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Kelmych

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Everything posted by Kelmych

  1. Z, I appreciate all the work you have been doing on lighting mods and landscape mods lately (and in getting STEP 2.2.1 ready for release); it's helping me a lot to determine which mods to use and how to configure them.
  2. The approach I suggest is now described at the beginning the DDSopt Optimzation tab of the DDSopt and Texture Optimization guide. It involves the UHRP (which you can consider a fix or a patch) which adds more textures & meshes and an optional fix which removes some unnecessary textures. The UHRP has no way to remove textures.
  3. The DLC section of the Skyrim Installation guide has been updated to include the Unofficial High Resolution Patch and the temporary unavailability of the Bethesda Hi-Res Optimized mod, and it is now consistent with the revised preparation and optimization approaches that will be in the DDSopt and Texture Optimization guide very soon.
  4. I'm not planning on making a video tutorial, but I encourage others to do so. I'll fix the error; it helps when these are mentioned so we know what needs to be fixed. Since it's only been a few days since the updated HRDLC was released, and a day since the Unofficial High Resolution Patch was released (now that it is available the approach for optimizing the HRDLC is changing a bit), the guide still needs updating. It should be updated sometime today.
  5. Should this be added to the mod tables as well? I haven't dug into any of the updated HDDLC stuff yet. Yes, it should be in the STEP mod list.  I need to add it to BSA Extraction guide (save an esp).  I also need to add notices about the Vano mod unavailability to the Skyrim Installation guide. A bunch of small changes .. . If you have any questions about the HDDLC or new unofficial patch, I have looked at them quite a bit (but in the near term not as much from a texture quality perspective as we will be doing a little later) and I can answer questions. I agree with your earlier comment that we'll need to get more screenshots to compare some of the improved and some of the new textures against other mods. I've also been looking at how to merge esp files with TES5Edit, especially some of the simpler ones, that could free up room for more esps. Basically it looks fairly straightforward but somewhat tedious.
  6. I hope your flu gets better soon. It can't be much fun.
  7. I thought the main need for the 1.8 format is for mods that are affected by body types and body records. There were some changes in these formats in Skyrim 1.8 .
  8. I entered the UHRP problem into their bug tracker.
  9. I've spent some time looking at the new UHRP. It replaces a lot of textures and adds some new ones, a number of which were generated as part of the USKP effort. It doesn't replace all of the textures that were provided in the HighResTexturePack DLC Tweaks and HD_Texture_DLC_Fix_v1_3b, but I checked the ones that weren't replaced by UHRP and those are replaced by one of the STEP mods that loads later in the install order. UHRP also adds textures (and meshes) that were not in the those two mods. I don't think these other two mods are needed any longer. What the UHRP doesn't do is to fix some other problems with the HRDLC which were present in the original HRDLC and haven't been fixed in the new updated HRDLC. remove textures in the HRDLC that are identical to ones in Skyrim - Textures,remove textures where the same texture is in two of the BSAs (the effects directory in HRDLC2 is extraneous as it is just a partial copy of the one in HRDLC1), andremove some of the textures and Bethesda workflow files in the new (and old) HR DLC that are never used and shouldn't have been there at all.I'll provide a new batch file (based on the one we have been using for a while to repair the HRDLC)  in the DDSopt and Texture Optimization forum for those who want to fix the above problems. It will only fix these problems since the UHRP will now do the rest of what is needed. By the way, I noticed a small error in the UHRP. The directory textures\armor\theivesguild should instead be spelled textures\armor\thievesguild . If you extract the HRDLC from the BSA (which I feel makes sense, in part at least because you then don't need the esp) then you can make this correction before archiving the HRDLC.
  10. The new Unofficial High Resolution patch released today includes this texture. From one of the Bethesda forum discussions on the new High Res DLC, it looks like they included the version from this mod since it was much better than the updated one that Bethesda included in the updated High Res DLC.
  11. I am also using this mod, and the Aela companion mod, in the new game I just started. I previously tried Companions Arise, but it was buggy and the author didn't have time to maintain it. Since then this mod has been significantly improved.
  12. As I mentioned, I went through the original batch file that made repairs to the HRDLC and checked to see whether the errors were fixed. I did not find many fixes to the mundane errors that were in the original HRDLC; most are still present in the updated HRDLC. If you compare the original batch Fix file you provided with the revised one I posted you will see that while Bethesda fixed some things, notably the location of textures in wrong directories, you will see that there is a lot of repair that still needs to be done with the new HRDLC independent of adding in the files from the Tweaks mod.
