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Everything posted by paul666root
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go to MCM SkyUI Advanced Panel SWF Version Checking SectionMap Menu set it to Disabled after you disable this it wont show tht error again
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GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
paul666root replied to Neovalen's topic in Unsupported Game Guides
Hey! Just doing your guide to Reshape my Continent! noticed the BLOOD in the guide points to WEATHER nexus link. Thanks for the awesome guide! BTW i'm having this problem after I installed all the mods and trying to run W3.... so I can't get to Post Install Configuration Tweaks -
Skyrim Revisited: Legendary Edition News
paul666root replied to Neovalen's topic in Skyrim Revisited (retired)
Thanks!! did everything except the renaming to witcher3 thingy... damn was so simple. Thanks again. Let the update begin! -
Skyrim Revisited: Legendary Edition News
paul666root replied to Neovalen's topic in Skyrim Revisited (retired)
I really need help with Witcher 3 guide (sorry but i don't know where else to post this) I can't seem to work this out: If you use Mod Organizer to handle nxm links for other games: uncheck all file association options in the installer then configure Mod Organizers nxmhander to point to NMM for witcher3. I'm using MO for Skyrim but i can't seem to work out to register Witcher 3 for nxm links. I've added in nxmhandler.exe this line: other .....\The Witcher 3 Wild Hunt\Nexus Mod Manager\NexusClient.exe clicked register active but still when i click on the nexus mods to download with nmm it says that this game is not registered for nxm links now it only works if i make NMM handle nxm links but then MO won't work please help me work them both ? PS i use Chrome as browser. -
sometimes when i try to download a mod it appears in white and download button does nothing... usually the download names of the mods are blue.
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Skyrim Revisited: Legendary Edition News
paul666root replied to Neovalen's topic in Skyrim Revisited (retired)
I guess you hit "paste" twice. -
Skyrim Revisited Questions
paul666root replied to Razorsedge877's topic in Skyrim Revisited (retired)
You don't need to bother anymore with Megasync. Noble Skyrim is now uploaded fully on Nexusmods. Just download as any other mods. -
Armor Progression Overhaul - Cloth Immersive Edition this contains 6 armors including The Lily Optional The Lily - UNPB HDT this is only for the UNPB meshes which in the APO mod are only UNP EDIT: ninja'd by Lexy
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If you follow the SRLE Ext guide you should have 7 ESPS that are in the bashed patch. (i personally deleted the 3 HIGH RES DLS esps so these are not included in those 7) These are included in the bashed patch and are not needed to be activated. Wrye Bash should automatically uncheck them WM Trap Fixes.esp this don't check in the bashed patch. It is marked non merge.
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I have a question though for More patches for CACO... especialy CACO - CRF patch. Why isn't Neo using this one and why are we using it ? Since he doesn't think it's necesary maybe it's not needed ? PS that updated too
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Well SRLEx doesn't have SSR and also NARC covers lots of animals than Chaurus also it covers Bandits - ignore all crimes except werewolf crimes. Thieves' Guild - Ignore pickpocket, theft, and trespassing crimes. Frostmoon Vender - Ignores werewolf crimes.
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(cur | prev) 10:02, May 30, 2016‎ Darth mathias (Talk | contribs)‎ . . (111,765 bytes) (+2)‎ . . (→‎Vigor - Combat and Injuries) (undo) (cur | prev) 21:56, May 29, 2016‎ Darth mathias (Talk | contribs)‎ . . (111,763 bytes) (+509)‎ . . (→‎Armor Progression Overhaul - Cloth Immersive Edition) (undo) (cur | prev) 21:48, May 29, 2016‎ Darth mathias (Talk | contribs)‎ . . (111,254 bytes) (0)‎ . . (→‎Spice of Life - Clutter - SRLE Extended) (undo) as you see there are two rows of check bullets. the first one will have to be checked on the date you last updated and the second one will have to remain on the last update that the guide received. Then click on "compare selected revisions" then two table rowes will appear: on the left will be what was before(in red) and on the second (right) will be what was changed(green) what i also do is save to favorite the guide and always paste near it the date i last updated so i can remember
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same way. also NARC has been updated so you'll have to wait for that one until tomorrow because it will need some merging to be done for it's patches. Darth will update tomorrow
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you can install it just fine
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Yes there is in the guide aswell. Check under Animation and Skeleton Female Facial Animation
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Lots of patches now for NARC.
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New NARC has been released.
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Well merge plugin standalone will copy everything else is in the mod folder where you have an esp that you merge. So even if you merge just one esp in the mod and there are others that are not included in... all the folders(textures, meshes, ...etc) will be copied in the new merge mod folder. So you will just have to copy to the new mod the esp that is not in the merge and disable the original mod.
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Rock textures morphing
paul666root replied to NordPride_WorldWide's question in Guide Support & Bug Reports (retired)
I think this ExpandSystemMemoryX64=false comes as default when you install the 0.305 ENB -
As Astakos said don't ever load all your esps in Merge Plugin because even if you would have less than 255 you would have to wait tons off time until they all load.... so just load those you merge and their masters.
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Lag and SKSE folder in overwrite in MO
paul666root replied to Bircangelo's question in Guide Support & Bug Reports (retired)
you can also create a separate modfrom overwrite yes or go to the overwrite folder location ->cut->then paste in your SRLE Profile folder (this is where you made FNIS, SUM, bashed patch) -
this way is ok too... anway you just have two mods with the same files enabled that overwrites one another just the main esp is different
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Lag and SKSE folder in overwrite in MO
paul666root replied to Bircangelo's question in Guide Support & Bug Reports (retired)
For the first: I use the performance version of the Vividian ENB. That increases a bit the fps. Also i droped Skyrim Flora Overhaul. That's a major hit on the fps. For the second: those skse data in overwrite are profile saves for MCM settings and some other settings for the mods like smart souls. They are normal. Just copy those to your SRLE profile and the will never appear again in overwrite -
Skyrim Revisited: Legendary Edition News
paul666root replied to Neovalen's topic in Skyrim Revisited (retired)
This will be interesting after the new DLC comes out I'll be on this for some time -
Help with a new install project
paul666root replied to bluesrph's topic in Skyrim Revisited (retired)
I don't use perma so i don't know any hints but i saw on the perma mod description page suggestions. So check there.

