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airbreather

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airbreather last won the day on September 11 2017

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  1. Found another on the BethINI wiki page... "Ensure the [Enable File Seletion] box is checked." should be "Ensure the [Enable File Selection] box is checked."
  2. Found some stuff regarding the BethINI wiki page. Sorry... maybe these things are only because BethINI is on 2.5 now? General Tab > "Uncheck [Modder's Paradise Mod]" should be "Uncheck [Modder's Paradise Mode]"Detail Tab > Water > "Water Resolution [1024]" should be "Reflection Resolution [1024]"Visuals Tab > Trees > "Tree Detail Fade (default)", please clarify whether this means to leave it alone (which will say "Custom" if the user selects a preset, no matter which one) or to choose "Default" from the dropdown. I'm assuming it means "leave it alone".Because we're checking the "Recommended Tweaks" box, all of the following instructions are redundant, at least in 2.5, no matter what crazy INI configuration the user started with (maybe some were intentional... if so, it may help to word these more like "really, keep the default"): General Tab > Uncheck [intro Logos]General Tab > Check [Disable Screenshots]. A third-party program will offer better results.General Tab > Check [Disable Tutorials]. First time players to Skyrim may wish to leave tutorials enabled.Gameplay Tab > Combat > 1st Person Arrow Tilt-up Angle [0.7]Gameplay Tab > Combat > 3rd Person Arrow Tilt-up Angle [0.7]Gameplay Tab > Combat > 1st Person Bolt Tilt-up Angle [0.7]Interface Tab > Map Menu > Check [Fix Map Menu Navigation]Interface Tab > Mouse Settings > Mouse Wheel Zoom Speed [10]Detail Tab > Shadows > Sun-Shadow Update Time [0.25]Detail Tab > Shadows > Sun-Shadow Update Threshold [1.5]Some other things on that page are probably always going to be the defaults, but I didn't call them out because the user could (in theory) tweak their original INI and see different values here even after checking "Recommended Tweaks" if they didn't pick a preset (or maybe if they did? I don't remember...). The ones I listed above are just the ones I've noticed are completely redundant with what "Recommended Tweaks" does for you. Also, this next part is just a note... I noticed 2.10.0 isn't tweaking as many tree settings from this page anymore, presumably because BethINI doesn't expose the same fine-grained control that simpler INI editors do (it's just "Default", which uses the game's own defaults, or "Custom", which means to leave it at whatever the preset did). I'm going to keep having StepperUpper's automation of 2.10.0 do the tweaks that STEP Core 2.2.9.2 used to do, since I have to do it all manually anyway. As a note, the recommended LOD values from that page (6144 / 4096 / 8192) are somewhere in-between BethINI's "medium" and "high" preset values, and the recommended uiMaxSkinnedTreesToRender value from that page (200) is higher than all BethINI presets except "ultra", which also uses 200. Edit: ...duh... if I assume that "Tree Detail Fade (default)" means to leave it alone instead of select "Default", then there's no contradiction: the preset already sets this for the user, and it probably chooses better per-preset values than STEP's one-size-fits-all recommendation did. Derp.
