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{{GuideTitle|releasedate=September 17, 2022}} | {{GuideTitle|releasedate=September 17, 2022}}<!-- DO NOT ADD A BREAK HERE! --> | ||
{{VersionHeader}} | {{VersionHeader}}<!-- DO NOT ADD A BREAK HERE! --> | ||
<div class="nonumtoc">{{TOC|limit=4}}</div> | <div class="nonumtoc">{{TOC|limit=4}}</div> | ||
==This Release== | ==This Release== | ||
This is our third release of the Step Fallout: New Vegas guide (see [[STEP:Versioning|Step Versioning Documentation]]). | This is our third release of the Step Fallout: New Vegas guide (see [[STEP:Versioning|Step Versioning Documentation]]). It focuses on animations, sounds and weather and lighting effects: | ||
* Animations: animation packs of dedcated animations for firearms, unarmed and melee weapons were added | |||
* Weapon and explosion sounds are enhanced with mods that utilize scripts for better compatibility | |||
* Various lighting fixes, better looking moon at night, and dust effects in the distance | |||
* Mods that add new content were removed in favour of cut content restoration | |||
{{Fc|salmon|''See the [{{canonicalurl:{{NAMESPACE}}:{{PAGENAME}}/changelog}} changelog] for more details and to determine if upgrading from a previous version is advisable.''}} | |||
<br> | |||
<br> | <br> | ||
= | = Step {{NAMESPACE}} Guide = | ||
<div> | <div>General Information</div> | ||
This is the official Step modding guide for ''Fallout: New Vegas'' on the PC. Its goal is to provide an "enhanced vanilla" look and feel with a focus on exploration gameplay. It was adapted from ex-Step staff EssArrBee's official guide, [[{{NAMESPACE}}:Unofficial-EssArrBee-1.0.0|Fear & Loathing In New Vegas]], to adhere to the [[STEP:Mandate|Step Mandate]] and conform to the quality and performance expectations of all official [[:Category:Game_Guides|Step Guides]]. | |||
: {{fc|salmon|''This Guide requires Fallout: New Vegas with all DLC.''}} | |||
<blockquote style="font-style:italic; color:#ddd;"> | |||
* Visit the [https://stepmodifications.org/forum forums] to learn more or contribute. | |||
* Also follow Step Modifications on [https://www.facebook.com/StepModifications/info/ Facebook]. | |||
* To support hosting and maintenance of this website, consider [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU donating to the project].</blockquote> | |||
===New to Modding?=== | ===New to Modding?=== | ||
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*{{Fc|salmon|Step Patches}}: Custom patches created for the respective Step Guides. Always use them! | *{{Fc|salmon|Step Patches}}: Custom patches created for the respective Step Guides. Always use them! | ||
===Expand Instructions!=== | |||
Click the heading below to expand detailed instructions that are collapsed by default for readability: | Click the heading below to expand detailed instructions that are collapsed by default for readability: | ||
{{spoiler|shown=Click Me, I'm a Spoiler!|hidden=I have more instructions for those that need them.}} | {{spoiler|shown=Click Me, I'm a Spoiler!|hidden=I have more instructions for those that need them.}} | ||
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== Follow the [[Guide:SystemSetupGuide|{{Fc|blue|System Setup Guide}}]]! == | == Follow the [[Guide:SystemSetupGuide|{{Fc|blue|System Setup Guide}}]]! == | ||
Those who have not completed the '''[[Guide:SystemSetupGuide|System Setup Guide]]''' should {{Fc| | Those who have not completed the '''[[Guide:SystemSetupGuide|System Setup Guide]] (SSG)''' should {{Fc|instruction|STOP and do so now BEFORE beginning Step 2!}} This is a perquisite for completing this guide, as many of the following instructions reference concepts, tools, and even file paths established in the SSG. | ||
== FNV BSA Decompressor == | == FNV BSA Decompressor == | ||
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Cleaning the vanilla master plugins via the tool is covered further in the guide (in Step 4). | Cleaning the vanilla master plugins via the tool is covered further in the guide (in Step 4). | ||
<br> | <br> | ||
<br> | <br> | ||
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== Mod Organizer - {{GameAbbrTag|{{NAMESPACE}}}} Initialization == | == Mod Organizer - {{GameAbbrTag|{{NAMESPACE}}}} Initialization == | ||
FIRST, follow the [[Guide:SystemSetupGuide|System Setup Guide]]. The below instructions describe how to initialize a {{GameAbbrTag|{{NAMESPACE}}}} instance in Mod Organizer (MO). If MO was installed as a Portable application, the instructions below will need to be interpreted accordingly. If a {{GameAbbrTag|{{NAMESPACE}}}} instance was created in Step 1 or otherwise, simply select the instance. Otherwise: | FIRST, follow the [[Guide:SystemSetupGuide|System Setup Guide]]. The below instructions describe how to initialize a {{GameAbbrTag|{{NAMESPACE}}}} instance in Mod Organizer (MO). If MO was installed as a Portable application, the instructions below will need to be interpreted accordingly. If a {{GameAbbrTag|{{NAMESPACE}}}} instance was created in Step 1 or otherwise, simply select the instance. Otherwise: | ||
{{Spoiler|shown=Initialize {{GameAbbrTag|{{NAMESPACE}}}} in MO|hidden= | {{Spoiler|shown=Steps - Initialize {{GameAbbrTag|{{NAMESPACE}}}} in MO|hidden= | ||
# Launch MO by running its executable (e.g. <code>..Modding/Tools/Mod Organizer/ModOrganizer.exe</code>) | # Launch MO by running its executable (e.g. <code>..Modding/Tools/Mod Organizer/ModOrganizer.exe</code>) | ||
# Upon load, click the Instance Manager button {{icon|type=moinstance}}. | # Upon load, click the Instance Manager button {{icon|type=moinstance}}. | ||
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# MO is now ready to use with this guide. | # MO is now ready to use with this guide. | ||
{{GallerySimple|id=MOInitialize|width= | {{GallerySimple|id=MOInitialize|width=208|img=File:MOSetup16.png|caption=Step 2}}{{GallerySimple|id=MOInitialize|width=208|img=File:MOSetup03.PNG|caption=Step 4}}{{GallerySimple|id=MOInitialize|width=208|img=File:MOSetup05.PNG|caption=Step 5}}{{GallerySimple|id=MOInitialize|width=208|img=File:MOSetup06.PNG|caption=Step 6}}{{GallerySimple|id=MOInitialize|width=208|img=File:MOSetup12.PNG|caption=Step 7}}{{clear}}}} | ||
=== Profile Setup === | === Profile Setup === | ||
MO's profile feature allows the creation of multiple mod builds that rely on the ''same mod list and mod-level configurations'' ([https://stepmodifications.org/wiki/Guide:Mod_Organizer/Instances_vs_Profiles#Profiles learn more about profiles]). For the purpose of this guide, a single mod configuration is all that's needed. Begin by creating a profile: | |||
{{Spoiler|shown=Profile Setup Instructions|hidden= | {{Spoiler|shown=Steps - Profile Setup Instructions|hidden= | ||
# Launch MO, choosing the '''Fallout New Vegas''' Instance. | # Launch MO, choosing the '''Fallout New Vegas''' Instance. | ||
# On the ''Default'' profile, arrange the mods in the left pane in the following order: | # On the ''Default'' profile, arrange the mods in the left pane in the following order: | ||
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=== Tool Setup === | === Tool Setup === | ||
All tools installed in the [[Guide:SystemSetupGuide#Tools_Installation_and_Setup|System Setup Guide]] should already be configured in MO. Some tools will have been auto-detected and added; nevertheless, ensure the settings below are set correctly for ''all'' tools. xEdit is used in this example: | All tools installed in the [[Guide:SystemSetupGuide#Tools_Installation_and_Setup|System Setup Guide]] should already be configured in MO. Some tools will have been auto-detected and added; nevertheless, ensure the settings below are set correctly for ''all'' tools. xEdit is used in this example: | ||
{{Spoiler|shown=Tool Setup | {{Spoiler|shown=Steps - Tool Setup|hidden= | ||
# For xEdit, it is useful to create a mod into which all xEdit ouput can be directed in order to keep it all together: | # For xEdit, it is useful to create a mod into which all xEdit ouput can be directed in order to keep it all together: | ||
## Click {{icon|type=molistoptions|30}} at the top of the left pane in MO, and select "Create empty mod". | ## Click {{icon|type=molistoptions|30}} at the top of the left pane in MO, and select "Create empty mod". | ||
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# Repeat these steps to add the remaining executables as indicated in the table following. | # Repeat these steps to add the remaining executables as indicated in the table following. | ||
#: Arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the {{ui|OK}} button.}} | #: Arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the {{ui|OK}} button.}} | ||
{{Alert|type=notice|text=For tools previously installed, adjust the arguments below for use with {{GameAbbrTag|{{NAMESPACE}}}}.}} | {{Alert|type=notice|text=For tools previously installed, adjust the arguments below for use with {{GameAbbrTag|{{NAMESPACE}}}}.}} | ||
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=== BethINI Initialization === | === BethINI Initialization === | ||
{{Spoiler|shown=Initialize BethINI|hidden= | {{Spoiler|shown=Steps - Initialize BethINI|hidden= | ||
# Close MO and run BethINI (e.g. <code>..Modding/Tools/BethINI/BethINI.exe</code>). | # Close MO and run BethINI (e.g. <code>..Modding/Tools/BethINI/BethINI.exe</code>). | ||
#: If prompted by Windows protection, click '''More Info''' and then {{ui|Run anyway}}. | #: If prompted by Windows protection, click '''More Info''' and then {{ui|Run anyway}}. | ||
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#** BethINI should restart whenever the INI path changes in order to associate the MO profile information. | #** BethINI should restart whenever the INI path changes in order to associate the MO profile information. | ||
# Return to the '''Setup''' tab. | # Return to the '''Setup''' tab. | ||
#* The | #* The “Auto-detect Invalid Settings”, “Always Select Game”, and “Modify Custom INIs” boxes should be ticked. | ||
#* If BethINI will be used for multiple games from a single installation, the “Always Select Game” box should be ticked. | #* If BethINI will be used for multiple games from a single installation, the “Always Select Game” box should be ticked. | ||
# Keep BethINI open. | # Keep BethINI open. | ||
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=== BethINI Basline Configuration === | === BethINI Basline Configuration === | ||
Configure BethINI as described in the steps below. Please do no deviate from these instructions at this time: | |||
{{CollapsibleTable | |||
{{ | | row = 1 | ||
:* ''Window Resolution'' should match the system resolution. | | type = BethINI | ||
| title = Basic | |||
| text = # Click the {{ui|Default}} button and wait until the '''"Your INI files have been successfully reset to default values."''' message is displayed. | |||
# Click the {{ui|High}} preset and wait until the '''"Video settings have been set for BethINI high quality."''' message is displayed. | |||
#: Please avoid the temptation to click 'Ultra' for now, even if the PC is high-end. | |||
# Tick '''''Recommended Tweaks''''' and wait until the '''"Recommended tweaks have been automatically applied."''' message is displayed. | |||
# '''''Window Resolution''''' should match the system resolution. | |||
* ''Window Resolution'' should match the system resolution. | |||
* Click the {{ui|'''High'''}} preset for the initial setup. | |||
* The recommended ''Antialiasing'' is "4x" for the initial setup. | |||
* The recommended ''Anisotropic Filtering'' is "8x". | |||
* Tick the boxes next to: | |||
{{ | ** ''Transperancy AA'' | ||
:: ''NPC Use Ammo'' is optional, but '''NOT''' recommended. The developers haven't provided NPCs with a substantial amount of ammo, so they will run through it pretty fast and then be forced to engage in melee, making the game easier in the process.}} | ** ''VSync'' | ||
{{ | ** ''Enable File Selection''}} | ||
{{CollapsibleTable | |||
{{ | | row = 2 | ||
| type = BethINI | |||
| title = General | |||
{{ | | text = * The ''Screenshots directory'', ''Filename'', and ''Index'' can be set to whatever the user desires. Screenshots are taken by pressing the Print Screen button on the keyboard <kbd>PrtSc</kbd>. | ||
