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hishutup

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Everything posted by hishutup

  1. There are a few issues in the guide but they should be fine. I am working with some of the other staff to turn it info something potentially better. Its been while since I touched Oblivion because other things have come up. I don't think it is needed but try it out and tell me what you like/ dont like
  2. I completely forgot about that. The funny thing is that I had remembered yesterday but then forgot again this morning. I think this is a sign that I need more sleep. This is the first time I have ever heard this but quite frankly, I am not going to stop using it, its incredibly useful. Personal images use the puu.sh, accounts and the main site is puush.me I will take a look though the options. EDIT: Exactly, but sorry, I am not going to stop using it. I am sorry but I am not on my mobile. I do try to read through the post after I post but sometimes I miss some stuff. Again, I apologize for the frustration and inconvenience that I may have caused you. Overall, if you don't think that I am worth you time then don't waste it on me. If you have a problem with me and my habits then please pm me instead of posting about it like a new member making their first angry post.
  3. the Yellow and green text: I was poking around and it edited other pages then I realized its use. It does most of the framework, which is okay, just not spectacular. This image, it was higher up than I thought. This is from the edit with form on this page. That is the floating element. What is that called? Where can I find that inside the massive pack system? I gotten used to typing forum that form sound similar. Just let it be know that 90% of the time I am going to mean form in this topic. Yes, we are talking about wiki pages. Well, okay then
  4. Book of silence only has one option to download, so keep it as it is. If you have the option of hq or medium, take the medium use this [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 It should work for just about everyone.
  5. Yes, I was looking at that and couldn't figure out why it was a template. Okay... I took a look at a class and it seems utterly useless other than create a bunch of properties at the same time. I created all the pages just as easy but w/e The Image I posted above, what is that floating mod block called? What is the style called and where can I see an example of it? The pack system is really large and its hard to navigate. How do I make the forum create a page outside of the main area? Can you delete this and this. Can I get the perms to delete pages?
  6. Its pretty easy to tell when you load it up into wrye bash. Mo seems to not update the "installed mods" quick enough sometimes so a mod may be marked incorrectly. It happens when you add and remove things pretty quickly. Like doing merges or whatnot.
  7. Ok, like I said phazer11, its is the small things that screw everyone up. The memory block log is yet again the answer to our issue. you have 512MB 512MB which will do some funny business with the Expandsystemmemoryx64 because I think it does some memory defrag or something interesting, it can cause issues with different memory sizes. I dont know exactly what it does but change the skse.ini scrap heap value back to 256 and you can leave the ExpandSystemMemoryX64 option enabled. The performance is probably because you are maxing the VRAM constantly and it has to swap a lot. I forget how much you have but I found a good rule to be use 1k texture overhauls and 2k specifics when you have 2GB VRAM. If you have 3GB or greater you can use pretty much 2k and 4k respectively EDIT: you said you have 2GB... I need to read...
  8. last time I heard STEP was possibly doing another iteration before 2.3.0 because there was some wiki dev stuff that was being worked on and isn't completed.
  9. Its all good mate. The strangest place for a freeze or CTD is in the loading process from starting the game -> being in game. It can be just anything that modifies code. *shrugs*
  10. I have never had the issue but here is a link from the author. It seem like the RS children records are partially being reverted to vanilla.
  11. Phazer11, you have to start somewhere and I looked at what was said again and it seems like it he is on the loading screen or partially in game. "loads up seemingly fine, gets to the screen with the Akatosh symbol minus the meny items and the ENB text shows, then it crashes" Its always the simplest thing that messes everyone up Awhile back I was talking to keith and mentioned that sometimes the Expandmemoryx64 when enabled may cause issues on startup. Its issues are common when the memory tweaks are adjusted.
  12. I asked this I guess when you were typing. What is the purpose of classes? I have looked around the site quite a bit. The problem with the wiki on SMW is a lot of the functions are described in words which I am terrible at when it comes to understanding. Examples are the best because it show how things are linked. If any one cares here is the cat. EDIT: Full mental block on the form creation... Maybe tomorrow
  13. I would suggest you take a look at this. There isn't that many things that it can be today.
  14. Yeah, double post but w/e... okay I made a dynamic list template I guess I will do the standards thing for that template EDIT: Done. I dont think I will do one on the main template for quite some time because it really hard to describe, especially the dynamic list stuff. EDIT: what is the point of a class?
