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statmonster

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Everything posted by statmonster

  1. I noticed I had my skyrimprefs.ini iRadialBlurLevel=2., when Vividian says it should be iRadialBlurLevel=1 What is it supposed to be set at for SRLE? (what difference does it make?) ---- Also... Hein84 recently uploaded https://www.nexusmods.com/skyrim/mods/63456/ which fixes some parallax issues - a screen shot on his site shows the pink tundra being every so slightly less pink... (or maybe I'm just imagining it).
  2. As I see it: 1. BOSS is more consistent, if you have the same instructions (list plus BUM) it will always sort the same way. This makes it good to use for guides with many users, especially ones who may then add or subtract mods. LOOT does not have this desirable property as far as I know. 2. BOSS also tells you it is unsure and needs active intervention to remove uncertainty (BUM), while LOOT just seems to sort everything as best as it can. 3. Finally there is a bit of path dependence - the guide was started and built up around the way BOSS works. At least that's my assumptions.
  3. What do people think of Joopvandie's four Skyrim border mods. They add villages, towns a few quests and dungeons to border areas in Morrowind, Cyradel, Hammerfell and Highrock. I assume they might be invompatible with border fates in REGS, but maybe not fatally so... They seem sort of appealing to add new and culturally different places to the game. Anyone used these? Have opinions about their quality?
  4. Yeah - is it possible to move a better tundra texture mod lower in the MO order? I haven't looked. (Are there any good tundra mods?) Having many deletes to remove the offending bits will be tedious if he updates often so separate mods might be way to go - but I vaguely recall he has not been updating the component mods with some of his updates which might mean using the all in one but removing the ugly tundra bits might be the only way to go... Could you PM him and ask him to put up a version w/o the tundra? Given the number of people using your guide he might be willing to if asked nicely... I wonder if it is an ENB caused issue. Speaking of which - have you looked at T.A.Z ENB - a YouTube of it looked nice, but YouTube often doesn't treat ENBs well, I guess it's rendering process distorts them, and in any case Vividian is looking really nice - though I have been thinking I might like interiors and dungeons a tad brighter - maybe it would be less realistic but being able to see details better might be worth it. Thanks for looking at this. It looks useful (especially for those of us reluctant to crank up ugrids) but just reading the descriptions hurts my brain. On hairs - I see there is now an ApachiiChopped ( https://www.nexusmods.com/skyrim/mods/63428/?) which removes the lore unfriendly hair from that pack. This might be an interesting way to go - adding more hair varieties without some of the more excessive ones. Still, an HDT PE hair might be nice - too bad there don't seem to be many that use the latest version.
  5. I'd rather have a bit of pop in than frequently be stumbling across mysteriously dead enemies.
  6. Yes - definitely. If you don't activate it I'm pretty sure you aren't running any of the memory enhancements. This means you will often exceed the 3.1 GB restriction and CTD or ILS.
  7. There's also an ESM too, right? I guess I also have several others for other mods (ETaC, Inconsequential NPCs, etc.) , which , though they are merged, still have to be maintained. Admittedly, this is not the end of the world if RS really is much better - something I am a bit ambivalent about.
  8. If you launch it through SKSE in MO you should see some colored writing in the upper left of the first loading screen as the game is first loading (before you click on New, Load, etc.) describing the ENB version, etc. If you don't see this it is not loading the ENB. Also if Shift Enter doesn't work.
  9. You may be right. To me RS faces look more like adolescents while Gamwich's look somewhat younger (due to the shape of their head meshes I suppose). The lack of additional ESPs is a big advantage though.
  10. Rustic Children (https://www.nexusmods.com/skyrim/mods/63353/?) would allow us to dump a ton of plugins, patches, etc.
  11. Once you are in game Shift+Enter will bring up the ENB menu and allow you to adjust the ENB settings. You might find that you prefer a different look, or if your FPS is too low (use * to display FPS in upper left) you can use this menu to use less performance demanding settings for your ENB in order to boost your FPS.