:* The ''Object'', ''Actor'', and ''Item'' fade values are user preference. | * Untick the box next to ''Intro Logos''.}} | ||
{{CollapsibleTable | |||
| row = 3 | |||
| type = BethINI | |||
| title = Gameplay | |||
| text = :: ''NPC Use Ammo'' is optional, but '''NOT''' recommended. The developers haven't provided NPCs with a substantial amount of ammo, so they will run through it pretty fast and then be forced to engage in melee, making the game easier in the process.}} | |||
{{CollapsibleTable | |||
| row = 4 | |||
| type = BethINI | |||
| title = Interface | |||
| text = Most settings on the Interface tab are up to user preference, but the defaults are fine.}} | |||
{{CollapsibleTable | |||
| row = 5 | |||
| type = BethINI | |||
| title = Detail | |||
| text = * ''Water and Shadow quality'' can be increased or decreased based on performance. For '''baseline''' setup, leave them as-is. | |||
* ''Decal Quantity'' should be increased to {{ui|'''High'''}}. | |||
| images = BethINI-{{NAMESPACE}}-Detail.png}} | |||
{{CollapsibleTable | |||
| row = 6 | |||
| type = BethINI | |||
| title = View Distance | |||
| text = :* The ''Object'', ''Actor'', and ''Item'' fade values are user preference. | |||
:* Set ''Light Fade'' to 8192 | :* Set ''Light Fade'' to 8192 | ||
:* Set ''Grass Fade'' to 10240 | :* Set ''Grass Fade'' to 10240 | ||
:* ''uGridsToLoad'' should never been changed from vanilla's default of '''5'''.}} | :* ''uGridsToLoad'' should never been changed from vanilla's default of '''5'''.}} | ||
{{ | {{CollapsibleTable | ||
| row = 7 | |||
{{ | | type = BethINI | ||
:: Do not change anything. | | title = Visuals | ||
| text = Do not change anything.}} | |||
{{CollapsibleTable | |||
| row = final | |||
| type = BethINI | |||
| title = Custom | |||
| text = :: Do not change anything. | |||
:* Return to '''Basic''' tab, and click {{ui|Save and Exit}}.}} | :* Return to '''Basic''' tab, and click {{ui|Save and Exit}}.}} | ||
<br> | <br> | ||
<br> | <br> | ||
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=== Standard Cleaning Procedures === | === Standard Cleaning Procedures === | ||
{{Spoiler|shown=Toggle cleaning procedures...|hidden= | {{Spoiler|shown=Steps - Toggle cleaning procedures...|hidden= | ||
# Run '''xEditQuickAutoClean''' from the drop-down executable list in MO. | # Run '''xEditQuickAutoClean''' from the drop-down executable list in MO. | ||
# On the plugin selection window, double-click on the mod being cleaned (e.g. Update.esm). | # On the plugin selection window, double-click on the mod being cleaned (e.g. Update.esm). | ||
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Navigate to <code>Tools/INI Editor</code> on MO's toolbar. Choose the ''Fallout.ini'' tab and edit the following lines (or add them if they are not present): | Navigate to <code>Tools/INI Editor</code> on MO's toolbar. Choose the ''Fallout.ini'' tab and edit the following lines (or add them if they are not present): | ||
{{Spoiler|shown=Removing mouse acceleration...|hidden= | {{Spoiler|shown=Steps - Removing mouse acceleration...|hidden= | ||
<p class="mpcode">[Controls] | <p class="mpcode">[Controls] | ||
fForegroundMouseAccelBase=0 | fForegroundMouseAccelBase=0 | ||
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</p>}} | </p>}} | ||
{{Spoiler|shown=Improving memory management...|hidden= | {{Spoiler|shown=Steps - Improving memory management...|hidden= | ||
<p class="mpcode">[General] | <p class="mpcode">[General] | ||
bPreemptivelyUnloadCells=1 | bPreemptivelyUnloadCells=1 | ||
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</p>}} | </p>}} | ||
{{Spoiler|shown=Multi-threading support...|hidden= | {{Spoiler|shown=Steps - Multi-threading support...|hidden= | ||
Step recommends to input the actual number of cores on the CPU. Here's [https://support.microsoft.com/en-us/windows/find-out-how-many-cores-your-processor-has-3126ef99-0247-33b3-81fc-065e9fb0c35b how to discover the number of cores] for those that need a guide]. | Step recommends to input the actual number of cores on the CPU. Here's [https://support.microsoft.com/en-us/windows/find-out-how-many-cores-your-processor-has-3126ef99-0247-33b3-81fc-065e9fb0c35b how to discover the number of cores] for those that need a guide]. | ||
<p class="mpcode"> | <p class="mpcode"> | ||
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# '''Step {{GameAbbrTag|{{NAMESPACE}}}} - Conflict Resolution Patch''' (Step Patch - Conflict Resolution) | # '''Step {{GameAbbrTag|{{NAMESPACE}}}} - Conflict Resolution Patch''' (Step Patch - Conflict Resolution) | ||
#* For those that would opt for their own custom lighting and weather mods | #* For those that would opt for their own custom lighting and weather mods | ||
#* Patches all applicable mods ''except for Lighting | #* Patches all applicable mods ''except for Lighting and Weather mods'' | ||
#* ''Required for all users!'' | #* ''Required for all users!'' | ||
# '''Step {{GameAbbrTag|{{NAMESPACE}}}} - Lighting | # '''Step {{GameAbbrTag|{{NAMESPACE}}}} - Lighting and Weather Patch''' (Step Patch - Lighting and Weather) | ||
#* The current version of this guide does not utilize or require a ''Step Patch - Lighting | #* The current version of this guide does not utilize or require a ''Step Patch - Lighting and Weather''. | ||
# '''Step {{GameAbbrTag|{{NAMESPACE}}}} - Post-Processing Patch''' (Step Patch - Post-Processing) | # '''Step {{GameAbbrTag|{{NAMESPACE}}}} - Post-Processing Patch''' (Step Patch - Post-Processing) | ||
#* The current version of this guide does not require post-processing patch. | #* The current version of this guide does not require post-processing patch. | ||
<!-->#* For those that are using Guide's lighting and weather mod from the Lighting | <!-->#* For those that are using Guide's lighting and weather mod from the Lighting and Weather mod group. | ||
#* Patches only the applicable Lighting | #* Patches only the applicable Lighting and Weather mods; ''the CR Patch is still required!''<--> | ||
<br> | <br> | ||
<br> | <br> | ||
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* This guide can be installed in one of TWO ways: | * This guide can be installed in one of TWO ways: | ||
*# {{fc|instruction|All mods from all ModGroups (mod tables) installed.}} This is recommended, due to the coordination of this build in terms of lighting, weather, and ENB. These are usually the most difficult aspects of a build to get right, given vanilla Skyrim's rather wonky lighting 'incoherence'. | *# {{fc|instruction|All mods from all ModGroups (mod tables) installed.}} This is recommended, due to the coordination of this build in terms of lighting, weather, and ENB. These are usually the most difficult aspects of a build to get right, given vanilla Skyrim's rather wonky lighting 'incoherence'. | ||
*# {{fc|instruction|All mods from all ModGroups EXCEPT for the optional ModGroup, ''18-Lighting | *# {{fc|instruction|All mods from all ModGroups EXCEPT for the optional ModGroup, ''18-Lighting and Weather''.}} Use this approach if a custom lighting/weather solution will be applied. Note that our post-processing configuration will likely not be compatible, so this is essentially much like #4 (we obviously can't support a custom configuration for this aspect of the guide). | ||
* After installing a mod, ALWAYS ''enable'' the mod and any related plugins in MO unless otherwise instructed. | * After installing a mod, ALWAYS ''enable'' the mod and any related plugins in MO unless otherwise instructed. | ||
* If no ''Notes'' or ''Step recommendations'' are provided for a particular mod, all options are valid. | * If no ''Notes'' or ''Step recommendations'' are provided for a particular mod, all options are valid. | ||
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====ModGroup Separators==== | ====ModGroup Separators==== | ||
Mod Organizer features the ability to create ''separators'' within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below: | Mod Organizer features the ability to create ''separators'' within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below: | ||
{{Spoiler|shown=Steps | {{Spoiler|shown=Steps - Create MO Separators|hidden= | ||
# Click {{icon|type=molistoptions|30}} at the top of the mod list pane. | # Click {{icon|type=molistoptions|30}} at the top of the mod list pane. | ||
# Select {{ui|Create Separator}}, and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting | # Select {{ui|Create Separator}}, and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting and Weather, etc.). | ||
#* Create a new separator for each new Mod Group while working through the Guide. | #* Create a new separator for each new Mod Group while working through the Guide. | ||
#* Separator colors can be customized by right-clicking on any separator and selecting '''Select Color'''.}} | #* Separator colors can be customized by right-clicking on any separator and selecting '''Select Color'''.}} | ||
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! class="bluebg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ! class="bluebg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" | | ||
| style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | '''Table Flags''' | | style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | '''Table Flags''' | ||
| style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" | {{Fc|red|A red vertical bar indicates that the mod is required by ''Step Patch - Conflict Resolution''.}}<br>{{Fc|yellow|A yellow bar indicates that the mod is required by ''Step Patch - Lighting | | style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" | {{Fc|red|A red vertical bar indicates that the mod is required by ''Step Patch - Conflict Resolution''.}}<br>{{Fc|yellow|A yellow bar indicates that the mod is required by ''Step Patch - Lighting and Weather''.}}<br>{{Fc|green|A green bar indicates that the mod is required by ''Step Patch - Post-Processing''.}}<br>{{Fc|blue|A blue bar indicates the mod supports or otherwise relates to mods in the 21-Post-Processing ModGroup.}} | ||
|- | |- | ||
| style="border-bottom: 1px solid #666C71;" | | | style="border-bottom: 1px solid #666C71;" | | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_05-Animation | == {{#show:Category:ModGroup_05-Animation and Physics|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_05-Animation | :{{fc|#E6B69E|{{#show:Category:ModGroup_05-Animation and Physics|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::05-Animation | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::05-Animation and Physics]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_06-Models | == {{#show:Category:ModGroup_06-Models and Textures|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_06-Models | :{{fc|#E6B69E|{{#show:Category:ModGroup_06-Models and Textures|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::06-Models | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::06-Models and Textures]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_07-Sounds | == {{#show:Category:ModGroup_07-Sounds and Music|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_07-Sounds | :{{fc|#E6B69E|{{#show:Category:ModGroup_07-Sounds and Music|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::07-Sounds | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::07-Sounds and Music]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_11-Gameplay-AI | == {{#show:Category:ModGroup_11-Gameplay-AI and Combat|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_11-Gameplay-AI | :{{fc|#E6B69E|{{#show:Category:ModGroup_11-Gameplay-AI and Combat|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::11-Gameplay-AI | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::11-Gameplay-AI and Combat]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_15-Gameplay-Skills | == {{#show:Category:ModGroup_15-Gameplay-Skills and Perks|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_15-Gameplay-Skills | :{{fc|#E6B69E|{{#show:Category:ModGroup_15-Gameplay-Skills and Perks|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::15-Gameplay-Skills | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::15-Gameplay-Skills and Perks]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
