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paul666root

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Everything posted by paul666root

  1. those guides are too old lot has changed since then. you can add perma with both SRLE or SRLE ext but you'll have to install tons of patches and do your own CR
  2. You don't have to go to merge/plugin..... If you installed Neo's patch for followers Bathing in Skyrim - Followers Only.esp in a different mod folder in MO then you should have: Bathing in Skyrim (this you disable) Bathing in Skyrim - Followers Only (this you disable) CACO Soaps for Bathing in Skyrim (this you disable) all these are mods in left panel in MO and you have left with Bathing in Skyrim Merged (this you have to enable) for this merge you don't have to copy anything you just use your new merge since all esps are now merged in Bathing in Skyrim - Merged.esp
  3. When you check for errors and they turn green you're ok.
  4. Well what did you install ? i think it's better if you make your own CR since you did not install a lot of SRLE Ext just follow the subguide for what you did install
  5. you need to place last in the load order the esps rquired to be merged. Select them all and also scroll up and every master that those esps need is in red/italic. Check those too. Only then the OK button will be clickable. Also you can select all the esps that you merge and then right click on them and select masters->check all masters and will autoselect everything you need. Anyway OK button will not enable if one master is missing. PS don't select them all because you will have to wait tons of your time until they all load!!! you need to deaativate both Bathing in Skyrim CACO Soaps for Bathing in Skyrim mods because they are both in the merged mod. Same for all merges you need to deativate the mods that contain the esps that are in the merge. and for the Question 3 you really confused me too. If you refer why sometimes you need to copy and esp to the merged mod. That's because not always all the esps from a mod folder are in a merge. So when a mod contains for example Main esp + Plugin esp and in the merge guide only you see Plugin esp then the Merge Plugin Standalone copies everything from that mod (all folders) but not the Main esp. So you have to manually copy Main esp to the merged folder and deactivate the original mod.
  6. these also have UNPB meshes: The Lily - UNPB HDT Scarlet Dawn Armor - UNPB-BBP
  7. THis Heavy Immersive Edition - Armor Progression Overhaul\cubemaps\quickskydark_e.dds exists in the progresion mod so blood witch would just overwrite this file if installed
  8. also SRLE base CR was updated Hey no problem. You can go offline anytime since this is not a fulltime job for you. I'm sure any updates can wait for a week or two... and good luck with your new home!
  9. You can just post them here since everyone is reading this thread.
  10. I really like the detail of these. Also brings some diversity to the game.
  11. i don't know... i never had a problem. What i did is just copy the new loot contents over the old loot folder and i haven't changed anything in MO or anywhere else.
  12. try deleting %APP LOCAL DATA%\LOOT and they try again
  13. SRLE Extended has most of those mods from the other two packs you mentioned. Try it.
  14. You can move the mods that are required to be merged in the same place since it doesn't matter in which category you place it since it will end up in a merge anyway. what I do is I place all mods that require a merge in the same place one after another and in the same order that is requested by the merge. In this way when one updates and I require to merge again when I enable the mods the esps will activate in the merge order suggested by the guide. BTW Weapons_Armors Merged.esp is in the CR. I am not sure if by not adding those to the merge changes something for this esp.
  15. creating bashed patch is fast but what I meant is that the program takes a long time to load until the window appears... and it wasn't like this until a week ago.
  16. Lately my Wrye Bash is taking quite a long time to load. Has anyone else experienced this or know why ?
  17. around 215 are used (SRLE + Ext)
  18. there are two conflicts that need to be resolved with Rs Children and Notice board. That's it. This is from Neo's guide: ===== XX009530 WTSigny ===== − XX = Index of ''Wyrmstooth.esp'' − '''Conflict Resolution:''' Use record from ''RSChildren_CompleteUSKP.esp'' then move the AIDT - AI Data and KWDA - Keywords blocks from ''Wyrmstooth- Notice Board.esp''. − '''Problem Resolved:''' Changes from ''RS Children - Patches'' and ''Wyrmstooth - Tweaks and Enhancements'' needed to be merged. − ===== XX00A02B WTJonsi ===== − XX = Index of ''Wyrmstooth.esp'' − '''Conflict Resolution:''' Use record from ''RSChildren_CompleteUSKP.esp'' then move the AIDT - AI Data and KWDA - Keywords blocks from ''Wyrmstooth- Notice Board.esp''. − '''Problem Resolved:''' Changes from ''RS Children - Patches'' and ''Wyrmstooth - Tweaks and Enhancements'' needed to be merged.
  19. Usually one is always the default browser. But you can change it anytime you want.
  20. well life is important but so does Neo's. Why should he work more so that you can have an easier life ? no offense... History works great and even for a weeks time of changes you still can follow it. Just ignore all the wiki coding and you can see even the fomods changes easy.
  21. And what else should we use?
  22. Well I've installed version 0.9.0 on top of the old version 0.8.1 and to me worked. Anyway glad you sorted it out
  23. Merge Plugin Standalone needs all masters checked for the esps you merge or else you can't click OK.
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