  12. My first impression of the mod (Elemental Dragons) was not highly favorable, but I only watched 30 minutes or so of Gopher's vids on this mod (which run to 3+ hours so far I think). I'm not sure why it didn't appeal to me, but it just didn't seem like it would add much to the preexisting dragon mods. Speaking of dragon mods, I did think Dragon Engine https://www.nexusmods.com/skyrim/mods/58813 looked interesting especially combined with Deadly Dragons. This mod ads various splotches of color (tint masks I think...) which make the various dragons look unique - combined with Deadly Dragons increased variety of dragons this looks quite interesting. (I m pretty sure it is entirely cosmetic though.)
  13. I am pretty sure he means DLC Main Aggressive IP 2.0.3. BTW, in the not too distant past (i.e. using the various recent memory improvements, but before 2.0.3) I have had occasional CTDs with the large battles and have thought about using the DLC No Battles Aggressive IP 2.0.3 version. I wish there was a "small battles" version that cut the number of combatants in half or so. (I am fairly sure the CTDs I occasionally had (and that were only semi-reproducible) were due to the huge resources of have such huge battles while running lots of HD armors textures and meshes, all the AIs, etc. The one in the Helgen-Ivarstead mountain pass was particularly prone to crashing. But maybe it's better now - I haven't encountered these battles yet with 2.0.3)
  14. I think all three are pretty goofy (i.e., they belong more on the cover of Harlequin Romance books) - but do look nice. Also, you don't really need 200-400 of them as it's just your character who has the hair for the most part. Still, even if they are not my cup of tea, I can see others might really like this. I wonder if going for an HDT PE style hair might not be the best route - the dynamic hair looks pretty interesting and is more lore friendly than salon style - at least IMO.
  15. Thanks - I think you told me that before and I forgot it then too Instructions for setting up v1.8 of the merger (see https://www.nexusmods.com/skyrim/mods/37981/? main page) for MO should probably be included (or did I miss them?)
  16. For OBIS: Are the following two optional files necessary (or a good idea) or not? AltStartLiveAnotherLife-DG-Faction Patch IA7 AND CLOAKS patch
  17. I've noticed Chesko and isoku have been talking about a new method of applying effects to NPCs that does not rely on cloak spells, it is supposed to be more efficient. Would this work with DSR? Are you thinking if looking into using this technique for DSR? (Or am I just mistaken about this possibly helping to optimize DSR performance?)
  18. Q1-probably but too tired to give a well thought out answer. I would recommend manually merging your armors, maybe then try the auto feature and see if you get the same result. If not I'm not sure I would merge them at all. Q2-probably only the merged esp, then run bashed patch again Note that some simple armor ESPs will auto merge into the bashed patch. Ones to add tall boots usually do for example. Q3-probably do conflict resolution after merging so you have the right masters. Definitely make a new patch after SR patch. You will want to be able to update the SR patch without touching yours. You may also need to carry over SR nodes into yours when you resolve conflicts between the SR patch and your new mods. Q4-I run them together - I don't merge the two of them though. It is very pretty.
  19. I got that for most but not all of them (KS Hair).
  20. Does the Vivid Landscapes All in One include the new Vivid Tundra? It looks like not yet (given timing and the descriptions) but is slightly ambiguous. Is this worth including? Or are there better tundra textures/meshes? He implies in the comments that he plans to introduce this to the all in one soonish... Also might do something for Reach landscapes... ----- Also, if possible, could you put a link to the History on the Conflict Resolution guide like you do on the main guide... I know you can reach it by the tabs up top but these do not display on my iPad when I use that to scan for relevant changes - definitely a First World Problem, but it would be handy (to me at least). ----- Sorry to hear about your RMA issue, but it sounds like you should be happier in the long run with it.
  21. I had a similar problem. If I used the FNIS animations this issue would occur. If I used the default animations it would not.
  22. Just get them as they update, or maybe do one every night or so when you update something els.
  23. I got the impression that they now we're more populated but you could be right. Thanks.
  24. I noticed that Legendary Cities - Tes Arena - Skyrim Frontier Fortress by Jabr (https://www.nexusmods.com/skyrim/mods/47989) is not included in this pack. I am curious why. I'm considering adding it so would like to know what your thoughts on why it was not included (and whether it might be a good idea for me to use it or not). Is that because it conflicts with other mods (or some of Organe13's interpretations of the same places)? Or is it too buggy (or have too low of an FPS) to consider including? Quality too low (perhaps missing to many questions or dialogues)? Thanks for you thoughts.
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