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Imperious 6.11 released to fix the inevitable issue resulting from trying to implement brawl detection. Active abilities are now disabled when a brawl quest is started and has progressed past stage 0, and in Jorrvaskr no matter what.

 

Anyway, the guide is set in stone now, so don't worry about it.

Edited by EnaiSiaion
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Imperious 6.11 released to fix the inevitable issue resulting from trying to implement brawl detection. Active abilities are now disabled when a brawl quest is started and has progressed past stage 0, and in Jorrvaskr no matter what.

 

Anyway, the guide is set in stone now, so don't worry about it.

that i do have a second one which is what i will be updating from now on SRLE Extended: Legacy of The Dragonborn

 

guide here https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn

forum here: https://forum.step-project.com/topic/10924-srle-extended-legacy-of-the-dragonborn/page-26?do=findComment&comment=174433

 

and i will be adding imperious race to this new guide once i have finished fiddling with the conflict resolution again.

 

also you may want to request from the admins or moderators a shiny mod authors badge for your profile.

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Imperious 6.11 released to fix the inevitable issue resulting from trying to implement brawl detection. Active abilities are now disabled when a brawl quest is started and has progressed past stage 0, and in Jorrvaskr no matter what.

 

Anyway, the guide is set in stone now, so don't worry about it.

It's in my game, and will always be. :) Thanks Enai.

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Hello community,

I finally done installing SRLE Extended (and whoa there's a new beta LOTD but no worries) and started to play today.

Pick the farm house start, open the door to the lovely outdoor world - and crashed Orz.

The Message form crash fixes indicates a problem with

Form ID: 0xE23F2, which is from

ID: 0xC20048DE

and error type: 0x22

I think these info direct me to Tes5Edit, but sadly I have no knowledge how to proceed the debug.

I appreciate anyone kindly enough to point me the right way. If I shouldn't post this here, please redirect me.

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Hello community,

I finally done installing SRLE Extended (and whoa there's a new beta LOTD but no worries) and started to play today.

Pick the farm house start, open the door to the lovely outdoor world - and crashed Orz.

The Message form crash fixes indicates a problem with

Form ID: 0xE23F2, which is from

ID: 0xC20048DE

and error type: 0x22

I think these info direct me to Tes5Edit, but sadly I have no knowledge how to proceed the debug.

I appreciate anyone kindly enough to point me the right way. If I shouldn't post this here, please redirect me.

Try and open TES5Edit and search C20048DE, that's the formID of what causing the crash it seems

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Try and open TES5Edit and search C20048DE, that's the formID of what causing the crash it seems

Thanks for the reply! I review my load order and uncheck a patch esp of no use, so it's C10048DE now.

0fEtVjW

I posted a imgur link for reference and will try to describe it in case not working.

https://imgur.com/0fEtVjW

 

C10048DE is found in Landscape and Environment Merge.esp, with an Editor ID read "SoLfence01Woven02".

However, Dyndolod.esp also shows up in the right, having the same description.

 

The reasonable conclusion is that I screwed up the Merge or Dyndolod, so I went back to read the SRLE Extended guide and think "Yeah this was the most confusing part."

 

Quote from the guide:

 

2. Cut and Paste ONLY the following esps from The Ruffled Feather:

Moss Rocks - Legendary.esp."

 

I can't dig out 13 esps from The Ruffled Feather: Moss Rocks - Legendary.esp so gathered them from their mod folders.

Have I done something wrong in the merge process?

Thanks again for the reply!

Edited by kodoyama
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Thanks for the reply! I review my load order and uncheck a patch esp of no use, so it's C10048DE now.

0fEtVjW

I posted a imgur link for reference and will try to describe it in case not working.

https://imgur.com/0fEtVjW

 

C10048DE is found in Landscape and Environment Merge.esp, with an Editor ID read "SoLfence01Woven02".

However, Dyndolod.esp also shows up in the right, having the same description.

 

The reasonable conclusion is that I screwed up the Merge or Dyndolod, so I went back to read the SRLE Extended guide and think "Yeah this was the most confusing part."

 

Quote from the guide:

 

2. Cut and Paste ONLY the following esps from The Ruffled Feather:

Moss Rocks - Legendary.esp."

 

I can't dig out 13 esps from The Ruffled Feather: Moss Rocks - Legendary.esp so gathered them from their mod folders.

Have I done something wrong in the merge process?

Thanks again for the reply!

looks like you need to redo the Landscape and Environment Merge you need to copy Moss Rocks - Legendary.esp to a new folder for merging.

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Thanks for the reply! I review my load order and uncheck a patch esp of no use, so it's C10048DE now.

0fEtVjW

I posted a imgur link for reference and will try to describe it in case not working.

https://imgur.com/0fEtVjW

 

C10048DE is found in Landscape and Environment Merge.esp, with an Editor ID read "SoLfence01Woven02".

However, Dyndolod.esp also shows up in the right, having the same description.

 

The reasonable conclusion is that I screwed up the Merge or Dyndolod, so I went back to read the SRLE Extended guide and think "Yeah this was the most confusing part."

 

Quote from the guide:

 

2. Cut and Paste ONLY the following esps from The Ruffled Feather:

Moss Rocks - Legendary.esp."

 

I can't dig out 13 esps from The Ruffled Feather: Moss Rocks - Legendary.esp so gathered them from their mod folders.

Have I done something wrong in the merge process?

Thanks again for the reply!

I don't see anything wrong with that record so something else is at play.

What does E23F2 bring up out of curiosity

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Thanks for the reply! I review my load order and uncheck a patch esp of no use, so it's C10048DE now.

0fEtVjW

I posted a imgur link for reference and will try to describe it in case not working.

https://imgur.com/0fEtVjW

 

C10048DE is found in Landscape and Environment Merge.esp, with an Editor ID read "SoLfence01Woven02".

However, Dyndolod.esp also shows up in the right, having the same description.

 

The reasonable conclusion is that I screwed up the Merge or Dyndolod, so I went back to read the SRLE Extended guide and think "Yeah this was the most confusing part."

 

Quote from the guide:

 

2. Cut and Paste ONLY the following esps from The Ruffled Feather:

Moss Rocks - Legendary.esp."

 

I can't dig out 13 esps from The Ruffled Feather: Moss Rocks - Legendary.esp so gathered them from their mod folders.

Have I done something wrong in the merge process?

Thanks again for the reply!

I think the mesh is missing in the Landscape and Environment Merge or something is wrong with that nif. Maybe check if the SpiceOfLife/Fences/fence01/fencewoven02.nif is there?

 

I was once get that same crash regarding mesh and it is in the no snow under the roof since the mesh is not copied into the merge mods.

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all the meshes and textures for moss rock shoulod stilll be in The Ruffled Feather mod (the original mod) which still needs to be activate this merge is similar to what you have to for the NPC Retextures.

 

 your problem thou appears to to be the mesh from spice of life fences double check it is being copied.

Edited by Darth_mathias
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