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paul666root

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Everything posted by paul666root

  1. Do this in SkyUI MCM menu and the error will never appear again Sky UI Advanced PanelSWF Version Checking SectionMap Menu SET TO Disabled
  2. Is it just me or now the wiki page works slow on multiple hours.... not only around 5 ?
  3. Nop. I'm always logged into mine... don't know if it makes a difference
  4. I find it slow too. I haven't got the chance to fight the first dragon yet.
  5. yeah we're not all lucky as Darth.
  6. well you should rest then. Or some witchin' ? ::
  7. no. textures inside jiffymm folder remain
  8. if you check the new merged mod you'll see that all the texture/meshes folders are in there. In the case of Bathing in Skyrim you have to deactivate (in the left panel) Bathing in skyrim (main mod) and CACO Soaps for Bathing in Skyrim mods.
  9. Wow I haven't seen a 2 MB VC in ages
  10. yes and the save.
  11. Evt looks better for sure
  12. Well i think its best to just install falskaar. Its easier
  13. Don't clean anything unless it says so in the guide.
  14. It's in the landscape and environment merge
  15. yes ordinator is better than sperg and it requires very few patches. Check Darth's guide maybe you'll get some inspiration from there aswell https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended PS i use Path of Sorcery on top of Ordinator. I find POS better at magic than Ordinator and they're compatible.
  16. To always see the file extensions go to File Explorer (windows) then in File -> Change folder and search options on the view tab -> advanced settings: uncheck -> hide extensions for known file types. this way you'll always see all the files extensions so you don't mistake again with file like SKSE.ini.txt
  17. Then you should use Crash Fixes 10. Latest update. in CrashFixPlugin.ini set UseOSAllocators=1 (this is in Crash fixes mod) download SKSE Plugin Preloader from here https://www.nexusmods...im/mods/75795/? Installing Put d3dx9_42.dll in your root Skyrim directory (where TESV.exe is), NOT in data folder! then the memory part of SKSE.ini should be ignored and your game should work properly
  18. try this and see if MEmory blocks Logs shows correct values this time: Click the Gears icon in the top left of Mod Organizer. Click on SKSE. Add the Following to the Arguments: "-forcesteamloader". Click Modify Button. Click the Close button.
  19. do you have a non-steam version of the game ??
  20. if you mean that you should activate this DynDOLOD - Addons.esp... then yeah. You should activate that esp. If you mean that you should execute Dyndolod.exe... no. not yet. Go through all the merges and when the guide says to run Dyndolod.exe then you do it.
  21. then what do you mean by the game does not recognise the SKSE ?
  22. go to MO(right panel)/Data tab scroll down to SKSE folder and click that triangle. Is there under SKSE folder SKSE.ini ?
  23. 1. you don't need a merged patch. Just follow the guide. Do FNIS, then Bashed patch, then texgen.exe and dyndolod.exe. I doesn't matter when you activate these since dyndolod and texgen are different mod folders in MO and fnis, bash patch and SUM are in overwrite where you'll make your SRLE Profile mod. 2. for even better quest objectives do the merge as per the guide and then move the BetterQuestObjectives.esp to the new Even Better Quest Objectives Merged folder. then you can disable the original mod folder in left pane. PS you are referring to a merged mod as a merged patch. They are different things and may confuse someone when you ask about that.
  24. how did you set it up ? it should be ...\Mod Organizer\mods\Skyrim Script Extender\SKSE\SKSE.ini
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