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KageYuuki

Generating DynDOLOD Encounters an Error and Fails

Question

With a fresh install of Skyrim, I decided it was time to follow STEP Extended completely and not just partially like I had before. Guide has been followed completely up until I went to generate DynDOLOD. Almost 40 minutes into the process I'm met with the error: "Exception in unit process line 1184: FormID [4B001015] references a master which is not available in file [7C] RelightingSkyrim_Legendary.esp" and it quits. The message it gives afterwards is: "[Apply Script done]  Processed Records: 0, Elapsed Time: 38:56"

For troubleshooting needs:

  • Mod Manager of choice is Mod Organizer
  • All mods that required cleaning were cleaned with TES5Edit
  • Bashed Patch has been created
  • STEP LOD Textures had been created and placed after DYNDOLOD in the left pane of MO per the guide
  • The output folder was only 334 MB as opposed to the expected 1GB from the guide
  • System Specs

Load order (incase that has anything to do with the problem)

 

 

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Skyrim Project Optimization - Full Version.esm
Lanterns Of Skyrim - All In One - Main.esm
AemersRefuge.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
Cutting Room Floor.esp
Appropriately Attired Jarls Redux.esp
dD - Realistic Ragdoll Force - Realistic.esp
iHUD.esp
Chesko_LoreBasedLoadingScreens.esp
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI.esp
TradeBarter.esp
ViewableFactionRanksBothDLC.esp
Footprints.esp
Beards.esp
83Willows_101BUGS_V4_LowRes.esp
Brows.esp
ORM-Arvak.esp
GQJ_DG_vampireamuletfix.esp
Elemental Staves.esp
WetandCold.esp
BetterQuestObjectives.esp
Guard Dialogue Overhaul.esp
Weapons & Armor Fixes_Remade.esp
Weapons & Armor_TrueOrcish&DaedricWeapons.esp
Clothing & Clutter Fixes.esp
CollegeOfWinterholdImmersive.esp
SkyrimCoinReplacerRedux.esp
SkyFalls + SkyMills + DG + DB.esp
OBIS.esp
Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp
TheChoiceIsYours.esp
Book Covers Skyrim.esp
Point The Way.esp
RealisticWaterTwo.esp
DawnguardRuneWeaponsFXSReplacer.esp
mintylightningmod.esp
ShootingStars.esp
Rainbows.esp
Radiant and Unique Potions Poisons and Booze.esp
Soul Gems Differ.esp
DragonShoutVoice.esp
ADS.esp
AOS.esp
Invisibility Eyes Fix.esp
Animated Weapon Enchants.esp
Paralyze.esp
DeadlySpellImpacts.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
IHSS.esp
randomthunder.esp
Auto Unequip Ammo.esp
Better Stealth AI for Followers.esp
ClamsDropPearls.esp
Nausicaa's Tweaker.esp
Convenient Horses.esp
Lock Overhaul.esp
Dual Wield Parrying_SKSE.esp
SMDropLitTorch.esp
SCRR Coin Weight.esp
Uncapped Perks - Combat + Stealth.esp
Uncapped Perks - Magic.esp
When Vampires Attack.esp
Thieves Guild Requirements.esp
Traps Make Noise.esp
WetandCold - Ashes.esp
WM Trap Fixes.esp
Dual Sheath Redux.esp
DynDOLOD.esp
CWINPCImprovements.esp
SPTConsistentOlderPeople.esp
Headtracking.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
aMidianBorn_ContentAddon.esp
Complete Crafting Overhaul_Remade.esp
Complete Crafting_TrueWeaponsLvlLists.esp
RelicsofHyruleDragonborn.esp
Immersive Weapons.esp
WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
Hothtrooper44_ArmorCompilation.esp
imp_helm_legend.esp
aMidianborn_Skyforge_Weapons.esp
Inconsequential NPCs.esp
RealisticWaterTwo - Legendary.esp
SFO - Dragonborn.esp
Run For Your Lives.esp
Bring Out Your Dead.esp
SkyrimImprovedPuddles-DG-HF-DB.esp
NonEssentialChildren.esp
BetterQuestObjectives-AMBSkyforgePatch.esp
BetterQuestObjectives-NECPatch.esp
CWIRLSPatch.esp
HearthfireChimneys.esp
CWIDawnDragonPatch.esp
Better Vampires.esp
AemersRefuge-DG-DB.esp
Skyrim Flora Overhaul.esp
Immersive Battles.esp
Immersive Travelers.esp
Immersive Patrols.esp
Smelter_Riften & Solitude.esp
Immersive Mercenaries.esp
Dead Body Collision.esp
ExplosiveBoltsVisualized.esp
PilgrimsDelight.esp
The Paarthurnax Dilemma.esp
Immersive Dragonborn.esp
KJ Tattoos 4K.esp
BLESSINGS - Altar Descriptions.esp
HoldBorderBanners.esp
Immersive Dawnguard.esp
Immersive Werewolves.esp
BlockSparkles.esp
Gildergreen Regrown.esp
Immersive Brigands.esp
Bear.esp
TheChoiceIsYours_Dawnguard.esp
Apocalypse - The Spell Package.esp
Immersive Factions.esp
Chesko_Step418_SN.esp
LFox Pickpocketing Chance Caps at 100.esp
Dragon Soul Relinquishment.esp
Hothtrooper44_Armor_Ecksstra.esp
RelightingSkyrim_Legendary.esp
ELE_Legendary_Lite.esp
OBISDB.esp
Masters of Death.esp
BarenziahQuestMarkers.esp
VendorSaleDelay-Gone.esp
Insanity's Dragonbane.esp
FSS-Slight pause between lines.esp
Weapons & Armor_DragonPriestMasks.esp
Animated Dragon Wings.esp
More Draconic Dragon Aspect - Wings and Tail.esp
TDNEquipableHorns.esp
UnreadBooksGlow.esp
FasterHorses_Sprint_x1_5.esp
STEP Extended Patch.esp
Alternate Start - Live Another Life.esp
BetterQuestObjectives-AlternateStartPatch.esp
Bashed Patch, 0.esp
Dual Sheath Redux Patch.esp

 

 

