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Everything posted by sheson
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Huge fps drop in snowy forest area until I restart the game
sheson replied to cinemagic's question in DynDOLOD & xLODGen Support
Refer to guides how to setup/configure ENBoost. Make sure to set ReduceSystemMemoryUsage=True and ReservedMemorySizeMb= as low as possible without crossing cell borders causing stutter. It doesn't have to be a specific value (some guides use steps like 64, 128, 256 - but it can 113 too for example). For example https://wiki.step-project.com/ENBoost Set Custom Memory Block in Crash Fixes as low as possible, just so that the memory values reported in console do no reach 100%, aim for 80%-90%. The value can also be any number, it doesn't have to be a multiply of anything either. The native memory manager is what UseOSAllocators=1 disables. As a last resort, if everything else has been checked/set and tested, it is a good idea to see if it works better or worse. With UseOSAllocators=0, set DefaultHeap in SKSE.INI as low as possible with the help of Memory Blocks Log. Again, the values can be any number and do not have to be a multiple of anything. -
I would be interested in the bugreport.txt version 2.55 created if you still have it.
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Try with DynDOLOD 2.55. If that also has a problem, try with the default 512.
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Get a legal copy of the game. Do not rename the executables or otherwise modify files from the DynDOLOD Standalone archive. Do not install DynDOLOD Standalone into any game folders. If you are not doing that the OS/ AntiVir or some other 3rd party program is interfering.
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The program checks if its file name is TexGen.exe or TexGenx64.exe, then will it run the TexGen mode. Otherwise it will run in DynDOLOD mode.
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Running DynDOLOD for Enderal Forgotten Stories
sheson replied to Dv0rk1N's question in DynDOLOD & xLODGen Support
AFAIK the tree LOD textures of Enderal are still the same as 3 years ago. If you have tree LOD miss matching, double check billboards are installed in the correct order. First the Skyrim vanilla trees, then the billboards for Enderal, then billboards for tree mods. If you are convinced the billboards need an update, the manual includes includes instructions and links how to create billboards. Or report the form IDs of such tree references or their base records, maybe with screenshots so I can check and update the Enderal billboards archive if required. -
Stuff like iPreloadSizeLimit and BackgroundLoad/Multithreading. Just use BethINI. I would also recommend adjusting the ENBoost settings and making better use of Crash Fixes.
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Running DynDOLOD for Enderal Forgotten Stories
sheson replied to Dv0rk1N's question in DynDOLOD & xLODGen Support
Get DynDOLOD 2.55. It supports Enderal Steam version natively. Add -enderal command line argument to start the tools. See included Docs\DynDOLOD_Manual.html "Enderal" section in "Custom Settings for Specific Mods" -
DynDOLODx64 SSE stops generating after DLC2ApocryphaWorld
sheson replied to nanashi's question in DynDOLOD & xLODGen Support
Everyone who had this problem, please test 2.55 and let us know if it goes any better now. Fingers crossed. -
EVT patch for RAT missing textures
sheson replied to vimebox's question in DynDOLOD & xLODGen Support
https://forum.step-project.com/topic/13894-dyndolod-beta-for-skyrim-special-edition-and-skyrim-vr-254/?p=230483 https://forum.step-project.com/topic/13849-3d-tree-lod-no-branches/ https://forum.step-project.com/topic/13844-dyndolod-atlas-generation-issues/- 3 replies
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Huge fps drop in snowy forest area until I restart the game
sheson replied to cinemagic's question in DynDOLOD & xLODGen Support
Nobody else ever reported a problem like this. This sounds like the game is overloaded / out of resources. You did not mention what preset and settings you used to generate the LOD patch. Make sure to use ENBoost. If using Crash Fixes UseOSAllocators=1 make sure CustomMemoryBlock does not hit 100%. Test how things work with the native memory manager and the SKSE memory patch. Enable papyrus logging and check if there are error messages. It is possible that some script heavy mod is causing problems and then drags the lightweight scripting from DynDOLOD with it. In addition to lower preset you could test how things work when not checking Generate DynDOLOD / or lower the Near/Far Grid values. -
What is is the purpose of posting screenshots without any information whatsoever? What?
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Can't get 1.5x height and trunks for distant pines 01, 02, and 04
sheson replied to Titan88's question in DynDOLOD & xLODGen Support
Great. Do not hesitate to ask more questions to clarify more things if needed. -
DynDOLODx64 SSE stops generating after DLC2ApocryphaWorld
sheson replied to nanashi's question in DynDOLOD & xLODGen Support
If you generate the worldspaces seperatory, install and then generate run other wordspaces it should work fine. It is some kind of a memory issue that I hope is fixed in the next version. -
It is fine to continue over days and weeks. I just hate to leave this unsolved. Whenever you have time, enable papyrus logging in the INI and see if there are any errors showing from DynDOLOD in the log other than the message we already know.
