LePresidente
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Everything posted by LePresidente
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Custom profile locations are still an issue, though its a work in progress. Not sure on Ini files, It works sometimes for me. Think its a timing issue. MO2 should check that the ini has linked correctly before continueing. MO2 does compile fine, use the MSVC2013 branch though, If you have issue join the discord server.
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Mod Organizer 2 Development Status
LePresidente replied to LePresidente's question in Mod Organizer Support
It will probably go back to that versioning from 2.0.9, Wanted to include test build version numbering while the code is being figured out and any devs get up to speed. -
MO 2.08.2b won't manage SSE
LePresidente replied to Muzinzafrika's question in Mod Organizer Support
Click the blue icon top left in the UI and create a new instance, Should ask you to point to your game files. And MO2 should not be in the same folder as skyrimSE You can read the following to remove it correctly https://forum.step-project.com/topic/11819-overwrite/?p=192465 -
Mod Organizer 2 Development Status
LePresidente replied to LePresidente's question in Mod Organizer Support
Updated first post with info regarding next version -
Yea there are issues when you change the base directory it causes issues with pretty much everything, I know Zanoth recently did a few fixes for it. If you join our discord server I will be releasing a test version there in a day or two for people to test if there issues are fixed in a newer build. also you should really seperate MO2 and SkyrimSE. Eg. Install MO2 to G:/ModManagers/ModOrganizerSE or something, It makes troubleshooting easier. For now use portable setup and you shouldn't have any issues. install to the location above, Run MO2 from there and click the blue icon top left in the MO2 UI. Then Select Portable.
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Its been marked as a milestone so will only be released the next version. No Eta though. If you join the discord channel, Gonna start releasing test builds there so people can test and let me know if bugs are fixed before we do a nexus/github release.
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The prefs should of loaded from the profile, Its being a bit temperamental to be honest. Testing compiling with Tannin's code optimization settings and it seems to be working. So will release 2.0.8.3b with it.
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What is your profile setup AppData, Portable or did you move to a custom location?
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Mod Organizer 2 Development Status
LePresidente replied to LePresidente's question in Mod Organizer Support
Its weird, the URL scheme is handled by windows in the registry so for example my registry entry is as follows Windows Registry Editor Version 5.00 [HKEY_CLASSES_ROOT\nxm\shell\open\command] @="\"F:\\ModOrganizer\\SkyrimSE\\nxmhandler.exe\" \"%1\"" Windows requires the program to be running as administrator to associate it. But it shouldn't lose the settings -
Bashed Patch gets created but the merged esps stay checked
LePresidente replied to gpthree's question in Mod Organizer Support
This was fixed in MO2 Version 2.0.8.2b -
Mod Organizer 2 Development Status
LePresidente replied to LePresidente's question in Mod Organizer Support
Crash is known, Can't download from nexus is a bit weird double click nxmhander.exe in your MO2 folder and make sure your current location is registered -
Mod Organizer 2 Development Status
LePresidente replied to LePresidente's question in Mod Organizer Support
Well its getting there though issue 10 I think will be a deal breaker for a few in the First Post. -
Mod Organizer 2 Development Status
LePresidente replied to LePresidente's question in Mod Organizer Support
Yea its mostly C++ with a bit of python. Though most of the bugs people are reporting are front end things, Its more the wrappers that I find is a little out my depth. And tannin did a pretty decent job getting usvfs going, The issues i'm finding are more timing issues so if there is a delay and usvfs is given time to catch up. Everything kinda works as expected -
Mod Organizer 2 Development Status
LePresidente replied to LePresidente's question in Mod Organizer Support
My day job is a Linux Administrator/Linux Guru, Though I got roped into Java/Vb.net/Python in the work place. And on the side I do devops for our c++ projects in house, So i have to have a basic understanding of c++ lol So "jack of all trades", Once you done one coding language you can kinda work your way through the others. I'm just doing this to get things started since no one wanted to take this up. Never said I was a c++ developer -
My issues encountered with MO v2.0.8.1
LePresidente replied to Edouard25's question in Mod Organizer Support
I will need to check this myside didn't see anything like this though. Please note though that custom profile locations are not supported at the moment as they cause random issues. It's either portable or the normal app data locations. Does the mods show up fine in loot, wyre bash? Only in game does it cause errors? -
Hi, Just thought i would place this here kinda to give feedback on what the current status is and Items that I simply don't have the skills to fix. Latest Release: 2.0.8.3b - https://github.com/LePresidente/modorganizer/releases/tag/v2.0.8.3b Items Requiring a C++ Developer (Things I can't fix): These fixed themselves (Shrugs) Profiles: Custom profile locations are currently not supported, Please either use portable or the %appdata% locations for now, I'm planning on adding a new option when creating the profiles called "Custom Location" that will create everything in the location and setup all the internal settings correctly. Games Supported: Currently due to time restraints I will be looking at only fixing the SkyrimSE and fallout4 bugs, Please use MO1 for the others if MO2 has issues with those games. *Note on the silence up till now* Sorry for the long delay there was work happening in the background, And I kinda went into radio silence since a few of us were stumped by the memory issues, Should be a Test release here soon as well once we are sure it will work as expected. I was against making any claims until now due to that people were comparing my "quick fixes" to Tannins work as a whole which is not fair to tannin's great contributions or myself for just getting things compiling in general. So I have waited for some sort of testing to take place and the project to get some momentum. Fixes coming in 2.1.0 Building with VS2015 and QT5.9.1 All memory bugs have gone by magic (I'm serious no idea how, Using Qt's Binary install has helped) ESL support has been done by Helidoc and Silarn [WIP] Tutorials are back and working and updated (Thanks to Silarn) Few null exceptions are caught now, So no more hard crashes due to firewall/network issues sort button uses the new loot api that supports esl A few SkyrimSE/Fallout4 fixes (e.g fallout4 mods don't deselect anymore after running loot) Local profiles and saves are working, Though tester has notified us disabling local profiles doesn't work so still [WIP] Issues in 2.1.0 No issues in latest test build You can find the test builds on discord in the testers channel. No wix installer yet though I have been slacking **** Updates to come ****
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My issues encountered with MO v2.0.8.1
LePresidente replied to Edouard25's question in Mod Organizer Support
Know any mods that wyrebash merges? just need to test if my latest commit fixes the issues. -
My issues encountered with MO v2.0.8.1
LePresidente replied to Edouard25's question in Mod Organizer Support
I have fixed the Error 5 / Error 6 story I hope. I'm going to only support the default profile locations (Leaning more towards portable) as custom profile locations is causing most of the issues and I'm short on time. Going to try fix issue 9/10 before my next release build Though If there are no other devs (c++) willing to help I really doubt "https://github.com/LePresidente/modorganizer/issues/26" will be fixed anytime soon. -
I got this to run though the output file still goes to the data folder. The issue was with the profiles on my system. Though I'm finding it hard to find time for this.
