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echo451

Creation Kit

Question

So at some point you are going to want to run the CK using MO.

 

Surprise, it does not work out of the box! Some assembly required. No warning sticker and just enough information, but missing the important parts, to lead one astray.

 

This is not Mod Organizer fault.

 

Running it outside of Mod Organizer and you will still have to do the following.

 

*** Mistake on my part. Correct file is as follows. ***

 

You will need to edit '....\steamapps\common\Skyrim\SkyrimEditor.ini'

 

And add the following:

 

STEP 1
Under the [General] section add the following if it's not already there.
bAllowMultipleMasterLoads=1

STEP 2

 

*** Add the BSA's for the DLC content that you have. ***

Under the [Archive] section change 'SResourceArchiveList2=' to

 

SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa

DONE!

 

A NOTE OF CAUTION!

 

If you are opening up an esp from a mod that includes a BSA you will either have to unpack the BSA or, and I have not tried this but it makes sense, add the BSA to the above.

 

If you are switching things about constantly having to change the above will become a pain and mistakes will happen.

 

Unpacking the BSA has it own risks. 

 

END OF NOTE

 

You should now be able to run the CK and load more than just Skyrim.esm.

 

The CK is a rather buggy piece of software in my opinion. It crashes when you look at it funny.


 

Thanks to TechAngel85 for the following links.

 

Helpful Links:

 

CK Basics Lessons

https://tesalliance.org/forums/index.php?/topic/6838-ck-basics-lesson-1/

Series of lessons to help newcomers learn the CK.

 

Darkfox127 YouTube Channel

https://www.youtube.com/user/DARKF0X127/playlists

A lot of video tutorials on various subjects for the CK.

 

Creation Kit Video Tutorials

https://forums.bethsoft.com/topic/1343653-creation-kit-video-tutorials-merged/

Large list of links to various video tutorials.

 

Notepad++ & Creation Kit

https://www.creationkit.com/Notepad%2B%2B_Setup

How to set up Notepad++ for use with the CK. Great for scripting.


 

CK Keyboard Cheat Sheets

These are some printable cheat sheets for the keyboard shortcuts in the CK.

Excel Format: https://copy.com/68aECtHqnAFHsZLo

ODS Format (Open/Libra Office): https://copy.com/y21OZj1cjtaDUchw

 


SkyUI and CK

 

For MCM you will need the following Sky SDK.

 

Edited by echo451
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What the problem looks like.

 

tt93TIjXtd6yhHxH

 

and

 

7wlRelgomVJGbWjA

 

I did a search and did not find anything for CK and MO. If this or something more useful is posted let me know.

 

I am curious. Googling and reading some other forums it appears some folks think that MO has problems with script compiling? Fact? Fiction? Posts were a year or so old and then stopped. 

 

The CK is bad. Any piece of software that you rush to use because it will crash for no reason is frustrating. I wonder how they managed to put Skyrim together in the first place.

 

Any other nuggets of wisdom about the CK out there?

Edited by echo451

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Save often and when objects stop rendering F5 is your friend.

 

I'm running the CK via MO. Have you not gotten it to run?

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This is helpful stuff and personally timely.  I've been wrestling with whether or not to look into this side of things and this is the info I've needed to take the challenge.

 

"Challenge Accepted!"

 

Cheers.

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Yes, I was able to load a esp that had multiple masters. The record type was one that TES5Edit could not display detailed information on. Drilling down with CK seemed the only choice.

 

*** I have not tried compiling a script yet. ***

 

 

Learning how things work is always fun. But the frustrating 2 hours I spent even after a detailed google search was maddening. 

 

I wanted to spare other that experience and lets us all move on to something more useful. 

 

Once I found the solution, in a few places, it came down to a mistake that I made. Adding the SResourceArchiveList2 in the wrong section. Adding it in the first place as it already exists.

 

Just missing a few keyword and my own rush to get it working lead to a sad late evening state of frustration.

