DoubleYou Posted February 7, 2016 Author Share Posted February 7, 2016 I have updated the OP to the latest official 1.3 patch. Link to comment Share on other sites More sharing options...
Kelmych Posted February 9, 2016 Share Posted February 9, 2016 Are you planning to update fINIp 4 based on the changes? Link to comment Share on other sites More sharing options...
DoubleYou Posted February 9, 2016 Author Share Posted February 9, 2016 Not immediately. It really doesn't change anything there. I could add the Nvidia settings to the Prefs file but that's done automatically. Link to comment Share on other sites More sharing options...
DoubleYou Posted March 29, 2016 Author Share Posted March 29, 2016 Updated OP to 1.4 patch. Here's what's changed since the 1.3 patch: Fallout.ini [Archive] bAutoloadTESFileArchives=1 sDLCArchiveNameSuffix=Main.ba2 ;These lines were added to load DLC [bethesda.net] sBethesdaAccountKey was removed. sBethesdaAccountURL was removed. sBethesdaNetURL was removed. sBethesdaSecretKey was removed. sHydraStudioKey was removed. sHydraStudioURL was removed. sAccountsURL=https://sandbox-dev-account.cf.amok.systems sBethesdaBeamKey=RohZYaAspBkWz47NJGNUe6qpmhQQBQkrvKa3u68anT2jzy0J2oebMRj6eeOx2j2R sModsURL=https://mods-develop.web.amok.systems ;Bethesda is still working on its Bethesda.net mod interface. URLs end in access denied. [Controls] fMovementAxisDeadzone default value was changed from 0.15 to 0. ;No idea what change this causes. [Gameplay] bStroud=0 ;No idea what change this causes. [General] bAutoloadDLC=1 ;Added to load DLC bProgressiveCellAttach=0 bProgressiveCellDetach=0 ;No idea what these do. [interface] fBuildABotMouseRotationScalar=0.1000 ;Appears to be the only interface setting added for the Automatron DLC iSurvivalBumpDownMessageDelayCount=5 uAmmoWeightPrecision=3 uFatigueWarningDisplayDurationMS=1000 ;rather random additions. [saveGame] sSaveGameSafeMarkerID default value was changed from 1DC0A to A3701. ;Bethesda typically changes this to warn about older saves being unsafe [Workshop] fWorkshopForwardCastMaxXYBound=0.7500 ;Might be related to "Fixed issue where exiting workbenches would cause third person to stop working properly" Link to comment Share on other sites More sharing options...
DoubleYou Posted March 29, 2016 Author Share Posted March 29, 2016 Bethesda.net progress so far... Link to comment Share on other sites More sharing options...
DoubleYou Posted May 9, 2016 Author Share Posted May 9, 2016 Updated OP to 1.5 patch What's changed: Skyrim.ini [Archive] bAutoloadTESFileArchives was removed. ;They just added this last patch, and removed it this patch. I guess they decided it was a mistake. sResourceArchiveListBeta was removed. ;They finally removed this test setting. I don't think we ever knew what it did, but it probably didn't do anything desirable. It was added to Skyrim at some point, but never used. [bethesda.net] bEnablePlatform=1 ;They finally enabled their modding platform! sAccountsURL= sBethesdaBeam= sBethesdaBeamKey= sBethesdaCDP= sBethesdaUGC= sBethesdaUSL= sDeveloperUsername= sEnvironment=Production sModsDownloadDirectory=Mods sModsInstallDirectory= sModsURL= uiDownloadBufferSize=0 uiUploadBufferSize=0 ;All various things to do with the mods platform. Previous versions had various strings here. It would be interesting to see what putting those values back in would do. Would it access hidden content??? [Camera] ;Related note from the changelog: "Third person camera movement improvements when player is close up against walls and other objects." These improvements might be useful in other games. fCameraCasterTargetSize=8.0000 ;They reduced this value from 10 to 8. Not sure what it does. fCameraRecoveryMult=0.9000 ;They reduced this value from 1.5 to 0.9. Not sure what it does. fMinTimeInvisible=0.0500 ;They reduced this value from 0.1 to 0.05. Not sure what it does. [Gameplay] bPlayerGrabThrowEnable=1 ;This new setting probably allows the PC to grab and throw stuff. bStroud=1 ;This setting was added in the last patch, but disabled. They enabled it for this patch. Guessing it has