LODGen Log

 

 

============================================================
Skyrim Object LOD Generator v0.8
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 18:48
Game Mode: TES5
Fix Tangents: False
Generate Tangents: True
Generate Vertex Colors: True
Merge Meshes: True
Remove Faces under Terrain: True
Remove Faces under Water: True
Use HD Flag: True
Ignore Materials: False
Global scale: 1.00
Specific level: No
Specific quad: No
Using UV Atlas: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\TES5Edit 3.1.1-25859-3-1-1\Edit Scripts\DynDOLOD\cache\DynDOLOD_atlas_map_blackreach.txt
Output: C:\TES5LODGenOutput\Meshes\Terrain\blackreach\Objects
Generating LOD for worldspace Blackreach
Finished LOD level 8 coord [5, -1] [3934/3934]
Finished LOD level 4 coord [5, 3] [5756/5756]
Finished LOD level 16 coord [-3, -17] [2309/2309]
Finished LOD level 8 coord [-3, -9] [6687/6687]
Finished LOD level 4 coord [5, -1] [2812/2812]
Finished LOD level 4 coord [1, 3] [35408/35408]
Finished LOD level 4 coord [-3, -5] [7569/7569]
Finished LOD level 4 coord [1, -5] [7056/7056]
Finished LOD level 4 coord [-3, -1] [30743/30743]
Finished LOD level 4 coord [-3, 3] [21208/21208]
Finished LOD level 16 coord [-3, -1] [29449/29449]
LOD level 16 total triangles 31758 reduced to 31758
Finished LOD level 8 coord [-3, -1] [67459/67459]
LOD level 8 total triangles 78080 reduced to 78080
Finished LOD level 4 coord [1, -1] [48958/48958]
LOD level 4 total triangles 159510 reduced to 159510
Log ended at 18:48
============================================================
Skyrim Object LOD Generator v0.8
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 18:49
Game Mode: TES5
Fix Tangents: False
Generate Tangents: True
Generate Vertex Colors: True
Merge Meshes: True
Remove Faces under Terrain: True
Remove Faces under Water: True
Use HD Flag: True
Ignore Materials: False
Global scale: 1.00
Specific level: No
Specific quad: No
Using UV Atlas: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\TES5Edit 3.1.1-25859-3-1-1\Edit Scripts\DynDOLOD\cache\DynDOLOD_atlas_map_deepwoodredoubtworld.txt
Output: C:\TES5LODGenOutput\Meshes\Terrain\deepwoodredoubtworld\Objects
Generating LOD for worldspace DeepwoodRedoubtWorld
Finished LOD level 16 coord [-35, 15] [4961/4961]
LOD level 16 total triangles 4961 reduced to 4961
Finished LOD level 4 coord [-35, 15] [10018/10018]
Finished LOD level 4 coord [-31, 15] [4075/4075]
Finished LOD level 8 coord [-35, 15] [27500/27500]
LOD level 8 total triangles 27500 reduced to 27500
Finished LOD level 4 coord [-31, 19] [16952/16952]
Finished LOD level 4 coord [-35, 19] [18760/18760]
LOD level 4 total triangles 49805 reduced to 49805
Log ended at 18:49
============================================================
Skyrim Object LOD Generator v0.8
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 18:50
Game Mode: TES5
Fix Tangents: False
Generate Tangents: True
Generate Vertex Colors: True
Merge Meshes: True
Remove Faces under Terrain: True
Remove Faces under Water: True
Use HD Flag: True
Ignore Materials: False
Global scale: 1.00
Specific level: No
Specific quad: No
Using UV Atlas: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\TES5Edit 3.1.1-25859-3-1-1\Edit Scripts\DynDOLOD\cache\DynDOLOD_atlas_map_dlc01falmervalley.txt
Output: C:\TES5LODGenOutput\Meshes\Terrain\dlc01falmervalley\Objects
Generating LOD for worldspace DLC01FalmerValley
Finished LOD level 8 coord [-16, -1] [4052/4052]
Finished LOD level 8 coord [0, -17] [182/182]
Finished LOD level 8 coord [-16, 7] [182/182]
Finished LOD level 8 coord [-16, -9] [8131/8131]
Finished LOD level 8 coord [-8, 7] [9100/9100]
Finished LOD level 16 coord [0, -17] [3929/3929]
Finished LOD level 8 coord [8, -1] [1519/1519]
Finished LOD level 8 coord [0, 7] [2131/2131]
Finished LOD level 4 coord [-4, -9] [9576/9576]
Finished LOD level 16 coord [-16, -1] [14200/14200]
Finished LOD level 4 coord [-8, -9] [15980/15980]
Finished LOD level 8 coord [0, -9] [16711/16711]
Finished LOD level 4 coord [-12, -5] [14604/14604]
Finished LOD level 4 coord [-8, -5] [32330/32330]
Finished LOD level 4 coord [-4, -5] [48334/48334]
Finished LOD level 16 coord [-16, -17] [14874/14874]
Finished LOD level 16 coord [0, -1] [8535/8535]
Finished LOD level 4 coord [-8, -1] [43506/43506]
Finished LOD level 4 coord [0, 3] [25759/25759]
Finished LOD level 8 coord [-8, -1] [52736/52736]
Finished LOD level 8 coord [-8, -9] [55664/55664]
LOD level 16 total triangles 41538 reduced to 41538
Finished LOD level 4 coord [4, 3] [11812/11812]
Finished LOD level 4 coord [-8, 3] [28016/28016]
Finished LOD level 4 coord [-4, 7] [12544/12544]
Finished LOD level 4 coord [0, -5] [31466/31466]