  3. All of the below is for Original Skyrim / Skyrim 2011 / OG Skyrim / whatever we call the thing that today's version of STEP is for. Note: tooltip for "Remove Grass" checkbox on the "Visuals" tab suggests that it only toggles bDrawShaderGrass. It also toggles bAllowCreateGrass. I've had the same problem too. I'm able to work around it by tabbing through the section and using the spacebar to check / uncheck. @DoubleYou, I was able to fix this in BethINI.ahk without it looking like crap by bumping up the starting y-values of everything in this section by 20, starting at line 1479 in the source file that was distributed with 2.5 (underlined my 6 changes, including a pedantic x-value shift on the first line so it lines up with the others in this section apparently the WYSIWYG editor isn't actually showing me what it's actually going to look like... L1479, I changed the x and y... all other lines with y-values, I changed just the y) Gui, Add, Checkbox, vTreeAnimations gTreeAnimations x253 y239 , Tree Animations TreeAnimations_TT := "Toggles tree animations.`n`n[Trees]`nfUpdateBudget" TreeAnimations := Round(getSettingValue("Trees", "fUpdateBudget", blank, "1.5"),1) if TreeAnimations > 0 TreeAnimations = 1 else TreeAnimations = 0 GuiControl,, TreeAnimations, %TreeAnimations% Gui, Add, Text, x259 y269 , Tree Detail Fade Gui, Add, DropDownList, vTreeDetailFade gTreeDetailFade x353 y265 w90 , TreeDetailFade_TT := "Controls the distance at which tree detail fades.`n`n[Display]`nfMeshLODLevel1FadeTreeDistance`nfMeshLODLevel2FadeTreeDistance`nfTreesMidLODSwitchDist`nuiMaxSkinnedTreesToRender" TreeDetailFade := getTreeDetailFade(Round(getSettingValue("Display", "fMeshLODLevel1FadeTreeDistance", Prefs, "2844"),0), Round(getSettingValue("Display", "fMeshLODLevel2FadeTreeDistance", Prefs, "2048"),0), Round(getSettingValue("Display", "fTreesMidLODSwitchDist", Prefs, "3600"),0), Round(getSettingValue("Trees", "uiMaxSkinnedTreesToRender", Prefs, "40"),0)) GuiControl,, TreeDetailFade, %TreeDetailFade% } if (gameName = "Fallout 3" or gameName = "Fallout New Vegas" or gameName = "Skyrim" or gameName = "Skyrim Special Edition") { Gui, Add, Text, x247 y300 , Far-off Tree Distance Gui, Add, ComboBox, vFarOffTreeDistance gFarOffTreeDistance x353 y297 w90 , FarOffTreeDistance_TT := "Sets the distance that far-off trees are rendered.`n`n[TerrainManager]`nfTreeLoadDistance" FarOffTreeDistance := sortNumberedList("12500|25000|40000|75000", Round(getSettingValue("TerrainManager", "fTreeLoadDistance", Prefs, "25000"),0)) GuiControl,, FarOffTreeDistance, %FarOffTreeDistance% }
  4. Can confirm it works... at this point it's still not where DX11 could be... I also think I was consistently getting 10240 on my Win7 install, but this is much better than 4064, and I can reclaim those gigabytes of SSD space now that I can dump my Win7 install.
  5. Please revisit instructions for installing "Northfires Skidmarks" in 2.G of the main guide. It's tagged as "LQ", but the (I assume) lower-quality option seems to be a combination of both the main file and the "footprint" optional, but the latter is not explicitly a part of the guide.
  6. At the time of writing, the 2.2.9.2 page still says "Notice: This is the Current version of the STEP Guide." https://wiki.step-project.com/STEP:2.2.9.2
  7. I was testing out the new version using StepperUpper, and I got what I suspect is the crash that others are reporting. Installing with 2.25 vanilla, I get this console output at dlc01falmervalley (includes stack trace): https://gist.github.com/airbreather/23b053366307b27184b1b91ce9d48e1f. Replacing the LODGen*.exe files with what you posted, looks like your hunch was right. No crash, terminates successfully. Using my evil .NET developer tools to look through what you changed, I see that the type identified in the stack trace was changed exactly how I would have tried changing it if I had had that stack trace in front of me. Just to close the loop, you also asked for a couple of files. I doubt that you'll need them after all, but I've posted them here anyway: https://gist.github.com/airbreather/baaa6d4ab88caa871e5e72958cdc23e6.