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<br> | <br> | ||
== {{#show:Category:ModGroup_18-Lighting | == {{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupName}} == | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_18-Lighting | :{{fc|#E6B69E|{{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupDescription}} }} except for [[FalloutNV:High Resolution Bloom NVSE|High Resolution Bloom NVSE]], which is mandatory for any setup. | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::18-Lighting | {{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::18-Lighting and Weather]] | ||
|?ModName | |?ModName | ||
|?Version | |?Version | ||
Line 804: | Line 830: | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
}}<br> | }} | ||
<br> | |||
== Mod List Cleanup & Performance Check == | == Mod List Cleanup & Performance Check == | ||
Line 836: | Line 863: | ||
It's recommended to use either third-party applications like [https://fraps.com/ FRAPS] or driver software. Optional instructions are provided to assist. | It's recommended to use either third-party applications like [https://fraps.com/ FRAPS] or driver software. Optional instructions are provided to assist. | ||
{{Spoiler|shown=Benchmarking Instructions|hidden= | {{Spoiler|shown=Steps - Benchmarking Instructions|hidden=Take a moment to configure the chosen FPS overlay as described above. If ''FRAPS'' are used, install into e.g., <code>C:/Modding/Tools/FRAPS</code>. | ||
# Launch Fallout New Vegas, and start a '''NEW''' game to verify that it loads without issue. | # Launch Fallout New Vegas, and start a '''NEW''' game to verify that it loads without issue. | ||
#* Ensure that the FPS overlay is working. | #* Ensure that the FPS overlay is working. | ||
Line 851: | Line 878: | ||
:* [[FalloutNV:TCM's LOD Overhaul|TCM's LOD Overhaul]] | :* [[FalloutNV:TCM's LOD Overhaul|TCM's LOD Overhaul]] | ||
:* [[FalloutNV:Much Needed LOD|Much Needed LOD]] | :* [[FalloutNV:Much Needed LOD|Much Needed LOD]] | ||
<br> | |||
<br> | <br> | ||
Line 890: | Line 918: | ||
After installing the preset, '''proceed with [https://stepmodifications.org/wiki/Guide:ReShade#ReShade%20Installation ReShade's installation]''' with the following options: | After installing the preset, '''proceed with [https://stepmodifications.org/wiki/Guide:ReShade#ReShade%20Installation ReShade's installation]''' with the following options: | ||
{{Spoiler|shown=Show installation instructions|hidden= | {{Spoiler|shown=Steps - Show installation instructions|hidden= | ||
:# On the ''"Select a game"'' screen choose <code>FalloutNV.exe</code>, then {{ui|Next}}; | :# On the ''"Select a game"'' screen choose <code>FalloutNV.exe</code>, then {{ui|Next}}; | ||
:# On the ''"Select the rendering API"'' screen tick ''Dircet X 9'', then {{ui|Next}}; | :# On the ''"Select the rendering API"'' screen tick ''Dircet X 9'', then {{ui|Next}}; | ||
Line 896: | Line 924: | ||
:# Reshade will choose the packages based on the preset, so click {{ui|Next}} without modifying anything on the list. | :# Reshade will choose the packages based on the preset, so click {{ui|Next}} without modifying anything on the list. | ||
}} | }} | ||
<br> | <br> | ||
<br> | <br> | ||
Line 918: | Line 944: | ||
=== Preparation === | === Preparation === | ||
{{Spoiler|shown=Sort Plugins|hidden= | {{Spoiler|shown=Steps - Sort Plugins|hidden= | ||
# Sort your mod order with LOOT. | # Sort your mod order with LOOT. | ||
# Ensure that FNVLODGen.esp and tmzLODadditions.esp are ''last'' in your load order on the right-hand side of MO.}} | # Ensure that FNVLODGen.esp and tmzLODadditions.esp are ''last'' in your load order on the right-hand side of MO.}} | ||
=== Generation === | === Generation === | ||
{{Spoiler|shown=Terrain and objects LOD generation|hidden= | {{Spoiler|shown=Steps - Terrain and objects LOD generation|hidden= | ||
# Run xLODGen from the MO executable drop-down list. | # Run xLODGen from the MO executable drop-down list. | ||
# On the left pane, select all worldspaces. | # On the left pane, select all worldspaces. | ||
Line 932: | Line 958: | ||
=== Wrap Up === | === Wrap Up === | ||
{{Spoiler|shown=Terrain and objects LOD wrap up|hidden= | {{Spoiler|shown=Steps - Terrain and objects LOD wrap up|hidden= | ||
# Navigate to the xLODGen output folder (e.g. <code>..Modding/Tools/xLODGen/xLODGen_Output</code>). | # Navigate to the xLODGen output folder (e.g. <code>..Modding/Tools/xLODGen/xLODGen_Output</code>). | ||
# Back on MO, open the '''Step {{GameAbbrTag|{{NAMESPACE}}}} - xLODGen Output''' mod in an Explorer window (Ctrl+double click). | # Back on MO, open the '''Step {{GameAbbrTag|{{NAMESPACE}}}} - xLODGen Output''' mod in an Explorer window (Ctrl+double click). | ||
Line 946: | Line 972: | ||
<br> | <br> | ||
= STEP | = STEP 7 = | ||
<div>Final INI Configuration</div><br> | <div>Final INI Configuration</div><br> | ||
Step Fallout New Vegas is fully installed and working at this point, but if FPS are bellow 60, some adjustments may be beneficial to performance or quality. A final consideration is [[FalloutNV: | Step Fallout New Vegas is fully installed and working at this point, but if FPS are bellow 60, some adjustments may be beneficial to performance or quality. A final consideration is [[FalloutNV:{{ROOTPAGENAME}}#Performance_Tuning|customizing BethINI (under "Performance/Quality Optimization)]]. | ||
<br> | |||
<br> | <br> | ||
= STEP | = STEP 8 = | ||
<div> | <div>First Launch</div><br> | ||
To run the game, select the '''New Vegas''' (not the Launcher) executable from the drop-down list and click the '''Run''' button. Keep the following in mind when first launching from a fresh Guide installation: | To run the game, select the '''New Vegas''' (not the Launcher) executable from the drop-down list and click the '''Run''' button. Keep the following in mind when first launching from a fresh Guide installation: | ||
* {{fc|highlight|'''A new game is required!'''}} | * {{fc|highlight|'''A new game is required!'''}} | ||
Line 1,003: | Line 1,023: | ||
:* Incremental Save Hotkey: <kbd>F7</kbd> | :* Incremental Save Hotkey: <kbd>F7</kbd> | ||
STEP '''recommends''' using the ''Incremental Save'' function from ''lStewieAl's Tweaks'' instead of the ''Quick Save'' function of the base game. | STEP '''recommends''' using the ''Incremental Save'' function from ''lStewieAl's Tweaks'' instead of the ''Quick Save'' function of the base game. | ||
<br> | |||
<br> | |||
= Step 9 = | |||
<div>Mod Configuration Menu (MCM)</div><br> | |||
The game is now ready to be loaded to configure mods in the Mod Configuration Menu (MCM). The MCM a mod that allows mod authors to provide custom, game-accessible settings for their mods. Recommendations are provided below for select mods. The remainder are user preference. | |||
== Mod Configuration Menu Settings == | == Mod Configuration Menu Settings == | ||
{{CollapsibleTable | |||
=== ExtraHud = | | row=1 | ||
ExtraHUD is one of the components of ''OneHUD - oHUD'' and allows the player to add extra additional elements to the in-game HUD. This guide highly recommends players to activate the optional ''"Hardcore Mode"'', so they will need to visualize the needs meter. | | type=MCM | ||
| title=ExtraHud | |||
| text=ExtraHUD is one of the components of ''OneHUD - oHUD'' and allows the player to add extra additional elements to the in-game HUD. This guide highly recommends players to activate the optional ''"Hardcore Mode"'', so they will need to visualize the needs meter. | |||
| images=ExtraHUD General.jpg,ExtraHUD Show.jpg,ExtraHUD1.jpg,ExtraHUD1.jpg}} | |||
{{CollapsibleTable | |||
{{ | | row=2 | ||
| type=MCM | |||
| title=DarnUI | |||
The latest version of ''Darnified UI'' adds extra HUD elements similarly to the ''ExtraHUD module of OneHUD - oHUD'', so the player has to choose the extra HUD elements of one mod over the other. The Step Guide recommends to use ''OneHUD'', as all its HUD elements are dynamic (meaning they can be hidden under certain conditions, de-cluttering the UI) whereas elements added by ''Darnified UI'' are static and cannot be hidden. | | text=The latest version of ''Darnified UI'' adds extra HUD elements similarly to the ''ExtraHUD module of OneHUD - oHUD'', so the player has to choose the extra HUD elements of one mod over the other. The Step Guide recommends to use ''OneHUD'', as all its HUD elements are dynamic (meaning they can be hidden under certain conditions, de-cluttering the UI) whereas elements added by ''Darnified UI'' are static and cannot be hidden. | ||
Open ''Meter Settings'', ''Statistic Settings'' and ''Extra Settings'' and '''disable everything'''. All extra UI elements will be genearated by ''OneHUD'' as explained above. | Open ''Meter Settings'', ''Statistic Settings'' and ''Extra Settings'' and '''disable everything'''. All extra UI elements will be genearated by ''OneHUD'' as explained above. | ||
| images=DarnUI.jpg}} | |||
{{CollapsibleTable | |||
| row=3 | |||
| type=MCM | |||
| title=Immersive HUD | |||
| text=Another component of ''OneHUD - oHUD'', it allows the player to configure the conditions under which HUD elements will hide and appear. Refer to the picture below to configure the ''Main Settings'', setting the hide conditions for each HUD element is user preference. | |||
| images=IHUD General.jpg}} | |||
{{CollapsibleTable | |||
| row=4 | |||
| type=MCM | |||
| title=JIP Companions Command and Control | |||
| text=The following keybinding is recommended. | |||
| images=JIP CC Keys.jpg}} | |||
{{CollapsibleTable | |||
| row=5 | |||
| type=MCM | |||
| title=Just Assorted Mods | |||
| text=* The following keybinding is recommended (first image below). | |||
* The settings of most of ''Just Assorted Mods''' components is up to user preferences, except ... | |||
** Weapon Hwheel (second image below) | |||
** Just Vanilla Sprint (third image below) | |||
**: The hotkey suggested for ''Just Vanilla Sprint'' might conflict with the vanilla hotkey for walking/running. Users should reconfigure the ''"Walk/Run"'' hotkey in game settings, or change the ''Just Vanilla Sprint'' Hotkey. | |||
| images=JAM General.jpg,JW_Hhweel.jpg,JAM Sprint.jpg}} | |||
{{CollapsibleTable | |||
| row=6 | |||
| type=MCM | |||
| title=Animated Cigarettes | |||
| text=It is recommended to disable the ''Bonus Effect'' of smoking (as shown on the picture) provided by this mod, as the bonus is too powerful. | |||
| images=Cigarettes.jpg}} | |||
{{CollapsibleTable | |||
| row=7 | |||
| type=MCM | |||
| title=Animated Indigestible | |||
| text=Adds animations for eating and taking chems, which is great for realism, but be careful when taking chems in battle - the animations take time, so the effects aren't instant. | |||
| images=Animated Ingestibles 1.jpg,Animated Ingestibles 2.jpg,Animated Ingestibles 3.jpg}} | |||
{{CollapsibleTable | |||
| row=8 | |||
| type=MCM | |||
| title=Handbottled Water | |||
| text=The author of this mod is not a native speaker, so keep in mind that ''"Capsule"'' on the image bellow stands for a ''bottle cap''. | |||
| images=Water.jpg}} | |||
{{CollapsibleTable | |||
| row=9 | |||
| type=MCM | |||
| title=Handbottled Water | |||
| text=The Recommended options are on the image: | |||
| images=Ragdolls New.jpg}} | |||
{{CollapsibleTable | |||
| row=final | |||
| type=MCM | |||
| title=Unfound Loot | |||
| text=The Recommended options are on the images: | |||
| images=Unfound Loot 1.jpg,Unfound Loot 2.jpg}} | |||
<br> | |||
=== | === Remaining Mod Configurations === | ||
The remaining mod configurations are recommended to be left at their defaults for the closest to vanilla experience. However, users may adjust the settings for these mods to their preference. | |||
<br> | |||
<br> | |||
= COMMUNITY CONTRIBUTIONS = | |||
<div>Become a part of the Step Team</div> | |||
== About Step == | |||
Created by [https://stepmodifications.org/wiki/User:TheCompiler TheCompiler] (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced, modded game. Thus, the Step Guides provide detailed, well-tested build instructions for a solid, modded game that achieves an enhanced, vanilla experience. | |||