Finished LOD level 4 coord [-4, 3] [35287/35287]
Finished LOD level 4 coord [4, -5] [3029/3029]
Finished LOD level 4 coord [-12, 3] [2060/2060]
Finished LOD level 4 coord [-12, -9] [1468/1468]
Finished LOD level 4 coord [-8, 7] [2651/2651]
Finished LOD level 4 coord [-12, -1] [5498/5498]
Finished LOD level 4 coord [0, 11] [489/489]
Finished LOD level 4 coord [0, -1] [33883/33883]
Finished LOD level 8 coord [0, -1] [38285/38285]
Finished LOD level 4 coord [4, -1] [18856/18856]
LOD level 8 total triangles 188693 reduced to 188693
Finished LOD level 4 coord [0, -9] [4435/4435]
Finished LOD level 4 coord [4, -9] [995/995]
Finished LOD level 4 coord [0, -13] [264/264]
Finished LOD level 4 coord [-12, 7] [264/264]
Finished LOD level 4 coord [8, 3] [1916/1916]
Finished LOD level 4 coord [8, -1] [945/945]
Finished LOD level 4 coord [-4, 11] [1061/1061]
Finished LOD level 4 coord [0, 7] [1325/1325]
Finished LOD level 4 coord [4, 7] [1936/1936]
Finished LOD level 4 coord [-4, -1] [31675/31675]
LOD level 4 total triangles 421964 reduced to 421964
Log ended at 18:51
============================================================
Skyrim Object LOD Generator v0.8
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 18:52
Game Mode: TES5
Fix Tangents: False
Generate Tangents: True
Generate Vertex Colors: True
Merge Meshes: True
Remove Faces under Terrain: True
Remove Faces under Water: True
Use HD Flag: True
Ignore Materials: False
Global scale: 1.00
Specific level: No
Specific quad: No
Using UV Atlas: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\TES5Edit 3.1.1-25859-3-1-1\Edit Scripts\DynDOLOD\cache\DynDOLOD_atlas_map_dlc01soulcairn.txt
Output: C:\TES5LODGenOutput\Meshes\Terrain\dlc01soulcairn\Objects
Generating LOD for worldspace DLC01SoulCairn
Finished LOD level 8 coord [8, -3] [7128/7128]
Finished LOD level 4 coord [-8, -3] [14574/14574]
Finished LOD level 8 coord [0, 5] [3906/3906]
Finished LOD level 8 coord [8, 5] [390/390]
Finished LOD level 4 coord [0, -7] [9516/9516]
Finished LOD level 8 coord [-8, 5] [3948/3948]
Finished LOD level 4 coord [0, 5] [3752/3752]
Finished LOD level 16 coord [0, -19] [13997/13997]
Finished LOD level 8 coord [8, -11] [2255/2255]
Finished LOD level 8 coord [-8, -11] [19067/19067]
Finished LOD level 8 coord [0, -11] [14330/14330]
Finished LOD level 4 coord [4, -7] [10193/10193]
Finished LOD level 16 coord [-16, -19] [16646/16646]
Finished LOD level 4 coord [4, -3] [25135/25135]
Finished LOD level 4 coord [4, 1] [30135/30135]
Finished LOD level 4 coord [-4, -7] [13862/13862]
Finished LOD level 4 coord [0, -11] [733/733]
Finished LOD level 4 coord [-4, -11] [1248/1248]
Finished LOD level 4 coord [8, -7] [2962/2962]
Finished LOD level 4 coord [8, -3] [1694/1694]
Finished LOD level 4 coord [-8, -7] [13162/13162]
Finished LOD level 4 coord [8, 1] [8745/8745]
Finished LOD level 4 coord [-8, 5] [3252/3252]
Finished LOD level 4 coord [-4, 5] [3788/3788]
Finished LOD level 4 coord [0, 1] [40746/40746]
Finished LOD level 4 coord [4, 5] [1882/1882]
Finished LOD level 4 coord [0, -3] [25923/25923]
Finished LOD level 4 coord [-4, 1] [32947/32947]
Finished LOD level 4 coord [8, 5] [790/790]
Finished LOD level 4 coord [-8, 1] [28758/28758]
Finished LOD level 4 coord [-4, -3] [44916/44916]
LOD level 4 total triangles 318713 reduced to 318713
Finished LOD level 8 coord [0, -3] [101340/101340]
Finished LOD level 16 coord [-16, -3] [101991/101991]
Finished LOD level 16 coord [0, -3] [101133/101133]
LOD level 16 total triangles 233767 reduced to 233767
Finished LOD level 8 coord [-8, -3] [107580/107580]
LOD level 8 total triangles 259944 reduced to 259944
Log ended at 18:52
============================================================
Skyrim Object LOD Generator v0.8
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 18:52
Game Mode: TES5
Fix Tangents: False
Generate Tangents: True
Generate Vertex Colors: True
Merge Meshes: True
Remove Faces under Terrain: True
Remove Faces under Water: True
Use HD Flag: True
Ignore Materials: False
Global scale: 1.00
Specific level: No
Specific quad: No
Using UV Atlas: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\TES5Edit 3.1.1-25859-3-1-1\Edit Scripts\DynDOLOD\cache\DynDOLOD_atlas_map_dlc1hunterhqworld.txt
Output: C:\TES5LODGenOutput\Meshes\Terrain\dlc1hunterhqworld\Objects
Generating LOD for worldspace DLC1HunterHQWorld
Finished LOD level 16 coord [-1, -17] [2758/2758]
Finished LOD level 16 coord [-17, -1] [180/180]
Finished LOD level 8 coord [-9, -9] [5321/5321]
Finished LOD level 16 coord [-17, -17] [1198/1198]
Finished LOD level 4 coord [-1, -9] [1325/1325]
Finished LOD level 4 coord [-5, -1] [1325/1325]
Finished LOD level 8 coord [-9, -1] [667/667]
