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Besidilo

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Everything posted by Besidilo

  1. It may well be, that's what WB calls them anyway. UDRs (at least those reported by WB) seem to be either missing references, edited nav meshes or deleted records (objects). At least that's how I understand it.
  2. The full name of each mod is in the posts titles and I will put the lists in spoiler tags first thing tomorrow. For some reason I had to add spaces between the lines manually, since the default editor was screwing the lists up, so it takes a little work.
  3. Birds.esp: UDR: 2
  4. ETaC - Villages Complete.esp: UDR: 2652 I won't even bother listing them all...
  5. Solitude A City Of Trade.esp: UDR: 23
  6. UniqueTaverns.esp: UDR: 4
  7. NerniesSolitudeandVillageExpansion.esp: UDR: 25 NerniesSolitudeExpansion.esp: UDR: 4
  8. As per title, post here any mods that you have found to edit the master files (which are therefore prone to conflicts and crashes). How to check for deleted records:
  9. I think Solitude and the forest area down below is much more taxing, even more so then looking down from the Dragonsreach.
  10. Have you tried verifying the files on Steam and deleting the ini files?
  11. Try an ENB config that uses ENB 119 then.
  12. Glad to hear this will be resolved. Hopefully we will be able to figure out what mods conflict with Open Cities, and which are clean and compatible.
  13. I only DDSopt these folders (separately): HR-DLC - unpack, merge, optimise, repack as 7zip TPC - optimise, repack WATER - optimise, repack Dragon Glyphs - optmise, repack I don't think optimising the vanilla textures does much, I don't optimise body textures due to possible artifacts and small mods don't really concern me, unless they have crazy size like the Dragon Glyphs mod. Bear in mind that I'm not using the full STEP 2.2 at the moment, due to testing of some gameplay mods for the next STEP.
  14. I'm not crazy enough to challenge Arthmoor.
  15. They're getting worse with each episode. The first one was epic.
  16. Detected 1 dirty mods: • Open Cities Skyrim.esp: • UDR: 1 • Skyrim.esm: 0F9046 - REFR attached to Exterior CELL (Skyrim.esm: 00BCD0 'RiftenOriginOCS'), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (42, -24) Intredasting
  17. That doesn't look promising and the author has a high-horse attitude that will surely prevent the mod from being clean or compatible with other mods.
  18. I'm just trying to figure out what LODs to install. There is a couple of dozen mods to choose from, some rather tough choices. :(
  19. https://forums.nexusmods.com/index.php?app=core&module=search&do=search&fromMainBar=1 I don't think there are any navmesh issues present in this mod.
  20. The Skyrim Distance Overhaul Skyrim Distant Detail High Quality LODs Enhanced Distant Trees (gone from Nexus) Enhanced Distant Terrain WATER (I believe it includes LODs for waterfalls) Shrine of Azura LOD Fix (included in USKP) Trees LODs with Shadows Better Distant LOD Waterfalls Illuminated Tree LOD improved_LOD_trees Realistic LOD Tree Textures Me confused. :(
  21. The Alpha version works just fine. I see no reason not to use it. https://forum.step-project.com/showthread.php?tid=815 Most STEP testers already use it.
  22. Nernies Solitude and Village Expansion should work, but the inside of Solitude won't be. I don't know how that works in practice, but I'm planning on testing all of these mods out.
  23. Haven't tried it, but I doubt it does a better job then custom ENB configs. The author focused on developing CoT and the ENB was probably a quick revamp of the default ENB for compatibility.
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