The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [https://stepmodifications.org/forum/ Step Community Forums]. Posting [https://stepmodifications.org/wiki/Guide:STEP_Community_Citizenship rules] apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members. | |||
Step Modifications can only get better with contributions and help from the community. It is very time consuming for the Step team to ensure that Step's Game Guides are consistently maintained at the highest quality possible. As such, we rely on the community. Whether a regular user or a knowledgeable modder, below are some ways to contribute in maintaining Step as a reliable, high-quality resource: | |||
== | == The Community == | ||
All members of the community can help build the Guides they love and utilize for their own games. Step relies on the community (e.g., you) to help identify mods that improve the vanilla game while adhering to our [[STEP:Mandate|Mandate]] through mod suggestions. We also need ongoing bug reports, feedback, reviews, and updates on included mods that may cause problems or that stray from the Mandate. This help can be as simple as reporting an encountered bug or as extensive as providing a one-off review of a mod based from personal experience with it. | |||
In order to suggest a mod for inclusion in ''this Guide'', visit the [https://stepmodifications.org/forum/forum/190-no-mans-sky-mods/ Mods section of the forums] and use the ''Create Mod Topic'' button on the editor toolbar. | |||
== Staff Roles == | |||
There are official staff roles that are almost always open for new candidates.<br> | |||
Community members interested in becoming a member of the Step staff, please [https://stepmodifications.org/forum/staff/ contact any ''Administrator'' or ''Step Staff'' member] on the forums. Please include some idea of the role desired and include strengths and weaknesses within that role! For example, if applying for a Curator include the game desired to curate, strengths (xEdit, conflict resolution, texture editing), and weaknesses (mesh work, CK, scripting). This gives Step some initial idea of the candidate's skill sets. | |||
=== | === Forum Moderators === | ||
Most of the moderation work for our Moderators is simply to keep topics on track and do general forum maintenance; such as moving topics to the correct forum and handling spammers. Very rarely does moderation on the Step forums end up in warnings and bannings (''and we all like it that way''). To be effective Moderators, community members who desire this role are expected to be familiar with the Step community and actively involved. As such, Moderator criteria is be based upon level and quality of activity within our community. Moderators will be expected to be more familiar with the [[Guide:STEP_Community_Citizenship|Community Guidelines]] than the average member and be able to remain unbiased in their moderating. | |||
=== Guide Curators === | |||
Guide Curators are the super-stars of the staff at Step Modifications. They are those who curate the Guides for members. Guide creation, growth, and maintenance takes a lot of time, effort, and skill. As such, Curators are generally required to be of a higher skill-level than the average modder. In an ideal world there would be 2-4 Curators per Guide. However, Curators are often working alone on Guides; thus, they require the knowledge and skills to be able to follow [[STEP:Mandate|Mandate]] while building mod lists, patches, and writing all Guide and ancillary content in a way members can easily follow. This is no small feat for a single staff member to do! For more information about Guide Curation, ''see [[STEP:Mod-Build_Guide_Curation|Game Guide Curation]]''. | |||
=== | === Testers === | ||
Generally, Testers are required to maintain a non-deviated Guide installation from which to install and test mods that are tagged for testing on the forums, as well as, general testing of Guides as a whole with the goal of finding bugs, issues, possible improvements, etc. Testers will be given access to Staff forums that house useful information on the Guides they test for. For more information about our testing process, read through the [https://stepmodifications.org/wiki/Guide:Mod_Testing Mod Testing Guide] to get a sense of what's involved. | |||
{{ | <center>{{fs|2.0em|{{fc|#ddd|Thank you for reading and enjoy the game!}} }}</center> | ||
{{ | |||
< | |||
<br> | <br> | ||
<br> | <br> | ||
= Credits = | = Credits = | ||
The STEP administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts): | The STEP administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts): | ||
* The authors of mods and tools recommended within our Guides | * The authors of mods and tools recommended within our Guides | ||
* The core Community for feedback, suggestions and input | * The core Community for feedback, suggestions and input | ||
* Step staff for their altruistic and for keeping this website alive for so many years | * Step staff for their altruistic and for keeping this website alive for so many years | ||
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* All the developers that keep MO going | * All the developers that keep MO going | ||
== | == Personnel == | ||
=== Guide Curator === | |||
* {{fc|salmon|Majorman}} | |||
=== | ==== [https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ LODGen Support] ==== | ||
* | * sheson | ||
=== | ==== [https://stepmodifications.org/forum/forum/198-mod-organizer/ MO Support] ==== | ||
* | * GSDfan | ||
=== Step | ==== Step Administrators ==== | ||
* {{fc| | * {{fc|orange|DoubleYou}} | ||
* {{fc| | * {{fc|orange|Greg}} | ||
* {{fc|orange|TechAngel85}} | |||
* {{fc|orange|z929669}} | |||
=== | ==== Retired Staff ==== | ||
{| style="width: 100%" | |||
| style="width: 20%" | | |||
* Aiyen | * Aiyen | ||
* Bealdwine | * Bealdwine | ||
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* EisDrache | * EisDrache | ||
* EssArrBee | * EssArrBee | ||
| style="width: 20%" | | |||
* Farlo | * Farlo | ||
* frihyland | * frihyland | ||
* GrantSP | * GrantSP | ||
* hishutup | * hishutup | ||
* Kelmych | * Kelmych | ||
| style="width: 20%" | | |||
* MontyMM | * MontyMM | ||
* Nebulous112 | * Nebulous112 | ||
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* phazer11 | * phazer11 | ||
* rootsrat | * rootsrat | ||
| style="width: 20%" | | |||
* stoppingby4now | * stoppingby4now | ||
* TheCompiler | * TheCompiler | ||
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* Uhuru | * Uhuru | ||
* WilliamImm | * WilliamImm | ||
| style="vertical-align:top; width: 20%" | | |||
* wolverine2710 | * wolverine2710 | ||
|} | |||
<!--{{DonorCredits}}--> | <!--{{DonorCredits}}--> | ||
__NOTITLE__ | __NOTITLE__ | ||
[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Official Mod-Build Guides]] | [[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Official Mod-Build Guides]] |
Latest revision as of 04:42, February 15, 2025

NOTE
This is the current version of the Step FalloutNV Guide. Don't forget to endorse Step on the Nexus if you like the guide. Please report any problems or confusing instructions on the latest Feedback & Bug Reports pinned forum topic.This Release
This is our third release of the Step Fallout: New Vegas guide (see Step Versioning Documentation). It focuses on animations, sounds and weather and lighting effects:
- Animations: animation packs of dedcated animations for firearms, unarmed and melee weapons were added
- Weapon and explosion sounds are enhanced with mods that utilize scripts for better compatibility
- Various lighting fixes, better looking moon at night, and dust effects in the distance
- Mods that add new content were removed in favour of cut content restoration
See the changelog for more details and to determine if upgrading from a previous version is advisable.
Step FalloutNV Guide
This is the official Step modding guide for Fallout: New Vegas on the PC. Its goal is to provide an "enhanced vanilla" look and feel with a focus on exploration gameplay. It was adapted from ex-Step staff EssArrBee's official guide, Fear & Loathing In New Vegas, to adhere to the Step Mandate and conform to the quality and performance expectations of all official Step Guides.
- This Guide requires Fallout: New Vegas with all DLC.
- Visit the forums to learn more or contribute.
- Also follow Step Modifications on Facebook.
- To support hosting and maintenance of this website, consider donating to the project.
New to Modding?
We recommend that you ...
- read through this Guide at least once before attempting installation.
- follow all linked guides and read through them, as well.
There is a lot of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into guides as a free and hopefully convenient resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This Guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for our users.
Nomenclature and Instructions
The following nomenclature is used throughout this guide and should be understood before proceeding.
- 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
- Baseline: The recommended install option is shown within the Baseline column of the mod tables below.
- Step Patches: Custom patches created for the respective Step Guides. Always use them!
Expand Instructions!
Click the heading below to expand detailed instructions that are collapsed by default for readability:
Expand mod table detailed instructions:
System Requirements
FalloutNV should be run on a relatively modern Windows 10/11 64-bit desktop or laptop, gaming capable PC. While CPU specs and performance are important factors, they matter only to a point beyond which is diminishing return on investment. Smooth gameplay, LODGen-related tools, and ENBSeries post-processing are most limited by the GPU performance coupled to the resolution at which the game is run.
- The minimum specs assume that the recommended 'baseline' mod options will be installed, which are biased towards 'performance' options when available.
- The recommended specs assume a bias toward 'quality' and assume higher quality mod options will be installed when available.
- CPU/GPU Marks should be within the ranges listed below. Refer to the links for examples.
Hardware | Minimum | Recommended |
---|---|---|
CPU CPU Mark Range | 4,000 - 7,000 | > 7,000 |
System RAM | 8GB | 16GB |
GPU G3D Mark Range | 8,000 - 10,000 | > 10,000 |
Video RAM | at least 4GBs | 8GBs or higher |
Game Drive | HDD | SSD |
Resolution | 1080p (HD) | 1440p (QHD) |
Time Commitment
Be aware it will take anywhere from several hours to a several days to complete this build from start to finish. This time will vary greatly depending on internet download speed and user experience. Following are cumulative time estimates on average:
- 3-6 hours : Steps 1 - 3 (modding-environment setup)
- 10-12 hours : Step 4 (mod download, installation)
- 4-6 hours : Steps 5 - 7 (LODGen, post-build configuration, and fine-tuning the build)
STEP 1
Install Direct X 9
Fallout: New Vegas is an older game that runs under Direct X 9. Direct X 9 does not come with the standard Windows 10 package and has to be installed. Therefore, before proceeding with the System Setup make sure to download and install the Direct X Runtime Libraries:
- Follow the link to Microsoft's page.
- Download the archive to a location of your choice.
- Double-click on the file to install.
Follow the System Setup Guide!
Those who have not completed the System Setup Guide (SSG) should STOP and do so now BEFORE beginning Step 2! This is a perquisite for completing this guide, as many of the following instructions reference concepts, tools, and even file paths established in the SSG.
FNV BSA Decompressor

NOTE
Based on feedback on the Nexus, this tool does not seem to work with localized (translated) versions of FalloutNV . This is a good place to issue a warning that the Guide was made with the English-language version of FalloutNV in mind, and results with localized versions of the game will vary. Support for localized versions is not provided.BSA stands for Bethesda Software Archive, a special format used for compressing resource files (like the sounds, maps, animations, textures, models, etc.) for Bethesda Softworks games. An archive makes organizing data much easier than having it exist in dozens or hundreds of separate folders.