Finished LOD level 8 coord [-1, -1] [10743/10743]
Finished LOD level 4 coord [-5, -9] [1458/1458]
Finished LOD level 4 coord [-1, -1] [17786/17786]
Finished LOD level 4 coord [-5, -5] [8727/8727]
Finished LOD level 8 coord [-1, -9] [10336/10336]
Finished LOD level 16 coord [-1, -1] [4842/4842]
LOD level 8 total triangles 27067 reduced to 27067
LOD level 16 total triangles 8978 reduced to 8978
Finished LOD level 4 coord [-1, -5] [17157/17157]
LOD level 4 total triangles 47778 reduced to 47778
Log ended at 18:52
============================================================
Skyrim Object LOD Generator v0.8
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 18:53
Game Mode: TES5
Fix Tangents: False
Generate Tangents: True
Generate Vertex Colors: True
Merge Meshes: True
Remove Faces under Terrain: True
Remove Faces under Water: True
Use HD Flag: True
Ignore Materials: False
Global scale: 1.00
Specific level: No
Specific quad: No
Using UV Atlas: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\TES5Edit 3.1.1-25859-3-1-1\Edit Scripts\DynDOLOD\cache\DynDOLOD_atlas_map_dlc2apocryphaworld.txt
Output: C:\TES5LODGenOutput\Meshes\Terrain\dlc2apocryphaworld\Objects
Generating LOD for worldspace DLC2ApocryphaWorld
Finished LOD level 8 coord [-10, -2] [0/0]
Finished LOD level 8 coord [6, -2] [0/0]
Finished LOD level 8 coord [-2, -2] [0/0]
Finished LOD level 8 coord [6, 6] [0/0]
Finished LOD level 8 coord [-2, 6] [0/0]
Finished LOD level 8 coord [-10, 6] [0/0]
Finished LOD level 4 coord [-6, 2] [3632/3632]
Finished LOD level 8 coord [-2, 14] [1992/1992]
Finished LOD level 4 coord [10, -2] [5984/5984]
Finished LOD level 4 coord [-2, 2] [8448/8448]
Finished LOD level 8 coord [-10, -10] [0/0]
Finished LOD level 16 coord [14, -2] [0/0]
Finished LOD level 4 coord [6, 2] [6056/6056]
Finished LOD level 8 coord [-10, 14] [0/0]
Finished LOD level 8 coord [14, 6] [0/0]
Finished LOD level 16 coord [-2, -2] [0/0]
Finished LOD level 16 coord [-2, -18] [0/0]
Finished LOD level 4 coord [6, 6] [1472/1472]
Finished LOD level 16 coord [-18, 14] [0/0]
Finished LOD level 16 coord [-18, -2] [0/0]
Finished LOD level 8 coord [6, 14] [0/0]
Finished LOD level 8 coord [-2, 22] [0/0]
Finished LOD level 4 coord [-2, -2] [11856/11856]
Finished LOD level 8 coord [6, -10] [0/0]
Finished LOD level 8 coord [14, -2] [0/0]
Finished LOD level 8 coord [-2, -10] [0/0]
Finished LOD level 4 coord [6, -2] [1832/1832]
Finished LOD level 16 coord [-2, 14] [1305/1305]
Finished LOD level 4 coord [10, 6] [3448/3448]
Finished LOD level 16 coord [-18, -18] [0/0]
Finished LOD level 8 coord [-18, 6] [0/0]
LOD level 16 total triangles 1305 reduced to 1305
Finished LOD level 8 coord [-18, -2] [0/0]
Finished LOD level 8 coord [-18, 14] [0/0]
LOD level 8 total triangles 1992 reduced to 1992
Finished LOD level 4 coord [2, -2] [3752/3752]
Finished LOD level 4 coord [2, 6] [3584/3584]
Finished LOD level 4 coord [-2, 6] [3704/3704]
Finished LOD level 4 coord [2, 2] [2688/2688]
Finished LOD level 4 coord [10, 10] [2496/2496]
Finished LOD level 4 coord [10, 2] [13232/13232]
Finished LOD level 4 coord [-6, 6] [1960/1960]
Finished LOD level 4 coord [-6, 10] [2800/2800]
Finished LOD level 4 coord [-2, 10] [4144/4144]
Finished LOD level 4 coord [-2, 14] [1848/1848]
Finished LOD level 4 coord [-2, -6] [384/384]
Finished LOD level 4 coord [2, 14] [4012/4012]
Finished LOD level 4 coord [-10, 2] [3072/3072]
Finished LOD level 4 coord [2, 10] [1456/1456]
Finished LOD level 4 coord [-6, 14] [2520/2520]
Finished LOD level 4 coord [-6, 18] [672/672]
Finished LOD level 4 coord [-2, 18] [3808/3808]
Finished LOD level 4 coord [-10, 6] [3304/3304]
Finished LOD level 4 coord [2, 22] [672/672]
Finished LOD level 4 coord [6, 18] [2016/2016]
Finished LOD level 4 coord [-10, 14] [6944/6944]
Finished LOD level 4 coord [6, 14] [2912/2912]
Finished LOD level 4 coord [2, 18] [392/392]
Finished LOD level 4 coord [6, 10] [4008/4008]
Finished LOD level 4 coord [-10, -2] [3304/3304]
Finished LOD level 4 coord [14, -2] [2240/2240]
Finished LOD level 4 coord [14, 6] [2576/2576]
Finished LOD level 4 coord [14, 10] [1344/1344]
Finished LOD level 4 coord [14, 2] [3080/3080]
Finished LOD level 4 coord [6, -6] [1856/1856]
Finished LOD level 4 coord [10, -6] [1736/1736]
Finished LOD level 4 coord [-10, -6] [1344/1344]
Finished LOD level 4 coord [2, -6] [4656/4656]
Finished LOD level 4 coord [-6, -6] [2128/2128]
Finished LOD level 4 coord [-14, 6] [1968/1968]
Finished LOD level 4 coord [-10, 10] [784/784]
Finished LOD level 4 coord [-14, -2] [2248/2248]
Finished LOD level 4 coord [-14, 14] [1344/1344]
Finished LOD level 4 coord [-14, 2] [2408/2408]
Finished LOD level 4 coord [-14, 10] [4032/4032]
