Dennai
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Everything posted by Dennai
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No, I'm looking within the QTP3 redimized data folder, fresh from download, and the Meshes/dungeons/caves/exterior has two filenames with the exact same name, barring the initial space in one of them. If I get rid of the space, then I have two identical filenames in the folder and Windows let me know. Now, the QTP3 UOP compatibility patch, has only one filename in that folder, and funnily enough, it doesn't have any space, it's already properly named, fresh from download, without any tinkering from my part. Don't need to exhaust yourself, I understood it well enough the first time I read it. Whay I'd love to know is what should I do with the fact that deleting that space results in having two identical filenames in the same folder.
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Ok, I'm getting confused here. If I rename the file as advised, then we have in the folder two absolutely identical filenames. Surely that can't be right. Maybe should I change one of them to "centrancemtnsnowlg01.nif"?
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GUIDE Fear and Loathing in New Vegas - Feedback
Dennai replied to EssArrBee's topic in Fear & Loathing in New Vegas
Hello everyone, I just finished modding my game following this guide and when I rebuild the Bashed patch, it seems that Mod Organizer has some problems. I launch Wrye Flash through MO without incidents. Rebuild the patch with no problem. The patch is there in the Wrye Flash panel. Hoovering over it shows the pluggins it contains. No error messages, no red warning pluggins, everything looks fine, but when I close Wrye Flash and MO is active again I go to the Override section there's no bashed pluggin to be found, only a Docs folder and inside it, one Bashed Patch text document and one html link to bashed patch. In the right panel of MO, when the pluggins are listed, I can see the Bashed patch and if I launch the game, everything looks to work fine. Of course, it's just the early game. Maybe later on, I'll notice leveling list not working properly or some other issue that shows that the bashed patch is not properly function it, but as far as I can tell at the moment, the game is working as intended. So my questions are if there is any reason for the bashed patch not appearing in the override folder as it should, where actually the pluggin is so I can try to move it, why this is happening and how to fix it if anybody knows to and, finally, if it's OK leaving the things as they stand because the game is seemingly working fine. -
GUIDE Mythic Dawn: 2015 Update Discussion & Changelog
Dennai replied to SynthetikHD's topic in Oblivion - Mythic Dawn
Anybody can give me an insight of why this guide ask us to uncheck the Cobl Catalogs option when building the bashed patch? I fact, I think the whole bashed patch section is quite lacking in information. It just says "check this, uncheck that" without providing any explanation whatsoever of why we should be doing so or the effects of the tweaks we are appliying. -
GUIDE Mythic Dawn: 2015 Update Discussion & Changelog
Dennai replied to SynthetikHD's topic in Oblivion - Mythic Dawn
Thank you to Hishutup and Synthetik for their efforts making this guide. I am modding a fresh installation slowly to give time to Alanet to release the new version of Reloaded, and I notice that a hotfix for the Unoficial Oblivion Patch is apparently necessary. You can find info about the problems the hotfix solves in the first pages of comments in the nexus page for UOP: https://www.nexusmods.com/oblivion/mods/5296/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fcomments%2F%3Fmod_id%3D5296%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D22693&pUp=1 And you can get the hotfix here: https://www.afkmods.com/index.php?/files/file/1616-unofficial-oblivion-patch-hotfix-353b/ I think the hotfix should be included in the guide. Editing my post to add that Elz- No floating Weapon has been set to hidden by the author in the nexus under the cryptic comment: "A new problem has been found. Working on it." Back again to point out that discovery1, the author of The Imperial Ecology has released a new Flora/grass replacer whith Oblivion Reloaded in mind. He personally thinks it is his best work to date. Maybe you want to have a look to it to decide if it'd be worthy to include on the guide instead The Imperial Ecology. Nexus page: https://www.nexusmods.com/oblivion/mods/46389/? top -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
Dennai replied to hishutup's topic in Oblivion - Mythic Dawn
First, I am not part of the team who are developping and maintaining Better Cities, so take my opinion for what is worth. With that disclaimer out of the way, yes, I do recommend to wait for the next BC release, since it will be out fairly soon and it will include not only a LtPD implemented with Imperial IC, but also an updated LtPD. To quote, "display name is already in use", lead developer of LtPD: "Every city (except the Imperial City) will be expanded with newly integrated content either within extended walls or otherwise outside the walls, while the Imperial City will gain an aquaduct and fountains. This is expected to be the last major update to Better Cities, leaving just fixes and finishing up any quests we started on but never got around to finishing for releases." Questioned about the aquaduct and fountains part: "Let the People Drink has been fully integrated into Better Cities, with permission from Qazaaq, though I have upscaled the aquaduct slightly." And elaborating further: " Including the quest, yes. However the content outside the IC walls (and therefore the quest itself) will be in "Better Cities - Imperial Isle.esp" which is an optional file. If this ESP is not used, then the fountains within the city will all be working. Our Cobl patch (also optional) will handle the Cobl integration with the water sources being drinkable, so there is no need for multiple versions like LtPD had. Any existing compatibility patch for LtPD will not work with BC, even if it is not dependent on the LtPD ESP, because I have upscaled the aqueduct, which required changing all the points where the aqueduct touches the ground - I have however minimised the edits around the aqueduct to prevent the impact on other mods being more than absolutely necessary. That said, I have no knowledge of any already known conflicts with LtPD itself (such as OOO) - now that you have told me of OOO I shall note that to check with BC before we release. There is already a compatibility patch for UL:II which has/will be updated as necessary, someone else has been working on patches for BC:II so I may leave that to them." All those comments made this very month. I am asuming that it will be released in a matter of weeks. -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
Dennai replied to hishutup's topic in Oblivion - Mythic Dawn
For what is worth, I'll let you know that Better Cities will update soon and its makers plan it to be their last major release. After that, the idea is just to release bugfixes and the like. LtPD would be fully integrated and optimized in this upcoming BC release. Another thing to keep an eye on is the ever-involving Oblivion Reloaded, that is sucessfully replacing OBGE and on top of that, bringing better performance and estability to Oblivion. -
Backing up Oblivion modded through Mod Organizer
Dennai replied to Dennai's question in Mod Organizer Support
Thank you for the prompt answer! -
Hello friends, I would like to know the right procedure to back up my modded version of Oblivion if possible at all. I mean, because the modded data files is a virtual one, is there any real data stored somewhere, so I can preserve it in case the files get deleted? I took me weeks of trials and fine tuning to get a satisfying modded version of Oblivion and I am paranoid of starting my computer up one say and realize that Steam had decided to uninstall my games (like it did out of the blue a couple of months ago) and I have to start to build a new load order from scratch. With the traditional way of modding, it was child's play to copy and store it somewhere else, but with this virtual data concept I don't know if it can/how be done.
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Is there a way to make GaryBash work with MO in Fallout 3? I tried to use it as executable, but MO wouldn't recognized the Wrye launcher as such. It surprised me, because MO had no problem recognizing the Wrye Bash launcher for Oblivion, but I don't have the same luck with Wrye Flash. When I browse the Moppy folder to try to find the Binary, Wrye Bash Debug is the only application the MO can see.
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Hello,   I'm trying to mod Oblivion with Mod Organizer, so far, so good, but I don't know how to generate the LOD. TESLOGEN aims at the Oblivion root installation, I don't know how to redirect it to my virtual Data folder.  I tried to add it as executable, but MO wouldn't  recognized  the application. Any ideas?