As it turns out, however, these archives have some inherent issues (most notably, MP3 files packed as a BSA cannot be played by the game) and are not optimized for performance. Step recommends the use of FNV BSA Decompressor to fix the inherent sound bugs and improve loading times.
Install FNV BSA Decompressor
Using the FNV BSA Decompressor is not mandatory for the completion of the guide, but highly recommended for general performance boost and fixing potential sound issues. Follow the steps below:
- Download the archive manually to a location of choice.
- Extract the archive to the *Tools* folders created in the previous section of the guide (e.g.
..\Modding\Tools\FNV BSA Decompressor
).
Using the BSA Decompressor is covered in the modding section (Step 4).
Ultimate Edition ESM Fixes
A FalloutNV specific tool that automatically cleans vanilla ESMs for stability and better optimization.
Installing Ultimate Edition ESM Fixes
Using the Ultimate Edition ESM Fixes is not mandatory for the completion of the guide, but highly recommended for general performance boost. Decrease in loading times during area transition was noticeable during testing. Follow the steps below:
- Download the archive manually to a location of choice.
- Extract the archive to the *Tools* folders created in the previous section of the guide (e.g.
..\Modding\Tools\Ultimate Edition ESM Fixes
).
Cleaning the vanilla master plugins via the tool is covered further in the guide (in Step 4).
STEP 2
Mod Organizer - FalloutNV Initialization
FIRST, follow the System Setup Guide. The below instructions describe how to initialize a FalloutNV instance in Mod Organizer (MO). If MO was installed as a Portable application, the instructions below will need to be interpreted accordingly. If a FalloutNV instance was created in Step 1 or otherwise, simply select the instance. Otherwise:
Profile Setup
MO's profile feature allows the creation of multiple mod builds that rely on the same mod list and mod-level configurations (learn more about profiles). For the purpose of this guide, a single mod configuration is all that's needed. Begin by creating a profile:
Tool Setup
All tools installed in the System Setup Guide should already be configured in MO. Some tools will have been auto-detected and added; nevertheless, ensure the settings below are set correctly for all tools. xEdit is used in this example:
Application Title | Executable | Argument(s) |
---|---|---|
xEdit | xEdit.exe | -FNV -IKnowWhatImDoing -AllowMasterFilesEdit Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down. |
xEditQuickAutoClean | xEditQuickAutoClean.exe | -FNV Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down. |
LOOT | LOOT.exe | --game="FalloutNV"
|
xLODGen | xLODGenx64.exe | -lodgen -FNV -o:"DriveLetter:\Modding\Tools\xLODGen\xLODGen_Output" Replace DriveLetter: with the drive letter of the 'Modding' folder. |
Tools can be arranged in any order using the up and down buttons above the list. This will dictate the order they are listed in the MO "Run" dropdown menu. When complete, close the window by clicking the [OK] button.
BethINI Setup
BethINI needs to be run for the current MO profile to establish the configuration files before beginning mod installation. This ensures that all users share a common configuration during the modding process. As such, please do not deviate from the instructions below.
BethINI Initialization
BethINI Basline Configuration
Configure BethINI as described in the steps below. Please do no deviate from these instructions at this time:
[ Basic ]Click to show/hide |
---|
[ General ]Click to show/hide |
[ Gameplay ]Click to show/hide |
[ Interface ]Click to show/hide |
[ Detail ]Click to show/hide |
[ View Distance ]Click to show/hide |
[ Visuals ]Click to show/hide |
[ Custom ]Click to show/hide |
STEP 3
LOOT
At any time during the mod installation process, LOOT should be used to sort plugin load order before running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game. Users not running the game during the mod installation step of the Guide can wait to sort after this step is complete. To sort with LOOT:
- Launch LOOT via Mod Organizer 2 from the executables drop-down menu at the top of the right pane.
- If LOOT fails to start, try adding the following argument as described in Tools Setup:
--single-process
. If LOOT cannot find the game directory, add the path to the FalloutNV game folder to Installed Path under LOOT settings.
- If LOOT fails to start, try adding the following argument as described in Tools Setup:
- Click the [Sort Plugins] icon at the top of the LOOT window.
- Several plugins will show warnings. The next section describes how to clean them up.
- Click [Apply] button, which has replaced the Sort button at the top.
- Close LOOT.

NOTE
When running LOOT before completing the Step Guide, additional warnings may be indicated. These will all be addressed by the end of this Guide.Up to this point, users should only have the following plugins, in the order listed:
- FalloutNV.esm
- DeadMoney.esm
- HonestHearts.esm
- OldWorldBlues.esm
- LonesomeRoad.esm
- GunRunnersArsenal.esm
- ClassicPack.esm
- MercenaryPack.esm
- TribalPack.esm
- CaravanPack.esm
If the plugins are not in the order listed, run LOOT now.
- Make sure that the line is pasted exactly as provided here and remains on one line.
The tool does not support other games in the Bethesda catalogue and can be deleted once as the installation of the guide is proved to be successful (the test run is further in the guide).
Cleaning Vanilla Master Files
Cleaning FNV's master files can improve stability and reduce loading/transition times, but Step does not reccommend using xEdit to clean vanilla master files (another tool is used instead). We continue to provide general plugin cleaning instructions for those mods that may require it.
Standard Cleaning Procedures
Cleaning the vanilla master plugins via a tool is covered further in the guide (in Step 4).
Stability INI Tweaks
This section contains INI Tweaks that are crucial to the game's stability but cannot be implemented via BethINI.
Navigate to Tools/INI Editor
on MO's toolbar. Choose the Fallout.ini tab and edit the following lines (or add them if they are not present):
- Click [Save] when ready and close the window.
Understanding the Step Patches
A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow using various mods together without any major issues while still achieving the desired outcome from the mods. Thus, the Step Patches are one part patch and one part mod.
The Step Patches are built specifically for the Step mod list. They are required and are dependent on specific mods as noted in the mod list. They will not resolve conflicts with any applicable mods that are not within the guide's mod list, though.
Step Patches
- Step FalloutNV - Conflict Resolution Patch (Step Patch - Conflict Resolution)
- For those that would opt for their own custom lighting and weather mods
- Patches all applicable mods except for Lighting and Weather mods
- Required for all users!
- Step FalloutNV - Lighting and Weather Patch (Step Patch - Lighting and Weather)
- The current version of this guide does not utilize or require a Step Patch - Lighting and Weather.
- Step FalloutNV - Post-Processing Patch (Step Patch - Post-Processing)
- The current version of this guide does not require post-processing patch.
STEP 4
At this point, the PC modding environment should be fully set up and ready for mod installation.
IMPORTANT: Please read ALL of the following carefully!
- This guide can be installed in one of TWO ways:
- All mods from all ModGroups (mod tables) installed. This is recommended, due to the coordination of this build in terms of lighting, weather, and ENB. These are usually the most difficult aspects of a build to get right, given vanilla Skyrim's rather wonky lighting 'incoherence'.
- All mods from all ModGroups EXCEPT for the optional ModGroup, 18-Lighting and Weather. Use this approach if a custom lighting/weather solution will be applied. Note that our post-processing configuration will likely not be compatible, so this is essentially much like #4 (we obviously can't support a custom configuration for this aspect of the guide).
- After installing a mod, ALWAYS enable the mod and any related plugins in MO unless otherwise instructed.
- If no Notes or Step recommendations are provided for a particular mod, all options are valid.
- Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them.
- Mods are listed in alphabetical order within each Mod Group and any deviations from this are purposeful to achieve the desired outcome.
- Always install plugins (ESMs/ESPs), unless otherwise noted.
- Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.
- Do NOT extract BSAs if support is expected.
ModGroup Separators
Mod Organizer features the ability to create separators within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below:
Mod Table Reference
Below is the legend and reference for the mod tables used in this guide.
Mod Table Legend
Quick Reference
Mod Name | Baseline | Instructions | ||||
---|---|---|---|---|---|---|
Master to NO patches with NO ENB option![]() |
Baseline | Notes | ||||
Master to all patches with ENB option![]() |
Baseline | Notes |
01-Tools
- Standalone applications that aid in the management of the modding process
Mod Name | Baseline | Instructions |
---|
FNV BSA Decompressor![]() |
ExpandDetailed Instructions available |
Ultimate Edition ESM Fixes![]() |
ExpandDetailed Instructions available |
02-Extenders
- Mods that expand on the inherent functionality of a game or another mod without themselves affecting content
Mod Name | Baseline | Instructions |
---|
FNV 4GB Patcher![]() |
ExpandDetailed Instructions available |
NVSE![]() |
ExpandDetailed Instructions available |
FNV Mod Limit Fix![]() |
JIP LN NVSE Plugin![]() |
ExpandDetailed Instructions available |
JohnnyGuitar NVSE![]() |
NVAC - New Vegas Anti Crash![]() |
NVTF - New Vegas Tick Fix![]() |
ExpandDetailed Instructions available |
New Vegas Heap Replacer![]() |
ExpandDetailed Instructions available |
One Tweak![]() |
ExpandDetailed Instructions available |
ShowOff NVSE Plugin![]() |
ExpandDetailed Instructions available |
Game Launch Test
At this stage, the preliminary build should be tested to confirm that there are no issues with the modding environment or engine-level mod configurations:
- Start the game by running the NVSE launcher from Mod Organizer. The game should load to the main menu without issue.
- Exit the game using the standard menu options.
If the game launched and loaded as expected, continue forward. Otherwise, all instructions were not followed, and something was missed. Revisit the installation steps above starting with the System Setup Guide in Step 1. If a careful review of the previous instructions does not resolve the issue, post on the guide support forums for help.

WARNING
Beyond this point, DO NOT launch the game again until instructed to do so.Many of the following mods are interdependent, and launching the game prematurely will most likely result in issues or failures. Please DO NOT post on the forums for support of non-issues relating to a failure to RTFM.