 

This YouTube video finally clued me in.

Edited by echo451

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Me, me, me 

 

Yes. This is the kind of thing I am looking for. Other have bravely gone before. I but wish to follow and ill head off into the woods to get lost when it makes sense.

 

Thanks Tech


Is there a CK forum on STEP? Always hate when I search for something and miss it because I used the wrong keywords. 

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In case anyone wants less messy INI files (ones that aren't all mixed up alphabetically, etc.), I have rearranged them below. The only modification I've made is I've added bAllowMultipleMasterLoads=1 to the [General] section of SkyrimEditor.ini and any changes that automatically occur from starting it up and moving the windows to a less irritable location on my screen.

 

BTW, are those edits supposed to be for SkyrimEditorPrefs.ini?

 

SkyrimEditor.ini

 

[AnimationWarning]
bClampWarning=0
bPriorityWarning=0

[Archive]
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
iRetainDirectoryStringTable=1
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa
SInvalidationFile=ArchiveInvalidation.txt
SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa

[Audio]
bEnableAudio=1
bEnableAudioCache=0
bUseAudioDebugInformation=1
fAudioDebugDelay=0.0000
fDefaultMasterVolume=1.0000
fDialogMaxDistance=50000.0000
fDialogMinDistance=70.0000
iAudioCacheSize=2048
iMaxSizeForCachedSound=256
sDefaultLocalSoundFXPath=Data\Sound\FX

[BackgroundLoad]
bBackgroundCellLoads=1
bLoadBackgroundFaceGen=0
bLoadHelmetsInBackground=1
bSelectivePurgeUnusedOnFastTravel=0
bUseBackgroundFileLoader=0
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
iAnimationClonePerLoop=5
iPostProcessMilliseconds=5
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20

[bLightAttenuation]
bOutQuadInLin=0
bUseConstant=0
bUseLinear=0
bUseQuadratic=1
fConstantValue=0.0000
fFlickerMovement=8.0000
fLinearRadiusMult=1.0000
fLinearValue=3.0000
fQuadraticRadiusMult=1.0000
fQuadraticValue=16.0000
uLinearMethod=1
uQuadraticMethod=2

[BlurShader]
bUseBlurShader=1
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
fBlurRadius=0.0300
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fSunlightDimmer=1.0000
iBlendType=2
iBlurTexSize=256
iNumBlurpasses=1

[BlurShaderHDR]
bDoHighDynamicRange=1
fBlurRadius=4.0000
fBrightClamp=0.3500
fBrightScale=1.5000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fGrassDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fSunlightDimmer=1.3000
fTargetLUM=1.2000
fTreeDimmer=1.2000
fUpperLUMClamp=1.0000
iBlendType=2
iNumBlurpasses=2

[BlurShaderHDRInterior]
fBlurRadius=7.0000
fBrightClamp=0.2250
fBrightScale=2.2500
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
iNumBlurpasses=1

[BudgetCaps]
uActiveRefCount=100
uActiveRefCountInterior=100
uActorRefCount=20
uActorRefCountInterior=20
uAnimatedObjectsCount=50
uAnimatedObjectsCountInterior=50
uEmittersCount=50
uEmittersCountInterior=50
uGeometryCount=1000
uGeometryCountInterior=1000
uGeometryMemory=5242880
uGeometryMemoryInterior=10485760
uLightCount=10
uLightCountInterior=10
uLightsPerGeometry=5
uLightsPerGeometryInterior=5
uLoadedAreaNonActorMemoryBudgetCap=164626432
uParticlesCount=5000
uParticlesCountInterior=5000
uRefCount=700
uRefCountInterior=1000
uTextureMemory=20971520
uTextureMemoryInterior=104857600
uTriangleCount=100000
uTriangleCountInterior=100000
uTWeightActiveRefCount=1
uTWeightActorRefCount=1
uTWeightAnimatedObjectsCount=2
uTWeightEmittersCount=1
uTWeightGeometryCount=3
uTWeightGeometryMemory=3
uTWeightLightCount=1
uTWeightLightsPerGeometry=1
uTWeightParticlesCount=1
uTWeightRefCount=5
uTWeightTextureMemory=3
uTWeightTriangleCount=5

