Nebulous112 Posted July 21, 2016 Posted July 21, 2016 On 7/21/2016 at 9:08 PM, AmeerHM said: Stupid question incoming: is it safe to update to ENB 0.308 from 0.305 while mid-game?Should be fine. Just make to copy your enblocal.ini settings from the old .ini file.
AmeerHM Posted July 22, 2016 Posted July 22, 2016 On 7/21/2016 at 10:47 PM, Nebulous112 said: Should be fine. Just make to copy your enblocal.ini settings from the old .ini file.Thanks. :)
reddvilzz Posted July 22, 2016 Posted July 22, 2016 I just noticed the Doom Almanac from Aurora Standing Stones have their image missing. I've reinstalled the mod twice to see if I have some missing data and that still not fix it. Anyone can confirm?
EnaiSiaion Posted July 22, 2016 Posted July 22, 2016 (edited) Imperious 6.11 released to fix the inevitable issue resulting from trying to implement brawl detection. Active abilities are now disabled when a brawl quest is started and has progressed past stage 0, and in Jorrvaskr no matter what. Anyway, the guide is set in stone now, so don't worry about it. Edited July 22, 2016 by EnaiSiaion
Darth_mathias Posted July 22, 2016 Author Posted July 22, 2016 On 7/22/2016 at 5:06 AM, EnaiSiaion said: Imperious 6.11 released to fix the inevitable issue resulting from trying to implement brawl detection. Active abilities are now disabled when a brawl quest is started and has progressed past stage 0, and in Jorrvaskr no matter what. Anyway, the guide is set in stone now, so don't worry about it.that i do have a second one which is what i will be updating from now on SRLE Extended: Legacy of The Dragonborn guide here https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn forum here: https://forum.step-project.com/topic/10924-srle-extended-legacy-of-the-dragonborn/page-26?do=findComment&comment=174433 and i will be adding imperious race to this new guide once i have finished fiddling with the conflict resolution again. also you may want to request from the admins or moderators a shiny mod authors badge for your profile.
Alluistras Posted July 22, 2016 Posted July 22, 2016 On 7/22/2016 at 5:06 AM, EnaiSiaion said: Imperious 6.11 released to fix the inevitable issue resulting from trying to implement brawl detection. Active abilities are now disabled when a brawl quest is started and has progressed past stage 0, and in Jorrvaskr no matter what. Anyway, the guide is set in stone now, so don't worry about it.It's in my game, and will always be. :) Thanks Enai.
reddvilzz Posted July 23, 2016 Posted July 23, 2016 Hey Darth, I was wondering you said in the guide to remove CACO SIC patch and just adjust CACO Patches merge merely because the errors, I have no errors in them should I remove the patch too and readjust the merge order as well?
kodoyama Posted July 23, 2016 Posted July 23, 2016 Hello community,I finally done installing SRLE Extended (and whoa there's a new beta LOTD but no worries) and started to play today.Pick the farm house start, open the door to the lovely outdoor world - and crashed Orz.The Message form crash fixes indicates a problem withForm ID: 0xE23F2, which is fromID: 0xC20048DEand error type: 0x22I think these info direct me to Tes5Edit, but sadly I have no knowledge how to proceed the debug.I appreciate anyone kindly enough to point me the right way. If I shouldn't post this here, please redirect me.
