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dreadflopp

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Everything posted by dreadflopp

  1. I can build the bashed patch with that plugin enabled. I would suggest restarting mo, rebooting Windows and/or reinstall mod. If that doesn't work do as EssArrBee said.
  2. I haven't updated MO yet but what @lonewolf stated about load order is how I understood it should be too https://forum.step-project.com/topic/5309-the-new-mod-order-in-125/ I looked at the TTR patches again and really tried to understand them. I think this will work, but I haven't tried yet. Won't get time to try today. If anyone wants to help you are very welcome. https://dl.dropboxusercontent.com/u/15909840/MMO/Test%20patches.7z When trying this it would be easiest to use a profile with only TTR, WAF 5 and thunderchild. What needs to be checked: Check that the TTR speech perk Thu'um's Fury can make thunderchild shouts more powerful Disable experience from shouts in thunderchild mcm menu and check that TTR still gives you experience when using shouts Check that WAF keywords works with the TTR Armor perks matching set. Wearing at least 3 armor pieces from a matching set should give you an armor bonus. Try with the nightingale armour. If no ones up for it, I'll check within a few days (maybe tomorrow) After checking again, I don't think a patch is needed between Stealth skills rebalanced and TTR
  3. Regarding TTR plugins, that is the reason for not merging some plugins. I just realised yesterday that it would be better to advise in the guide to merge all TTR plugins you want and to use a name for the merged plugin that is set in the guide. I could then use wrye bash to change masters for all TTR patches to this merged TTR plugin. I have some work to do first though. There are things in the TTR plugins that I don't know how to patch. Kryptopyr is currently updating Smithing Perks Overhaul, WAF and CCF and I'm guessing that Stealth Skills Rebalanced comes next. I know she is adding a feature to SSR that makes dark cloth/armor give you a bonus to sneaking. Keywords for these are already added to CCF/WAF. With this addition to SSR I think the perfect TTR setup is TTR+SSR+Smithing perks overhaul+enchanting awakened. Even though TTR is supposed to be modular there are some perks that alter other perks, which is why patches is needed. Both SSR and TTR, sneak skill alters Heavy and Light armor. I'm going to redo the SSR Sneak - TTR Armor patch and ask Kryptopyr for advice. What is changed in the armor skills is the muffle effect that is added from the sneak skill. Both TTR and SSR does this but they have different muffle effects with their own FormIds. I'm worried that we could get both effects at once. I'm thinking of removing the TTR effect and replacing it with SSR's muffle effect. Another quite big conflict is in the matching set perk and TTR's finesse perk. These two perks conflict with matching set that is now included in WAF. I'm going to ask Kryptopyr for advice with this one to. I'm thinking of removing all keywords from TTR matching set/finesse and use those from WAF instead. Not sure it can be done with TES5Edit though.Both potions mods sounds good, if you try them tell us what you think. Nicopad has already suggested Dynamic Potions as an addition but the other one sounds good too. Both Nicopad and Garfink plays the game a lot more than me so they will have to try them, if they want to. My guess is one of these two will be added soon.
  4. Haha it's not a joke actually. Or it could be but it's a real skyrim location https://elderscrolls.wikia.com/wiki/Icewater_Jetty
  5. I saw that and actually forwarded it to a patch. My reason was that if it was an error it would have been fixed the unofficial dawnguard patch. I don't know what it actually does, any idea?
  6. Everyone, please don't update Lore weapon expansion just yet. Garfink is working on a replacement plugin which will be up soon. He is currently offline though but pops in now and then. He is working on it.
  7. Uploaded patches with your forwards as well as forwards for the the CCF update. I do not have a conflict in apocalypse (scripted) where you have one. Will check the MCM menu for the bugfix. That record is not in my apocalypse plugin.Switched the bowl for a bow.Forwarded your Enchanting Awakened edits.I cannot see that picture from direct upload you're linking.