[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0

[Decals]
bDebugDecals=0
bDecalMultithreaded=0
bDecalOcclusionQuery=1
bProfileDecals=0
uMaxDecalCount=100

[Display]
bActorSelfShadowing=0
bAllow20HairShader=1
bAllow30Shaders=0
bAllowPartialPrecision=1
bAllowScreenShot=0
bDecalsOnSkinnedGeometry=1
bDoActorShadows=1
bDoAmbientPass=1
bDoCanopyShadowPass=1
bDoDiffusePass=1
bDoSpecularPass=1
bDoStaticAndArchShadows=0
bDoTallGrassEffect=1
bDoTexturePass=1
bDrawShadows=1
bDynamicWindowReflections=1
bEquippedTorchesCastShadows=0
bForce1XShaders=0
bForceMultiPass=1
bForcePow2Textures=0
bFull Screen=0
bIgnoreResolutionCheck=0
bReportBadTangentSpace=0
bShadowsOnGrass=0
bStaticMenuBackground=1
bUse Shaders=1
bUseFakeFullScreenMotionBlur=0
bUseRefractionShader=1
bUseResolvableDepth=1
fDecalLifetime=10.0000
fEnvMapLOD1=1500.0000
fEnvMapLOD2=1800.0000
fEyeEnvMapLOD1=45.0000
fEyeEnvMapLOD2=65.0000
fGamma=1.0000
fLightLOD1=1000.0000
fLightLOD2=1500.0000
fLightLODStartFade=5000.0000
fShadowFadeTime=1.0000
fShadowLOD1=200.0000
fShadowLOD2=400.0000
fShadowLODDefaultStartFade=5000.0000
fShadowLODStartFade=5000.0000
fSpecularLOD1=500.0000
fSpecularLOD2=800.0000
iActorShadowCountExt=2
iActorShadowCountInt=4
iAdapter=0
iLocation X=0
iLocation Y=0
iMaxDecalsPerFrame=10
iMultiSample=0
iNPatches=0
iNPatchNOrder=0
iNPatchPOrder=0
iPresentInterval=1
iShadowFilter=3
iShadowMapResolutionPrimary=2048
iShadowMapResolutionSecondary=1024
iSize H=300
iSize W=467
iTexMipMapMinimum=0
iTexMipMapSkip=0
uVideoDeviceIdentifierPart1=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart4=0

[DistantLOD]
bUpdateDistantRefDataOnLoad=0
bUseLODLandData=0
fFadeDistance=12288.0000
iDistantLODGroupWidth=8

