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Everything posted by Nearox
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SKYRIMLE Skyrim Immersive Creatures (by lifestorock)
Nearox replied to phazer11's topic in Skyrim LE Mods
YOu should remove all references to the creature's formid, including if it is in any leveled lists. However if it is one of the 'bosses' of RotE then it will not be part of a leveled list I think so you can simply remove it. Unique NPCs shouldn't be in a leveled list. -
SKYRIMLE Skyrim Immersive Creatures (by lifestorock)
Nearox replied to phazer11's topic in Skyrim LE Mods
Ok I posted this link several times during last few days, but it is also relevant to your questions. MFG Console Install the mod. Go to the enemy you wish to remove. Open console. Click said enemy. Notice the esp name and the formid. Open said esp with said formid in tes5edit and remove the formid. This is the method for the named NPCs, which I think RotE modifes to be very difficult (such as the priests). -
Ah so I'm already using that then... Too bad would have hoped for an even brighter one. I'll try tweak some stuff myself :P Also with my GPU (HD6950) even the Performance Edition drops my FPS to approximately 25-30 in most places. My knowledge about ENB setttings is kind of limited to enblocal.ini, but I used the following settings in enbseries.ini to gain 15-20fps (so the average is about 38-45). This disables all the fancy effects, but I haven't noticed any graphical errors so far. Yet I still get to keep the wonderful colors of your ENB! The only effects I kept enabled are: EnableBloom=trueEnableDetailedShadow=trueEnableSunRays=trueEnableSunGlare=trueEnableImageBasedLighting=true (Im using ELE so I assume this must be enabled)EnableProceduralSun=trueCan you tell me if I should expect any anomalies that I haven't noticed yet? Basically using the SRLE setup fo Vividian ENB minus the Fog (also did not install the CoT fog).
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If any of you uses this with ETaC/Inns and Taverns or REGS in general, could you let me know if there are any big issues with it (like clipping etc.)?
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SKYRIMLE Skyrim Immersive Creatures (by lifestorock)
Nearox replied to phazer11's topic in Skyrim LE Mods
I don't know how SIC exactly integrated RotE. If the author of SIC did it the same way he did SIC-HLE, then you should be able to use the ingame SIC MCM settings to reduce the amount of damage/health that enemy mobs do including the RotE ones. -
Integrating Packs into STEP:Core
Nearox replied to sgensemer42's topic in Step Skyrim LE Packs (retired)
There's no such thing as a "pack order". As I said earlier, generally speaking packs come after the STEP install unless the pack's instructions tell you otherwise. If you let us know which packs you like to install then we might be able to help :) -
pack A Real Explorer's Guide to Skyrim
Nearox replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Ow for some reason I thought we kept the bakery. Never went there again after the floating door testing :P -
pack A Real Explorer's Guide to Skyrim
Nearox replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I believe Nernie's also modifes Ivarstead a little bit -
SKYRIMLE Closed and Guarded Border Gates by Thicketford
Nearox replied to Ganda's topic in Skyrim LE Mods
We're probably going to request the author to upload a single esp without the cyrodil border. -
Noobsayer, check it with MFG Console
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SKYRIMLE Closed and Guarded Border Gates by Thicketford
Nearox replied to Ganda's topic in Skyrim LE Mods
I prefer Unique Border Gates over this one though. These borders are slightly more generic and less detailed overall. -
pack A Real Explorer's Guide to Skyrim
Nearox replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Not sure if I understand your question.You have to use the record from Dragonborn.esm. I.e. Right-click the column labelled Dragonborn.esm and select "copy as override into". Then select the REGS - SRLE Patch.esp. -
pack A Real Explorer's Guide to Skyrim
Nearox replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Thank you Gandaganza for this work :) -
pack A Real Explorer's Guide to Skyrim
Nearox replied to CJ2311's topic in Step Skyrim LE Packs (retired)
First post first bro! -
pack A Real Explorer's Guide to Skyrim
Nearox replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Sounds good. Should you run into any issues though, be aware that having 3dnpc + inconseuqnetial npcs + the populated skyrim mods could potentially cause overload problems. Curious to hear from you though how it works out! Then I might actually give populated skyrim series a decent try :) Also a tip: CWO v3.0 is supposedly set for a release at the end of this months so you might just wanna hold off with CWO 2 until then :P At any rate, do keep us informed about your progress and let us know if you experience issues and if your game is stable! -
pack A Real Explorer's Guide to Skyrim
Nearox replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I like Apple Garden, it does more than add a bunch of apple trees. It's a nice little addition to that particular area, with some new walls and a picknick bench. Maybe not worth the esp slot of you are hitting your 255 limit but otherwise I consider it an improvement to the base game. -
pack A Real Explorer's Guide to Skyrim
Nearox replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I do... :) Oh and we already have permission from mannyGT for his mods, he confirmed that to me a few weeks ago. -
Looks great! Gonna be trying this out first thing in the morning :)
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pack A Real Explorer's Guide to Skyrim
Nearox replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Allright, statmonster you got conflicting answers from us haha :P REGS - Cities.esp is what is marked as "core files" in the installer and thus I said the mods included in REGS Cities.esp (Sewers and nernie's) have to be used. But, as you jsut heard from CJ, that is technically not true if you don't use 3dnpcs. So yes you can play without these 2 mods. I think some things in the wiki still need some improved wording, this is one of them :) -
pack A Real Explorer's Guide to Skyrim
Nearox replied to CJ2311's topic in Step Skyrim LE Packs (retired)
@statmonster: No, those 2 mods must be installed... No way around it and I don't think that'll ever be changed. I should update the wiki to reflect this. @Wryane: Thank you for the report, much appreciated! We're having a look and will respond tomorrow. -
Well I mostly lost interest in SkyRe. Moreover, as described in previous posts in this thread, it is now easier to make the combat more challenging and to fit in SkyRe's perks with SIC/HLE/Enemy AI than ever before because the author of SIC has taken up the task to integrate HLE and Enhanced Enemy AI. He did it far better than I ever could. The only thing left would be to make SyRe's perks (if you use only the main module) and leveling system compatible with them which could be a chore... I'm just not motivated to do that anymore. And REGS is much more exciting to me :P

