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Posts
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Everything posted by phosphor
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ACCEPTED Enhanced Blood Textures (by dDefinder)
phosphor replied to frihyland's topic in Skyrim LE Mods
Blood puddles aren't in vanilla are they? That was an ebt script as far as I know. Sent from my DROID BIONIC using Tapatalk 4 -
Haha. That's great. Sent from my DROID BIONIC using Tapatalk 4
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Dynamic Things by Dominoid. I saw this mod in passing and thought it was pretty immersive and a great addition to a game running Frostfall. I know it's not likely to be useful in Core or Regular Step but I figured it would be good in an Immersion Pack Addon. showcasing the mod and below is information straight from the Mod Page about what it does: Overview: There you are almost frozen to death and in desperate need of firewood to light a fire when you see your salvation - a freshly chopped pile of firewood in the camp up ahead. But wait the pile is useless! You take your last breath as your blood freezes in your veins. This mod aims to change that by dynamically changing those useless firewood piles into containers of firewood ready for your plundering. That's how this mod started anyway. It has now morphed into something more substantial as we attempt to turn some of the useless “junk†in Skyrim into more usable objects. Since its initial release, we now convert woodpiles, barrels, crates, mead kegs, training targets and dummies, hay bales, hanging hagraven taproot pouches and even coal piles. We still have a list of features and tweaks to come but could use your help with some ideas. Join us in the comments.
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ACCEPTED Enhanced Blood Textures (by dDefinder)
phosphor replied to frihyland's topic in Skyrim LE Mods
Thunderclam asked... "Is there any way to keep those mods by reducing some of the effects via MCM or are they just too buggy for the risks? I ask because I never used BFS before but have been using EBT since there was EBT without issues that I could trace directly to it. That said, I am also new to SKSE, SkyUI and so on so problems associated with script mods are not a big part of my experience... yet." I'm wondering the same.. Anyone know? Sent from my DROID BIONIC using Tapatalk 4 -
SKYRIMLE SUM - SkyProc Unified Manager (by Leviathan1753)
phosphor replied to darthbdaman's topic in Skyrim LE Mods
I had not considered how script intensive AV probably is... As I am continually removing mods to make things play better it is always good to hear and make note of these things. Sent from my DROID BIONIC using Tapatalk 4 -
ACCEPTED Enhanced Blood Textures (by dDefinder)
phosphor replied to frihyland's topic in Skyrim LE Mods
Yeah... I've read the mod page... I was more concerned with what scripts might be left behind and what other chaos that might cause. I'll... Restart again. Man... Would love to finally have a stable build. Between too many script CTD's and ils... I just want stability. Sent from my DROID BIONIC using Tapatalk 4 -
ACCEPTED Enhanced Blood Textures (by dDefinder)
phosphor replied to frihyland's topic in Skyrim LE Mods
Is it safe to remove ebt on a current save? Or must one start fresh? Sent from my DROID BIONIC using Tapatalk 4 -
I would love for someone to explain this as well. It always seems like part guess work and part knowledge. Sent from my DROID BIONIC using Tapatalk 2
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Fresh Skyrim Revisited Install - CTD on load menu
phosphor replied to thestuntman's question in General Skyrim LE Support
I was having a strange ctd issue like this yesterday. I went through my mods disabling and enabling and it turned out to be SUM.esp. I remade the patch... Same issue. I then remade it but separated the patch instead of merging it into SUM.esp. I don't know why but no CTDs without the merged patch. Don't know if that might be your issue but it happened to me at the same point you mentioned and I wasn't missing any masters.. It even went through a tesvedit without raising alarms. -
I had something similar happen a few months back. Played one night for several hours at a fairly decent fps on a newly created mod order. The next day I jumped in and the fps was abysmal. I couldn't make sense of it. Did a complete reformat thinking I'd picked up a virus or something. Turned out my CPU fan had died. Got that replaced and works great now. Seems to me that you're on the right track thinking its hardware related.
