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Everything posted by sheson
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Upload the xLODGen log (SSELODGen_log.txt). Always set a dedicated output path with the -o command line. Do not generated into game or mod manager folders.
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You already asked this question and it was already answered above. Zero information was provided. Read the first post. If you have problems following a third party guide, then you need to ask the author of the guide or use its forum for help.
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Objects disappearing and reappearing
sheson replied to Drazo32's question in DynDOLOD & xLODGen Support
No information was provided. https://dyndolod.info/Official-DynDOLOD-Support-Forum What rudimentary troubleshooting have you done that makes you believe this has anything to do with LOD generation? This is not a problem with LOD or its generation. This is a problem caused by occlusion planes/boxes, like from the mod eFPS without required patches. https://stepmodifications.org/forum/topic/17390-need-help-with-possible-dyndolod-issue/#comment-263069 -
Moved to the DynDOLOD 3 Alpha thread. Read the first post which log, debug log and bugreport.txt (if it exists) to upload when making posts. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs
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Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which debug log and bugreport.txt (if it exists) to also upload when making posts.
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Zero information was provided. This is not normal. It is a sign of bad or too overloaded setup, load order, settings etc.
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https://dyndolod.info/FAQ "Long running time or output several GB in file size"
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Moved to the DynDOLOD 3 Alpha thread. Read the first post which entire log of the last LOD generation session and entire debug log to upload when making posts. The loadorderlibary link shows a list of plugins, which is not the actual list of mods. If you have issues by following a third party guide, you should ask its the author / use its forum for help. Blue textures like seen in the screenshots are typically the result of textures missing from the load order. A simple file not found error. Check the DynDOLOD log for file not found textures messages https://dyndolod.info/Messages/File-Not-Found-Textures The second screenshot seems to show missing full texture in the active cells, which are easy to troubleshoot in case there are no related log messages. https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots
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Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug log to upload when making posts. Use the link "Copy this message to clipboard" at the bottom of the message to copy and paste the text instead of posting a screenshot as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages#Copy-and-Paste-Text As explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages, read the entire message carefully. Use the link "Click on this link for additional explanations and help for this message" to open https://dyndolod.info/Messages/Unresolved-Form-ID and actually read the explanations. DynDOLOD reports an error in the plugin that needs to be fixed. This is a message about an error in the plugin. It does not make any sense to replace a fixed plugin with the broken one in the game. Do not use the broken plugin in the game. Use the fixed plugin in the game.
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Moved to the DynDOLOD 3 Alpha thread. Read the first post which log and debug log to upload when making posts. https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots Why do you believe this issue (which looks like parallax / single pass snow shader combination causing grey texture) has anything to do with DynDOLOD? What rudimentary troubleshooting have you done? Finalize the load order and make sure it has no such issues, then generate DynDOLOD for the current load order.
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Fix whatever issues the OS or game has, that it does not write its logfiles. Use a legal game version. Make sure to edit the correct INIs by using the MO2 INI Editor. If it works with a new game but not for an existing interior save, make a clean save. https://dyndolod.info/Help/Clean-Save
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[USERNAME] is a place holder and needs to be replaced. Make sure to edit the correct Skyrim.INI/SkyimCustom.ini that is actually used by the game. Upload the papyrus logs once you found them. Unclear what that is supposed to mean. Test with a new game, for example, coc whiterun or coc riverwood from the main menu. Explain how to reproduce the problem in a new game if certain steps are required.
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The CRC32 for Seasonal Landscapes - Unfrozen.esp in 1.10 is B6856B3C. The log you uploaded shows the CRC32 as 8839CD5A. HITME errors should be reported by the xEdit error check.
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There seem to be HITME errors reported to the debug log for some base records in the version of Seasonal Landscapes - Unfrozen.esp you are using. Records with errors are usually ignored. https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME What version are you using or did you edit it? Use the latest version 1.10, it seems fine.