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Ok looks like i can't run wyre bash at all from inside MO2 Wrye Bash starting Using Wrye Bash Version 307.201612302300 (Standalone) OS info: Windows-10-10.0.14393 Python version: 2.7.12 wxPython version: 2.8.12.1 (msw-unicode) input encoding: None; output encoding: None; locale: ('en_ZA', 'cp1252') filesystem encoding: mbcs Searching for game to manage: bush.pyo 71 _supportedGames: Detected the following supported games via Windows Registry: bush.pyo 73 _supportedGames: skyrim: F:\The Elder Scrolls V Skyrim Legendary Edition bush.pyo 73 _supportedGames: skyrim special edition: F:\The Elder Scrolls V Skyrim Special Edition bush.pyo 73 _supportedGames: fallout4: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4 bush.pyo 131 _detectGames: Detecting games via the -o argument, bash.ini and relative path: bush.pyo 141 _detectGames: No known game in parent directory of Mopy: F:\Mopy bush.pyo 172 setGame: No preferred game specified. bush.pyo 131 _detectGames: Detecting games via the -o argument, bash.ini and relative path: bush.pyo 141 _detectGames: No known game in parent directory of Mopy: F:\Mopy bush.pyo 152 __setGame: Specified game "skyrim special edition" was found: F:\The Elder Scrolls V Skyrim Special Edition testing UAC mods_metadata.pyo 224 __init__: Using LOOT API version: 0.10.2 Traceback (most recent call last): File "Wrye Bash Launcher.pyw", line 88, in <module> File "bash\bash.pyo", line 439, in main File "bash\basher\__init__.pyo", line 4032, in Init File "bash\basher\__init__.pyo", line 4070, in InitData File "bash\bosh\__init__.pyo", line 3884, in refresh File "bash\bosh\__init__.pyo", line 2430, in _names File "bash\bolt.pyo", line 795, in list WindowsError: [Error 123] The filename, directory name, or volume label syntax is incorrect: u'F:\\The Elder Scrolls V Skyrim Special Edition\\Data\\*.*' Though i think this is issue i'm seeing is related to https://github.com/LePresidente/modorganizer/issues/2 (MO 2.08.1 update - CreateProcessW remove quotes from command line)
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There is a known issue with usvfs, it looks like its not releasing the memory correctly though to be honest memory management is out my depth. Main cause is if data is written from ModOrganizer using a third party tool (FNIS, SSEEDIT) Never seen it write directly to the SSE folder though.
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MO 2.08 Beta 4 LOOT Invalid Game Error
LePresidente replied to blomstertj's question in Mod Organizer Support
Well the sort button was removed from the latest release due to this exact issue. And one of my dev drives just died so modorganizer will have to take a back seat for a while. -
MO 2.08.1 Beta Local Savegames (Skyrim SE)
LePresidente replied to blomstertj's question in Mod Organizer Support
Not sure it was ever implemented to transfer saves automatically, When you manage profiles there is a button called "transfer saves" which was used to copy saves from global to the specified profile? The profile is a isolated container so the saves there are separate to the global saves and other profiles. -
My issues encountered with MO v2.0.8.1
LePresidente replied to Edouard25's question in Mod Organizer Support
Issue 1 : can't really comment on because I don't own fallout3 Issue 2 : Not really sure i can't reproduce Issue 3 : Same as issue 2 Issue 4 : If Modorganizer doesn't show "MO is locked while the executable is running" you will see your current issue, Reproducing is being a pain seen it once after like 10 attempts. Issue 5: Same as Issue 1 Issue 6: Ok i can reproduce the error code though my skyrim does start. the issue with "MO is locked while the executable is running" returned Issue 7: Error 5 is when MO doesn't get an error code, there is a bug that Error 5 always shows after an executable runs so if you seeing that then skyrimse is crashing.

