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Spock

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Everything posted by Spock

  1. Like I said, SVP is very demanding on the GPU. My 290 barely makes it at 5:2 (2:1 would look better and cost less performance) and I certainly would like to turn up the quality settings (will do when I buy a 50 hz display). If you have to seriously turn down the quality, MadVR's smooth motion is probably the better option.
  2. I'd start with the Skyrim ini files. Like I said, there are a lot of harmful ini entries around. You seem to be quite adventurous with your ini settings, it might be a harmful ini setting or it might just be you hitting a memory cap with those large ugrid settings (the huge shadow maps might be contributing too). This is a very good guide, he really really knows what he is talking about: https://www.nexusmods.com/skyrim/mods/50244/? I'm also curious about the monitor you are using, iSize H =1152, iSize W =2048 is quite unusual.
  3. Yep, I mean smooth video project. It interpolates frames in videos, essentially HFR for everything, but it is extremely demanding on the GPU and at times produces artifacts. https://www.svp-team.com/ I didn't know about KCP, I guess you always learn something new :) I used to manually update the LAV filters. SVP also requires ffdshow to handle raw video (but raw video only).
  4. It would be helpful if you used spoiler tags for the ini files, so the post is less cluttered. Do you get the same kind of issues when you tone down your ugrids to 5? [edit]There seem to be quite some edits in your ini files, are you sure about all of them? There are a quadzillion of harmful ini tweaks. Also: Your resolution is non standard, maybe something in your system has a problem with that?
  5. I just wanted to ask if there are people using it and if there is interest in a guide?
  6. Afaik parallax maps are either designed for the vanilla (buggy) parallax interpretation or the ENB one. Out of curiosity, what difference does it make?
  7. I always wanted to try your work since I saw you doing mesh edits over at the ENB forums. You actually seem quite far from being a Pfuscher, more of a perfectionist. The 4k tag is a little scary for me as I'm not sure how to treat parallax maps in DDS opt. I'm not even sure what resolution is "optimal" for playing with a 4gb card, is 512 sufficient? Or maybe 1k? Should I treat all of them the same or are there textures that can be reduced further because the cover smaller meshes?
  8. If you overclock, you really want to do it manually. Auto overclock features usually apply too much voltage to get stable results which is certainly not desirable. I would advise you to stay away from overvolting for the start. It also requires your board to have some required bios options, a custom CPU cooler and potentially a custom Northbridge cooler (you really need to watch out for NB temps when overclocking a CPU without an unlocked multiplier! So your board needs to read those temps). You should really invest some time in reading overclocking guides for your CPU, or even start watching videos. Linus tech tips is a decent starting point, overclock.net has some really good guides. To be honest, you will probably get the most extra performance if you invest your money into a new GPU. I would advise to wait for the r9 300 series, no matter what team you want to go with because prices will drop.
  9. Imho, the real problem with this is not mods moving behind a paywall. The real problem is all the content ripping that will be going on. SKSE, SkyUI and FINIS are fairly easy to see the use of. But many people providing models textures etc. will be driven away.
  10. Thank you for the suggestion. As far as I can see the site does not cover sizes that go into TV range (1080p 50"). Did I miss something?
  11. Project ara seems interesting. I think it would be even easier for displays because you do not have to make the thing as small as possible. What I was trying to say is, that prad usually does not cover very many (mostly any) products in my price range. So I was asking if someone knew a site (different from prad) that tells you what panels are bult into which models. I'm struggling at 1600p with my r9 290 (aiming for 30 FPS), this is with a rather demanding ENB though. 1600p or even 1440p is significantly more demanding on the GPU, it' half way to 4k.
  12. The prad coverage is the main reason why I asked about panels. Prad also tends to neglect the value range of products. The last panel I boutght was also a rebranded panel that would have been a lot more expensive otherwise. It would actually be cool if displays where customizable. I would like to only buy the panel and then decide myself which connectors and other features I need (which would actually just be display port and free sync, even resolution scaling can be handled by the GPU).
  13. Well, sadly 24" is too small for the distance I sit from my display (about 2 meters). On my current display I halfed the resolution. 50" would be about right for 1080p and pixel density. Is there a site that shows which panel is built into which product?