reddvilzz Posted July 23, 2016 Posted July 23, 2016 On 7/23/2016 at 4:52 AM, kodoyama said: Hello community,I finally done installing SRLE Extended (and whoa there's a new beta LOTD but no worries) and started to play today.Pick the farm house start, open the door to the lovely outdoor world - and crashed Orz.The Message form crash fixes indicates a problem withForm ID: 0xE23F2, which is fromID: 0xC20048DEand error type: 0x22I think these info direct me to Tes5Edit, but sadly I have no knowledge how to proceed the debug.I appreciate anyone kindly enough to point me the right way. If I shouldn't post this here, please redirect me.Try and open TES5Edit and search C20048DE, that's the formID of what causing the crash it seems
kodoyama Posted July 23, 2016 Posted July 23, 2016 (edited) On 7/23/2016 at 8:25 AM, reddvilzz said: Try and open TES5Edit and search C20048DE, that's the formID of what causing the crash it seemsThanks for the reply! I review my load order and uncheck a patch esp of no use, so it's C10048DE now.I posted a imgur link for reference and will try to describe it in case not working.https://imgur.com/0fEtVjW C10048DE is found in Landscape and Environment Merge.esp, with an Editor ID read "SoLfence01Woven02".However, Dyndolod.esp also shows up in the right, having the same description. The reasonable conclusion is that I screwed up the Merge or Dyndolod, so I went back to read the SRLE Extended guide and think "Yeah this was the most confusing part." Quote from the guide: 2. Cut and Paste ONLY the following esps from The Ruffled Feather:Moss Rocks - Legendary.esp." I can't dig out 13 esps from The Ruffled Feather: Moss Rocks - Legendary.esp so gathered them from their mod folders.Have I done something wrong in the merge process?Thanks again for the reply! Edited July 23, 2016 by kodoyama
Darth_mathias Posted July 23, 2016 Author Posted July 23, 2016 On 7/23/2016 at 10:16 AM, kodoyama said: Thanks for the reply! I review my load order and uncheck a patch esp of no use, so it's C10048DE now.I posted a imgur link for reference and will try to describe it in case not working.https://imgur.com/0fEtVjW C10048DE is found in Landscape and Environment Merge.esp, with an Editor ID read "SoLfence01Woven02".However, Dyndolod.esp also shows up in the right, having the same description. The reasonable conclusion is that I screwed up the Merge or Dyndolod, so I went back to read the SRLE Extended guide and think "Yeah this was the most confusing part." Quote from the guide: 2. Cut and Paste ONLY the following esps from The Ruffled Feather:Moss Rocks - Legendary.esp." I can't dig out 13 esps from The Ruffled Feather: Moss Rocks - Legendary.esp so gathered them from their mod folders.Have I done something wrong in the merge process?Thanks again for the reply!looks like you need to redo the Landscape and Environment Merge you need to copy Moss Rocks - Legendary.esp to a new folder for merging.
hishutup Posted July 23, 2016 Posted July 23, 2016 On 7/23/2016 at 10:16 AM, kodoyama said: Thanks for the reply! I review my load order and uncheck a patch esp of no use, so it's C10048DE now.I posted a imgur link for reference and will try to describe it in case not working.https://imgur.com/0fEtVjW C10048DE is found in Landscape and Environment Merge.esp, with an Editor ID read "SoLfence01Woven02".However, Dyndolod.esp also shows up in the right, having the same description. The reasonable conclusion is that I screwed up the Merge or Dyndolod, so I went back to read the SRLE Extended guide and think "Yeah this was the most confusing part." Quote from the guide: 2. Cut and Paste ONLY the following esps from The Ruffled Feather:Moss Rocks - Legendary.esp." I can't dig out 13 esps from The Ruffled Feather: Moss Rocks - Legendary.esp so gathered them from their mod folders.Have I done something wrong in the merge process?Thanks again for the reply!I don't see anything wrong with that record so something else is at play.What does E23F2 bring up out of curiosity
reddvilzz Posted July 23, 2016 Posted July 23, 2016 On 7/23/2016 at 10:16 AM, kodoyama said: Thanks for the reply! I review my load order and uncheck a patch esp of no use, so it's C10048DE now.I posted a imgur link for reference and will try to describe it in case not working.https://imgur.com/0fEtVjW C10048DE is found in Landscape and Environment Merge.esp, with an Editor ID read "SoLfence01Woven02".However, Dyndolod.esp also shows up in the right, having the same description. The reasonable conclusion is that I screwed up the Merge or Dyndolod, so I went back to read the SRLE Extended guide and think "Yeah this was the most confusing part." Quote from the guide: 2. Cut and Paste ONLY the following esps from The Ruffled Feather:Moss Rocks - Legendary.esp." I can't dig out 13 esps from The Ruffled Feather: Moss Rocks - Legendary.esp so gathered them from their mod folders.Have I done something wrong in the merge process?Thanks again for the reply!I think the mesh is missing in the Landscape and Environment Merge or something is wrong with that nif. Maybe check if the SpiceOfLife/Fences/fence01/fencewoven02.nif is there? I was once get that same crash regarding mesh and it is in the no snow under the roof since the mesh is not copied into the merge mods.
Darth_mathias Posted July 23, 2016 Author Posted July 23, 2016 (edited) all the meshes and textures for moss rock shoulod stilll be in The Ruffled Feather mod (the original mod) which still needs to be activate this merge is similar to what you have to for the NPC Retextures. your problem thou appears to to be the mesh from spice of life fences double check it is being copied. Edited July 23, 2016 by Darth_mathias
kodoyama Posted July 23, 2016 Posted July 23, 2016 On 7/23/2016 at 10:21 AM, Darth_mathias said: looks like you need to redo the Landscape and Environment Merge you need to copy Moss Rocks - Legendary.esp to a new folder for merging.So for Moss Rocks - Legendary.esp we copy, for the other 12 esps we cut? I'll try now.
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