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I used a build of REGS and SRLE for about six months. It was unsteady with frequent crashes so I spent a lot of time trying to make it steady. Many of the crashes were caused by worldspace conflicts introduced by the quest and city mods and needed conflict resolution. Unless you are prepared to spend a lot of time learning conflict resolution so you can do it yourself your likely to have happier times just staying with a build where someone like darth or neo are doing the CR for you. Also REGS has not been updated in over a year.

Well what I'm actually doing is building three MO profiles in parallel - SRLE, SRLEX and SRLEX Kitchen Sink Edition.  So I'll have the first two stable and the final one to practice my CR skills!  I'm quite happy to put in the time learning the ins and outs of good CR.  It will all need updated again when Last Seed and Swordfall drop anyway (along with any of the other big DLC type mods still hovering in the ether...).  And whilst REGS hasn't been updated many of the mods have.  The step by step CR guides for REGS and Lexy's one for SRLEX give a good indication of the sort of conflicts to concentrate on, and the 170 page FNV4Edit Manual is very clear on CR.  I may be naive but hey, everybody loves a trier!

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Well what I'm actually doing is building three MO profiles in parallel - SRLE, SRLEX and SRLEX Kitchen Sink Edition.  So I'll have the first two stable and the final one to practice my CR skills!  I'm quite happy to put in the time learning the ins and outs of good CR.  It will all need updated again when Last Seed and Swordfall drop anyway (along with any of the other big DLC type mods still hovering in the ether...).  And whilst REGS hasn't been updated many of the mods have.  The step by step CR guides for REGS and Lexy's one for SRLEX give a good indication of the sort of conflicts to concentrate on, and the 170 page FNV4Edit Manual is very clear on CR.  I may be naive but hey, everybody loves a trier!

SRLE Extended already includes quite a few REGS mods and a few more in testing High hrothgar overhaul for one. I can say one DLC mod a al really looking forward to trying out is Apotheosis https://www.moddb.com/mods/apotheosis this is out in Setember so yea for that. Last Seed will like be part of base if Chesko ever releases it and i am looking for to swordfall with eventually drops.

 

I can say that both me and Lexy learned CR from doingf Neo CR ourselves and the FNV4Edit manual.  just wish there were some good videos out there on the subject.

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SRLE Extended already includes quite a few REGS mods and a few more in testing High hrothgar overhaul for one. I can say one DLC mod a al really looking forward to trying out is Apotheosis https://www.moddb.com/mods/apotheosis this is out in Setember so yea for that. Last Seed will like be part of base if Chesko ever releases it and i am looking for to swordfall with eventually drops.

 

I can say that both me and Lexy learned CR from doingf Neo CR ourselves and the FNV4Edit manual.  just wish there were some good videos out there on the subject.

Yeah, I've read through the CR section of the manual several times and have been studying the various CR step by step breakdowns you guys have posted.  I've just been reading though the Merge Plugins forum pages which give lists of successful merges so I'll be having a go merging a few more to free up slots too.  As far as CR goes I'm going to manually do the SRLE and SRLEX CR following Neo/yor/Lexy's guides to get a better feel for what and why, and then try and do one for the Kitchen Sink. One thing I'm struggling with - on Lexy's guide there's mention of a Report Masters script as part of an esp plugin.  What is this referring to as I can't find any mention anywhere else?  Are either of you guys on chat anywhere BTW - I'm a pretty quick learner but could always do with guidance!

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Report Masters script as part of an esp plugin.  What is this referring to as I can't find any mention anywhere else?  Are either of you guys on chat anywhere BTW - I'm a pretty quick learner but could always do with guidance!

The Report Masters is just a script in TES5Edit that will show what form Id's a particulier plugin is using. it is useful if you wish to remove mod from a esp.

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The Report Masters is just a script in TES5Edit that will show what form Id's a particulier plugin is using. it is useful if you wish to remove mod from a esp.

Is it there by default or is it part of a separate set of scripts?  Sorry to ask but I'm at work and can't check!

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Dunc, CR's not hard as long as you keep your wits about you and take your time about it. Using the filter for conflict losers is one way of checking what you probably need to look at.

 

Also remember that not everything HAS to be green. 

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Dunc, CR's not hard as long as you keep your wits about you and take your time about it. Using the filter for conflict losers is one way of checking what you probably need to look at.

 

Also remember that not everything HAS to be green. 

Yep, I'd already come to that realisation.  I guess the biggest thing is figuring out what actually needs CR rather than just letting the rule of one apply and making sure load order is right.  I'll use the SRLE and SRLEX installs for practice and hopefully pick up the pattern/workflow.

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Hey gang, need some advice.  I want to add/change items (paintings, furniture, etc) to several non-vanilla cells that are part of the SRLE/X build...new homes in arthmoors town mods, Provicial Courier Service, Books of Skyrim, etc.  What's the best way to go about this?  

 

Thx!

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Hey gang, need some advice.  I want to add/change items (paintings, furniture, etc) to several non-vanilla cells that are part of the SRLE/X build...new homes in arthmoors town mods, Provicial Courier Service, Books of Skyrim, etc.  What's the best way to go about this?  

 

Thx!

I belive that has to be done in the CK

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