03-Resources
- Mods solely providing assets intended specifically for use by other mods without themselves affecting content
Mod Name | Baseline | Instructions |
---|
ISControl Enabler and Ironsights adjuster (now ESPless)![]() |
KNVSE Animation Plugin![]() |
Download and install the main file only. |
UIO - User Interface Organizer![]() |
The Mod Configuration Menu![]() |
Download and install the Main File and the Update File. Select Merge when prompted. |
04-Foundation
- Baseline mods that should be overridden by other mods AND/OR that make widely-accepted programmatic changes expected by other mods
Mod Name | Baseline | Instructions |
---|
Yukichigai Unofficial Patch - YUP![]() |
Unofficial Patch NVSE Plus![]() |
ExpandDetailed Instructions available |
Collision Meshes![]() |
ExpandDetailed Instructions available |
FNVLODGen![]() |
ExpandDetailed Instructions available |
Fallout 3 Weapons Iron Sight -Modders Resource- V1dot3![]() |
Download and install both main files. Select [Merge] when prompted. |
Fallout 3 Weapons Restoration![]() |
Download and install main file only. |
Improved Sound FX v0821![]() |
ExpandDetailed Instructions available |
LOD additions and improvements![]() |
MGs Neat Clutter Retextures![]() |
ExpandDetailed Instructions available |
Much Needed LOD![]() |
ExpandDetailed Instructions available |
NMCs Texture Pack![]() |
Medium Pack | ExpandDetailed Instructions available |
New Vegas Mesh Improvement Mod - NVMIM![]() |
Install the mod and hide the following folder: (instructions for hiding files/folders): meshes\architecture\novac
|
Asterras Many Fixes![]() |
ExpandDetailed Instructions available |
POCO BUENO Texture Pack![]() |
ExpandDetailed Instructions available |
[ Wasteland Clothing Hires Retexture]![]() |
ExpandDetailed Instructions available |
Weapon Mesh Improvement Mod![]() |
05-Animation and Physics
- Mods that affect animations or physics
Mod Name | Baseline | Instructions |
---|
Ragdolls![]() |
ExpandDetailed Instructions available |
Animated Ingestibles![]() |
(english) | Download and install the main file and the update file. Select [Merge] when prompted. |
Anniversary Anim Pack![]() |
Download and install the main file and the Tactical Reload Addon optional file. Choose [Merge] when prompted. |
Anniversary Anim Pack - General Bugfix![]() |
ExpandDetailed Instructions available |
B42 Weapon Inertia![]() |
Better Posture![]() |
During install, right click "Data" and select "Set data directory", then click [OK]. |
Butcher Pete - A Melee Animation Overhaul (Part 1)![]() |
Main file only |
Butcher Pete - A Melee Animation Overhaul (Part 2)![]() |
(Part 2 and No Loco) |
Camp McCarran Animated Monorail![]() |
ExpandDetailed Instructions available |
Diagonal movement![]() |
Female Sitting Animation Replacer![]() |
Frozen Hitman locomotion![]() |
FNV Clean Animation![]() |
ExpandDetailed Instructions available |
Hit's Anims - Season 1![]() |
Download and install both the main and the optional file. Select [Merge] when prompted. |
Hit's Anims - Season 2![]() |
Hit's Anims - Season 3![]() |
Hit's Anims - Animation Fixes![]() |
Impact![]() |
ExpandDetailed Instructions available |
IMPACT - Compatibility Edition![]() |
NV Animation for Not Animated Containers![]() |
New Vegas - Enhanced Camera![]() |
Smooth True Iron Sights Camera![]() |
Tesla Cannon Animation Fix![]() |
Unarmed Animations![]() |
06-Models and Textures
- Mods that replace existing models or textures
Mod Name | Baseline | Instructions |
---|
HD One Hand Melee by Insanity Sorrow![]() |
Download and install the main file and the Gun Runner Box optional file. Select Merge when prompted. |
Weapon Enhancement Pack![]() |
ExpandDetailed Instructions available |
10mm Submachine Gun Iron Sights![]() |
Download and install 10mm Submachine Gun Iron Sights - TTW - WMIM - Iron Sights Recoil Animations only. |
4k Fridge Replacer![]() |
2k |
4k MedKit Replacer![]() |
2k |
4k Nuka Cola Vending Machine Replacer![]() |
2k version |
Accurate NASA Stars![]() |
4k version |
Alcohol Bottles OVERHAUL - by zzjay![]() |
Main file |
Baseball bat Retexture![]() |
Better Books - Fallout3NV![]() |
Better Gas Leak Effect![]() |
Bowie Knife Blue Glow Fix![]() |
Brahmin Steak Retexture![]() |
Brahmin Variant Redux![]() |
Caravan Lunch - Fixed UV Map![]() |
Cherry Bomb HD retexture and remodel![]() |
ExpandDetailed Instructions available |
Cleaver and Chopper Retexture![]() |
Main file only |
Coffee Kettle - Replacer by zzjay![]() |
04 - Coffee Kettle - Dirty - 1k |
Combat knife retexture![]() |
Main file only |
Cool Dogs![]() |
Critters Retexture Pack![]() |
Decayed Ghost People - Fixed![]() |
Dog 2K![]() |
ExpandDetailed Instructions available |
Dynamic Pipboy Light![]() |
ETJ Realistic Enhanced Blood Textures![]() |
Main file |
EXE - Effect teXtures Enhanced![]() |
Elegant Lockpick Retexture![]() |
Endgame Slideshow Widescreen Fix![]() |
Download and install the file with aspect ratio corresponding to the in-game resolution (not the BSA version). |
Engine Block Overhaul![]() |
FNV LOD Supplementation![]() |
Download and install both the main file and the Optional Overpasses file. Select [Merge] when prompted. |
Euclids C-Finder Retexture![]() |
Install the Main File. Hide the following folder (instructions for hiding files/folders): meshes
|
Feral Ghoul Retexture by Koldorn![]() |
Fire Axe replacer![]() |
Install the Main File. Hide the following folder (instructions for hiding files/folders): meshes
|
George's Dead Money Retexture![]() |
HD Desk Fan![]() |
ExpandDetailed Instructions available |
HD Flare Gun Retex V2![]() |
HD Moon 2K - NASA Satellite Images![]() |
Healthier Yao Guai![]() |
Healthier Yao Guai main file |
Hectrol FX Duststorm Deluxe Highres Retex![]() |
ExpandDetailed Instructions available |
Hectrol Tumbleweed Deluxe![]() |
Install the Main File. Hide the following folder (instructions for hiding files/folders): meshes
|
Hi-Res Typewriter![]() |
Hi-Rez Vanilla Posters and Grafitti![]() |
Install the main file and the update file. Select [Merge] when prompted. |
High Res Vanilla Water Bottle Textures and Meshes![]() |
High Resolution Cigarette![]() |
ExpandDetailed Instructions available |
High Resolution Dynamite Retexture![]() |
High-Res Hula Girl Retex and Resource![]() |
ExpandDetailed Instructions available |
Holodisk (Holotape) - Retex![]() |
AoT - Holodisk Retex - Dirty |
Improved Cyberdogs Textures![]() |
Install Improved Cyberdogs Textures and Improved Rex Textures (no glow). Select Merge when prompted. |
Improved ED-E Textures![]() |
Improved LOD Noise Texture![]() |
Download and install the "Improved LOD noise Texture" file only. |
Improved Robots Textures![]() |
Install the three main files. Select Merge when prompted. |
Laser RCW and Big Meltdown![]() |
Install Laser RCW Retexture and Laser RCW 3rd Person Textures. Select Merge when prompted. |
Laser Weapon Iron Sights![]() |
ExpandDetailed Instructions available |
Lucky 38 Lights Redone![]() |
Full Model |
Magazines of Unparalleled Aesthetic Quality![]() |
512x512 version |
Mccarran Escalator Glass![]() |
McCarran main terminal transparent glass![]() |
McCarran_Glass_transparency_NMC_version |
Minimod - High Res Clutter Battery Cigarette Pack and Carton![]() |
Install the Main File. Hide the following file (instructions for hiding files/folders): textures\clutter\junk\cigarette.dds
|
Minimod - High Resolution Newspapers![]() |
Money Higher Quality Retex 1 2![]() |
Neglected Weapon Texture Tweaks![]() |
Neglected Weapon Texture Tweaks (2k-1k) |
Nuka Fridge HD![]() |
Nuka Fridge HD - 2k |
Nut Water Overhaul![]() |
ExpandDetailed Instructions available |
NV Animated Immersive Lanterns![]() |
NV Compatibility Skeleton![]() |
Download and install the NVCS (Updated for 360 Movement) optional file only. |
Old World Blues - Unique Think Tank Members![]() |
Download and install Unique Think Tank Members - Colored Tanks Optional File only. |
Omnis Hi-Res Pip-Boy 3000![]() |
Pause Menu HD![]() |
1024 |
Pimpboy![]() |
Pimpboy - Sapphire | ExpandDetailed Instructions available |
Playing Cards HD Retexture![]() |
PM's Med-Textures - HD Chems and Venoms![]() |
Install the main file and Sebastjin's Normals optional file. Select Merge when prompted. |
PMs HD Ammo Boxes![]() |
1024/512 | Download and install PM's HD Ammo Boxes - 1K Diffuse 512px Normals only. |
PMs HD Legion Overhaul![]() |
2k |
PMs HD Ranger Outfits![]() |
2k |
PSRO - Peripheral Scope Reticle Overhaul![]() |
ExpandDetailed Instructions available |
Pre-War Money Retexture![]() |
In the BAIN Installer tick only "$5 Light Distress". |
Real Toast![]() |
Real Toast Without Toast 512k |
Repconn Sign Retexture![]() |
Retextured Fallout Ordnance - RFO![]() |
Retextured Labels - Food and More![]() |
ExpandDetailed Instructions available |
Semi-transparent Door Glass![]() |
ExpandDetailed Instructions available |
Shishkebab Torch Light![]() |
Skinned Mesh Improvement Mod![]() |
ExpandDetailed Instructions available |
Simplified Weapon Retexture Project![]() |
ExpandDetailed Instructions available |
Super Mutants HD - 4k Retextures![]() |
2K Low | Download and install the 2K Low optional file only. |
TCM's LOD Overhaul![]() |
TFH Better Authority Glasses![]() |
TFH Better Authority Glasses - Subtle Version |
Textures Over Time![]() |
Install only the ''FlagStoneWalls, HH_Sandstone, and Sandbags main files. Select Merge when prompted. |
The Molerat Extravaganza - Molerat Retexture![]() |
TheFriedTurkey 3 Creature Pack![]() |
ExpandDetailed Instructions available |
Throwing melee weapon retexture![]() |
Install the main file and the Normalmap fix (no ugly shiny) optional file. Select Merge when prompted. |
Transparent Nuka Bottles![]() |
Ultra-Luxe Interior Re-texture![]() |
ExpandDetailed Instructions available |
Vanilla Loading Screens HD![]() |
Vurts Improved Plants![]() |
Download and install the Desaturated Textures optional file only. |
Wasteland Flora and Terrain Overhaul![]() |
ExpandDetailed Instructions available |
WTH - Weapon Textures from Heaven![]() |
2k version | ExpandDetailed Instructions available |
07-Sounds and Music
- Mods that affect sounds or music
Mod Name | Baseline | Instructions |
---|
All Explosion Sounds Overhaul![]() |
ExpandDetailed Instructions available |
All Weapon Sounds Overhaul Modern Edition - AWSOME![]() |
Download and install both AWESOME and AWESOME - Plugin. Select [Merge] when prompted. |
Animal Sounds![]() |
CONELRAD 640-1240 - Civil Defense Radio![]() |
Fallout 3 weapons reload sounds for Anniversary Animation Pack![]() |
Main file only |
Immersive Pickup Sounds Patched![]() |
Mojave Music Radio - Extended![]() |
ExpandDetailed Instructions available |
08-Character Appearance
- Mods that affect the appearance of the player character or NPCs
Mod Name | Baseline | Instructions |
---|
Armor Replacer Child NPC Fix![]() |
Authentic Burned Man![]() |
Fallout Character Overhaul![]() |
ExpandDetailed Instructions available |
FCO - The Last Few Edits![]() |
ExpandDetailed Instructions available |
FCO Bugfixes![]() |
ExpandDetailed Instructions available |
Jason Bright Head Seam Mesh Fix![]() |
Type3 Body and Armor Replacer![]() |
ExpandDetailed Instructions available |
Type 3 Honest Heart Tribal Armors![]() |
Install the main file and the Fix for Graham outfit and Fix for Sorrows body update files. Select Merge when prompted. |
Dead Money Type3 Outfits![]() |