[Flowchart]
bPerforceEnabled=0

[General]
bAllowMultipleEditors=0
bAllowMultipleMasterLoads=1
bAllowNonGroupedVersionControl=0
bAllowUnsafeSave=0
bAnimationUseBlendFromPose=0
bCheckDoorCollisionOnInit=0
bCheckForMultiFileForms=1
bCheckForRefCellChanges=0
bCheckHairOnInit=0
bClearPersistenceOnVCSort=0
bCreate Maps Enable=0
bCreateShaderPackage=0
bDisableDuplicateReferenceCheck=1
bExternalLODDataFiles=1
bFaceGenTexturing=1
bFaceMipMaps=1
bFixAIPackagesOnLoad=0
bFixBadLocRefsOnInit=0
bFixFaceNormals=0
bFixPersistenceOnRefInit=0
bForceCheckOutOnRefFix=0
bKeepHeadOnRaceChange=0
bKeepPluginWhenMerging=0
bLight Radius=0
bLoadTheUserPlugin=0
bMaximize Editor=0
bOnlyActiveFileForRefFix=1
bPreemptivelyUnloadCells=0
bPreview=0
bSkipValidateForms=1
bTintMipMaps=0
bUseEyeEnvMapping=1
bUseFaceGenHeads=1
bUseMyGamesDirectory=0
bUseVersionControl=0
bWarnOnGameSettingLoad=0
fAnimationDefaultBlend=0.2000
fAnimationMult=1.0000
fPathGridAutoConnectRadius=512.0000
iCheckCellRegionsOnInit=0
iCheckOutOnBoundChange=2
iFullSaveCellThreshhold=20
iLandCheckOutCount=1024
iNPCCheckOutCount=500
iTextColorLockedChildFormB=0
iTextColorLockedChildFormG=255
iTextColorLockedChildFormR=255
iTextColorLockedFormB=0
iTextColorLockedFormG=0
iTextColorLockedFormR=255
iTextColorMyFormB=0
iTextColorMyFormG=120
iTextColorMyFormR=0
iTextColorRegionFormB=160
iTextColorRegionFormG=160
iTextColorRegionFormR=160
SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav
SFile Path=
SLocalBackupPath=Data\CheckInBackup
SLocalMasterPath=Data\
SLocalSavePath=Saves\
uExterior Cell Buffer=36
uGridDistantCount=25
uGridDistantCountCity=4
uGridDistantTreeRange=15
uGridDistantTreeRangeCity=4
uGridsToLoad=5
uiFaceGenMaxEGMDataSize=67108864
uiFaceGenMaxEGTDataSize=67108864
uInterior Cell Buffer=3

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

[GethitShader]
fBlockedTexOffset=0.0010
fBlurAmmount=0.5000
fHitTexOffset=0.0050

[Grass]
bAllowCreateGrass=1
bDrawShaderGrass=1
bGrassPointLighting=0
fGrassDefaultStartFadeDistance=3500.0
fGrassFadeRange=1000.0
fGrassMaxStartFadeDistance=7000.0
fGrassMinStartFadeDistance=0.0
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.0000
fWaveOffsetRange=1.7500
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
iMinGrassSize=20

[HAVOK]
bAddBipedWhenKeyframed=0
bHavokDebug=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
bTreeTops=0
fChaseDeltaMult=0.0500
fMaxTime=0.0167
fMoveLimitMass=95.0000
fOD=0.9000
fRF=1000.0000
fSD=0.9800
fSE=0.3000
iEntityBatchRemoveRate=100
iMaxPicks=40
iNumThreads=1
iSimType=1
iUpdateType=0

[HeightMapEditor]
iColorSchemeHeight0=0
iColorSchemeHeight1=4096
iColorSchemeHeight2=8192
iColorSchemeHeight3=16384
iColorSchemeHeight4=24576
iColorSchemeHeight5=32768
iColorSchemeHeight6=40960
iColorSchemeHeight7=49152
iColorSchemeHeight8=57344
iColorSchemeHeight9=65535
rColorScheme0=0,0,0
rColorScheme1=0,0,128
rColorScheme2=0,255,255
rColorScheme3=128,0,0
rColorScheme4=255,255,0
rColorScheme5=255,0,0
rColorScheme6=255,128,192
rColorScheme7=128,0,128
rColorScheme8=102,255,51
rColorScheme9=128,128,128
rColorSchemeBrush=0,255,0
rColorSchemeGrid=0,255,0
uBrushSetting0=52531250
uBrushSetting1=52531250
uBrushSetting2=52531250
uBrushSetting3=52531250
uBrushSetting4=52531250
uBrushSetting5=52531250
uBrushSetting6=52531250
uBrushSetting7=52531250
uBrushSetting8=52531250
uBrushSetting9=52531250
uBrushSetting10=52531250
uBrushSetting11=52531250
uPreviewSize=512

[Imagespace]
bDoDepthOfField=1
bDoMotionBlur=1
bDoRadialBlur=1

[Interface]
fInterfaceTintB=0.8824
fInterfaceTintG=0.9843
fInterfaceTintR=0.6314
fMenuModeAnimBlend=0.0000

