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Ogham

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Ogham last won the day on February 2 2020

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  1. This would still seem a valid question comparing it with the rest of the STEP instructions. Currently there are no instructions. Is STEP advising main or loose file for this mod. And main file or normal pitch version? Thanks for the feedback/update on this one.
  2. lolz, been out for a year or two, overlooked the details, I also understand that an AE version of STEP is worked on for next year, so maybe a moot point to raise... But perhaps for the new or returning folks then at least mention to download version 4.1 from the 'old files' section? As up until here it has been mostly a 'download the main version' vibe unless specified otherwise and I had not considered reading this full post about the details on version 5, sorry. Also missed the notice on the MOD page itself, still rusty I do apologize.
  3. Hi team, FOMOD instructions might need an update as Extended Ambience is not there anymore.
  4. Hello all, question regarding the instructions in SE 1.0.0 Instructions show to set MaxStdio: = true From the file it is not a true or false but a value that is required? MaxStdio = 2048 # Sets the maximum number of open file handles, preventing the game from running out with large plugin counts (fixes false save corruption) # You may set this higher than 2048 (max 8192) on an updated Windows 10 or Windows 11
  5. Hi Tech, I have been away too long to know if these settings are already being captured by BethIni. But an old mod that was used in the past I seem to recall has been uploaded today for SE. Improved Camera INI Tweaks.
  6. Thank you Tech, I was actually working from the Data tab in the right hand pane of MO where it didn't allow me to hide on folder level. Thanks for pointing me in right direction.
  7. Hi Tech, From the Instructions for Ruins Clutter Improved: Hide the following files/folders: meshes\furniture\workbenchesmeshes\furniture\enchantingworkbench.nifmeshes\furniture\enchantingworkstation.nifmeshes\loadscreenart\loadscreenenchantingworkbench.niftextures\clutter\candles I'm not able to hide folders in MO2, only files within the folder. The meshes\furniture\workbenches folder also contains files from Embers HD. Should I hide all files including the ones from HD Embers in the Workbenches folder? Thank you.
  8. Nevermind, temporarily created the old drive location again to enable MO2 to start up and allow me to assign the new locations in the settings menu.
  9. Hi all, am returning to modding after a long break. And have a problem which I can't figure out. I must have installed MO2 several years ago when Skyrim SE was still on a different drive. I did a clean install today but there must be some remnant being picked up by MO2 as it auto assigning my old drive location and telling me it can't be reached. Where can I adjust the drive location manually for MO2 to see the correct path? Thanks.
  10. Actually, for EatingSleepingDrinking, only the optional Animation Package is used which hasn't been updated since late 2014.
  11. Hello Darth, Not sure if mod suggestions are still a thing - the pinned mod suggestions list hasn't been updated and was for the old version ? But anyways, 1 - Mysticism to replace Smart Souls 2 - Perhaps for yet another bit of variety ( although that seems to be seriously covered ^^ ( Grim Grass )
  12. Hello Neo, TES5Edit has been updated to version 3.1.3 - 285d440 today.
  13. Hello Ro, Always hard to troubleshoot someone else's installation :) If you are certain all went well I can only suggest the following at the moment (happened to me accidentally one time) Have you enabled file extension on your system ? During part of the installation Neo has us create the SKSE.ini file. I forgot to enable file extension in the past. When I did turn it on (after also getting CTD's) I noticed my SKSE.ini was actually SKSE.ini.txt Can't hurt to check :)
  14. Hello Darth, Just ran BethINI, (hadn't even noticed the name change from spINI) Just wanted to know if the following are left out intentionally from your guide compared to SR-LE Revisited; After doing the setup as per your guide the following wasn't there. Field of View (FOV) Tweak [Display] fDefault1stPersonFOV=85.0 Fade Distance Tweak [Grass] fGrassStartFadeDistance=18000 Mouse Acceleration Tweak [Controls] MouseAcceleration=0
  15. Hello Neo, Nothing important in the grand scheme of the guide, but anyways, For ELFX instructions: TES5Edit Cleaning: It says 'Solution: Delete the wild worldspace edit.' But the instructions provided by you have us perform some changes (edit object bounds) To avoid confusion would it perhaps be wise to change to: Solution - perform the following edits. Or something similar.
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