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Everything posted by sheson
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I have to assume in your case the message log reported a different plugin name, but with the same general message and consequences of "Found *.esp. Automatically ignoring child world settings" Whatever the name of the *.esp, it has to be in the load order. Be that all as it may, the important question is, if 2.59 fixes it for everyone.
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I think it is very unlikely that xEdit makes up names of loaded plugins? Either way, that wrong detection should be fixed in the latest version.
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I suggest to continue reading a couple more posts for the solution (an unrelated plugin triggers the automatic disabling of child world scanning) or wait for the update.
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There is no tool that creates passthru_lod files automatically. The DynDOLOD archive includes pas scripts that a user needs to run with xEdit to copy existing files to passthru_lod. xEdit/xLODGen do not know anything about them. passthru_lod files ship in mods archives, nothing special about that. Use a proper mod manager and there won't be any confusion were particular files came from. EVT was first uploaded June 2016. DynDOLOD exists since 2014. The LOD files size depend highly on settings and load order. Default High settings are usually If the files are that huge it might mean there are full models of tree being used for 3D tree LOD.
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Probably this https://forum.step-project.com/topic/13894-dyndolod-beta-for-skyrim-special-edition-and-skyrim-vr-258/page-87?p=234106&do=findComment&comment=234106
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None of this has anything to do with DynDOLOD.
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The DynDOLOD_SSE_log.txt is saved when program is closed. Alternatively you can just copy and paste all log messages from the Message window. However before doing all of that, first check the FAQ and search the forum for similar errors. FAQ: DynDOLOD.exe: Exception in unit xxx line xxx: Can not copy xxxx from xxxx.esp into xxx.esp A: Often caused by a broken bashed patch. Use a newer Wrye Bash version to create the patch or do not use the merge patches option. A: There might be plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. So, a broken plugin. When everything was fine before either the plugin was not broken, or configuration/rules did not require DynDOLOD to use/copy/overwrite these records. In any case, I can not really help with errors in 3rd party plugins.
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This does not seem to be a problem with LOD.
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DynDOLOD does not generate passthru_lod files. DynDOLOD Resources has some of them for vanilla trees and a few mods. Others you have installed with 3rd party mods. Use MO. I suggest to read DynDOLOD\Docs\trees.ultra\DynDOLOD-Trees.html to learn how tree 3D LOD works.
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FAQ: Game: ILS or CTD A: More LOD uses more memory and this can cause infinite loading screen (ILS) or crash to desktop (CTD) if the game is not setup correctly. This should generally not be a problem with Skyrim Special Edition or Skyrim VR, but for Skyrim double check heap memory usage (block 1) with Memory Blocks Log from https://www.nexusmods.com/skyrim/mods/50471/ and adjust SKSE or SSME memory settings. Or use the alternative OSAllocator from crash fixes with pre-loader. Remove satefy-load if it is used to verify it doesn't cause CTD. Set ExpandSystemMemoryX64=false in enblocal.ini A: Do not use the experimental TreeFullFallBack setting without understanding what it does and what it is for. A: If heap memory is not the cause of CTD see ..DynDOLOD\Docs\DynDOLOD-README.txt for checking if a missing or invalid nif model used for dynamic LOD is the cause.
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Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.98
sheson replied to sheson's topic in DynDOLOD & xLODGen
Ah same problem as here https://forum.step-project.com/topic/13894-dyndolod-beta-for-skyrim-special-edition-and-skyrim-vr-258/page-87?p=234110&do=findComment&comment=234110 Will be fixed next version.- 440 replies
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Odd. But I will check and fix it for next version, whatever the reason.
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If the top of the Dragonsreach is missing it either means DynDOLOD Resources Core files are not installed completely (missing LOD assets) or that the child worlds were not scanned when generating static object LOD in the first pass. Make sure to not generate static object LOD in the second pass. The child worlds are scanned in the first pass when there are no plugins with "Open Cities" or "OpenCities" in the load order and the settings under [skyrim Tamriel] are intact, default INI. In case there is a plugin with "Open Cities" or "OpenCities" in the log will say something like "Found Open Cities Skyrim.esp, Automatically ignoring child world settings". Also disable any patch or whatever that has a similar filename for the first pass. Then in the second pass you want to see that message, because Open Cities is in the load order and the child world should not be scanned in the second pass.