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Why would youstop in the middle of troubleshooting? Why not try to find out why some SKSE functions suddenly stop working in the middle of the load order? Something that only happens with Skyrim VR. You reported earlier that the DynDOLOD SkyUI MCM displays the version number for the ESM, but not for the ESP. So it seems that more or less the same functions to retrieve the version number work for one plugin but not the other. Some of the next possible steps would be to enable papyrus logging to see if there are any kind of messages, generate a DynDOLOD LOD patch just for a basic load (vanilla style load order), test the used SKSE papayrus functions specifically with a couple custom scripts I could provide etc.
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DynDOLODx64 SSE stops generating after DLC2ApocryphaWorld
sheson replied to nanashi's question in DynDOLOD & xLODGen Support
Tree LOD does not work without creating a tree LOD atlas at the same time. The Create texture atlas checkbox belongs to static object LOD generation. -
See what happens when you sort DynDOLOD.esp to load as early as possible / only enable the plugins required to be able to load DynDOLOD.esp
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When you check the DynDOLOD.esp description it ends with ... Version 2.45? For example in MO hover over the plugin in the right window. LOOT should just show DynDOLOD.esp 2.45 If that is the case, see what happens when you sort DynDOLOD.esp load as early as possible.
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Do you have a question that is not answered in the log messages or the FAQ? Install Vanilla Skyrim LOD Billboards from TES5LODGen https://www.nexusmods.com/skyrim/mods/62698/ and then any optional LOD Billboards for tree mods in the load order. STEP users download STEP Texture Compilation from https://www.nexusmods.com/skyrim/mods/11/
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DynDOLODx64 SSE stops generating after DLC2ApocryphaWorld
sheson replied to nanashi's question in DynDOLOD & xLODGen Support
When this message shows not all billboard fit onto the tree LOD atlas. Without knowing the entire list and resolutions of billboard textures it is impossible to know if there actually might have been enough space or not. Instead of assuming that there still might be unused space, assume there really isn't enough left for all the billboards. It is possible that current version of DynDOLOD silently dies with that message. So I will test that scenario. -
DynDOLOD results - This is Normal, right?
sheson replied to couldntthinkofaname's question in DynDOLOD & xLODGen Support
Is this supposed to be some kind of a problem report? DynDOLOD does generates for every worldspace that is selected. It does not have TILT or Game Over messages. Different worldspaces use different trees. User install different resolutions of billboards for tree mods. So the tree LOD atlas sizes for different worldspaces will be different. DynDOLOD is able to generate all selected worldspaces in one go, has been for many years. That is the default operation when everything goes smoothly. Maybe the issue is similar to https://forum.step-project.com/topic/13798-dyndolodx64-sse-stops-generating-after-dlc2apocryphaworld/ where it gets stuck for an unknown reason. -
What version(s) for the plugin(s) does it show on the SkyUI MCM Information Page?
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Running DynDOLOD for Enderal Forgotten Stories
sheson replied to Dv0rk1N's question in DynDOLOD & xLODGen Support
Next version of DynDOLOD will support the Enderal Steam version. -
Can't get 1.5x height and trunks for distant pines 01, 02, and 04
sheson replied to Titan88's question in DynDOLOD & xLODGen Support
DynDOLOD_Manual.htm "Terminiology": Dynamic Object LOD generated by DynDOLOD are objects that change state based on quests like military tents, ships, animated objects like waterfalls or fires or glow LOD windows that reacts to weather/sunlight. A handful of trees might be done as dynamic LOD. Like the Gildergreen. That depends how the customized trees are added to the game and if LOD resources exists. Hard to tell without seeing the LOD and knowing nothing about the tree mod. DynDOLOD-Trees.html: This describes advanced settings to replace tree LOD by 3D static Object LOD. The entire documents describes how (hybrid or full) 3D LOD mods and billboards are used to add LOD for trees to object LOD. With pictures of hybrids and "billboards" BTOs. So, that is not fine if you want want to use the ultra trees option. Dedicated LOD resources are required for things to have LOD. If you want 3D tree LOD then its best to have hybrid or otherwise optimized LOD models with the correct file names as explained in the docs. By default DynDOLOD.exe falls back to use tree LOD billboards for all trees it doesn't find a 3D static object LOD in Meshes\DynDOLOD\lod\trees\*passthru_lod.nif for. If you follow the instructions in DynDOLOD-Trees.html, then billboards are used for the higher LOD levels. You made up your own rule. It says: For every full model that has 'tree' in its path/filename and for which no LOD model exists (because VWD is unchecked) it will try to use the LOD models that matches Level 4 and 8. So that rules doesn't make sense. You need to check VWD, because you want to apply this rule to trees for which LOD models/billboards exist. It will also most likely use the same LOD model for Level4 and 8. For performance and resource reasons using 3D tree LOD models in level 8 is not a good idea. Use billboards and increase LOD level 4 distance instead if required.