LOD level 4 total triangles 156156 reduced to 156156
Log ended at 18:53
============================================================
Skyrim Object LOD Generator v0.8
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 18:55
Game Mode: TES5
Fix Tangents: False
Generate Tangents: True
Generate Vertex Colors: True
Merge Meshes: True
Remove Faces under Terrain: True
Remove Faces under Water: True
Use HD Flag: True
Ignore Materials: False
Global scale: 1.00
Specific level: No
Specific quad: No
Using UV Atlas: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\TES5Edit 3.1.1-25859-3-1-1\Edit Scripts\DynDOLOD\cache\DynDOLOD_atlas_map_dlc2solstheimworld.txt
Output: C:\TES5LODGenOutput\Meshes\Terrain\dlc2solstheimworld\Objects
Generating LOD for worldspace DLC2SolstheimWorld
Finished LOD level 16 coord [16, -16] [103/0]
Finished LOD level 16 coord [-16, 0] [168/0]
Finished LOD level 16 coord [-16, 16] [65/0]
Finished LOD level 16 coord [0, -16] [114/0]
Finished LOD level 8 coord [0, 24] [3800/1833]
Finished LOD level 4 coord [16, 20] [13979/5508]
Finished LOD level 4 coord [8, 0] [8976/3444]
Finished LOD level 4 coord [8, 4] [11408/7776]
Finished LOD level 8 coord [8, 0] [10314/5021]
Finished LOD level 4 coord [8, 12] [34584/19855]
Finished LOD level 4 coord [8, 16] [23007/14323]
Finished LOD level 8 coord [0, 16] [23066/12713]
Finished LOD level 8 coord [0, 0] [6875/1627]
Finished LOD level 8 coord [-8, 0] [205/0]
Finished LOD level 8 coord [16, 8] [29753/15565]
Finished LOD level 4 coord [12, 4] [15359/9330]
Finished LOD level 8 coord [0, -8] [205/0]
Finished LOD level 8 coord [16, -8] [589/0]
Finished LOD level 8 coord [-8, 16] [384/76]
Finished LOD level 8 coord [8, -8] [410/0]
Finished LOD level 8 coord [0, 8] [23642/9810]
Finished LOD level 16 coord [16, 16] [8580/5780]
Finished LOD level 8 coord [24, 24] [384/0]
Finished LOD level 8 coord [16, 24] [963/625]
Finished LOD level 8 coord [-8, 8] [768/0]
Finished LOD level 8 coord [16, 0] [18035/13648]
Finished LOD level 8 coord [24, 16] [783/234]
Finished LOD level 8 coord [16, 16] [34729/13771]
Finished LOD level 8 coord [8, 24] [2116/1336]
Finished LOD level 4 coord [4, 16] [27443/16158]
Finished LOD level 4 coord [8, 20] [46381/27021]
Finished LOD level 4 coord [12, 12] [30860/22098]
Finished LOD level 4 coord [4, 12] [17091/10042]
Finished LOD level 4 coord [12, 16] [30235/18213]
Finished LOD level 4 coord [16, 8] [20640/12136]
Finished LOD level 16 coord [16, 0] [20306/15304]
Finished LOD level 4 coord [0, 20] [1163/403]
Finished LOD level 4 coord [4, 24] [4910/2329]
Finished LOD level 8 coord [8, 16] [52058/29219]
Finished LOD level 4 coord [4, 8] [23052/13913]
Finished LOD level 4 coord [12, 8] [27483/17416]
Finished LOD level 8 coord [8, 8] [54940/31954]
LOD level 8 total triangles 264019 reduced to 137432
Finished LOD level 4 coord [12, 20] [18081/10570]
Finished LOD level 4 coord [16, 12] [17603/9493]
Finished LOD level 4 coord [4, 4] [6683/3939]
Finished LOD level 4 coord [20, 4] [517/0]
Finished LOD level 4 coord [20, 8] [14084/10766]
Finished LOD level 4 coord [12, 0] [3309/80]
Finished LOD level 4 coord [8, 8] [16969/7979]
Finished LOD level 16 coord [0, 16] [19143/11092]
Finished LOD level 4 coord [4, 0] [4654/101]
Finished LOD level 4 coord [-4, 12] [1196/0]
Finished LOD level 4 coord [20, 20] [1853/99]
Finished LOD level 4 coord [0, 12] [4202/16]
Finished LOD level 4 coord [0, 8] [3002/163]
Finished LOD level 4 coord [20, 12] [8623/2197]
Finished LOD level 4 coord [-4, 4] [517/0]
Finished LOD level 4 coord [8, -4] [1034/0]
Finished LOD level 4 coord [4, -4] [517/0]
Finished LOD level 4 coord [16, 16] [28719/15866]
Finished LOD level 4 coord [16, -4] [1115/268]
Finished LOD level 4 coord [0, 4] [3285/524]
Finished LOD level 4 coord [20, 0] [1034/6]
Finished LOD level 4 coord [0, 0] [2002/258]
Finished LOD level 4 coord [16, 4] [26405/18863]
Finished LOD level 4 coord [-4, 20] [598/116]
Finished LOD level 4 coord [16, 24] [2661/1614]
Finished LOD level 4 coord [8, 24] [598/0]
Finished LOD level 4 coord [0, 24] [598/56]
Finished LOD level 4 coord [24, 20] [598/0]
Finished LOD level 4 coord [20, 16] [16420/5598]
Finished LOD level 4 coord [12, 24] [1936/1477]
Finished LOD level 4 coord [24, 24] [598/0]
Finished LOD level 16 coord [0, 0] [24456/15956]
LOD level 16 total triangles 72935 reduced to 48132
Finished LOD level 4 coord [24, 16] [771/446]
Finished LOD level 4 coord [4, 20] [30101/17465]
LOD level 4 total triangles 556854 reduced to 307925
Log ended at 18:56
============================================================
Skyrim Object LOD Generator v0.8
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 18:57
Game Mode: TES5
Fix Tangents: False