  8. I didn't know you put so much work into your edits. I'll forward the rest of the edits then (except for the cell edits). I hope I'll get time to do it today as well as a CCF patch. I'll upload everything if I do. Thank you so much, you are very helpful. I'm really loving the STEP community. This pack/guide could never have been possible without the respectful and helpful STEP community. None of us compiling this pack are by any means experts, we just share a common goal of how we want this game to be. It's because of the STEP community we manage to compile it and I really see this as a community effort. So thanks!
  9. Have some comments and questions. This will all result in some new patches, will look for more USKP edits to do before I upload: Apocalypse - The Spell Package.espNo conflicts with USKP for me? Enchanting awakened - All edits look valid but isn't there a possibility that they are intended? BFT Ships and Carriages - HF.espMy plugin is named just BFT Ships and Carriages.esp even though I downloaded the HF version. Is your plugin outdated? Many edits are not valid for me. Immersive Weapons.espGabriella - Got 2 immersive weapons weapons. What did you switch?EncBandit04TemplateMelee - QNAM - That lighting forwarded thisLeveled Item: LitemWarlockDagger - Leveled List Entry add transferred - If you mean level 25 LItemEnchWeaponDagger it's forwarded to the bashed patch if you bash tag correctly and if you want to. If you load the WAF plugins before morrowloot it is not forwarded since it delevels this item. cloaks.esp - forwarded everything except the cell edits. Making a patch for those overwrites ELE which I use and already have an USKP patch for. I suspect many others use ELE and patching this would mess that up. Resplendent - forwarded everything Thunderchild - Will look another time, not installed atm Rebirth Monster - SIC Patch.esp - Forwarded all Skyrim Immersive Creatures.esp - Cell edits conflicting with ELE, as above, or already fixed by STEP patch Traps are dangerous - added the fix to a patch To everyone: if you use weapons and armor fixes (which you should) make sure to load it and its plugins, like true orcish and daedric weapons, before morrowloot.esp. Very important.
  10. Won't have time today to test this, may have time to check in TES5. But we could wait a day or two to see if an answer pops up on the iNeed page and save ourselves some work.@IdiotDave Garfink will have to answer the gameplay issue with the dragons. Great suggestion regarding the in game settings. Been thinking about it myself. Will probably fix something phone friendly with all in game settings. Will look into merges. I'm keeping most stuff unmerged because I'm doing patches. I know we can merge regs and etac patches and will add that. CJ of regs has recommended to untick renumbering when merging, if I remember correctly. Neovalen of SR:LE has also started merging mods that we use. When he comes along with the merges I'll add them to this guide.
  11. I always unchecks renumber formids. Works for our patches, regs patches and etac patches. Neovalen has started merging plugins in his guide. Check that and his thread. I think he recommends renumbering in his merges but you'll have to check yourself. As I understand it, and a little simplified, renumbering does better merges but if you update merged mods and remerge they will get a new formid and will therefore be reset. Npcs will act like you never met them. I'm no expert in this though but I've found it better to keep renumber unchecked and find mods that can be merged without errors or lost functionality.
  12. That's why we added Better leveling to the pack which really slows down leveling. I think it will solve your issues.
  13. Thanks, will look into those edits.
  14. Updated all patches because of weapon and armor fixes being updated to version 5. Use complete plus and true orcish and daedric. No need for a morrowind-waf replacement plugin. There is one patch, one of the last patches, that patches the STEP Extended 2.8 patch. You can use it with core to. This patch just forwards WAF changes being overwritten by STEP. Clothing and clutter fixes+Nightingale hall still needs to be updated by Kryptopyr. There is a conflict between WAF5 and TTR armor skills in the matching set perks. Working on that. Thanks, I'll add it another day! Really helps. To tired now. If Enchanting awakened+Thunderchild works without a problem let me now.
  15. As Astakos suggested, cleaning Duel - Combat Realism.esp removes the need for it's patch (#51). Deleted the patch and added this to the guide. Edit: if there are other mods in the guide that you (not you Astakos, you anyone) know for certain needs cleaning, please report them here so I can add it to the guide. I also know that some mods are missing BUM rules. If you find any, please report those too. Since I'm doing patches I have a full STEP 2.8 Extended install, which uses BOSS. Therefore I'll keep using BOSS until 2.9 is out.