  8. Also, apparently there's a sharp performance drop going to 2.x, especially on systems near the lower limit of what STEP Core is aimed at. Forum user Fantomax posted this: https://forum.step-project.com/topic/647-skyrim-flora-overhaul-by-vurt/?p=171015
  9. My SRLE StepperUpper file hits these direct downloads on the Dropbox folder, in addition to those you have listed; have they been accounted for elsewhere? I searched a bit for a few random ones and didn't see anything on Mod Picker. EFF - Disable Autosort (section link) Relighting Skyrim FULL - Tailored for ELFX (section link) NSutR RRE Patch (section link) Farmhouse Chimneys - Thinner Mesh Parallax Patch (section link) Spice of Life - Forts, custom ESP (section link) RSChildren, merged Complete and USLEEP (section link) Dual Sheath Redux for JaySuS (section link) Improved Closefaced Helmets - WAF replacer (section link) (I think I remember this one specifically coming with WAF back when I used to install STEP manually) Immersive Armors Mesh Fix (section link) Bathing in Skyrim - Followers Only (section link) WM Trap Fixes + Vivid Landscapes Merged Mesh (section link) RRR + ELFX Patch (section link) ELFX - Parallax Patch (you've got this one listed) Vivid Landscapes - Animated Clutter Patch (you've got this one listed)
  10. The mod order (left MO tab) is top-to-bottom, exactly in the order that they are listed on the page, per this note on the guide: Mods should be installed in the order that they are listed to ensure that mods further down the list overwrite those occurring before them. This is necessary to ensure the desired in-game effect. Mods are otherwise listed in alphabetical order within each section, and any deviations from this are purposeful to achieve the desired outcome.The plugin load order (right MO tab) is handled for you by running LOOT, per this note on the guide: At any time during the mod installation process LOOT should be used to sort plugin load order before stopping to benchmark and test Skyrim. This is necessary to ensure proper plugin priority order (load order), which can have a dramatic impact on the game (or at worst cause a CTD). When running LOOT, make sure that you have the applicable user metadata rules set up.
  11. I was going through the conflict resolution step today with updated versions of things and took some notes. I'm working on automating as much of the SR:LE setup as I can with StepperUpper, along with getting the latest versions of things where applicable, so as part of that, I'd like to get an updated "SR Conflict Resolution.esp" file out there with the latest versions of things. My intention with this post is to see if we can't get some updated info into the conflict resolution page. Notes from going through Neovalen's guide 000C370E dunNchuandAlethiusNote -- as written, this would have no effect with the latest versions of Book Covers Skyrim and USLEEP. 0003DF19 LItemBanditBossCuirass -- in addition to the AMB stuff, Neovalen also added [ARMO:000F6F22] in his patch as TES5Edit suggests to do 0010FEEC dunSkuldafnDragonDraugrUnaggressiveFrost -- as written, this would have no effect with the latest versions of Deadly Dragons and USLEEP. 0010FEED dunSkuldafnDragonDraugrFrost -- as written, this would have no effect with the latest versions of Deadly Dragons and USLEEP. 00015BE6 BanditArmorMeleeHeavyOutfit -- CCO adds its own helmet list, so is it better to remove the LItemBanditHeavyHelmet50 item from this list? would it have any effect? 00035B5A WIAddItem03 -- in addition to just what is written, it looks like Neovalen also forwarded the rest of the VMAD from USLEEP for his patch 0001691D WindhelmWorld -- as written, this would have no effect with the latest version of ICAIONotes from manually looking through everything afterward Even though I have a fancy "Developer" tag under my name, I'm really inexperienced with this particular aspect of Skyrim modding. I kinda know what's going on with all this in general, but I'm really hazy on the specific details, so I might be completely off-base with some or all of this stuff. I went looking through everything afterward to see if there was anything else that might want to be merged after updates, and I found a lot of stuff that I just can't figure out myself. Eventually I just gave up looking for more things... I'm guessing there are more USLEEP fixes that should be forwarded to later plugins that I just never saw, but I don't have a quick way to find those out right now. These are in no particular order. There's a lot of stuff here, so I'm going to bold the IDs for the things where I'm rather more confident about than the rest that they should be touched. I'm listing the IDs with the latest versions of everything installed as of the time of this posting, as of the point in the guide where the conflict resolution patch is created (so no bashed patch), with the exception that I ran LOOT first with the appropriate user metadata rules applied. 