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Posted

I have an allergy to "Cash Shops" in games, so when one appeared in F4 & SSE, I permanently* deleted both games from my Steam Account.

For me it's far worse than F76, because I knew F76 had a cash shop the day it was revealed at E3, not added to games I only bought because they have not got a cash shop. I do NOT buy "In-Game Cash Shop".

So I own BGS games ONLY on GOG, the passion to mod them hadn't returned, until Fallout London released, not really surprised.

Though I never followed STEP guides, they are one of my references, due to the accuracy & dependability of the testing done here.

xEdit has changed: Does Renaming work the same?

So when I find a discrepancy, I typically correct my assumptions, things have changed, or my memory is inaccurate.

Not this time & as following the guide works, it's the advanced options of renaming to xEdit that I see a new issue.

I get my xEdit from GitHub & before that renamed my install to xEdit Using MO Arguments to set the game, with the standard STEP arguments.

This is NOW what I get from GitHub using

xEdit.4.1.5f.7z

BSArch.exe
BSArch64.exe
BSArchPro.exe
BSArchPro64.exe
xDump.exe
xDump64.exe
xFOEdit.exe = MD5 = 83D4ACBC96506D57931AA759E5314A3F
xFOEdit64.exe = MD5 = 84CAA4705EDFB1E821518AED05C9C839
xSFEdit.exe = MD5 = 0768EF33C9BCC8662804451F4DA9EEA2
xSFEdit64.exe = MD5 = 2C280A42C30AF4B83685E9D77F0ED166
xTESEdit.exe = MD5 = 7BD4516FC4DA0E5C2BED1C5F96DD9068
xTESEdit64.exe = MD5 = 3150627E1DC87C1D71875F304DDD5BF1

Edit Scripts
Themes

Note there is no single xEdit.exe, or xEdit64.exe, these are Franchise specific now.

This would not impact games within a franchise & I have no idea what the results would be.

This change is occurred in xEdit.4.1.5.EXPERIMENTAL.7z released Nov 4, 2023, no surprise the big upgrade changed things.

I'm surprised that I have found no mention of this, on my return.

Saying that your guide never linked to GitHub, always the rename Nexus versions, while For me it gave a central source.

I sort of get why STEP may have missed this, but I can find no mentions of the change.

I have other more general comments about modding with GOG releases, but hat will need another post.

 

So am I missing something, does this matter? It appears to be very important for Starfield (Not on GOG) reading the GitHub details.

What about Fallout & TES versions?

* I only found out a few days ago that at some point Steam made that a reversible action, but I don't care.

3 answers to this question

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Posted

We use the Nexus, because it's where the 'stable' releases reside. See the SSG for how we have our users do it.

I personally also use the GitHub releases and the 'TESEdit64' variant, but I haven't upgraded from 4.1.5f yet, as there's no reason for me to do so.

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Posted

The executables are all the same so you either rename one to xEdit.exe (or xEdit64.exe) and use normally or run the appropriate executable for the game you are using. I believe the only difference is that these have a game-specific application icon instead of a generic xEdit application icon.

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Posted
On 9/21/2024 at 9:46 AM, Greg said:

The executables are all the same so you either rename one to xEdit.exe (or xEdit64.exe) and use normally or run the appropriate executable for the game you are using. I believe the only difference is that these have a game-specific application icon instead of a generic xEdit application icon.

The checksums are different, so it must be the changed icon causing that. So a benign change, and the EXE code is identical among the game variants.

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