Razorsedge877 Posted June 19, 2016 Posted June 19, 2016 The Skytest integration Project - No Extra Spawns needs updated to v2.3. I didn't know if you seen the update
Razorsedge877 Posted June 19, 2016 Posted June 19, 2016 On 6/19/2016 at 3:42 PM, Razorsedge877 said: The Skytest integration Project - No Extra Spawns needs updated to v2.3. I didn't know if you seen the updateYou better check your versions of SkyTEST - Immersive Creatures & SkyTEST - USLEEP just in case with all of the updates happening
Darth_mathias Posted June 19, 2016 Author Posted June 19, 2016 On 6/19/2016 at 3:49 PM, Razorsedge877 said: You better check your versions of SkyTEST - Immersive Creatures & SkyTEST - USLEEP just in case with all of the updates happeningi did this morning i just forgot to update the version on the guide until you reminded me about it.
paul666root Posted June 19, 2016 Posted June 19, 2016 On 6/19/2016 at 3:49 PM, Razorsedge877 said: You better check your versions of SkyTEST - Immersive Creatures & SkyTEST - USLEEP just in case with all of the updates happeningSkytest USLEEP and SIC are the same as before... i think he just updated the description "For Skytest v1.46."Just Skytest No Extra Spawn esm was modified.
Razorsedge877 Posted June 19, 2016 Posted June 19, 2016 Will there be any negative effect moving Clothing and Clutter Fixes Interesting NPCs Patch after Complete Alchemy and Cooking Overhaul - Patches in my mod order. Just seems like the proper place for it
Darth_mathias Posted June 19, 2016 Author Posted June 19, 2016 On 6/19/2016 at 4:47 PM, Razorsedge877 said: Will there be any negative effect moving Clothing and Clutter Fixes Interesting NPCs Patch after Complete Alchemy and Cooking Overhaul - Patches in my mod order. Just seems like the proper place for itYou would have to check conflicts in TES5Edit.
Razorsedge877 Posted June 19, 2016 Posted June 19, 2016 On 6/19/2016 at 4:51 PM, Darth_mathias said: You would have to check conflicts in TES5Edit.Nevermind. Braindead moment from looking at my screen to long
16MnCr5 Posted June 19, 2016 Posted June 19, 2016 Hello everyone! I have this weird problem with my skyrim. I get small purple trees around whiterun and certainly at least until rorikstead. Only one type of tree is affected, all the other trees seem ok to me.I have installed srle and srle extno sfodyndolod is not running Anyone has any idea about what is happening and which one is the mod causing this? Thanks for the help TESV 2016-06-19 20-43-36-54.bmpFetching info...
DarkladyLexy Posted June 19, 2016 Posted June 19, 2016 On 6/19/2016 at 7:01 PM, 16MnCr5 said: Hello everyone! I have this weird problem with my skyrim. I get small purple trees around whiterun and certainly at least until rorikstead. Only one type of tree is affected, all the other trees seem ok to me.I have installed srle and srle extno sfodyndolod is not running Anyone has any idea about what is happening and which one is the mod causing this? Thanks for the helpdownload Mfg Console https://www.nexusmods.com/skyrim/mods/44596/? clcik on and see what the last mod to modify it is.
Dresner Posted June 20, 2016 Posted June 20, 2016 Hey folks, I've got a quick question for you. I've finished up my conflict resolution (finally) for SRLE:E. Instead of having an SRLE conflict resolution and a separate SRLE:E conflict resolution ESP, I've just made a single one. I noticed that the SRLE conflict resolution is supposed to have the DELEV and RELEV bash tags. However, it seems like the SRLE:E conflict resolution has only the DELEV bash tag. Is it okay to just have one conflict resolution ESP and just have the DELEV bashed tag, or should I go with two separate conflict resolution esps? I appreciate the time spend on this guide and all the comments/feedback. They are really helpful!
Darth_mathias Posted June 20, 2016 Author Posted June 20, 2016 On 6/20/2016 at 2:05 AM, Dresner said: Hey folks, I've got a quick question for you. I've finished up my conflict resolution (finally) for SRLE:E. Instead of having an SRLE conflict resolution and a separate SRLE:E conflict resolution ESP, I've just made a single one. I noticed that the SRLE conflict resolution is supposed to have the DELEV and RELEV bash tags. However, it seems like the SRLE:E conflict resolution has only the DELEV bash tag. Is it okay to just have one conflict resolution ESP and just have the DELEV bashed tag, or should I go with two separate conflict resolution esps? I appreciate the time spend on this guide and all the comments/feedback. They are really helpful!You need to add both a DELEV and RELEV tag to your esp in this case.
Darth_mathias Posted June 20, 2016 Author Posted June 20, 2016 (edited) Right I may have to drop AH Hot Key cos everytime I press the assigned hot key my game CTD. I mght need to look for something less script heavy so answers on a postcard or just comment below with suggestions. Or I may need to drop it from the merge. I'll try that first and see if it behave's itself. Edited June 20, 2016 by Darth_mathias
paul666root Posted June 20, 2016 Posted June 20, 2016 i didn't use AH hotkeys for a long time ... i think it was said here sometime that there are some problems with it. I think around the time when strigs topics where up in discussion
dunc001 Posted June 20, 2016 Posted June 20, 2016 (edited) Darth, I have a question. Once I finally get into playtesting with my build and whilst running around I come across some object clipping and I want to fix it, presumably I use MfgConsole to identify the object(s) so I can then edit them in xEdit to either move or remove them entirely. Am I safe do do this and then carry on playing with the edited esp or do I need to start a new game after every edit in the same way as I would if I had removed a plugin/mod? I was considering including Jaxonz or Cobb Positioner but I'm guessing their changes only affect the current savegame and not any seperate playthrough on the same MO profile so I'm guessing hard editing is the only true solution? Incidentally, how do I monitor my string count? Edited June 20, 2016 by dunc001
dunc001 Posted June 20, 2016 Posted June 20, 2016 NVM the string question, found my answer! Should have looked more first...
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