something to do with Survival. fPlayerGrabThrowImpulseBase=250.0000 fPlayerGrabThrowImpulseMax=1000.0000 fPlayerGrabThrowStrengthMult=500.0000 ;These new settings probably control how far the PC can throw stuff? [General] sTestFile1= ;In Bethesda games, the sTestFile settings could historically be used to load ESM files, and usually sTestFile1 defaulted to the main ESM so that it was always loaded presumably. This was the case until now, where Bethesda seems confident enough to set it to blank. strPluginsFileHeader=# This file is used by Fallout4 to keep track of your downloaded content. ;This setting evidently adds a prefix to the plugins.txt file. I think they accidentally added in this setting. [Voice] sFileTypeFUZ=fuz ;Interesting... [Workshop] uWorkshopLogicGateLoopFailsafe=100 ;Probably some kind of time limit that breaks a loop if it goes on too long, related to something in Workshop mode. SkyrimPrefs.ini [interface] uHUDActiveEffectWidget=2 ;Looks like we may now modify a HUD widget that shows active effects? Link to comment Share on other sites More sharing options...
DoubleYou Posted June 1, 2016 Author Share Posted June 1, 2016 Minor update runtime 1.5.205.0 changes: Only 3 this time. All new settings. Fallout4.ini [Bethesda.net] bTESTGameDataWait=1 uNumModsToPreload=49 [MAIN] uWorkshopSnapTargetOnlyThreshold=50 Link to comment Share on other sites More sharing options...
DoubleYou Posted June 1, 2016 Author Share Posted June 1, 2016 Well, I just discovered a bad tweak. I don't know what possessed me to do this, but I just randomly setFallout4.ini [Display] bMultiThreadedAccumulation=0 Turns out, in some cases, that will cause the game to crash for some reason, and it was reproduceable like heck. Of course, I can't really imagine why anybody would want to turn that off. Only experimenting idiots like me I guess. Link to comment Share on other sites More sharing options...
Kesta Posted June 1, 2016 Share Posted June 1, 2016 (edited) Well, I just discovered a bad tweak. I don't know what possessed me to do this, but I just randomly setFallout4.ini [Display] bMultiThreadedAccumulation=0 Turns out, in some cases, that will cause the game to crash for some reason, and it was reproduceable like heck. Of course, I can't really imagine why anybody would want to turn that off. Only experimenting idiots like me I guess. I've seen hundreds of tweakers wannabee modifying every entry they could find that had "thread" in their name, persuaded that Bethesda had willingly put under-optimized default settings for thread management on every single one :P Have you started wiki pages for Fallout4.ini settings ? There isn't one referenced in the INI guide section yet. (even if it's just a non-documented list of settings, there is a few of them I can start documenting, especially menu/interface sections). Edited June 1, 2016 by Kesta Link to comment Share on other sites More sharing options...
DoubleYou Posted June 1, 2016 Author Share Posted June 1, 2016 I figured I would finish Fallout4Prefs.ini before starting Fallout4.ini Link to comment Share on other sites More sharing options...
coldharmonics Posted June 21, 2016 Share Posted June 21, 2016 (edited) Hi! There are Godray settings that are accessible within the console, which I cannot find in these inis (command "gr" to see settings ingame). They appear to be implemented very similarly to the way the [NVHBAO] settings are, where they can be edited temporarily in the console or permanently in the ini, but we haven't any documented ini settings for godrays besides bVolumetricLightingEnable=1 bVolumetricLightingForceCasters=0 VolumetricLightingQuality=0there is, also, in my finip-generated prefs.ini, the setting bNvGodraysEnable=1which doesn't seem to do anything (presumably why it's not listed here) To the point ---> I would like to set these settings once, and have them load every time I launch the game, so could someone 'find' the ini settings, or point me along the path to doing so? Thanks! Edited June 21, 2016 by coldharmonics Link to comment Share on other sites More sharing options...
