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Everything posted by sheson
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Thanks for letting us know.
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Unless I am checking the wrong Circlets mods on Nexus, they do not contains the texture at the path Textures\cubemaps\ShinyBright_e.dds bit at a different path. What happens if you click "Preview" under the Rendered Object LOD Textures and look at DynDOLOD\Render\Skyrim\Objects\dlc01\lod\seruinswindowslod.nif ?
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What mod is the Textures\cubemaps\ShinyBright_e.dds in your load order from?
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Yes, comparing the not found billboard filenames from the LODGen log message with the created billboard filenames from the TexGen log it is apparent that they do not match. Replace LODGenx64Win.exe with this test version https://mega.nz/file/5MAAgYrQ#ieDfR3kCL68ykFh9WNxA6rc7ERJcBxBcl8L4sqPQ0Ng and Execute LODGen in expert mode https://dyndolod.info/Help/Expert-Mode and check if it finds/uses the correct billboard filenames.
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Thanks. This will be fixed next Alpha version.
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If you are following a third party guide, you need to ask qestions about it on its forum section. https://dyndolod.info/Generation-Instructions Finalize the load order as explained in the prerequisites above. Make sure all mods, plugins and patches (that affect affect trees, grasses or any textures) are enabled and their overwrite order is sorted. Ignore wrong 3rd party advice to temporarily disable plugins, mods, meshes or textures. Such advice is categorically wrong or outdated. In case of issues, solve the cause or use appropriate rules or settings for desired results. Disabling plugins, mods, meshes or textures is a troubleshooting step and not a fix. In case of problems or questions, use the official DynDOLOD support forum for qualified help and advice. However: https://dyndolod.info/Help/xLODGen#Requirements Remove or disable the plugin after terrain LOD generation. No harm done if loaded in-game. Typically the player can not get close to these areas. There are no effects outside the far away added cells. https://dyndolod.info/Mods/Waterfalls Bright Waterfall Fix for ENB - do not install DynDOLOD Bright LOD Waterfall Fix
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As I already wrote and as explained on the first post, also upload the debug log.
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Upload both DynDOLOD plugins that were generated in the session shown the logs.
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Neither of the TexGen logs show a relevant session of TexGen generating any textures. Use TexGen to generate all desired billboards and install the output as a mod as explained at https://dyndolod.info/Generation-Instructions#1-Generate-The-Required-LOD-Assets-with-TexGen No DynDOLOD logs were uploaded. See this related section https://dyndolod.info/Messages/TexGen-Output#No-TexGen-output-detected
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Read my first post which log and debug to upload when making posts. Also see my DynDOLOD website https://dyndolod.info/Official-DynDOLOD-Support-Forum Also upload the plugins. You can not do anything about this other than to properly report the issue.
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Memory settings are changed in the BIOS. You should be able to save the current settings to a profile and to return to before changing anything.
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Read the first post which log, debug log and bugreport.txt (if it exists) to upload when making posts. As explaoned at https://dyndolod.info/Generation-Instruction do not install any third party billboards. Use TexGen to generate all desired billboards. If you are following a thirdparty guide you need to ask its author/use its forum section for help.
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Look OK. Run this test version and upload the logs as usual https://mega.nz/file/gNBHzZZL#65ITaFVNj_HL0-PJ5hXKduVAk1xl8Bm1t8bY9fP5iwY This will be the last test for today. We will have to look some more into tomorrow. Maybe you can test default/slo memory settings in the meantime.
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Can you check if G:\Games\Modding\DynDOLOD\Edit Scripts\DynDOLOD\Render\Skyrim\Objects\dlc01\lod\seruinswindowslod.nif opens without error in NifSkope? Is the CPU overclocked or are you using custom memory timing settings etc?
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Read the first post which TexGen/DynDOLOD logs and debug logs to upload when making posts. What is the purpose of the post? The logs could show us facts that can be compared and what not. How do you not know which grasses should have grass LOD billboards and cross check that with the logs? As explained earlier, the Grass mapping not found messages help with that.
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Let me know what happens with this text version https://mega.nz/file/5B4UiThY#A_-P-S4YsL2TbuVgv_8s9fTp8_DEbmZuiyxWxBRN8J4 It should produce a bugreport.txt again.
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Let me know what happens with this text version https://mega.nz/file/JQgATTIB#oGncBW6zmSx4PHO6ZJhj5XDvI-g9aXo8vH3l429v0Cg
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Read the first post which TexGen/DynDOLOD logs and debug logs to upload when making posts. "Grass mapping not found" means that those grasses found in the cgid will not have grass LOD. This is expected for underwater grasses and grasses that do not have billboards generated. Those grass LOD billboards are missing from the load order. Really go through the entire no grass LOD check list. Look into why TexGen has not generated the expected grass LOD billboards. https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards.
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Read https://dyndolod.info/Official-DynDOLOD-Support-Forum. In particular https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-the-Latest-Versions In case the problem persists make a proper help post as explained in above link and first post of https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-114/page/466/#comment-269524
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Let me know what happens if you set RenderThreads=1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI Upload new logs, debug, bugreport.txt.
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The issue happens when TexGen is trying to generate TexGen_Output\Textures\lod\mrkbuildingslod03 from full texture, which means mrkbuildingslod03.dds mrkbuildingslod03_n.dds. Try with this test version of TexGenx64 https://mega.nz/file/wVBCRLIK#Pu9wWb2ilVrOYiNFvwG347XbjeBBUiR7NyAf-R3ryQY Again, delete old logs and bugreport.txt first. Upload log, debug also if it runs through without error.
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Download this test version of TexGenx64.exe https://mega.nz/file/4cojnJ5A#M0aVUYKLNv9AHea00uYxx8bv7oKQ7yEJwf2g9gc2Ohc Delete old bugreport.txt and logs, run the test version and upload the new log, debug log, bugreport.txt if it exists.
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The upload archive does not contain the DynDOLOD log debug log. They are saved when the tools is closed. Edit: Download this test version of DynDOLODx64.exe https://mega.nz/file/IZJBlYDQ#lL1rg6fExoiY-9oR63dw7OgWrhFA-F5WpfoHMGJxHq4 Delete old bugreport.txt and logs, run the test version and upload the new log, debug log, bugreport.txt if it exists.
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Moved to the DynDOLOD 3 Alpha thread. Read the first post which log, debug log and bugreport.txt (if it exists) to upload when making posts. 800705AA means ERROR_NO_SYSTEM_RESOURCES Make sure the best graphics card is the first reported by the OS. Check main memory and VRAM usage. Searching for the error code as explained on the first post finds https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-114/?do=findComment&comment=253629 Check High memory usage / Out of memory at https://dyndolod.info/FAQ and the answer about the TextureCache setting.
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Is this error repeatable?

