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Elaura

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Everything posted by Elaura

  1. Thanks so much!
  2. I tried searching, but I'm not having any luck. In latest guide STEP Conflict Resolution patch (Updated) I'm getting one error from XEdit. [00:00] [INFO:000DD0D8] ('You're that mage from the College, right? Hear things have finally calmed down over there.' in GRUP Topic Children of [DIAL:0002BDDD]) [00:00] INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> [01DA0A04] < Error: Could not be resolved > I really doubt it matters, but if it is something that needs to be addressed in the next version, I thought I'd go ahead and report it.
  3. This is the first series of fixes I've seen in a long time that fix things that haven't been addressed before. Thanks for sharing!
  4. Thanks!
  5. Error: File not found scripts\ccbgssse038_assassinenablescript.pex ccbgssse038-bowofshadows.esl ccBGSSSE038EnableTrigger [ACTI:FE020835] Ignore or change the name of the script in Xedit to ccbssse038_assassinenableonattachscript.pex?
  6. Thank you. I will delete All DYNdolod files from my disk and download only what is available on Nexus, run it again and report back. EDIT: generation completed. Thank you. I thought I'd deleted everything from the previous install before, but I clearly didn't. I'm not even sure where I got DYNDOLOD 3 alpha. I usually avoid alpha releases and it isn't on the nexus page. As for following the instructions in the log, it said nothing of truncating the files, nor of searching the forum for a particular error string. If it had, I would have. I generally don't read through or search forum threads to report errors; I follow the instructions given in the error message. If those instructions aren't clear or are incomplete, I often just don't report the error and either revert to a previous version or wait until a newer version comes out. I appreciate all your hard work over the years, Sheson. I've used your work since Morrowind, I believe. I apologize if I seem like such a simpleton I havent RTFM, or followed the instructions. Imagine, though, that I am one of the more experienced Skyrim players and have been playing and modding Bethesda games since Morrowind. If I can be confused, even by what you feel to be perfectly clear instructions, what do you think happens to players who are modding their game for the first time?
  7. First of all, the forum won't permit me to post the other log file because of size limitations. Second, I only posted to help you, you could afford to be a little more polite. I appreciate modders, I really do, but it seems modders don't really appreciate players. If it weren't for us, the modding community would just be one big circle-jerk. I get that you see a lot of players who don't read instructions and come at you with bad reviews and accusations of your mod being broken, but I also see a lot of "Nobody told me there was a bug!" Now, shall I go open a pastebin account or just let it lie? EDIT: FWIW, pastebin has a limit of 512 kB unless you pay for the PRO version. Here's the dropbox links: https://www.dropbox.com/s/9hw4zl66yagwy0g/DynDOLOD_SSE_log.txt?dl=0 https://www.dropbox.com/s/ke2t9bkyzjqzni4/TexGen_SSE_log.txt?dl=0
  8. Thank you. I got no notification from MO2 of an update.
  9. [00:00:19.492] New WhiterunWorld "Whiterun" [WRLD:0001A26F] [00:00:19.523] [00:00:19.523] Exception in unit userscript line 249: Can't copy record [CELL:000E8ECB] as new record. [00:00:19.523] [00:00:19.523] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors. [00:00:19.523] [00:00:19.523] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ [00:00:19.523] Error: Can't copy record [CELL:000E8ECB] as new record. bugreport.txt DynDOLOD_SSE_log.txt
  10. Hi. I'm following this guide: SRLE: Legacy of The Dragonborn Reqtified ReLinker completes without issue. With Relinker Output checked, the game crashes before reaching the start menu. With it unchecked, it starts fine. Is ReLinker still needed? Windows 10 64 Legacy Skyrim MO 2.2.1 ReLinker 64
  11. So far, I've been able to run this guide up to Requiem version 2.0.2, with very minor adjustments. Unfortunately, I wasn't able to use any version past that because many of the patches don't exists. However, I am having a corrupted mesh warning on loading a new game. I know this hasn't been updated in a while, but I'm going to keep a log of sorts, anyway. Up to now, the biggest 2 issues I've come across have been discrepancies in the load order and mods listed in the SMC which are no longer in existence. As for the load order, a few files are no longer needed (Hearthfires patches) and a few are in the load order.txt file that are not in the guide, for example: LSFX-Audiosettings.esp and CLARALUX Merged.esp As for SMC mods no longer available? I went to Chinese sites, Korean sites, and Russian sites as well as reddit. Some are just not there anymore, but that's more an issue with SMC as their absence is really not likely to be noticed in-game.
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