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Multiple LODs occupying the same spot
sheson replied to Midona's question in DynDOLOD & xLODGen Support
The tower is 4 parts. The base, the door part, the lower back part and the top. Double check the reference form ids are 000D3FAE ImpExtTowerShellBase01000D3FB0 ImpExtTowerShellDoor03000D3FAF ImpExtTowerShellStairs01000D787C ImpExtIceTowerShellStairs03_NoIce You can check which LOD models were used for them by looking up the form ids in ..DynDOLOD\Edit Scripts\Export\LODGen_SSE_Tamriel.txtEach line typically lists 4 models. The first one is the full model and the next three are the LOD models for LOD4/8/16 000D3FAE ImpExtTowerShellBase01meshes\dungeons\imperial\exterior\impexttowershellbase01.nifmeshes\lod\imperial\impexttowershellbase01_lod.nifmeshes\lod\imperial\impexttowershellbase01_lod_3.nifmeshes\lod\imperial\impexttowershellbase01_lod_3.nif 000D3FB0 ImpExtTowerShellDoor03 meshes\dungeons\imperial\exterior\impexttowershelldoor03.nifmeshes\lod\imperial\impexttowershelldoor03_lod.nifmeshes\lod\imperial\impexttowershelldoor03_lod.nifmeshes\lod\imperial\impexttowershelldoor03_lod.nif 000D3FAF ImpExtTowerShellStairs01 meshes\dungeons\imperial\exterior\impexttowershellstairs01.nifmeshes\lod\imperial\impexttowershellstairs01_lod.nifmeshes\lod\imperial\impexttowershellstairs01_lod_3.nifmeshes\lod\imperial\impexttowershellstairs01_lod_3.nif 000D787C ImpExtIceTowerShellStairs03_NoIcemeshes\dungeons\imperial\exteriorice\impexticetowershellstairs03.nifmeshes\lod\imperialice\impexticetowershellstairs03_lod.nifmeshes\lod\imperialice\impexticetowershellstairs03_lod.nifmeshes\lod\imperialice\impexticetowershellstairs03_lod.nif Check if the NIF filenames match. In case they match, check if a mod other than vanilla BSA/DynDOLOD Resources replaces any of those files. -
Multiple LODs occupying the same spot
sheson replied to Midona's question in DynDOLOD & xLODGen Support
The first picture seem to show models using a high res texture that is not typical of the usual LOD models/textures. The second picture seems to show the usual LOD textures. If the first picture is in fact LOD, e.g. the tower goes away with tll in console, then a mod replaced the LOD model/textures. Then it seems possible that the mod replaced the lower part of the tower (with the doorway) with a wrong LOD model that extends too high, so it overlaps the top part of the tower. Please check the form ids of the top and bottom parts, check if a plugin is overwriting the references or base records. Please check if a mod replaces the models. -
Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.98
sheson replied to sheson's topic in DynDOLOD & xLODGen
Post/upload/pastebin the log- 440 replies
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Multiple LODs occupying the same spot
sheson replied to Midona's question in DynDOLOD & xLODGen Support
The first picture shows the full model of the top tower or not? That full models has two different types of stones in that one model. When you click on it, the form id of the reference is 000D787C. When you look that up in xEdit it uses 000C2CCA as NAME - Base. When you CTRL+Click onto that it shows that it uses Dungeons\Imperial\ExteriorIce\ImpExtIceTowerShellStairs03.nif as full model. Use the xEdit Asset Browser (start with CTRL+F3) to see all source for the NIF and load to load the winning overwrite with NifSkope to check how it looks. Which mod is the last to overwrite the reference, base record or NIF? -
Multiple LODs occupying the same spot
sheson replied to Midona's question in DynDOLOD & xLODGen Support
One model was there when, how? You mean when you go close there is only one full model that you can disable and then there is nothing else? What is its form ID? Comparing the first picture to the second one, it actually looks like there are two full models. Ergo there are two LOD models. Click a full model, get its form id, then "disable" it in console, then there should be a second full, get its form id as well. Let us know the form ids and their plugins. -
Uhm, the log shows that the issue you reported earlier seems to be fixed. It has generated the object LOD atlas for Solstheim without a problem according to the new log. The new log shows a problem while it tries to read existing tree LOD for BSHeartland. That is a different problem. I suggest to enable tree LOD generation. There is no much not use to not do it, especially when the log say things like "xxxxxxxx not found. Generate tree LOD for this load order."
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Looks like you use Open Cities Skyrim, but did not generate LOD in usual two passes as explained in the Manual.
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Multiple LODs occupying the same spot
sheson replied to Midona's question in DynDOLOD & xLODGen Support
You can turn off/on static object/tree/terrain LOD by typing tll in console. If both go away because they are LOD models, it means there must be also two full models. Go close to make it load the full models, click onto one to get its form id in console, type disable so it goes away, click the other one and get its form id as well. With the forms ids we can find out which plugins place the models. If only one goes away with tll, the one left standing must be a reference that shows a form ID in console if you click it. Again, use the form to find out the plugin which places it there. The first two numbers of the form are hex the load order of the plugin that adds the reference. Use the form id to look up the reference(s) in xEdit. -
Multiple LODs occupying the same spot
sheson replied to Midona's question in DynDOLOD & xLODGen Support
The picture seems to show the full model and LOD model being loaded at the same time. So this is most likely the large references bugs, which are explained in the documentation. There is also a report of mods and references causing these bugs at the end of the log. Set the Large Object Distance slider to the very left in the launcher Advanced / View Distance to see if the problem goes away. Also turn off the Large Reference Fix in the DynDOLOD SkyUI MCM as explained in the manual. -
Yes please. Please test with version 2.58, there is a good chance it fixes the bug.
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Thanks. It will release it within the next 24 hours or so.
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So you had the problem with xEdit 4.0.1 but it is fixed in xEdit 4.0.2? I will push that update ASAP then.
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