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JaxonHellsing

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    Jaxon Hellsing
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  1. I don't know how to share logs, as in, it didn't really give me any for this issue this time. But I was generating it again because I wasn't thinking when I downloaded more mods. So I don't even know how to explain this bug, it was very weird. All I know is I generated a new texgen output, replaced the modlists base one, forgot I downloaded more mods, tried to run it and it thought I didn't have Dyndolod or Texgen output and also thought they were empty. What I did to fix this was removed the executables and re-added them to the executables list
  2. I recently generated a new Texgen Output file and replaced my old one, it was working fine before. But now when I try to run Texgen again it says it's not enabled/empty when it isn't. I don't even know what to do with this, or how to even solve it. I've never had this issue before. As I'm typing this, it's saying the same thing with Dyndolod if I try to change the stuff in my mod organizer executables, and I haven't even changed anything in that. Well, I removed and re-added them and it seems to have fixed it, but I'm unsure if it won't happen again
  3. Well, I decided to reinstall everything and it worked
  4. Hello, so I recently added mods to a modpack I have installed and I am having this issue where I can't see a dang thing but ui, inventory, and inventory items. It's a weird issue, and I just found out it was due to my enb, as when I pressed shift+f12 to disable enb, I could see everything normally. I could actually see objects, shadows, lighting, etc. I don't know why ENB is doing this, could someone help out? I also put an image showing what it looks like with it on and off
  5. Nvm I think I figured it out. I was looking for how to open the log box in mod organizer
  6. It's a box usually at the bottom of the entire mod organizer app that (if you get an error from something) it shows the error message, and usually shows multiple. Say I got "fownload failed: Error downloading xxx ............. - server replied: Forbidden (202)" It will show up in the box. It's like a text chat box that shows you error messages, I found out you can close it and I have no idea how to reopen it
  7. Hi! I was wondering how I reopen the error message box? I accidentally ended up closing the error message box when I wanted to make it smaller, and I'm trying to find out what mods I clicked resume on that failed to download because I already forgot what mods I need to reinstall.
  8. Hi! I recently tried setting up Lod with TexGen and got the error that's in the title. I also found out xLodGen is doing the same thing and I don't know why. It seems to fail when trying to load the Textures1.ba2 file Crash log
  9. ok thanks I am trying to render grass, I am not using skyrim 1.5.97 but I am using ngio, I'm not doing anything third party. My grass just stopped randomly generating in game
  10. [General] sLanguage=ENGLISH sTestFile1=Dawnguard.esm sTestFile2=HearthFires.esm sTestFile3=Dragonborn.esm uExterior Cell Buffer=36 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 fLightLODStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 fTreesMidLODSwitchDist=9999999.0000 fFirstSliceDistance=2000.0000 fDynamicDOFFarBlur=0.4 fDDOFFocusCenterweightExt=2 fDOFMaxDepthParticipation=10000 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=1 bDrawShaderGrass=1 bGenerateGrassDataFiles=0 bGrassPointLighting=0 iMaxGrassTypesPerTexure=15 iMinGrassSize=75 fGrassFadeRange=10000 fGrassDefaultStartFadeDistance=3500 [Decals] uMaxSkinDecalPerActor=60 [LightingShader] fDecalLODFadeStart=0.45 fDecalLODFadeEnd=0.5 [Imagespace] iRadialBlurLevel=2 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa bLoadArchiveInMemory=1 sArchiveToLoadInMemoryList=Skyrim - Animations.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Actor] bUseNavMeshForMovement=0 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [Launcher] bEnableFileSelection=1
  11. skyrim.iniI've changed the grass setting so many times and nothings worked so idk if it will help
  12. Hello. Very recently I've been having an issue where grass won't generate anywhere and I don't know why. It's been driving be nuts. I've changed my ini's multiple times and that did nothing. So my game is a barren wasteland right now.
  13. I didn't know where to ask this but I've tried running dyndolod multiple times and I've gotten multiple errors for mods saying "xxx might be the wrong version" (xxx as in what ever mod I have is saying this) and I've had to click exit dyndolod, reinstall the mod, and run dyndolod again. Is there a way I can do this more efficiently to see what needs to be reinstalled?
  14. of course, that would make sense. thank you. idk why but that setting keeps re-enabling itself for me each time I disable it
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