00026700 -- merge? 02004d5b -- we probably want the Model and INAM from Book Covers Skyrim 0004b2d9 -- should we merge BetterQuestObjectives.esp and aMidianBorn_ContentAddon.esp changes? 0004d8d6 -- we should probably merge BetterQuestObjectives.esp and TheChoiceIsYours.esp 0006136b -- should we merge BetterQuestObjectives.esp and TheChoiceIsYours.esp? 02018ef3 -- should we merge ANY of the CACO changes? "DATA - Weight" and "ENIT - Effect Data" were reverted by Better Vampires, and I'm not sure if that's good or not. 0403cd8d -- something weird happened with SMIM recently. help? 0010fb30 -- double-check that Better Vampires isn't overriding too much? 0200d057 -- merge? 0003af65 -- ?? 00040975, 00060797, 00109c3d -- merge? 04018681, 040374bc -- merge? looks complicated, but maybe worth it? 00013907 -- merge, almost certainly 0005fb25 -- merge? 0001620b -- REALLY feels like it wants a merge 000165b7 -- REALLY feels like it wants a merge 000161ee -- REALLY feels like it wants a merge 0003a184 -- REALLY feels like it wants a merge 000138ce -- merge? 000b62b8 -- merge? 001027a5 -- not sure, but my spidey senses make me think that ICAIO is not going to be happy about what RDO is doing to this record, though maybe they're effectively the same change and it doesn't matter... 000138be -- merge? 00013870 -- merge? 0003a184 -- merge? 000138c3 -- merge? 000c7aea -- use CRF instead, probably, since Anoriath is in that faction anyway 0002180f, 00021811 -- merge? 0002bddd (children), 000ac11a (children) -- lots of stuff under here has conflicts... GDO-aware plugins win most of them, but there are some interesting things that might make sense to pull in... many things where CRF is the loser 000d5ea8 -- IA's version has a couple of keywords that GDO doesn't look at here, but it does elsewhere. this might just be a bug / omission on GDO's part, though. 000d5e92 -- IA's version checks for a very specific keyword 000d5eaa -- IA's version checks for some keywords that GDO doesn't look at 000d5ec1 -- IA's version also seems to check for a couple of specific items being equipped for some reason, though I'm not sure that's appropriate here. 000dd0e3 -- RDO probably shouldn't win here 0401ed9b -- merge, definitely 000200b6, 000200ba -- merge, probably (unless there's a reason these two war horns should have the keyword VendorItemOreIngot) 00015286, 00016bcf, 00016bd0, 00016bdb -- merge????????? 02018277 -- merge? 00094bab (children), 00016786 (children) -- ELFX loses a lot of conflicts to BOYD... not all of them feel immediately correct to me 0001c089 -- merge? 0001382e -- merge? 00035604 -- merge? 000138ce -- merge? 04018f4b -- merge? 00009cbe -- merge? 0004f709 -- merge? 000f48d3 -- merge? 0000bd2d -- merge, probably 0001ee6d -- merge? 00006e11 -- merge, probably 0001ecfb -- merge, probably 00042247 -- ????? 00037f10 -- merge, probably 01da0bf1 -- merge, probably (IA adds a keyword) 04029a62 -- merge, probably 00009b37, 00009b58, 00009883, 000098a2, 00009831, 0000bcb0, 0000bcd1, 0000bcd2 -- merge? 0007939f -- merge??? 000c0c2e -- merge?
  12. Yuril seems to have taken down all their mods from the Nexus. SR:LE uses Better Circlets HQ and Real Ice. Real Ice has another topic about it. Greg also pointed out over here that Better Circlets HQ is actually still available, since it's included in the STEP Compilation. The "High Res" version includes the 2K version used by SR:LE. So just go ahead and download it, and extract everything from "03 STEP Extended Comp/textures/armor/circlets" to something like "ModOrganizer/mods/Better Circlets HQ/textures/armor/circlets", and you're in business.
  13. STEP replaced Real Ice with Just Ice (included in The Ruffled Feather, which SR:LE uses some mods from). Opinions on following suit on that?
  14. It's listed on the page for Birds and Flocks, though I admit this snuck up on me the first time too so maybe it would make sense to also put it on the DynDOLOD page as well.
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