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darthbdaman

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darthbdaman last won the day on December 27 2020

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  1. I also got a BSOD using alpha 14. I started the dynamic lod generation (I'm using open cities so object was already done), it froze near the start, and then BSOD Clock Watchdog Timeout. Didn't generate any logs, and worked fine when I ran it again.
  2. For some reason this version causes " [REFR:0005D2BE] WRCastleMainBuilding01 " to disapear (changes it's Z to -30000.000000, but doesn't set its enable to opposite of player). I am using it with open cities which my be part of the problem, though I have never had this happen with any pre 3.00 version. I haven't noticed any other problems, and the grass and tree objects work amazingly
  3. Cool new thing, the JIP NVSE plugin now allows a FalloutCustom.ini file to be used with New Vegas, to override settings in the default ini files. It works exactly like FO4 apparently https://www.nexusmods.com/newvegas/mods/58277/?
  4. He had open permissions to rehost them. I'll probably include them in my NV Book of Steel. Not sure about Fo3, but someone could rehost that
  5. That's correct. NVSR is the one you don't want to use
  6. Don't use heap replacement. It causes cell change crahses
  7. The performance guide is a good resource. The pinned comment on the AWOP page is probably the best resource. The hand bug is 100% the fps management in NVSR.
  8. I meant regular RWL. RWLE was still way better than Nevada Skies and Project Reality, even in its older buggier state. It's was far less buggy than either of them
  9. Probably not, TTW has to be finished first (within the month most likely). You can use project reality, though there is nothing wrong with regular RWLE
  10. Mojave Arsenal isn't compatible with CaliberX. PushButton also is really offended whenever anyone asks him about compatibility, or the possibility that his mods might be crashing people's games, despite pretty widespread reports. Not sure if they are a great fit.
  11. Try it. It wouldn't be related to WEP then. I assumed it worked before you installed WEP
  12. No, the NV one. The FO3 one will not edit the varmint rifle. If the varmint rifle is broken, you installed the NV WEP, after WRP
  13. You're using WRP and WEP at the same time? Can't do that. You CAN use it, if you let WRP overwrite WEP.
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