  13. Thanks. I apparently missed the previous post when I searched. Sorry.
  14. The new HRDLC made some improvements to the Dawnguard Terrain normal map, but the discussion in the Bethesda Skyrim forum thread about the new HRDLC suggests this version in Dawnguard Terrain Object Normal Map Hi-Res Fixed and Improved is still a much better quality fix.
  15. A slightly updated batch file for cleaning the HRDLC is available in the DDSopt and Texture Optimization thread
  16. That's a lot more textures with increased resolution than the DIFF that was published yesterday showed. However, they didn't check the files against any of the 3 DLC bsa files. I did notice better resolution versions of the Dragonborn textures in the HRDLC, but that wouldn't affect the comparison you did against the old HRDLC. Do you have a list of the improved textures that weren't in the DIFF list and/or some of the errors that were fixed? I found a few errors fixed in addition to the directory assignment fixes (e.g., a spelling error was fixed to change woodenladel01 to woodenladle01) but in my spot check I didn't find any of the duplicates with STD vanilla or across the 3 HRDLCs fixed and none of the link files had been removed. I checked a few of the files in Tweaks to see if there had been any changes in the HRDLC files they replace but I didn't find any. Did you?
  17. Thanks. Hopefully all the recent additions are consistent with the approaches you (and Ethatron) recommend. By the way, the DDDSopt guide has now been updated for Dragonborn and the new HRDLC. I've left the new batch files for cleaning the HRDLC in the forum until someone in addition to me has tested them.
  18. In addition to the problem I mention above, I think there is also some confusion between the DLC section of the Skyrim Installation guide and the current STEP mod list. The Skyrim installation guide has the Bethesda_Hi-Res_Optimized mod applied at the beginning of the Conflicting Graphics section, while the Skyrim Installation guide seems to suggest doing it earlier. I think the approach in the current draft STEP guide is the proper one. It allows for any cleanup and repair of the of the HRDLC to happen prior to using the Bethesda_Hi-Res_Optimized if it needs to be used for performance improvement. Any DDSopt optimization of the HRDLC could happen after this mod was installed (if it is used), or alternatively the HRDLC and Bethesda_Hi-Res_Optimized can have their textures optimized separately before installing the Bethesda_Hi-Res_Optimized mod.
  19. Pretty sure there are several. The thud sound is one aspect of this mod that I use which is all sound files: SILENT Skyrim - Quieter Interface - No More UI Cartoon Noises The mod description page outlines what sound files do what. I use all of it except for the Nirnroot, spell fail, and the perk menu ones. Thanks; this sounds very useful.
  20. My recent and current work on the wiki includes: added some new material recently to what was the BSA Extraction guide,updating, finishing incomplete sections, and adding new material to DDSopt and Texture Optimization guide (especially with the release of Dragonborn and updated HRDLC)Next I wanted to update the DLC section of the Skyrim Installation guide a littleadd a small writeup on where Skyrim stores data since this is a frequent question asked in the forumsÂ
  21. Here is a beta version of the batch files used to cleanup and repair the 3 HRDLC. While Bethesda did fix some of the problems in the original HRDLC, there are still a lot of fixes needed. The description of how to use these batch files is found at the beginning of the DDSopt Optimization tab of the DDSopt and Texture Optimization guide. Also read the readme file included with the batch files. There are now 3 HRDLC so there need to be three folders: HRDLC1, HRDLC2, and HRDLC3. The other two folders needed are the same as in the guide. When all the folders are setup, run  HRDLC_Fix-START_rev.bat and look at the two log files that result. If it runs successfully, the HRDLC_Fix_rev_ERROR.log will be empty and the three HRDLC files will be ready for optimization as described in the guide. This batch file ran successfully for me. If you follow the guide and remove the placeholder.txt files during extraction, there will be some errors in the error log, but these can be ignored. The batch file also removes these in case they are still there or a user didn't perform that step during extraction. Note: with the release of the Unofficial High Resolution Patch (see discussion in Mod suggestions and reviews thread), the approach for preparing the updated HRDLC is being changed a little in the guide. There will be a new batch file soon that only does removal of duplicates.Â
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