Generate Tangents: True
Generate Vertex Colors: True
Merge Meshes: True
Remove Faces under Terrain: True
Remove Faces under Water: True
Use HD Flag: True
Ignore Materials: False
Global scale: 1.00
Specific level: No
Specific quad: No
Using UV Atlas: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\TES5Edit 3.1.1-25859-3-1-1\Edit Scripts\DynDOLOD\cache\DynDOLOD_atlas_map_japhetsfollyworld.txt
Output: C:\TES5LODGenOutput\Meshes\Terrain\japhetsfollyworld\Objects
Generating LOD for worldspace JaphetsFollyWorld
Finished LOD level 16 coord [-17, -2] [0/0]
Finished LOD level 16 coord [-1, -18] [290/290]
Finished LOD level 8 coord [-9, -2] [318/318]
Finished LOD level 8 coord [-1, -10] [750/750]
Finished LOD level 16 coord [-1, -2] [3605/3605]
LOD level 16 total triangles 3895 reduced to 3895
Finished LOD level 8 coord [-1, -2] [11833/11833]
LOD level 8 total triangles 12901 reduced to 12901
Finished LOD level 4 coord [-1, -6] [1466/1466]
Finished LOD level 4 coord [3, 2] [1466/1466]
Finished LOD level 4 coord [-1, 2] [1466/1466]
Finished LOD level 4 coord [-5, -2] [318/318]
Finished LOD level 4 coord [-1, -2] [25964/25964]
LOD level 4 total triangles 30680 reduced to 30680
Log ended at 18:57
============================================================
Skyrim Object LOD Generator v0.8
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 18:57
Game Mode: TES5
Fix Tangents: False
Generate Tangents: True
Generate Vertex Colors: True
Merge Meshes: True
Remove Faces under Terrain: True
Remove Faces under Water: True
Use HD Flag: True
Ignore Materials: False
Global scale: 1.00
Specific level: No
Specific quad: No
Using UV Atlas: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\TES5Edit 3.1.1-25859-3-1-1\Edit Scripts\DynDOLOD\cache\DynDOLOD_atlas_map_labyrinthianmazeworld.txt
Output: C:\TES5LODGenOutput\Meshes\Terrain\labyrinthianmazeworld\Objects
Generating LOD for worldspace LabyrinthianMazeWorld
Finished LOD level 16 coord [-16, -16] [221/221]
Finished LOD level 16 coord [0, -16] [206/206]
Finished LOD level 8 coord [0, 0] [4322/4322]
Finished LOD level 4 coord [0, 0] [5892/5892]
Finished LOD level 8 coord [0, -8] [6836/6836]
Finished LOD level 4 coord [0, -4] [8836/8836]
Finished LOD level 16 coord [-16, 0] [142/142]
Finished LOD level 4 coord [-4, 0] [2878/2878]
Finished LOD level 8 coord [-8, 0] [1805/1805]
Finished LOD level 8 coord [-8, -8] [3406/3406]
LOD level 8 total triangles 16369 reduced to 16369
Finished LOD level 16 coord [0, 0] [844/844]
LOD level 16 total triangles 1413 reduced to 1413
Finished LOD level 4 coord [-4, -4] [4615/4615]
LOD level 4 total triangles 22221 reduced to 22221
Log ended at 18:58
============================================================
Skyrim Object LOD Generator v0.8
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 18:59
Game Mode: TES5
Fix Tangents: False
Generate Tangents: True
Generate Vertex Colors: True
Merge Meshes: True
Remove Faces under Terrain: True
Remove Faces under Water: True
Use HD Flag: True
Ignore Materials: False
Global scale: 1.00
Specific level: No
Specific quad: No
Using UV Atlas: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\TES5Edit 3.1.1-25859-3-1-1\Edit Scripts\DynDOLOD\cache\DynDOLOD_atlas_map_markarthworld.txt
Output: C:\TES5LODGenOutput\Meshes\Terrain\markarthworld\Objects
Generating LOD for worldspace MarkarthWorld
Finished LOD level 4 coord [-48, 1] [2023/2023]
Finished LOD level 4 coord [-40, -3] [2305/2305]
Finished LOD level 4 coord [-48, -3] [1286/1286]
Finished LOD level 8 coord [-40, -3] [4619/4619]
Finished LOD level 4 coord [-40, 1] [7224/7224]
Finished LOD level 16 coord [-48, -3] [5375/5375]
LOD level 16 total triangles 5375 reduced to 5375
Finished LOD level 4 coord [-44, -3] [26767/26767]
Finished LOD level 4 coord [-44, 1] [30646/30646]
LOD level 4 total triangles 70251 reduced to 70251
Finished LOD level 8 coord [-48, -3] [41415/41415]
LOD level 8 total triangles 46034 reduced to 46034
Log ended at 18:59
============================================================
Skyrim Object LOD Generator v0.8
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 19:00
Game Mode: TES5
Fix Tangents: False
Generate Tangents: True
Generate Vertex Colors: True
Merge Meshes: True
Remove Faces under Terrain: True
Remove Faces under Water: True
Use HD Flag: True
Ignore Materials: False
Global scale: 1.00
Specific level: No
Specific quad: No
Using UV Atlas: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\TES5Edit 3.1.1-25859-3-1-1\Edit Scripts\DynDOLOD\cache\DynDOLOD_atlas_map_skuldafnworld.txt
Output: C:\TES5LODGenOutput\Meshes\Terrain\skuldafnworld\Objects
Generating LOD for worldspace SkuldafnWorld