Install the main file and both optional files. Select Merge when prompted. |
Lonesome Road Armors for Type 3![]() |
Old World Blues Armors for Type 3![]() |
ExpandDetailed Instructions available |
T6M Courier's Stash![]() |
Download and install the main file (Non-BNB) only. |
Roberts Male Body FNV![]() |
ExpandDetailed Instructions available |
ADAM Reborn![]() |
ExpandDetailed Instructions available |
ADAM Reborn Helmet Shadow Glitch Fix![]() |
AMidianBorn NV Book Of Water![]() |
ExpandDetailed Instructions available |
Bornagain Combat Armor![]() |
2048 | ExpandDetailed Instructions available |
AMidianBorn NV Book Of Water - Armour Fixes![]() |
Book of Steel - Compatibility Edition![]() |
Spice of Life - Variety Armor and Clothing Robert Breeze Type3![]() |
Main file only |
Spice of Life - Fallout Character Overhaul and The Last Few Edits Patches![]() |
Spice of Life FCO Last Few Edits Patch only |
TFH Better Authority Glasses YUP Patch (Sideways Glasses Fix)![]() |
The Legacy of X13 - An Armor Overhaul![]() |
ExpandDetailed Instructions available |
Vanilla Hair - No Shine![]() |
Zzjay's body and face textures workshop - Type 3 - 4 and 6![]() |
ExpandDetailed Instructions available |
09-Fixes
- Mods have a programmatic component that fixes various bugs and/or inconsistencies
Mod Name | Baseline | Instructions |
---|
Aim Transition Patch (NVSE)![]() |
Ammo Script Fixes![]() |
Casino Suits Fix![]() |
Download and install the main file only. |
Centered 3rd Person Camera![]() |
ExpandDetailed Instructions available |
Climate Control NVSE![]() |
Download and install both the main file and the optional file. Select [Merge] when prompted. |
Critical and Effects - Fixes and Tweaks![]() |
Easier Mass Purified Water![]() |
Elijah Voice Audio Files Fix![]() |
FNV LOD Texture Patches![]() |
Install both main files and the "Tecium LOD patch for Ojo-Poco" optional file. Select Merge when prompted. |
High Resolution Water Fog - Water Aliasing Fix![]() |
Improved Lighting Shaders![]() |
ExpandDetailed Instructions available |
Landscape Disposition Fix![]() |
Less Flickery City of New Vegas![]() |
Logic and Consistency Fixes![]() |
ExpandDetailed Instructions available |
Lucky 38 Mainframe No Fingerprints![]() |
Melee VATS Animation Restoration![]() |
MoonlightNVSE![]() |
Mostly Unarmed Tweaks![]() |
Main file only |
Navmesh Fixes and Improvements![]() |
Navmesh Fixes and Improvements - Base Game and ALL DLC |
Pip-Boy Shading Fix NVSE![]() |
Primm Reputation Restored Revised![]() |
Not the TTW or RU version |
Strip Lights Region Fix![]() |
ExpandDetailed Instructions available |
Sun Guard Headgear Logic Fixes![]() |
THE TOPS EXTERIOR PRE RELEASE RESTORED![]() |
Throwable Weapon Fixes![]() |
Y-17 Trauma Override Harness Gloves![]() |
10-Gameplay-General
- Mods that affect general or multiple gameplay mechanics
Mod Name | Baseline | Instructions |
---|
Delay DLC Redux![]() |
ExpandDetailed Instructions available |
Essential DLC Enhancements Merged![]() |
Faction Armor Usage Enhancement![]() |
Gun Runners' Arsenal Merged![]() |
During installation tick only the Weapon Mesh Improvement Mod on the third screen of the installer. |
Harvestable Cave Fungus![]() |
JAM - Just Assorted Mods![]() |
JIP Companions Command and Control![]() |
LStewieAls Tweaks![]() |
ExpandDetailed Instructions available |
Lonesome Road - Scorched Sierra Power Helmet![]() |
Main File only |
Miscellaneous Tweaks Collection![]() |
All in One |
More Caravan Players - Restoraton![]() |
Unfound Loot![]() |
ExpandDetailed Instructions available |
11-Gameplay-AI and Combat
- Mods that affect AI, stats, or combat mechanics of NPCs
Mod Name | Baseline | Instructions |
---|
Fallout 3 Weapons Restoration Rebalanced![]() |
Download and install the main file. Download and install the optional animations file. Choose [Merge] when prompted. |
Fallout 4 Survival Mode - Style Damage![]() |
ExpandDetailed Instructions available |
Immersive Hit Reactions - Makes Combat Responsive![]() |
Immersive Recoil 2.0![]() |
JIP Realistic Weapon Overheating![]() |
JIP Selective-Fire![]() |
Melee Cleave a.k.a. Sweep![]() |
Melee Reach Fixed![]() |
Download and install ALTERNATIVE mastahbossu's Scripted Version |
NPCs Sprint In Combat![]() |
Player Combat Priority![]() |
Quick Grenade Hotkey![]() |
ExpandDetailed Instructions available |
Thermic Lance - Fire effects![]() |
12-Gameplay-Economy
- Mods that affect currency, rewards, values, rates, or any other economy-related mechanics
Mod Name | Baseline | Instructions |
---|
Casino Exchange All![]() |
Download and install the Casino Exchange All 1-5a main file. During install tick the Pre-War Money option. |
Dead money - Surprise Vending Items Restoration![]() |
Economy Overhaul![]() |
Download and install the main file and the Economy Overhaul - Default INI. Choose [Merge] when prompted. |
13-Gameplay-Immersion
- Mods that help to improve game immersion and role-playing scenarios
Mod Name | Baseline | Instructions |
---|
Animated Cigarettes - Smoke me Im famous![]() |
Download and install the Animated Cigarettes - English 2.6 optional file only. |
Bryce Anders Companion Inventory![]() |
Burning Campfires Redone![]() |
Burning Campfire REDONE 2 Electric Boogaloo![]() |
Cannibal Plus - More Cannibal-related recipes![]() |
Dead Money - More and Better Crafted Knives![]() |
Dixon Recipes - Jet - Whiskey![]() |
Eddie Hears An Explosion![]() |
Gun Runners Actually Run Guns![]() |
Handbottled Water![]() |
Helmet Overlay![]() |
ExpandDetailed Instructions available |
Mass Ownership Tweaks![]() |
More Rads In the Ass![]() |
(Script Runner) | ExpandDetailed Instructions available |
Old School HP Damage Visuals![]() |
Ownerless Trash![]() |
Download and install the Ownerless Trash with DLC Optional File only. |
Philippes Recipes - Unlock Recipes![]() |
Ultrajet - Contreras![]() |
Working Crimson Caravan Traders![]() |
Working Gomorrah Prostitues - pun intended![]() |
Working Grinding Wheel![]() |
14-Gameplay-Quests
- Mods that alter aspects of quests and/or related lore
Mod Name | Baseline | Instructions |
---|
Arcade Rehired - Recruit After Quest![]() |
Brotherhood and House Truce![]() |
Use the Non-FPGE and TLD version. |
Brotherhood and Legion Truce![]() |
Enslaving Arcade Fix![]() |
I Fought the Law - NCR Start![]() |
New Vegas Uncut 1 - Rotface to Riches![]() |
ExpandDetailed Instructions available |
New Vegas Uncut 3 - A Van Graff Scorned![]() |
ExpandDetailed Instructions available |
New Vegas Uncut 4 - A Thorny Situation![]() |
ExpandDetailed Instructions available |
New Vegas Uncut 7 - Pacers Gambit![]() |
ExpandDetailed Instructions available |
Return Vance's Gun![]() |
Save Cass![]() |
Vault 34 Better Reactor![]() |
15-Gameplay-Skills and Perks
- Mods that affect the player character's or NPC skills and perks or related leveling
Mod Name | Baseline | Instructions |
---|
A true Scribe Assistant - Veronicas perk revamp![]() |
Armour Repair Kits![]() |
Better Hacking![]() |
Mantis Gauntlet - Crafting - Schematics - Restoration![]() |
Nuka Chemist Plus![]() |
Repair Bladed Weapons with Whet Stone All DLC (Scriptrunner)![]() |
Simple Explosive Entry![]() |
Ultimate Unarmed and Melee Perks Tweaks - UUMT![]() |
Veronica Companion Weapon - Recharger Pistol![]() |
16-Interface
- Mods that affect any aspect of the user interface
Mod Name | Baseline | Instructions |
---|
Cursor Unilaterially Matched (NVSE)![]() |
Download and install Cursor Unilaterially Matched (NVSE) - DarNUI. |
High Res Local Maps![]() |
ExpandDetailed Instructions available |
High Resolution Screens![]() |
Item Icons Redux![]() |
Download and install the mod. In the Bain installer tick 00 Core files and 02 Core files - Upscaled Icons only. |
JIP Improved Recipe Menu![]() |
Just Disarm It![]() |
not the TTW version |
You take a sip from your trusty Vault 13 canteen![]() |
Unofficial DarNified UI Update FNV![]() |
ExpandDetailed Instructions available |
One HUD - oHUD![]() |
ExpandDetailed Instructions available |
Clean Vanilla Hud![]() |
ExpandDetailed Instructions available |
17-Locations
- Mods that programmatically add new or alter vanilla locations
Mod Name | Baseline | Instructions |
---|
Casino Crowds![]() |
Cut Sewers Restored![]() |
Lucky 38 Climate Restored (Scripted)![]() |
ExpandDetailed Instructions available |
Marilyn Vanilla Restoration - Improved Cut Content![]() |
The N.V. Interiors Project![]() |
ExpandDetailed Instructions available |
NV Interiors Remastered![]() |
Strip Wall Bilboards![]() |
Uncut Wasteland![]() |
Uncut Wasteland plus NPCs |
Vault 22 Flora Overhaul Remastered![]() |
Windows of the Mojave![]() |
18-Lighting and Weather
- Mods that affect lighting and/or weather systems **installation is optional** except for High Resolution Bloom NVSE, which is mandatory for any setup.
Mod Name | Baseline | Instructions |
---|
Altitude - A Vanilla Plus Weather Mod![]() |
ExpandDetailed Instructions available |
Dusty Distance Redone![]() |
ExpandDetailed Instructions available |
High Resolution Bloom NVSE![]() |
ExpandDetailed Instructions available |
Simple Interior Lighting Overhaul![]() |
WARNING: Not compatible with ENB. |
19-Utilities
- Mods that generate derived mod output from load-order-specific assets
No mods defined.
20-Patches
- Mods that programmatically resolve load-order conflicts
Mod Name | Baseline | Instructions |
---|
Step Patch - Conflict Resolution![]() |
ExpandDetailed Instructions available |
Mod List Cleanup & Performance Check
Final Sorting and Cleaning
Before moving on, run LOOT from MO, then sort, and accept the default load order provided. Review the mod list in LOOT looking for any plugins reported as needing to be cleaned. Keep in mind that LOOT tends to lag behind on the report information, so it will not always be accurate. Make sure that the following mod(s) are not cleaned:
- Wasteland Flora and Terrain Overhaul - it's a false positive in LOOT.
Ignore any reported missing compatibility patches or other warnings. These are either handled by the Step Patches or not of any concern. Perform the standard cleaning procedures on the mods requiring cleaning.
Be aware the Step Patches are designed to work with a default, LOOT-sorted plugin order. This eliminates the need to set rules on the load order. From this point on:
- Ensure all applicable mods are ticked in the left pane of MO.
- Ensure all plugins are ticked in the right pane of MO.
- Sort the load order using LOOT whenever plugins are added/removed.
- Update LOOT (the program and masterlist) whenever updates are available.
- Open
Tools->INI Editor
in MO and select the falloutcustom.ini tab. Make sure that the ini file is empty. Edits made within falloutcustom.ini will overwrite all other ini tweaks and can break Archive Invalidation, resulting in texture issues.
FPS Management

NOTE
Step recommends to cap your maximum FPS for Fallout New Vegas on all configurations in order to avoid collision-related glitches that appear when the framerate exceeds 60 Hz.The goal at this point is to have at least 55 FPS in exteriors on average. Fallout New Vegas uses Havok software to simulate physics in-game. The software is perfectly attuned to work on FPS up to 60 Hz, but causes all manner of collision glitches once that limit is exceeded. For this reason Step recommends to limit the game's frame rate to 60 Hz through your video card's software. There are plenty of guides online on how to do it based on the user's video card model.