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When you go to the wiki click on 'wiki' at the top that and look for recent changes. This usually tells me what Broaden has been up to... Sent from my DROID BIONIC using Tapatalk 2
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General Support Thread
phosphor replied to Solist's question in Guide Support & Bug Reports (retired)
I just wanted to put out a message to Neovalen, with regards to the Legendary Edition, please make sure to add this script into the utility downloads. Merge Plugins TES5Edit Script by matortheeternal That we can merge all of the patches we make through your tutorial frees up a lot of esp slots. -
wanted Installing ASIS and SkyRe with some additional stuff
phosphor replied to Iroha's topic in Skyrim Revisited (retired)
Hey... that Merge Plugins Script is amazing... I thought it might be a pain to use but it was really very easy. Thank you for telling me about that! -
wanted Installing ASIS and SkyRe with some additional stuff
phosphor replied to Iroha's topic in Skyrim Revisited (retired)
I've run this, with a few missing, and SR, with a few missing, and with all of the patches I am up over 260 esp's/esm's... Won't that crash the game? -
Skyrim Revisited Pre-Release Feedback
phosphor replied to Neovalen's topic in Skyrim Revisited (retired)
A couple of questions: 1. In the Tweaks section of the bashed patch can we set the timescale in there to ten instead of doing it in-game via the console? 2. When I go to make the bashed patch it only includes a very small amount of the SR mods. Three to be exact. I've updated BOSS. I have TCIY-BAD Patch, AM-SkyTEST Patch and WAF-ABT Patch. From the message about the SR patches merging I had hoped it would be a greater number of them that would patch. I don't mind making them but when you have a 255 mod limit the idea of merging these guys seems outstanding. Have I done something wrong? -
Skyrim Revisited Pre-Release Feedback
phosphor replied to Neovalen's topic in Skyrim Revisited (retired)
Basicly, I removed the Belt-Fastened Quivers standalone animation from my MO and then installed the new XP32 version.I loaded a save game and it worked fine but then I tried to fast travel to Hunter's Camp and I CTD on the loading screen. The author said he didn't have the issue so maybe its related to other mod in Skyrim Redesigned. Did you update the FNIS program? -
Skyrim Revisited Pre-Release Feedback
phosphor replied to Neovalen's topic in Skyrim Revisited (retired)
Alright, I've updated to using the xp32 skeleton prior to posting. I am still curious as to why we want the animations? My character has a quiver on his back with the fletchings sticking up over his shoulder but he's pulling arrows from his belt.Then you dont use the chesko version. If you were the quiver would be down at the belt Sent from my iPhone using Tapatalk 2 Does the guide tell us to use the quivers on the belt? I'm sorry, I must have missed that... -
Skyrim Revisited Pre-Release Feedback
phosphor replied to Neovalen's topic in Skyrim Revisited (retired)
Alright, I've updated to using the xp32 skeleton prior to posting. I am still curious as to why we want the animations? My character has a quiver on his back with the fletchings sticking up over his shoulder but he's pulling arrows from his belt. -
Skyrim Revisited Pre-Release Feedback
phosphor replied to Neovalen's topic in Skyrim Revisited (retired)
Out of curiousity, why are we using the animation from Chesko's Belt Fastened Quivers without using the actual Belt Fastened quivers? Does it use the animation for something else (like the daggers on the back)? -
This one's for all the realism/immersion lovers... Gopher just posted a Mod Sanctuary with this mod as a spotlight. Instinctive Exploration Some of its finer points are allowing you to look at the sun, press a button, then learn what the time is without having to open the in-game menu. It adds a requirement to buy a map so that you can use the in game map and adds an equipable map that you can view. This is combined with frostfall when it's finally out of beta will be exciting.
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SKYRIMLE 83Willows-1 EYE OPEN- creep Nightmother and Coffins
phosphor replied to Staind716's topic in Skyrim LE Mods
Oh, and woot! I'm no longer a prisoner! -
SKYRIMLE 83Willows-1 EYE OPEN- creep Nightmother and Coffins
phosphor replied to Staind716's topic in Skyrim LE Mods
Thanks for the upload... Now, do we need more dropbox space? Should I look into that or is this something the community here already has? -
SKYRIMLE 83Willows-1 EYE OPEN- creep Nightmother and Coffins
phosphor replied to Staind716's topic in Skyrim LE Mods
besidilo: Thanks for the Night Mother! Any chance you have 101 bugs?