DoubleYou Posted June 21, 2016 Author Share Posted June 21, 2016 Well, I currently don't know of any other settings, but I do know how to do what you desire to do. Add sStartingConsoleCommand to [General] and add all your console commands there, separated by semicolons. For example... [General] sStartingConsoleCommand=cl off;setfog 1 0 ...will turn off character light and tweak the fog. Link to comment Share on other sites More sharing options...
coldharmonics Posted June 21, 2016 Share Posted June 21, 2016 (edited) Add sStartingConsoleCommand to [General] and add all your console commands there, separated by semicolons. Ooo, cool. I'll check in once in a while to see if we have any information on actual ini settings, or if I find anything noteworthy. For now, this looks very useful, I didn't know it existed. Thanks! This can be placed in fallout4custom.ini? Here's some info I've put together on the hbao settings / commands and what I could find about the godrays settings, for anyone who happens to have an interest: hbao = [HVHVAO] hbao radius = fRadius=0.6500 hbao bias = fBias=0.1000 hbao powerexponent = fPowerExponent=2.5000 hbao DetailAO = fDetailAO=0.6500 hbao CoarseAO = fCoarseAO=1.0000 hbao blurenable = bBlurEnable=1 hbao blurradius = iBlurRadiusEnum=1 hbao blursharpness = fBlurSharpness=16.0000 hbao blurp = bBlurSharpnessProfileEnable=0 hbao blurpscale = fBlurSharpnessProfileForegroundSharpnessScale=4.0000 hbao blurpfvd = fBlurSharpnessProfileForegroundViewDepth=0.0000 hbao blurpbvd = fBlurSharpnessProfileBackgroundViewDepth=1.0000 hbao depthclamp = iDepthClampModeEnum=0 hbaodepththresh = bDepthThresholdEnable=0 hbao depthmax = fDepthThresholdMaxViewDepth=500.0000 hbao depthsharp = fDepthThresholdSharpness=100.0000 hbao backao = bBackgroundAOEnable=1 hbao backviewdepth = fBackgroundAOViewDepth=750.0000 Settings at 0 are presumably set to a default that cannot be seen ingame. Further testing is required. main commands: gr <on|off> (requires VoLighting enabling in ini) gr info (provides settings info, which does not include scale and scatter) gr debug <1-3> (provides debug viewing ingame) settings found in gr info: gr phase = 0.00, 0.00, 0.00 <fwd>, <back> (perhaps a distance, didn't test) gr air = 0.00, 0.00, 0.00 <r> <g> <b> (presumably out of 1, didn't test) gr fwd = 0.00, 0.00, 0.00 <r> <g> <b> (presumably out of 1, didn't test) gr back = 0.00, 0.00, 0.00 <r> <g> <b> (presumably out of 1, didn't test) gr intensity = 0.00 <factor> (I didn't notice a difference) gr fog = 0 | 0.00, 0.00, 0.00 <enable / disable>, <r> <g> <b> (values presumably out of 1, didn't test) gr multiscatter = 0.01 <factor> (no obvious difference at 10 and .01 and 0) gr grid = 0 <size> (mesh resolution, ~1000 on ultra. use gr debug. best @ a ^2?) gr quality = 3 <level> (3 at ultra, 0-3, 0 = low I think) gr maxcascade = maxcascade = 2 <1-3> (no obvious effect) setting commands not listed by gr info: gr scatter = ???, ???, ??? <air>, <fwd>, <back> (didn't test) gr scale = ??? <factor> (default 1, determines intensity of rays) Edited June 21, 2016 by coldharmonics Link to comment Share on other sites More sharing options...
DoubleYou Posted June 21, 2016 Author Share Posted June 21, 2016 Thanks! That is good info for the wiki guide. Link to comment Share on other sites More sharing options...
DoubleYou Posted July 11, 2016 Author Share Posted July 11, 2016 Updated OP to 1.6.3.0. Only interesting change is that we can toggle the new ExitSave via the following setting: Fallout4.ini [General] bSaveGameOnQuitToMainMenu=1 Link to comment Share on other sites More sharing options...
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