[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandFriction=2.5000
fLandTextureTilingMult=3.0000
fLColorB=0.0000
fLColorG=0.0000
fLColorR=0.0000
fRColorB=1.0000
fRColorG=1.0000
fRColorR=1.0000
iFalloff=75
iFlags=1
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iOpacity=100
iRadius=5
SDefaultLandDiffuseTexture=Dirt02.dds
SDefaultLandNormalTexture=Dirt02_N.dds
uDefColor00=0
uDefColor01=0
uDefColor02=0
uDefColor03=0
uDefColor04=0
uDefColor05=0
uDefColor06=0
uDefColor07=0
uDefColor08=0
uDefColor09=0
uDefColor10=0
uDefColor11=0
uDefColor12=0
uDefColor13=0
uDefColor14=0
uDefColor15=0

[Localization]
bAllowExtendedText=0
iExtendedResponseLength=255
iExtendedTopicLength=50

[LOD]
bDisplayLODBuildings=1
bDisplayLODTrees=1
bForceHideLODLand=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
bLODPopTrees=0
bLODUseCombinedLandNormalMaps=1
bUseFaceGenLOD=0
fLODBoundRadiusMult=3.0000
fLodDistance=500.0000
fLODFadeOutMultActors=5.0000
fLODFadeOutMultItems=2.0000
fLODFadeOutMultObjects=5.0000
fLODFadeOutPercent=0.9000
fLODMultActors=1.0000
fLODMultItems=1.0000
fLODMultLandscape=1.0000
fLODMultObjects=1.0000
fLODMultTrees=1.2000
fLODQuadMinLoadDistance=65536.0000
fTalkingDistance=2000.0000
iFadeNodeMinNearDistance=400
iLODTextureSizePow2=8
iLODTextureTiling=2

[MAIN]
bDrawWaterRefLinks=1
bPrimitivesOn=0
bShowActivators=1
bShowActors=1
bShowDoors=1
bShowDynamics=1
bShowHelperObjects=1
bShowLights=1
bShowMarkers=1
bShowMultibounds=1
bShowStatics=1
bShowTerrain=1
bShowWater=1
iLastHDRSetting=-1

[MESSAGES]
bAllowYesToAll=1
bBlockMessageBoxes=0
bSkipInitializationFlows=1
bSkipProgramFlows=1
iFileLogging=0

[Movement]
fCamera Pan=5.0000
fCamera Rotate=1.0000
fCamera Zoom Ortho=0.0010
fCamera Zoom=2.0000
fClip Dist=300000.0000
fLand Mult=1.0000
fObj Move=1.0000
fObj Rotate=1.0000
iAutoSave Time=0
iSnap Angle=45
iSnap Grid=64
uFlags=60

[NavMeshGeneration]
bFinalizeNavMesh1=1
bFinalizeNavMesh2=1
fCornerSimplifyThreshold1=0.9000
fCornerSimplifyThreshold2=0.9000
fLongestEdge1=512.0000
fLongestEdge2=512.0000
fMaxWalkableAngle1=45.0000
fMaxWalkableAngle2=45.0000
fMaxXYThreshold1=8.0000
fMaxXYThreshold2=8.0000
fMinIntersectionLength1=0.1000
fMinIntersectionLength2=0.1000
fMinIslandArea1=150.0000
fMinIslandArea2=150.0000
fOverlapDistance1=128.0000
fOverlapDistance2=128.0000
fShortestEdgeLength1=10.0000
fShortestEdgeLength2=10.0000
fSimplificationLevel1=2.5000
fSimplificationLevel2=2.5000
fSimplifyEdgeSwapAngle1=3.5000
fSimplifyEdgeSwapAngle2=3.5000
fStepHeight1=25.0000
fStepHeight2=25.0000
fWieldVertexDistance1=0.1000
fWieldVertexDistance2=0.1000

