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rpsgc

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Everything posted by rpsgc

  1. v5 is out:
  2. (Major) Version 1.10 is out
  3. According to this book, the draugr clean the ruins/tombs wherein they reside so it's not a reach to imagine them maintaining the torches/braziers.
  4. I'm never constipated I eat plenty of fibre.
  5. IIRC = If I Recall Correctly.
  6. I've had a similar problem many moons ago. It was a problem with WATER and IIRC it was because I did something wrong/installed it incorrectly.
  7. Under [Combat] at Skyrim.ini Yeah, let's pretend that did happen also. x) *shakes fist* You! :>
  8. OK, this is embarrassing... Apparently the following STEP ini tweaks already take care of it So... I guess it's best if everyone pretend this didn't happen Â
  9. I can't believe this mod hasn't been suggested before. It's pretty self-explanatory really. It disables auto aiming when firing a bow (or crossbow) so the arrow (or bolt) goes where you aim, and not where the game wants it to go, which drastically decreases the chances of the arrow missing its target for multiple reasons derived from auto-aiming (multiple enemies, target partially behind cover/obstructed, etc). Nexus link: https://skyrim.nexusmods.com/mods/12902 I've been using it for, like, forever. The only 'problem' with it is that sometimes when the game triggers a killcam, and the target moves, the arrow will actually miss the target, because it moved. You can look at it as a bug, or as a feature (more realistic) :P EDIT: Apparently some ini tweaks from STEP already take care of it, sorry.
  10. Here you go: https://static.skyrim.nexusmods.com/mods/images/29977-1-1358278356.jpg
  11. Nexus link: https://skyrim.nexusmods.com/mods/29977 This mod is basically an update for 'XCE - Xenius Character Enhancement'. Xenius had to use 512x512 textures for warpaint and whatnot in XCE because of game limitations. 'XCE - Warpaint and Dirt' can now, thanks to the latest version of SKSE, use the full 2048x2048 textures as Xenius originally intended. So, do you think it's worth adding it to STEP?
  12. thx for your answer :)i have 16gb ram. i changed the vram size a few times for testing the last days from none to 6gb, no difference VRAM = Video RAM. Your video card's memory, not your computer's memory.
  13. Try this: https://wiki.step-project.com/Guide:Troubleshooting#tab=Mods_and_Savegames I was able to reduce my savegame from 25MB to 17MB. Also, are you using Sounds of Skyrim? Some poorly designed mods bloat your savegame.
  14. New version is up.
  15. It has the right link in the third post. ;) I'm used to British English so this mod is better than fine for me. But people look for the link in the first post, not the third ;)
  16. And yet another version 1.29
  17. Short answer: It depends on the mod. Long answer: You'll have to wait for someone more knowledgeable ;)
  18. The link is not working https://wiki.step-project.com/Images/f/f6/Book_of_Silence-Wizard-BCF.7z
  19. The link in the OP is wrong. FYI https://skyrim.nexusmods.com/mods/21790 Moderator Edit:I've updated the link.
  20. New version:
  21. Mod has been cleaned. For RCRN users: https://skyrim.nexusmods.com/mods/26742
  22. The mod merely "cuts a hole" for the eyes. There is no texture stretching. https://forum.step-project.com/showthread.php?tid=1280&pid=18113#pid18113 Forgive me then. I must have misremembered how my Khajiit looked in the helmets. I thought the changes for the beast races were more drastic. Never had a chance myself to compare the two side by side.They are, but the texture would never "stretch". The helmet is cut up but still the same size.
  23. The mod merely "cuts a hole" for the eyes. There is no texture stretching. https://forum.step-project.com/showthread.php?tid=1280&pid=18113#pid18113
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