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The logs you uploaded show that the LOD generation process completed successfully. It seems the setting(s) I suggested fixed the issue with the OpenGL error and let the LOD generation process run through without error now. I.e. It seems to work now. Am I to assume what you are referring as "not working" is that some season swapped objects do not have object LOD or wrong object LOD? Provide actual information about the swapped objects you are missing LOD for or that have wrong LOD, for example make a screenshot with Mfg console open https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots Then also upload ..\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt for that generation. Maybe the objects / full models that are swapped require a LOD model or full model rules.
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Read the first post of the DynDOLOD 3 Alpha thread https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-111/page/460/#comment-269264, https://dyndolod.info/Messages and https://dyndolod.info/Official-DynDOLOD-Support-Forum
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Read the first post which TexGen/DynDOLOD logs and debug logs to upload when making posts. Also upload DynDOLOD_SSE_Tree_LOD.txt, DynDOLOD_SSE_Tree_Report.txt, DynDOLOD_SSE_Object_Report.txt from ..\DynDOLOD\Logs\ Provide screenshots of LOD and full model as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots https://dyndolod.info/Generation-Instructions Do not install any 3rd party tree LOD billboards. Use TexGen to generate all desired LOD billboards. Make sure all billboards are up-to-date.
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Moved to the DynDOLOD 3 Alpha thread. Read the first post with debug log to also upload. As explained under https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds#Testing, enable papyrus logging if anythign unforseen happens while testing the experimental workarounds and upload the papyrus log as well. Explain how to reproduce the problem in a new game.
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This is not a problem with LOD. LOD starts beyond the uGridsToLoad 5x5 cells around the player. The full cells inside this 5x5 area missing from the child world and also are not being loaded from the parent as they are supposed to. DynDOLOD 3 should patch this automatically.
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The cities are child world spaces that only have a few cells with sparse / no content past the walls. You would have to add/copy cells/land/references for what you would want to have LOD for outside the walls. If anything you want to do Markarth the same way as the other cities are, so it does not have such bad LOD.
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Watch VRAM usage while the tools are running. Add TextureCache=10 under [DynDOLOD] to ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini Post the log, debug log and bugreport.txt if it exists.
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Error reading grass [worldspace] [x,y] Unknown grass data file format
sheson replied to Nemo92's question in DynDOLOD & xLODGen Support
https://dyndolod.info/Official-DynDOLOD-Support-Forum Do not make/post photos of your monitor, unless there is a problem with the monitor. https://www.take-a-screenshot.org/windows.html Do not post images of text, post the text instead as explained on the first post. As explained, use the "Click on this link for additional explanations and help for this message" to open https://dyndolod.info/Messages/Exceptions Unknown grass data file format There is a problem reading a grass cache *.CGID/*.GID file. It is most likely in the vanilla Skyrim LE format (Skyrim SE vanilla BSA ship with the Skyrim LE format, hence the vanilla grass cache files do not work). Find the file in the ..\Data\Grass\ folder and delete it, or in case it is a vanilla *.GID file make sure it is being overwritten with a valid file. The filename is of the form [worldspace]X[x]Y[y].CGID with leading zeros to pad up to 3 digits. The mod Grass Cache Fixes comes with a BSA that overwrites the vanilla grass *.GID files which are typically not generated by grass cache generation, since they are in areas that have been removed from Skyrim.esm. Also read https://dyndolod.info/Help/Grass-LOD -
Always use the latest alpha version. Do not waste time using older versions or reporting problems with older versions.
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At this point, I suggest to test with default BIOS settings, or maybe even some settings turned off or lower. Things like turning off PBO or use slower memory timings instead of XMP etc, siiar auto options the graphics card. I am not familiar with the platform you are using, so you would have to experiment/google a bit. In any case, the BIOS should hopefully offer different profiles, so you should save your current settings. If you encounter exceptions that produce a bugreport.txt, upload it and debug of course.
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Let me know what happens with this test version https://mega.nz/file/ZABDXaRT#DfqjTPmgb_r0d4GkCwEw5dWYgd47VzVzQ9Pn2zLHeYU