[OPENMP]
iOpenMPLevel=10
iThreads=3

[Papyrus]
bPerforceEnabled=0
iMaxAllocatedMemoryBytes=76800  ;75kb
iMaxMemoryPageSize=512
iMinMemoryPageSize=128
sCompilerFolder="Papyrus Compiler\"
sScriptCompiledFolder="Data\Scripts\"
sScriptSourceFolder="Data\Scripts\Source"

[Pathfinding]
bBackgroundNavmeshUpdate=1
bBackgroundPathing=1
bCreateDebugInfo=0
bDrawPathBounds=0
bRebuildPathIfSmootherFailed=1
bUseObstacleAvoidance=1
bUsePathSmoothing=1
bUseStraightLineCheckFirst=1
fObstacleUpdateDeltaWhenMoving=1.0000
fObstacleUpdateDeltaWhenUnknown=5.0000

[PreviewMovement]
bRecreateEveryUpdate=1
fCamera Pan=1.0000
fCamera Rotate=0.7500
fCamera Zoom Ortho=0.0010
fCamera Zoom=0.2500
fPreviewLandTextureTiles=8.0000
iLightAmbientColor=8421504
iLightDiffuseColor=16777215
iPreviewTextureSize=256
SPreviewLandTexture=Landscape\DirtWasteland01.dds
SPreviewLandTextureNormal=Landscape\DirtWasteland01_N.dds

[Sound]
fDialogueGestureExaggeration=1.0000
SFaceFXLanguage=USEnglish
SFaceFXPath=Data\Sound\Voice\Processing

[SpeedTree]
bEnableTrees=1
bForceFullLOD=0
fCanopyShadowGrassMult=1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceLLA=-1.0000
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeLODExponent=1.0000
iCanopyShadowScale=512

[SpellCheck]
SLexiconDir=Lex
SLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlx
SUserLexiconDir=Lex\User
SUserLexiconFiles=userdic.tlx,correct.tlx
SUserSelLexiconFile=userdic.tlx

[TerrainManager]
bUseDistantObjectBlocks=1
bUseNewTerrainSystem=1
fBlockLevel0Distance=18432.0
fBlockLevel1Distance=34816.0
fBlockLevel2Distance=67584.0
fBlockLevel3Distance=262192.0
fBlockLoadDistance=100000.0000
fBlockMorphDistanceMult=0.5000
fSplitDistanceMult=0.7500

[TestAllCells]
bFileCheckModelCollision=0
bFileGoneMessage=1
bFileNeededMessage=1
bFileShowIcons=1
bFileShowTextures=1
bFileSkipIconChecks=0
bFileSkipModelChecks=0
bFileTestLoad=0

[Trees]
bPickSkinnedTrees=0

[Voice]
bWarnMissingSource=1
iWaveFormat=5
SFileTypeGame=xwm
SFileTypeLip=lip
SFileTypeLTF=ltf
SFileTypeSource=wav

[Water]
bUpdateRenderWindowWater=1
bUseObliqueFrustumCulling=1
bUseWaterHiRes=0
bUseWaterReflections=1
bUseWaterReflectionsActors=0
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterShader=1
fRefractionWaterPlaneBias=3.0000
fSurfaceTileSize=2048.0000
fTileTextureDivisor=4.7500
SSurfaceTexture=water
uReflectionResolution=128
uRefractionResolution=128

[Weather]
bPrecipitation=1
fAlphaReduce=1.0000
fSunBaseSize=250.0000
fSunGlareSize=350.0000
SBumpFadeColor=255,255,255,255
SEnvReduceColor=255,255,255,255
SLerpCloseColor=255,255,255,255

 

 

SkyrimEditorPrefs.ini

 