Alternatively, one can set their FPS at a value higher than 60 Hz (and up to the monitor's native refresh rate), provided they tweak NVTF's settings as explained on the respective mod's Wiki page.
Another consideration is that One Tweak works in fake fullscreen mod, which itself works only under capped FPS. While disabling One Tweak will not have any adverse effects on gameplay itself, it prevents crashes when minimizing the game to the Windows taskbar and turning additional monitors on a multi-monitor configuration on/off.
In case ini changes in One Tweak should be reversed, simply follow the steps on the mod page and set bFull Screen=1
in FalloutPrefs.ini after which One Tweak should be disabled alltogether.
Performance Tuning
It's recommended to use either third-party applications like FRAPS or driver software. Optional instructions are provided to assist.
Performance/Quality Optimization
There are many things that can be modified to improve performance and quality, depending on the performance headroom available. Following are some suggestions listed in descending priority:
- Consider revisiting the BethINI Setup to set the [Low], [Medium], [High], or [Ultra] preset until FPS is close to or greater than targeted.
- Consider tweaking the ini settings of High Resolution Bloom NVSE.
- In case of poor performance disable the following mods and then regenerate lod.:
STEP 5
Notes on ENB Series
As ENB was designed and optimized specifically with Skyrim in mind, it does not work as flawlessly with Fallout New Vegas. In recent years New Vegas Tick Fix (NVTF) does a much better job at memory management, performance and stability than ENBoost. Since the author of NVTF advise against the use of ENBoost or ENB (see the sticky post), this guide also recommends not to use any of them.
In addition guide users can refer to this forum post by Audley in which he discusses how the software AA provided by ENBoost/ENB presets is inferior to the hardware AA applied by Fallout New Vegas.
ReShade
All things considered, Step suggested using ReShade as the post-processing injector of choice for Fallout: New Vegas. It has three distinct advantages over ENB:
- It does not disable native hardware AA, but works in conjunction with it;
- It does not conflict with NVTF;
- It is much easier to install and utilize, requiring significantly less tweaking in the process.
Should ReShade be desired, start by installing the Preset listed below first and then proceed with the Reshade Injector.

NOTE
Installing ReShade is purely optional . Installation and usage should come last in the set-up, after all other mods have been installed and tests have prtoven that the game runs smoothly.21-Post-Processing
- Mods that affect post-processing graphics **installation is optional** Please check the screenshot comparison on the Nexus to decide whether to use ReShade.
Mod Name | Baseline | Instructions |
---|
Vanilla Plus ReShade Preset![]() |
ExpandDetailed Instructions available |
Other ReShade presets just as well, as long as they were created for the weather mod of choice.
After installing the preset, proceed with ReShade's installation with the following options:
STEP 6
Now that all the mods and patches have been installed/sorted and performance margins are acceptable, the next step is to generate custom LOD data for the mod list. Recommended settings correspond to rendered game resolutions that can benefit. Using 'higher' settings will otherwise be a waste of PC resources that may be necessary to keep frame rates above 50 FPS. Use 'lower' settings as a compromise if necessary.
Before moving on, create an empty mod for the LOD output:
- Click on the
button and select, [Create empty mod].
- Name it
Step FalloutNV - xLODGen Output
(this will only be used as a resource for xLODGen).- This places a new, empty mod at the bottom of the mod list.
- Find the FNVLODGen mod from the 04-Foundation mod group and ensure it is enabled.
xLODGen
xLODGen is run to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes:
Preparation
Generation
Wrap Up
When to Regenerate LOD
- xLODGen
- Whenever there are changes to the mod list that affect the underlying landscape: height, shape, textures, etc.
STEP 7
Step Fallout New Vegas is fully installed and working at this point, but if FPS are bellow 60, some adjustments may be beneficial to performance or quality. A final consideration is customizing BethINI (under "Performance/Quality Optimization).
STEP 8
To run the game, select the New Vegas (not the Launcher) executable from the drop-down list and click the Run button. Keep the following in mind when first launching from a fresh Guide installation:
- A new game is required!
- In other words, don't load from a save when first launching after a fresh guide install to avoid issues. Review the changelog before upgrading from a previous version of this Guide to determine whether or not a new game is advisable.
- When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter.
- Once the main menu loads, Vault Boy's head icon should appear in the bottom left corner of the screen. Move the mouse cursor over it. It should dispay your current version of NVSE, JIP LN Plugin and Johnny Guitar NVSE. If the text appers, the extenders installation has been successful.
Failure to launch/Crash to Desktop
As reported in the Feedback Form thread, the game might crash to desktop when launched for the first time. The cause was tracked to the lStewieAl's Tweaks' configuration file that comes with the Step Conflict Resolution Patch.The author of this guide could not replicate the issue, but here's a solution for those that experience CTD:
- In the left pane of MO, double-click on Step Patch - Conflict Resolution to open the menu.
- Navigate to the INI Files tab and click Open in Explorer, then open
nvse_stewie_tweaks.ini
. - Open the Search menu (Ctrl+F) and search for
bRestore2Hotkey
. - Once the string is found, change the value from 1 to 0, like this:
bRestore2Hotkey = 0
. - Save the changes and close the text file. The game should now launch on the next attempt.
Once the game launches successfully, users might attempt to re-enable this function from the in-game menu (under Settings
-> Tweaks
).
Start a New Game
In order to configure in-game and settings, the player should start a new game. Once the intro movie finishes, the player wakes up in Doc Mitchell's house and is prompted to modify main character's appearance and to choose a name. Once that's done, press Esc to open the Pause Game menu.
Disable Auto Saving
Before you do anything, go to Settings
and then Gamplay
and disable all manners of autosaving. Fallout New Vegas sadly has unresolved bugs in its vanilla saving scripts than can lead to broken savegames and you may lose your progress. To prevent loss of savegames, Step uses the Savegame Manager function of lStewieAl's Tweaks (already preconfigured in the ini file included in the Step Patch - Conflict Resolution) which will automatically save the game every 30 minutes.
Control Key Settings
To set up the controls, simply go to Settings
and then Controls
. Initially Step recommends to change only the following keybinds:
- Run: R-Shift (Right Shift)
- Block: set it to the right mouse button
- Ammo Swap: -
Gaming Mouse Support
Remapping hotkeys to mouse buttons in Fallout New Vegas is not very intuitive. Basically users have to navigate to Settings
, Controls
and then look for a Device
option appearing in the bottom-right corner of screen, as shown on the picture:
lStewieAl's Tweaks Hotkeys
The following keys are bound to specific functions activated via lStewieAl's Tweaks. They can be changed by navigating to Settings
-> Tweaks
menu (recommended option) or within the the NVSE_stewie_tweaks.ini file which comes with Step Patch - Conflict Resolution:
- Toggle Night-Vision scope On/Off: N
- Search Inventory: Ctrl+F. (obviously the inventory has to be opened first)
- Full Save Hotkey: F6
- Incremental Save Hotkey: F7
STEP recommends using the Incremental Save function from lStewieAl's Tweaks instead of the Quick Save function of the base game.
Step 9
The game is now ready to be loaded to configure mods in the Mod Configuration Menu (MCM). The MCM a mod that allows mod authors to provide custom, game-accessible settings for their mods. Recommendations are provided below for select mods. The remainder are user preference.
Mod Configuration Menu Settings
⟡ ExtraHud ⟡Click to show/hide |
---|
⟡ DarnUI ⟡Click to show/hide |
⟡ Immersive HUD ⟡Click to show/hide |
⟡ JIP Companions Command and Control ⟡Click to show/hide |
⟡ Just Assorted Mods ⟡Click to show/hide |
⟡ Animated Cigarettes ⟡Click to show/hide |
⟡ Animated Indigestible ⟡Click to show/hide |
⟡ Handbottled Water ⟡Click to show/hide |
⟡ Handbottled Water ⟡Click to show/hide |
⟡ Unfound Loot ⟡Click to show/hide |
Remaining Mod Configurations
The remaining mod configurations are recommended to be left at their defaults for the closest to vanilla experience. However, users may adjust the settings for these mods to their preference.
COMMUNITY CONTRIBUTIONS
About Step
Created by TheCompiler (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced, modded game. Thus, the Step Guides provide detailed, well-tested build instructions for a solid, modded game that achieves an enhanced, vanilla experience.
The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the Step Community Forums. Posting rules apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members.
Step Modifications can only get better with contributions and help from the community. It is very time consuming for the Step team to ensure that Step's Game Guides are consistently maintained at the highest quality possible. As such, we rely on the community. Whether a regular user or a knowledgeable modder, below are some ways to contribute in maintaining Step as a reliable, high-quality resource:
The Community
All members of the community can help build the Guides they love and utilize for their own games. Step relies on the community (e.g., you) to help identify mods that improve the vanilla game while adhering to our Mandate through mod suggestions. We also need ongoing bug reports, feedback, reviews, and updates on included mods that may cause problems or that stray from the Mandate. This help can be as simple as reporting an encountered bug or as extensive as providing a one-off review of a mod based from personal experience with it.
In order to suggest a mod for inclusion in this Guide, visit the Mods section of the forums and use the Create Mod Topic button on the editor toolbar.
Staff Roles
There are official staff roles that are almost always open for new candidates.
Community members interested in becoming a member of the Step staff, please contact any Administrator or Step Staff member on the forums. Please include some idea of the role desired and include strengths and weaknesses within that role! For example, if applying for a Curator include the game desired to curate, strengths (xEdit, conflict resolution, texture editing), and weaknesses (mesh work, CK, scripting). This gives Step some initial idea of the candidate's skill sets.
Forum Moderators
Most of the moderation work for our Moderators is simply to keep topics on track and do general forum maintenance; such as moving topics to the correct forum and handling spammers. Very rarely does moderation on the Step forums end up in warnings and bannings (and we all like it that way). To be effective Moderators, community members who desire this role are expected to be familiar with the Step community and actively involved. As such, Moderator criteria is be based upon level and quality of activity within our community. Moderators will be expected to be more familiar with the Community Guidelines than the average member and be able to remain unbiased in their moderating.
Guide Curators
Guide Curators are the super-stars of the staff at Step Modifications. They are those who curate the Guides for members. Guide creation, growth, and maintenance takes a lot of time, effort, and skill. As such, Curators are generally required to be of a higher skill-level than the average modder. In an ideal world there would be 2-4 Curators per Guide. However, Curators are often working alone on Guides; thus, they require the knowledge and skills to be able to follow Mandate while building mod lists, patches, and writing all Guide and ancillary content in a way members can easily follow. This is no small feat for a single staff member to do! For more information about Guide Curation, see Game Guide Curation.
Testers
Generally, Testers are required to maintain a non-deviated Guide installation from which to install and test mods that are tagged for testing on the forums, as well as, general testing of Guides as a whole with the goal of finding bugs, issues, possible improvements, etc. Testers will be given access to Staff forums that house useful information on the Guides they test for. For more information about our testing process, read through the Mod Testing Guide to get a sense of what's involved.
Credits
The STEP administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):
- The authors of mods and tools recommended within our Guides
- The core Community for feedback, suggestions and input
- Step staff for their altruistic and for keeping this website alive for so many years
- EssArrBee for his awesome "Fear and Loathing in New Vegas Guide"
- The Beta and Mod Testers for their good humor and rigorous analyses
- The Nexus community
- Bethesda Softworks for their games
- Obsidian Entertainment for their work on Fallout: New Vegas
- Tannin for the gift that is Mod Organizer
- All the developers that keep MO going
Personnel
Guide Curator
- Majorman
LODGen Support
- sheson
MO Support
- GSDfan
Step Administrators
- DoubleYou
- Greg
- TechAngel85
- z929669
Retired Staff
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