/? EDIT3: Missing master bug also happens when I run DSR jar directly from data tab, bypassing SUM. To sum up, I have 3 issues as for now: 1. Unreal Cinema ENB goes nuts outdoors. 2. DSR skyproc patch won't create. 3. SUM doesn't list skyproc patchers (~90% times).
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Tried that already, nope. Also, much more often than not, I get empty list: https://i.imgur.com/wuiatAT.png Missing master error of course happens only if list loads successfully: https://i.imgur.com/NPdb60l.png Funny thing: I've just realized BOSS disables Skyrim.esm. It doesn't matter though for this .jar, it thinks Skyrim.esm is missing no matter ticked or not. Is removing masters in TES5EDIT viable option? 1. Yes. No.2. At that time, non-SR:LE mods were Levelers Tower and STATUS. I've already got that bug when I was midway preparing SR:LE. Just for you, only those mods active: make this:
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Okayyyy, what I have messed up? Also, around 90% of time, SUM doesn't see other skyproc patchers... I also get something like this with UC ENB:
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Doesn't Sheson deserve that yellow nick?
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One last thing, NEo. Could you go to MO > right panel > data > rightclick on the data root-node > Write to file, and share this file with us? I'd like to double check my .esp's. Where they are coming from etc.
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CK for Fallout 3/NVYes, I know that. What I don't know is what its official name is, what "geck" stands for. Garden of Eden Creation Kit BTW Play fallout :P