[AudioMenu]
fVal0=1.0000
fVal1=1.0000
fVal2=1.0000
fVal3=1.0000
fVal4=1.0000
fVal5=1.0000
fVal6=1.0000
fVal7=1.0000
uID0=0
uID1=0
uID2=0
uID3=0
uID4=0
uID5=0
uID6=0
uID7=0

[Clouds]
fCloudLevel0Distance=16384.0000
fCloudLevel1Distance=32768.0000
fCloudLevel2Distance=262144.0000
fCloudNearFadeDistance=9000.0000

[Decals]
uMaxDecals=100

[Display]
bDeferredShadows=1
bDrawLandShadows=0
bDrawShadows=1
bFloatPointRenderTarget=1
bFull Screen=0
bFXAAEnabled=0
bShadowsOnGrass=1
bTransparencyMultisampling=0
bTreesReceiveShadows=0
fDecalLOD1=1000.0000
fDecalLOD2=1500.0000
fGamma=1.0000
fInteriorShadowDistance=3000.0000
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fLightLODStartFade=1000.0000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODLevel1FadeDist=4096.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=3072.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fShadowBiasScale=1.0000
fShadowDistance=2500.0000
fShadowLODStartFade=200.0000
fSpecularLODStartFade=500.0000
fTreesMidLODSwitchDist=3600.0000
iBlurDeferredShadowMask=5
iMaxAnisotropy=8
iMaxDecalsPerFrame=10
iMaxSkinDecalsPerFrame=3
iMultiSample=0
iShadowFilter=3
iShadowMapResolution=1024
iShadowMaskQuarter=4
iShadowMode=3
iSize H=277
iSize W=670
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0

[Flowchart]
bDialogueViewRouteArrows=1
iDialogueViewArrowSegmentCount=3
iDialogueViewArrowStyle=2
iDialogueViewNodeVicinityCost=32