  16. Not at my computer but it is probably correct. Will clean duel tonight and see what happens. If so the patch is not needed.
  17. Had forgotten to clean some patches from masters no longer needed. Fixed it, please redownload.
  18. It's a relevant questions but not one that I can answer though I'm afraid. Garfink checks in now and then from his vacation and I am sure he can answer this. NicoPad may have some insight too. Edit: thanks Blattgeist for the TES5Edit SIC/Run for your lives fix, added it to the guide.
  19. Big update that at least some people were waiting for: * 14-06-19 Updated all patches and made them more modular. Updated some text in the introduction of the guide to reflect this. Removed WIP tag* 14-06-19 Added NicoPads recommendations* 14-06-19 Added Traps make noise, Better fast travel, Realistic Room Rental Basic, Dodge mod, Smarter Combat Music, Yield 2.0, Spectraverse, Dwemerverse* 14-06-19 Added instructions for Reproccer in the patchers section* 14-06-19 Added SkyRe_main.esp which was missing from the guide.* 14-06-19 Added instructions to Skyrim Immersive Creatures to fix a compatibility issue with Run for your lives* 14-06-19 Added BOSS/LOOT rules for High level enemies - Hardcore and Aurora. Added instructions to Aurora. Since I don't use SkyRe and Garfink is on vacation I need some help reviewing the ReProccer section. I didn't add much information. Please check if it is run in the correct order and if some more information is needed. Use the MCM version, updated the guide descriptions to reflect that. As for the .ini, we'll have to wait for Garfink to answer that. Thank you! You are probably right. Full REGS/STEP: Extended is probably a little to much. The patches are updated now and it is easier to make a custom install.
  20. WIP will be removed in a couple of weeks. Currently splitting patches to make them more modular. Will go through all updated mods and patch them if needed after that. Add a few mods and remove WIP. My time is limited atm, which is why it will take a couple of weeks. When I'm done splitting patches I'll upload them and you'll know exactly what they are patching. Will do that in a couple of days. HLE - SIC replacer is a morrowloot patch and only needed if you use morrowloot. I don't remember what amidianborn content addon and RotE step patches does and I am writing from my phone. But you can easily check the patches masters to know what they patch. They may also patch guard dialogue overhaul, clothing and clutter fixes or weapons and armor fixes. These three mods don't need to be masters to their patches. As Garfink said, the patches aren't necessary. Without them you could miss out a high level enemy/RotE enemy. If you use frostfall an npc might not wear a cloak. If you use morrowloot without patches high level gear will be added back. Stuff like that.
  21. I'll add your recommendations soon Nicopad. I am currently reworking/splitting patches to make the pack more modular. This means the pack will support more custom install of STEP and will make things easier for SR:LE users.
  22. If you use SR:LE you need to do that, not otherwise. I don't know if it's necessary, SR:LE (Neovalen) advices you to do that. My guess is it is not necessary. I haven't switched to LOOT yet, but if LOOT uses masters order in plugins (it does right?) it would be advisable to sort them. Sort them to be safe!
  23. Garfink is on vaccation and I haven't used SkyRe but something seems wrong. I think we are supposed to use SkyRe_main.esp from garfink https://www.nexusmods.com/skyrim/mods/53771/? I'll wait for instructions from Garfink and update the guide. The ReProccer.esp should be in the patchers section. No idea but I would guess that eventual conflicts are small. It might unbalance the game though since it makes it much easier to find ingredients for potions and therefore also an increased income.
  24. To be safe since I do not know when it's safe to renumber form id's. From what I understand more mods can be merged when form id's are renumbered. Renumbering form id's can on the other hand cause issues with your saved games if you remerge mods. I have no deeper understanding of the merge script and what issues could arise with your saved games if form id's are renumbered, the statement to untick is just to be safe. Please correct me if I'm wrong.
  25. @evrymwtul & @blattgeist is this confirmed and what is the problem? If it's confirmed I'll add it too the guide.
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