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Majorman

FalloutNV Curator
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Everything posted by Majorman

  1. Discussion topic: Type 3 Honest Heart Tribal Armors by Exeter Wiki Link
  2. Discussion topic: Type3 Body and Armor Replacer by Dimon 99, Exeter Wiki Link This body mod is the most popular and covers all armors in the game. The arms look awkward at times (the so called "noodle arms" that bend under a strange angle when a female strikes the hands-on-the-hips pose, but all other female body replacers out there are either too skimpy, or the body proportion are too unrealistic, or both.
  3. Discussion topic: Vault 34 Better Reactor by Capacitor Wiki Link
  4. Discussion topic: Save Cass by Adul Wiki Link
  5. Discussion topic: Legion Brotherhood Alliance by Wotansglory Wiki Link
  6. Discussion topic: I Fought the Law - NCR Start by The Strict Nein Wiki Link
  7. Discussion topic: Enslaving Arcade Fix by Whyareall Wiki Link
  8. Discussion topic: BrotherhoodHouse Alliance by Nick McHazard Wiki Link
  9. Discussion topic: Arcade Rehired - Recruit After Quest by modernmenace Wiki Link
  10. I updated LOOT to the latest version available (0.16.1). The masterlist revision is e0b283c. It made a difference, as Altitude is now loaded last. It sorts my load order as follows: With this order I was able to load the game and play for 2 hours without any CTD. At this point I have no clue what might be causing issues on your system or why LOOT sorts the plugins differently. I can offer you a version of the CR patch split into two separate plugins. I adapted it from older versions of the patch, added the latest features and checked both for errors. Just put the FNV CR patch plugin to "optional ESPs" and replace it with the ones I have attached here. Sort your load order and try loading the game with both plugins active, if it fails, try loading with only one and let me know of the results. If it works, I will give them proper names and upload them to the Nexus as an optional download. Other advice I can give is to make sure you are running the game via the New Vegas exe and not via NVSE. When you manage to get it running (with or without the CR Patch), place your cursor over the Pip-boy's head icon that appears in the bottom left corner and check whether it displays your NVSE and JIP LN versions. Then open the console (while in the main menu) and enter the following commands: GetIsLAA ;te console should print GetIsLAA >> 2 IsDLLLoaded d3dx9_38 ;the console should print IsDLLLoaded "d3dx9_38.dll" >> 1 IsDLLLoaded NVTF ;the console should print IsDLLLoaded "nvtf.dll" >> 1 IsDLLLoaded mod_limit_fix ;the console should print IsDLLLoaded "mod_limit_fix.dll" >> 1 This will make sure all the stability mods are running smoothly. Guide Extended Equipment Patch.esp Guide patch.esp
  11. I am not a big fan of Alternate Start mods, so I haven't tested it with the current setup but I expect everything should be fine; nothing on the modlist should cause conflicts. That being said, I have surprisingly different results from my LOOT sorting. LOOT pushes Simple Interior Lighting.esp and Altitude.esp way down on my list, but I've forgotten to update it, so I'll have to get the latest version and see if it will make any difference (to do for tomorrow). The way LOOT works, it collects user suggestions (from an unknown group of LOOT users) regarding the plugin order and creates load order rules accordingly. Since the FNV CR Patch is a new mod, we will have to wait for the LOOT curators to create said rules. In the meantime I have added a whole bunch of master plugins to ensure it will not get overwritten by accident. In the meantime I guess you will have to manage the exact order of NV CR Patch manually - it's a minor inconvenience, but I cannot come with a better solution for the time being. Based on my experience, I would suggest: Altitude.esp Simple Interior Lighting.esp Step Fallout NV CR Patch.esp OWB-Path Lights.esp FNVLODGen.esp tmzLODadditions.esp
  12. I will re-upload the CR Patch with the experimental Helmet Overlay fix later today. Please try the latest version when I do, then report back on your results. Hopefully , it should fix your issue. Edit: the update is available for download. It re-implements the Helmet Overlay support. I have updated the mod version on the Nexus, so everyone that has downloaded the patch should be notified that there's an update available.
  13. I'm back from my vacation and have properly "fixed" the CR patch to include all features except the extended Helmet Overlay support (so that it will no longer look for Helmet Overlay.esp when the plugin was changed to an .esm in the latest version of the mod). I will attempt to re-add the Helmet Overlay support shortly, but the mod author changed the way overlays are implemented (via a .txt file rather than FormID list edits) and I will need some time to test it out. Also updated the install instructions on Helmet Overlay's Step Wiki Page. There are 2 extra steps added. Thanks everyone for their patience.
  14. @z929669, @sailor_silicaI have found an older (beta) version of the CR Patch on my Google drive. My memories (and the readme) show it must be independent of Helmet Overlay - so it should not screw up the whole Step setup due to having a master file that no longer exists. I have named this version a "Quick Fix" as I don't have access to my gaming PC at the moment and cannot provide a better resolution. Pros: this version should not look for HelmetOverlay.esp and will not crash your whole Step setup. It will give me time to adapt the CR patch to work with the latest version of Helmet Overlay. Cons: It does not support Helmet Overlay and the NV Interiors Project currently. I would appreciate it if sailor_silica or @Gregcan confirm that I've indeed uploaded the version that's independent on Helmet Overlay as I have no way to confirm it from my wife's laptop. If that's not the case, I guess we will have to wait till I get back and remove those entries via xEdit.
  15. @sailor_silicaI am indeed away from my PC for about a week, but I've taken note on the issue. From what I've seen thus far, Helmet Overlay was updated on 14 September and its esp got updated to an esm. Thus I will have to update the CR Patch to reflect this. Would you like to test out the new CR Patch when it gets ready? Luckily for you, judging from the comments section of Helmet Overlay, renaming the esm to esp should not make a difference. Edit: I would recommend using version 1.6.3 of Helmet Overlay as a fallback for the time being (until I update the patch) . Can anyone suggest how to download older versions of mods via the new "File Archive" function of Nexus? I can't get to a download screen on my phone, but there should be a way.
  16. Discussion topic: Spice of Life - Fallout Character Overhaul and The Last Few Edits Patches by dbb Wiki Link
  17. Discussion topic: Spice of Life - Variety Armor and Clothing Robert Breeze Type3 by Nivea Wiki Link
  18. Discussion topic: Nipton Fires Extinguished by qwerty Wiki Link
  19. Discussion topic: Windows of the Mojave by Gisli Wiki Link
  20. Discussion topic: Vault 22 Flora Overhaul Remastered by Qolore7, Macintroll Wiki Link
  21. Discussion topic: Uncut Wasteland by sandbox6 Wiki Link
  22. Discussion topic: The N.V. Interiors Project A Room With A View by chucksteel Wiki Link
  23. Discussion topic: NV Interiors Remastered by Bigcrazewolf, Qolore7, chucksteel Wiki Link
  24. Discussion topic: The N.V. Interiors Project by Bigcrazewolf, chucksteel Wiki Link Do not use as a standalone mod. Always use in conjunction with NV Interiors Remastered.
  25. Discussion topic: Strip Wall Bilboards by sandbox6 Wiki Link
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