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Nozzer66

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Everything posted by Nozzer66

  1. What you should have done was install the SKSE scripts folder as a mod in mod organizer, and then add the ini to that via Mod Organizer. OR, optionally, Take that skse.ini file from its Mod Organizer folder and copy it into the SKSE folder you have in the data directory. Then delete it from MO. I always do it the first way. Some people do it the second way.
  2. Thanks for the input...
  3. As in Mod Organizer itself takes a while to load or launching the game through Mod Organizer does? The latter is not unusual, especially on the first load. Gets quicker after that in my experience anyway.
  4. The DSR for Perma doesn't cover EVERY weapon, though. Still it's better than nothing for now. Am assuming it may get expanded.
  5. Yep. I fixed it by deleting the 'ranged weapons fix' mod and repatching.
  6. Why would you want to rebuild aMidianBorn_ContentAddon.esp?
  7. Bashed Patch Pama (Guessing you mean the PatchusMaximus.esp that the patcher generates) DSR. DSR is ALWAYS last. And you don't want just DSR for Perma, you'll need the full DSR mod as WELL as DSR for Perma. Check out this YouTube channel for some good vids on Perma and pama patches etc: https://www.youtube.com/channel/UCZ2wPI0mwsP29JKYh6mY0Yg
  8. Have a look through some of the optional files for EBT. There's some for smaller wounds and less spray. Might suit your wishes a bit better.
  9. Nice pickup cstarkey. Wonder if that issue's noted on the Real Shelter page yet?
  10. That's usually cause you hit the part or the inn wall/roof there that's on fire. I always 1) Wait till the fire from Alduin dies down a little, and 2) Aim towards the right of the inn area, away from the fire. haven't died once since I did that.
  11. You probably didn't need to re-install. You could probably have just removed the FCO-Glowing One.esp, rebashed and all would be fine. But all's good. :)
  12. Gold!
  13. After you did that, did you re do the Bashed patch?
  14. I can't. Never been able to. I'm perfectly happy with 30 FPS, cause I see absolutely no issue with it.
  15. Given most motion films run at 24 FPS, 30 FPS is perfectly fine.
  16. The thornhides do actually do hurt you, yes.
  17. Make sure you've got everything spelled correctly, easy to get wrong.
  18. Try using the -forcesteamloader argument in the arguments field of SKSE in MO.
  19. Hehe, haven't been a kid for a LONG time. :) edit: After I stopped being impatient, it worked in 7 mins 15 seconds. I guess there is a megaton of records to patch/combine.
  20. Hm, maybe I'm just being impatient, then...
  21. That^. Also Neo, maybe you might want to check the merge instructions for ELFX? Having issues with TES5Edit going unresponsive trying to do as the instructions suggest. Every other suggested merge works like a charm though. Did manage to get it to merge using single pass only, but even than it took a long time for it to complete.
  22. My best semi-educated guess would suggest the game's saying it's running some from of script. But as to why it's telling you that I'm unsure. Never seen that happen before.
  23. What's MO got as the binary and any arguments for the SKSE launcher?
  24. Skyrim physics can get a little bizarre if your frame rate gets above 100. Always a good idea to limit to 59 or 60 frames per second.
  25. No, it wont crash anything. :) It's just a little utility that's installed like a Mod. It produces a log of your memory use at any given time. From that one can determine if the memory block allocation is working OK. Not absolutely necessary, but I always toss it in for a new build just to check I've not done anything wrong memory wise.
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