  14. Since you are using an ATI GPU, you might want to take a look at freesync. It is fairly new though and there are not that many monitors out there supporting it (yet). I also much prefer 16:10, sadly the format is kind of fading. Do not trust vendor's specs for response time. I am no expert in this field but a friend of mine explained to me that you will usually have one frame delay anyway (wich nets 16,6 ms for a 60 Hz monitor). Percistence is also important when gaming. Blurbusters is a good site to read more about this. I cincerely hope for affordable low percistence oled displays with freesync ;)
  15. I have been using BAIN fairly shortly after it's release. Wrye's tools are one of the great TES tools! Personally, I had my share problems with BAIN though, it always got wonky when hitting a lot of files and doing lots of installs/uninstalls. It was showing incomplete installs, missing files etc in the installer even though I didn't touch the data folder with another tool. Even reinstalling everything didn't solve it. If you are doing a lot of testing with different mod setups, the MO system really is more convenient imho. As to how "bug free" it is (as far as software can be bug free) I cannot really tell for sure, until now it worked better for me. Arthmoor is known for at times voicing oppinions in ways other people perceive as offensive. He does have a great deal of knowledge and did a great lot for the modding world of TES games. But that doesn't mean he is always right. I just hope people can show personal strength, stop the attacks and start exchanging knowledge in a constructive way. The MO system is great, maybe it needs more work (I can't tell), so why not try to help make it work reliably for everyone?
  16. The discussion over at ini shadow settings sparked this thought again: What about ENB effects for STEP extended? I would guess that most people having enough vram for extended can also affort the overhead from the dll. There are so many nice things in there, all the fixes, access to all the nice parallax mods, shadows... I know you guys have your hands full and this has been discussed. But another year has passed since, so maybe it should be talked about again.
  17. I'd just start with the Skyrim Graphics Guide (link by Crime Sndicate). FireFreak111's guides are excellent! So I would assume his ENB preset is a very good starting point.
  18. If you enable the parallax fix you are already getting the performance loss from the API call interceptions of the DLL (at least with the version I tried). For all I know enable effects must be true for the parallax bug fix to work, but please correct me if this has changed. I'd highly recommend using shadows as well then. Interesting post by Valorien. I'd be interested what his recommendations for ENB shadows are.
  19. I would expect this to be a very tough one to test. On many systems Lz will probably be so fast that you barely notice a difference. Or in different mod setups loading could be limited by other bottlenecks, so your system has the time to compress anyway. If this feature does indeed use Lz for RAM compression there should be no point in enabling it with enough RAM though. 8 gb should be enough from my experiences, I even disabled this with my 6 gb RAM (4 gb VRAM). It might be beneficial through some oddity though.
  20. Are you sure about the Enable Compression part under [Memory]? A friend of mine said it probably uses LZ to save RAM but he thinks LZ shouldn't work with VRAM. That would mean you should probably disable it at 8 gb ram.
  21. I stumbled over my CCC again and have some questions regarding the AA settings. What does the "Filter" option actually do? Afaik an edge detection shader is only needed if you want to do post processing AA, that would be Morphological Filtering. Does the filter do anything if I want supersampling or adaptive multisampling (which seems to super sample only transparency textures, sounds like a good deal!)? Do you know if EQ anti aliasing (taking additional color samples, very cheap for mostly moderate AA gain) works with supersampling? Thanks in advance! Spock
  22. Hmm... In my experience they are o.k. NLA, Opethfeldt and Lumen DoF costs me around 2-3 FPS at 1600p. I didn't really test the FPS difference in Witcher 2, but I managed to keep 60 FPS with blur and DoF most of the time. The difference between 30 and 60 is hardly noticeable in Witcher 2 with blur imho. The cinematic DoF slowed my system to a crawl though (10-15 FPS), but I think that was due to a bug.
  23. That's quite an impressive overclock. Be aware though that stability in benchmarks and actual games is sometimes different.
  24. I cannot recall the exact date, the card was launched april 2007. It held for about 5 1/2 years. The card didn't see any load for the last 2 years of it's lifetime, did play barely any games during that time. In the end, temps where horrible because the cooler was so dusty, something over 55°C if I remember right :) The 9700 pro held for 5 years too under heavy use. It didn't reach the end of it's lifetime because my mainboard failed and it was an AGP card. Sadly smaller, bigger chips inevitably come with a shorter lifetime.
  25. Interesting! I did have serious problems with my r9 290 cards, but my 280x and my old radeon 9700 pro ran like a champ. My 8800 gts ran well too until 9 months ago, but I heard many of those cards failed very early (preferanly right after the 2 year warrenty). I guess it depends on the series. Afaik NVidia is less prone to driver bugs though but usually AMD sorts them out reasonably soon. Coil while can actually happen with any spool and therefore isn't related to the chip manufacturer (but to the board manufacturer). @CPU overclocking: Isn't NB overclocking a thing anymore? For me it improved memory bandwidth quite a bit as well. The only two things shortening life expectancy of CPUs are heat and voltage. With my cooler I was able to overclock mine to the limit of stock voltage (3,9 GHz I7 920), imho a reasonable choice for 24 usage. I did have to give the memory controller more voltage though, but way within the limits of what Intel officially deems safe. @Neo: Sadly resolutions above 1200p are till bogging down even the highest end single GPUs. Luckily 30 fps is enough for the kind of games I like to play, but this really is subjective.
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