  15. s4n, you and farlo deserve a cookie, wiki dev is bloody hard... I have been adding the the term Oblivion at the beginning to keep it located in one place alphabetically. Z thank you for that, I'll take a look around. If I am going to use a for then I should be breaking the code up so that it can be assembled in one of those floating boxes. Most of the code is going to be easy. The hard stuff is the dynamic lists. Those lists are going to take some thinking in how it is set up. Setting it up in a controlled environment like the template is easy but when you are handling multiple there is going to a need for a unique variable which will be generated either manually or automatically by the page that it is sitting on. oh, I am going to borrow the [[Category:HishutupStuff]] That is where I can locate everything that I am making because this is confusing and it doesn't seem like it is going to hurt anything this seems like it is going to take awhile to learn... *sigh* I hope its worth it in someway.
  16. or maybe JK should stylize a set of mods for ETaC and maintain passive compatibility with all of the supported mods... MJB is already super busy, I think that is something that we can all agree on.
  17. I think you can run them in any order but as a rule of thumb do Bashed patch first. Let Sum take care of the order and last the RS patch.
  18. I did not follow anything but the examples that are already present. The only thing I did is ask DoubleYou, Is it possible and a few question regarding the use of the arraymap thing. I remember the standards but like I said, it isn't finished and its unlikely anyone but me is going to use it, I may either... I 100% think that a simple macro is significantly easier, especially when you are using a keyboard that has a lot of buttons like my old Logitech G510 or my newer Razer blackwidow chroma. Once you poke around the software, you can do way more by hand. The only reason I made it is a universal template that is easy to change on large guides. changing one think like padding is going to be a pain on free hand but templates do have that benefit... You can definitely make the same relation with the .css, yes I am still salty about that. Ess, that is a level that I wil probably have to take part of the code and do that with. <h5 style="text-decoration:none;">{{#switch: {{{Color}}} | green = [[File:Green_Box.png|20px|link=|bottom]] | yellow = [[File:Yellow_Box.png|20px|link=|bottom]] | orange = [[File:Orange_Box.png|20px|link=|bottom]] | red = [[File:Red_Box.png|20px|link=|bottom]] | blue = [[File:Blue_Box.png|20px|link=|bottom]] | tba = (Not Included Yet) | }}[{{{2}}} {{{1}}}]</h5> <ul style="list-style-type:circle"> <li><b>Author:</b> {{{3}}}</li> <li><b>Version:</b> {{{4}}}</li>{{#ifeq: {{{Forumlink|}}} || <li><b>Forum link TBA</b></li> | <li><b>[{{{Forumlink}}} Forum Link]</b></li>}}{{#if: {{{DESC|}}} | <li><b>Description:</b> {{{DESC}}}</li> }}{{#if: {{{Notes|}}} | <li><b>Notes:</b> {{{Notes}}}</li> }}</ul> Like that block... Let me figure out how to do it. Can someone give me a rundown of the some good examples that are not cluttered like the systemspecs. What sort of pages that I am going to need to create? I tired out the create form thing and this is what happened. I have no idea what I am doing... What is this called and how do I go about rearranging the fields to look like that
  19. I created this template which is very much unfinished because I always wanted to give it a shot and I figured this may be a good time. I don't know about you but this is very complex and my poor variable naming skills are really shining. I want what you think. Is there a way to optimize some of the code. There are parts that can be broken off into other templates like the list thing. Now come to think of it, I think it should. This should for any of the guides that are out there. If there is something specific that you want then I'll add it but right now my brain hurts because of this mess. I'm not going to rip out code so that the template become more generic because I developed it for myself, I will add though. I can make another one if it desired Soon to come: My mod install procedure. variable header tags.
  20. ..or the patch page rather. It's up to you. There have been more perma questions than answers on here
  21. Hmm, fnis can do some real interesting things sometimes, re-run the patcher and see. Do the check for errors thing in xedit
  22. I can't say what causes it but I can say that a number of people have been experiencing this lately... Are you running full STEP Extended? Can you share your enblocal.ini, skyrim.ini and skyrimprefs.ini
  23. BFT, I think its up to taste but people that use SRLE it is because to use loose because of potential incorrect conflict winners. If you use STEP then you can use .bsa moon and star has lod (.bto?)that I think that needs to be present, not 100% sure about the lod textures though. moonpath is compatible to my knowledge. The only thing you need is ELFX patch that is in the ELFX installer, if you use it of course
  24. You use the ccor version. I'm pretty sure the XML will take care of it. Grant I am almost positive that it takes ~2.5 times longer in mo because of the whole vfs thing verses being related to ram... If I get around to it then I'll take another look
  25. oh, its archive invalidation... the one that is bundled with MO doesn't work, at least in my experience I would grab the one from TesModManager. I use that one because I dont support MO in my guide and when I was using MO that Archive Invalidation was one of the main issues but the one DLC that it affected was Orrey or something rather.
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