Jump to content

statmonster

VIP-Supporter
  • Posts

    1,245
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by statmonster

  1. Well that's gotta be frustrating. Good luck - and thanks for all the work you've been putting into SRLE.
  2. I've rebuilt SRLE + REGS (the cities, towns and NPCS, not so much extra quests or any Steam mods) plus a few NPC mods and other favorites. But I am a loss as to what to do about combat. I feel vanilla combat is a bit bland and lacks much in the way of tactics and tricks. (I generally play a scout archer ranger sneaky type but not a lawbreaker.) I do use the ACE fighting module (only) as this gives nice maluses for being struck from a blind side if behind or while sneaking. However, I have not (yet) included any combat overhauls like Duel, Deadly Combat, Tk Combat etc. Any suggestions about what I shoukd try, or more generally what woukd be good combat mods with SRLE?
  3. Yes. You have to activate it in MCM. It also only seems to block the stealing of some items. I think I may have to edit the ini - the mod is silent on how this works.
  4. That's not what I did. I have ...\Mod Organizer\mods\Blocksteal Redux\SKSE\Plugins with three items including PreventsAccidentPickUp.basket. (The other two are PreventsAccidentPickUp.dll and PreventsAccidentPickUp.ini). FWIW - I HATE the optional patch. Activating it allows you to accidentally steal things like tankards.
  5. Deleting any "Crow" entry in ASIS.esp was pretty easy - shift click grabs them all. Still open and closing TES5Edit is a bit of tedium if doe often enough. I'm not sure how to modify the .ini files to exclude OBIS - would you do this to the npc enchant fix.ini, another .ini in ASIS or something in SUM?
  6. Should PP_OgmundsTomb.esp go before or after ETaC - Complete.esp? They have different navmeshes in Worldspace 0000003C; Block 0, -1; Sub block 0, -2; 00009713 (Riverwood01); Temporary 00068AE9 & Worldspace 0000003C; Block 0, -1; Sub block 0, -2; 00009714 (Ogmund's Tomb Exterior); Temporary 000EB015.
  7. There seems to be a conflict between these mods. From an OBIS stickied comment:
  8. I would think the navmesh (which should end) at the edge of the cliff woukd prevent this... Guess not... Was the navmesh (or underlying terrain) in the area altered?
  9. Are the patches in "https://wiki.step-project.com/Pack:Explorers_Guide/Pack_Patches" no longer used? REGS Main File REGS ETaC Replacer I suppose not, and that this is just a left over page after an update...
  10. I have an odd issue. If I ride the cart (following LAL) and then during the dragon attack jump from the tower into the burning inn my character will catch fire and die. (Toggling tgm will avoid taking fire damage and dying, otherwise death occurs in 3-5 seconds or so.) Anyone else have this issue? I'm using a pure SRLE setup and notice no other issues. Edit - ah I see others have had this issue a few pages back. I tried elminating DSI and Deadly Dragons - no effect, still burned to death. Disabling AS -LAL made no difference either. I've never had the frozen thief though. The new camera mod gives wonky effects on the cart and some of the courtyard scenes when bound.
  11. Whoops - missed that one - thanks.
  12. After installing the mods for SRLE MO gives the error/warning shown below (which do not actually seem to be true in some cases for my order - for example Traps Make Noise s already after Cutting Room Floor). Thoughts?
  13. I am curious about the Book of Silence choices. You seem to have dropped most of the items that had esps - such as the ebony and glass armor variants and the Skyforge steel weapons. Is this because you are trying to save esp slots, don't like the variants (or think they are largely superfluous) or think the esps causes stability issues (there has been a bit of commentary on the Skyforge weapons, e.g.). Or is this all handled in the Content Addon and the modification thereto in Improved Closed Faced Helms? Never mind - just user confusion.
  14. I like the idea of some new thinking with respect to poisons. Of course a lot of poisons in homemade potions are more dude effects of beneficial potions than true poisons and they work ok for this - though are too easily avoid by the careful alchemist. I use egocarib's mod to crank up the duration but reduce the effect per minute of potions and poisons and generally like it. As you say health poisons are the only way to go though. Still on way to overcome this is to radicle beef up the effects of stamina and magicka poisons for the same alchemical ability. Doing 250 points of magicka (or stamina if that wasn't broken) damage instead of 25 health might make it an interesting trade off. On another tangent - I would like to see more "realistic" poisons - very deadly but not instantaneous. Gaseous or liquid poisons -especially anti stamina or anti- magic would be interesting. More scope for assassins using poison against food or drink would be good if it could be introduced gameplay-wise. Or even sung reverse pick pocketing to poison people.
  15. Yes. Given that I'm up to about F9 this is very timely! But already I am wondering what additional mods can I install...
  16. Have you seen the Osmodius retextures for Solitude and Windhelm. What do you think of them (as compared to say SRO)?
  17. Jaysus swords is included and is integrated into CCO, etc. This integration is nice as it allows you to choose which sorts of items to include in your playthrough (i.e., you can drop Eastern weapons or fantasy weapons). Also, the feedback on Immersive Weapons seems to be that it;'s not as good as Immersive Armors.
  18. Curious why you decided to switch to iNeed. Does iNeed allow food to heal the character? If so I may try to use Dynamic Potions to wipe out that effect from food - I hate food being mini-healing potions.
  19. The order in which meshes, textures and scripts overwrite each other is driven by the ordering in the left pane of MO. Right right pain shows your plugin load order and is driven by LOOT or BOSS. They need not be the same and often aren't.
  20. Thanks. I had the same question and uncertainty.
  21. It's been a while since I see it but recall I liked some of them. A nice change from the vanilla casting animations. I think i might have used the gendered options in FNIS to make male and female mages use different casting animations. I don't play mages much so it doesn't really affect me much one way or the other.
  22. Great krypto - an MCM for thus would be nice. A STEP config even better. I used to find enabling the books tediou and frankly a bit confusing as it was hard to tell what had activated. I like Keith's suggestion to enable everything but only once it is discovered. (I don't care about the Flagon door, but if it could break quests best to leave it out of the default.). I also hated that I had to go to Riverwood to activate them.
  23. A few questions: Moon and Star: "If you have the Skyrim Distance Overhaul (SDO) mod, place this mod before it in Mod Organizer. You will experience pop-in for some of the additions made by Moon and Star, but at least you won't get blue textures on the LOD." There are too many pronouns in the previous sentence. Which mod goes before which mod? Do you mean "If you have the Skyrim Distance Overhaul (SDO) mod, place SDO before MAS in Mod Organizer. You will experience pop-in for some of the additions made by Moon and Star, but at least you won't get blue textures on the LOD." or ""If you have the Skyrim Distance Overhaul (SDO) mod, place MAS before SDO in Mod Organizer. You will experience pop-in for some of the additions made by Moon and Star, but at least you won't get blue textures on the LOD."? Dawn of Riften 1.1 - are you planning to upgrade to this? A couple of bug fixes and improvements buts it seems a little less interesting without the ladders and hatches for thieving. The SRLE compatibility patch will need updating now that it uses BFT instead of Touring Carriages. P.S. - great mod pack, love it.
  24. So, should I use the immersion patch for Moon and Star? It makes sense but having early access to the 40% fire resistance ring helps survive against Deadly Dragons, and more to the point I am running out of ESP slots pretty rapidly.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.