Finished LOD level 8 coord [40, -9] [2441/2441]
Finished LOD level 16 coord [48, -33] [370/370]
Finished LOD level 8 coord [48, -25] [1325/1325]
Finished LOD level 8 coord [40, -25] [205/205]
Finished LOD level 16 coord [32, -33] [38/38]
Finished LOD level 8 coord [56, -9] [632/632]
Finished LOD level 16 coord [32, -17] [2118/2118]
Finished LOD level 4 coord [40, -17] [1209/1209]
Finished LOD level 8 coord [40, -17] [8408/8408]
Finished LOD level 4 coord [48, -17] [1920/1920]
Finished LOD level 4 coord [44, -21] [517/517]
Finished LOD level 4 coord [52, -13] [397/397]
Finished LOD level 4 coord [52, -17] [945/945]
Finished LOD level 4 coord [44, -9] [3505/3505]
Finished LOD level 4 coord [44, -13] [9284/9284]
Finished LOD level 4 coord [40, -13] [1706/1706]
Finished LOD level 4 coord [52, -9] [1458/1458]
Finished LOD level 8 coord [48, -9] [8260/8260]
Finished LOD level 4 coord [48, -9] [10827/10827]
Finished LOD level 16 coord [48, -17] [7292/7292]
Finished LOD level 4 coord [40, -5] [1061/1061]
LOD level 16 total triangles 9818 reduced to 9818
Finished LOD level 4 coord [48, -21] [1209/1209]
Finished LOD level 4 coord [40, -9] [750/750]
Finished LOD level 4 coord [56, -9] [1519/1519]
Finished LOD level 4 coord [52, -21] [1061/1061]
Finished LOD level 4 coord [44, -17] [1342/1342]
Finished LOD level 4 coord [52, -5] [225/225]
Finished LOD level 8 coord [48, -17] [32654/32654]
LOD level 8 total triangles 53925 reduced to 53925
Finished LOD level 4 coord [48, -13] [45583/45583]
LOD level 4 total triangles 84518 reduced to 84518
Log ended at 19:00
============================================================
Skyrim Object LOD Generator v0.8
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 19:00
Game Mode: TES5
Fix Tangents: False
Generate Tangents: True
Generate Vertex Colors: True
Merge Meshes: True
Remove Faces under Terrain: True
Remove Faces under Water: True
Use HD Flag: True
Ignore Materials: False
Global scale: 1.00
Specific level: No
Specific quad: No
Using UV Atlas: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\TES5Edit 3.1.1-25859-3-1-1\Edit Scripts\DynDOLOD\cache\DynDOLOD_atlas_map_sovngarde.txt
Output: C:\TES5LODGenOutput\Meshes\Terrain\sovngarde\Objects
Generating LOD for worldspace Sovngarde
Finished LOD level 16 coord [16, 0] [930/930]
Finished LOD level 16 coord [16, 16] [6020/6020]
Finished LOD level 16 coord [0, 0] [4076/4076]
Finished LOD level 8 coord [16, 8] [2444/1417]
Finished LOD level 4 coord [16, 12] [3141/1496]
Finished LOD level 8 coord [0, 0] [205/178]
Finished LOD level 8 coord [24, 16] [245/173]
Finished LOD level 4 coord [20, 16] [1688/989]
Finished LOD level 8 coord [0, 8] [536/384]
Finished LOD level 8 coord [16, 0] [1132/640]
Finished LOD level 8 coord [16, 24] [485/196]
Finished LOD level 4 coord [8, 12] [2898/1559]
Finished LOD level 8 coord [8, 8] [13045/7152]
Finished LOD level 8 coord [8, 0] [364/288]
Finished LOD level 16 coord [0, 16] [9302/9302]
LOD level 16 total triangles 20328 reduced to 20328
Finished LOD level 8 coord [0, 16] [387/296]
Finished LOD level 8 coord [0, 24] [354/288]
Finished LOD level 4 coord [8, 8] [1135/793]
Finished LOD level 4 coord [8, 20] [2922/1774]
Finished LOD level 4 coord [16, 16] [12656/7147]
Finished LOD level 4 coord [16, 20] [7780/4093]
Finished LOD level 4 coord [20, 20] [3259/1714]
Finished LOD level 4 coord [12, 4] [264/184]
Finished LOD level 8 coord [24, 24] [2943/1965]
Finished LOD level 4 coord [0, 4] [517/476]
Finished LOD level 4 coord [8, 16] [711/421]
Finished LOD level 4 coord [16, 4] [738/477]
Finished LOD level 4 coord [16, 8] [883/493]
Finished LOD level 4 coord [12, 8] [3304/1764]
Finished LOD level 4 coord [20, 8] [1061/672]
Finished LOD level 4 coord [12, 20] [13106/8835]
Finished LOD level 8 coord [16, 16] [14405/8191]
Finished LOD level 4 coord [20, 4] [945/428]
Finished LOD level 4 coord [0, 8] [264/210]
Finished LOD level 4 coord [4, 20] [486/323]
Finished LOD level 4 coord [12, 0] [264/243]
Finished LOD level 4 coord [0, 12] [797/682]
Finished LOD level 4 coord [16, 0] [397/327]
Finished LOD level 4 coord [24, 20] [738/630]
Finished LOD level 4 coord [4, 24] [797/644]
Finished LOD level 4 coord [12, 16] [19542/11166]
Finished LOD level 4 coord [0, 16] [264/219]
Finished LOD level 8 coord [8, 16] [21781/13977]
LOD level 8 total triangles 58326 reduced to 35145
Finished LOD level 4 coord [24, 24] [1543/1131]
Finished LOD level 4 coord [20, 24] [1061/386]
Finished LOD level 4 coord [12, 12] [15272/9270]
Finished LOD level 4 coord [28, 24] [1061/583]
Finished LOD level 4 coord [28, 28] [1434/801]
Finished LOD level 4 coord [24, 28] [1255/966]
LOD level 4 total triangles 102183 reduced to 60896
Log ended at 19:00

