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Posted (edited)

Hi guys,

 

I'm getting this error when running LOOT:
Cyclic interaction detected between plugins "Immersive Horses.esp" and "Animal Tweaks.esp". Back cycle: Animal Tweaks.esp, Immersive Horses.esp

I already reinstalled:

SkyTEST - Realistic Animals and Predators
SkyTEST Integration Project - No Extra Spawns
SkyTEST Integration Project
No Animals Report Crimes
Animal Tweaks

 

Rebuilt merge:

Animals Merged - SRLE Extended

 

And still having this message with LOOT parsing aborted.

 

EDIT:

Nevermind, just realized the LOOT rule was removed for Immersive Horses and all is well.

Edited by edynacio
Posted
  On 6/16/2016 at 7:30 PM, edynacio said:

Hi guys,

 

I'm getting this error when running LOOT:

Cyclic interaction detected between plugins "Immersive Horses.esp" and "Animal Tweaks.esp". Back cycle: Animal Tweaks.esp, Immersive Horses.esp

 

I already reinstalled:

SkyTEST - Realistic Animals and Predators

SkyTEST Integration Project - No Extra Spawns

SkyTEST Integration Project

No Animals Report Crimes

Animal Tweaks

 

Rebuilt merge:

Animals Merged - SRLE Extended

 

And still having this message with LOOT parsing aborted.

that rules been removed darth was trying to be lazy and not forward records in to the CR

Posted
  On 6/16/2016 at 7:37 PM, DarkladyLexy said:

that rules been removed darth was trying to be lazy and not forward records in to the CR

Cold ......very cold :lol:

Posted (edited)
  On 6/16/2016 at 7:56 PM, Kneph13 said:

Cold ......very cold :lol:

I suppose lol. he's been banished to the spare room for the last 3 days but now he's finished i'll let him back in :^_^:

Edited by DarkladyLexy
Posted (edited)
  On 6/16/2016 at 4:31 PM, Darth_mathias said:

ok the wiki i doing it very slow thing again so new animal merge is as follows:

 

Skytest Immersive Creatures.esp

Skytest USLEEP.esp

NARC.esp

NARC-Deadly Dragons.esp

NARC-DeadlyDragonsConsistencyPatch.esp

NARC-Falskaar.esp

NARC-FalskaarConsistencyPatch.esp

NARC-ImmersiveHorsesConsistencyPatch.esp

NARC-SICConsistencyPatch.esp

NARC-SkyTEST.esp

Animal Tweaks.esp

NARC-AnimalTweaks.esp

Animal Tweaks - OBIS Patch.esp

Animal Tweaks - SIC.esp

Animal Tweaks - SkyTEST Patch.esp

 

load after After Animal Tweaks. you dont need the NARC crime merge anymore. I will add this to the guide as soon as i can.

 

rename the plugin back to the same as animal tweak to maintain compatibity with RoTE.

Why are we using all of the main files to Narc? The mod author states to use only one main file, which is why I ask.

Edited by InstantKor
Posted
  On 6/16/2016 at 8:14 PM, InstantKor said:

Why are we using all of the main files to Narc? The mod author states to use only one main file, which is why I ask.

 

I bet Merge Plugins was a game changer

Posted (edited)
  On 6/16/2016 at 8:14 PM, InstantKor said:

Why are we using all of the main files to Narc? The mod author states to use only one main file, which is why I ask.

this was the directions given to darth by the mod author:

 

Darth

"can I ask which version you would recommed if i use SkyTest, Animal Tweaks, Falskaar, Immersive horses, Deadly Dragons, Immersive creatures?"

 

Mod Author:

 

"SkyTEST, Animal Tweaks, Falskaar, and Deadly Dragons need to be combined into their own .esp file. Open all four options in TES5Edit and carry over their edits in a new .esp file. Then only use that one. Lastly, combine this with Falskaar, SIC, DD, and IH consistency patches. The consistency patches are safe to merge into a single .esp patch."

 

so this why we a currently recommending using these main files plus the consistancy patches.

Edited by DarkladyLexy
Posted (edited)

Oh ok thanks for the answer Lexy, appreciate it!

 

Now I noticed a mistake in the guide for SkyTest Integration Project states to only install the No extra spawns yet in the merge Skytest Immersive Creatures.esp and Skytest USLEEP.esp are listed yet not in the install section.

Edited by InstantKor
Posted (edited)
  On 6/16/2016 at 10:05 PM, InstantKor said:

Oh ok thanks for the answer Lexy, appreciate it!

 

Now I noticed a mistake in the guide for SkyTest Integration Project states to only install the No extra spawns yet in the merge Skytest Immersive Creatures.esp and Skytest USLEEP.esp are listed yet not in the install section.

Yes they are, refresh the guide page.

 

From the guide:

SkyTEST Integration Project - No Extra Spawns

Author: evrymetul

Version: 2.0

Special Installation: Install ONLY SkyTEST No Extra Spawns.

Mod Notes: SkyTEST - Realistic Animals & Predators gives new AI (Artificial Intelligence) to Animals & Predators.

SkyTEST Integration Project

Author: evrymetul

Version: 2.0

Special Installation: Install optional SkyTEST Immersive Creatures, SkyTEST USLEEP.

Mod Notes: SkyTEST - Realistic Animals & Predators gives new AI (Artificial Intelligence) to Animals & Predators.

Edited by Kneph13
Posted
  On 6/16/2016 at 10:10 PM, Kneph13 said:

Yes they are:  from the guide:

SkyTEST Integration Project - No Extra Spawns

Author: evrymetul

Version: 2.0

Special Installation: Install ONLY SkyTEST No Extra Spawns.

Mod Notes: SkyTEST - Realistic Animals & Predators gives new AI (Artificial Intelligence) to Animals & Predators.

SkyTEST Integration Project

Author: evrymetul

Version: 2.0

Special Installation: Install optional SkyTEST Immersive Creatures, SkyTEST USLEEP.

Mod Notes: SkyTEST - Realistic Animals & Predators gives new AI (Artificial Intelligence) to Animals & Predators.

yes this was done for easy of merging for when it comes to deactivation after doing the Animals merge.

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