 

 

Hopefully this is enough information to help with a little bit tracking down the problem. Apologies if this isn't the right forum.

Edit: took out a typo and added a little more info

Edited by KageYuuki

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When you get to this point, DynDOLOD.esp should be dead last in your load order (in the right pane). You shouldn't run Loot to sort the plugins until after DynDOLOD has completed.

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Well then, I guess I kinda goofed. I will readjust my load order and try again. I'll let you know how it goes.

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  • Similar Content

    • By Dragonfire967
      I am trying to use DynDOLOD to generate the LODs for my game after finishing up using LOOT and SEEdit to clean up any ITM errors, and keep getting this same error:

       
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      DynDOLOD_SSE_log.7z
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      Hello everyone,
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      If making posts or reporting errors, upload/paste these files (if they exist) to a file service or pastebin
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      Major Feature Changes
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      Changelog 3.00 Alpha 33
      DynDOLOD.exe - fixed an issue with adding grass LOD billboards to object LOD atlas
      3.00 Alpha 32
      DynDOLOD.exe - fixed wrong INI settings
      3.00 Alpha 31
      DynDOLOD.exe - added Enderal SE Steam support, start with -enderalse command line argument
      DynDOLOD.exe - added INI settings CrownBrightness, TrunkBrightness, FlatTrunkBrightness vertex color multipliers to control brightness of 3D tree models in object LOD
      DynDOLOD.exe - never ignore neverfades in child worlds for upgrading to static or dynamic LOD
      DynDOLOD.exe - fixed accidentally adding material shader to glow LOD
      DynDOLOD.exe - do not use empty list item from lists in INI
      DynDOLOD.exe - fixed not always disabling some dynamic LOD correctly in scanned childworlds that also have their own LOD (e.g. Markarth)
      TexGen.exe - added rendered object LOD textures - most notably Solitude, Markarth, Riften, Windhelm and College of Winterhold
      LODGen.exe - CrownBrightness*=, TrunkBrightness*=, FlatTrunkBrightness*= added
      DynDOLOD Resources SE - updated meshes and texture for better compatibility
      3.00 Alpha 30
      TexGen.exe - fixed sometimes wrongly applying specular 3.00 Alpha 29
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      3.00 Alpha 28
      TexGen.exe/DynDOLOD.exe - added Enderal SE support, uses its own config files in anticipation of Steam version
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      TexGen.exe - added environment/cubemap shader
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      Texconv.exe - updated to latest version
      DynDOLOD_Manual.html - updated explanations information for Enderal
      DynDOLOD Resources SE - updated meshes and texture for better compatibility
      3.00 Alpha 27
      DynDOLOD.exe - added INI setting TerrainUndersideIgnoreWorlds=
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      DynDOLOD-Resources-SE - added patch to enable grass for Whiterun exterior

      3.00 Alpha 26
      DynDOLOD.exe - add terrain underside references to ESP so they work in all worldspaces
      3.00 Alpha 25
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      TexGen.exe - do not leave orphaned billboard files in case they are filtered out
      3.00 Alpha 18
      DynDOLOD.exe - fixed wrong tree LOD atlas coordinates
      3.00 Alpha 17
      DynDOLOD.exe - fixed index out of bounds while generating tree LOD texture atlas
      3.00 Alpha 16
      DynDOLOD.exe - ignore duplicate patches
      3.00 Alpha 15
      DynDOLOD.exe - default to -memory instead of -speed
      DynDOLOD.exe - added duplicate texture removal to object LOD atlas generation
      DynDOLOD.exe - added thread limit settings for some Occlusion operations
      LODGen.exe - fixed an indexing error
      LODGen.exe - added Threads= to limit number of concurrent LOD generation threads, defaults to number of cores
      3.00 Alpha 14
      DynDOLOD.exe - fixed not ignoring player enable parent for tree LOD
      TexGen.exe - fixed a case of not ignoring case
      3.00 Alpha 13
      DynDOLOD.exe - fixed sometimes leaving ITM records
      DynDOLOD.exe - fixed removing alpha channel from texture if NiAlphaProperty threshold is 0
      DynDOLOD.exe - fixed sometimes setting unresolved material links
      DynDOLOD.exe - fixed not overwriting earlier rules
      TexGen.exe - maximize and trim billboard texture based on render instead of vertex bounding box
      TexGen.exe - do not generate billboard if textures are missing
      LODGen.exe - fixed sometimes not using side-view billboard
      3.00 Alpha 12
      DynDOLOD.exe - fixed wrong load order detection for ESP only generation
      3.00 Alpha 11
      DynDOLOD.exe - fixed sometimes modifying other plugins
      TexGen.exe - added separate MaxSuperSamples options for grass, tree and objects
      LODGen.exe - fixed sometimes not discovering grass billboards correctly
      3.00 Alpha 10
      DynDOLOD.exe - removed a left over debug check stopping things for no reason
      3.00 Alpha 9
      DynDOLOD.exe - fixed sometimes copying wrong overwrite record
      3.00 Alpha 8
      DynDOLOD.exe - fixed sometimes not matching LOD models
      3.00 Alpha 7
      DynDOLOD.exe - fixed sometimes adding a duplicate textures on atlas
      3.00 Alpha 6
      DynDOLOD.exe - fixed not adding master for direct childworld copies
      3.00 Alpha 5
      DynDOLOD.exe - demoted duplicate cell exception to a warning
      DynDOLOD.exe - check for childless worldspaces 
      DynDOLOD.exe - fixed not adding master for enable parent of object activators
      DynDOLOD.exe - improved reading of grass data
      DynDOLOD.exe - added INI setting AlphaFactor= to control internal mipmap alpha coverage
      DynDOLOD.exe - improved normalization of assets paths
      TexGen.exe - ^^which means finding textures with rooted texture paths found in NIF
      3.00 Alpha 4
      DynDOLOD.exe - fixed trying to add references for empty parent models for glow LOD
      DynDOLOD.exe - report missing base record LOD definitions if automatic matching fails
      DynDOLOD.exe - do not add worshippers to cells added by ESP
      DynDOLOD.exe - fixed forced load order resulting in orphaned records 
      DynDOLOD.exe - double check if there are duplicate cells
      DynDOLOD.exe - monitor for duplicate triplets
      DynDOLOD.exe - properly blame ESP not setting MSTT DATA - Flags 0x4 
      TexGen.exe - fixed localization preventing rendering
      TexGen.exe - fixed sometimes writing wrong CRC32 for textures
      3.00 Alpha 3
      DynDOLOD.exe - ignore inconsequential unresovled errors in DLC and paid mods
      3.00 Alpha 2
      DynDOLOD.exe - fixed INI setting typo
      DynDOLOD Help - updated grass LOD settings information for No Grass In Objects version 6

      3.00 Alpha 1
      DynDOLOD.exe - converted all remaining external pas scripts to native code
      DynDOLOD.exe - added ultra LOD as a GUI option
      DynDOLOD.exe - export binary terrain file for LODGen
      DynDOLOD.exe - export grass LOD billboard file for LODGen
      TexGen.exe - converted all remaining external pas scripts to native code
      TexGen.exe - added OpenGl renderer and options to generate object LOD textures and tree/grass LOD billboards from models
      LODGen.exe - added support for reading Skyrim Special Edition CGID grass data files to place grass billboards in static object LOD meshes
      LODGen.exe - PathGrass= path to folder with xy.cgid files
      LODGen.exe - GrassMap= file with simple (NIF_FormID) billboard filename to fully qualified (textures\terrain\LODGen\...) billboard filename
      LODGen.exe - GrassBrightness*= vertex color multipliers to control overall brightness of grass
      LODGen.exe - use optional binary terrain file for pre-pass removing unseen faces for object LOD, TerrainData= as for terrain LOD
       
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