[General]
bAllowDynamicHavok=1
bAllowUnsafeSave=0
bAnimateFX=0
bBackgroundLoading=1
bEnableDialogueExportLogging=0
bEnableVKeyZoom=1
bInvertCameraPanX=1
bInvertCameraPanY=1
bInvertCameraRotationX=1
bInvertCameraRotationY=0
bLight Radius=0
bLiteBrite=0
bLoadTheUserPlugin=0
bMaximize Editor=1
bPlaceCreatedRefsAtTarget=1
bRotateCameraAroundLastSelection=1
bSortLoadedCellsAtTop=0
bUnhideAllObjectsOnRefresh=1
bUpdateCellViewToMatchRenderWindow=1
bUseDepthBias=0
bUseMoonSettings=0
bViewSky=0
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
fCellCameraInitialDistance=256.0000
fMasserVisibility=0.5000
fPrimitiveScaleFactor=1.0000
fSecundaVisibility=0.5000
iGizmoRadius=125
iMasserPhase=0
iMasserPosition=180
iPickingPreferencesH=0
iPickingPreferencesW=0
iPickingPreferencesX=0
iPickingPreferencesY=0
iPreviewH=0
iPreviewW=0
iPreviewX=0
iPreviewY=0
iSceneInfoH=0
iSceneInfoW=0
iSceneInfoX=0
iSceneInfoY=0
iSecundaPhase=0
iSecundaPosition=180
iShowHideH=0
iShowHideW=0
iShowHideX=0
iShowHideY=0
sEditorStartingDir0=1, 0, 0
sEditorStartingDir1=0, 1, 0
sEditorStartingDir2=0, 0, 1
sEditorStartingPos=0, 0, 0
sFile Path=
sLastModelPath=Data\Meshes\
sLastTexturePath=Data\Textures\
sPaletteFileName=
uEditorStartInteriorID=0
uEditorStartWorldSpaceID=0
Cell View Cell List Column 0 width=34
Cell View Cell List Column 1 width=4
Cell View Cell List Column 2 width=34
Cell View Cell List Column 3 width=12
Cell View Cell List Column 4 width=23
Cell View Cell List Column 5 width=23
Cell View Cell List Column 6 width=80
Cell View H=317
Cell View Object List Column 0 width=54
Cell View Object List Column 1 width=4
Cell View Object List Column 2 width=18
Cell View Object List Column 3 width=18
Cell View Object List Column 4 width=27
Cell View Object List Column 5 width=18
Cell View Object List Column 6 width=18
Cell View Object List Column 7 width=18
Cell View Object List Column 8 width=18
Cell View W=687
Cell View X=683
Cell View Y=388
Creation Kit H=582
Creation Kit W=776
Creation Kit X=295
Creation Kit Y=73
Num Object Windows=1
Object Category WorldObjects=2
Object Column 0 width=120
Object Column 1 width=4
Object Column 2 width=45
Object Column 3 width=45
Object Column 4 width=60
Object Column 5 width=45
Object Column 6 width=60
Object Column 7 width=60
Object Column 8 width=60
Object Column 9 width=60
Object Column 10 width=60
Object Column 11 width=60
Object Column 12 width=60
Object Column 13 width=60
Object Column 14 width=60
Object Column 15 width=45
Object Column 16 width=60
Object Column 17 width=60
Object Column 18 width=60
Object Column 19 width=45
Object Column 20 width=45
Object Column 21 width=45
Object Column 22 width=45
Object Column 23 width=60
Object Column 24 width=60
Object Column 25 width=45
Object Column 26 width=45
Object Column 27 width=45
Object Column 28 width=45
Object Column 29 width=60
Object Column 30 width=45
Object Column 31 width=45
Object Column 32 width=45
Object Column 33 width=60
Object Column 34 width=60
Object Column 35 width=60
Object Column 36 width=60
Object Column 37 width=45
Object Column 38 width=60
Object Column 39 width=60
Object Column 40 width=60
Object Column 41 width=60
Object Column 42 width=45
Object Column 43 width=45
Object Column 44 width=45
Object Column 45 width=60
Object Column 46 width=60
Object Column 47 width=60
Object Column 48 width=60
Object Column 49 width=60
Object Column 50 width=45
Object Column 51 width=60
Object Column 52 width=60
Object Column 53 width=60
Object Column 54 width=60
Object Column 55 width=60
Object Column 56 width=60
Object Column 57 width=60
Object Column 58 width=60
Object Column 59 width=60
Object Column 60 width=60
Object Column 61 width=60
Object Column 62 width=60
Object Column 63 width=60
Object Column 64 width=60
Object Column 65 width=60
Object Column 66 width=60
Object Column 67 width=60
Object Column 68 width=45
Object Column 69 width=60
Object Column 70 width=45
Object Column 71 width=60
Object Column 72 width=60
Object Column 73 width=60
Object Column 74 width=60
Object Column 75 width=45
Object Column 76 width=60
Object Column 77 width=60
Object Column 78 width=60
Object Column 79 width=60
Object Column 80 width=60
Object Column 81 width=60
Object Column 82 width=45
Object Column 83 width=60
Object Column 84 width=60
Object Column 85 width=60
Object Column 86 width=60
Object Column 87 width=60
Object Column 88 width=60
Object Column 89 width=60
Object Column 90 width=60
Object Column 91 width=60
Object Column 92 width=60
Object Column 93 width=60
Object Column 94 width=60
Object Column 95 width=60
Object Column 96 width=60
Object Column 97 width=60
Object Column 98 width=60
Object Column 99 width=45
Object Column 100 width=45
Object Column 101 width=45
Object Column 102 width=45
Object Column 103 width=45
Object Column 104 width=45
Object Column 105 width=45
Object Column 106 width=60
Object Column 107 width=60
Object Column 108 width=60
Object Column 109 width=60
Object Column 110 width=60
Object Column 111 width=60
Object Column 112 width=60
Object Column 113 width=60
Object Column 114 width=60
Object Column 115 width=60
Object Column 116 width=60
Object Column 117 width=45
Object Column 118 width=60
ObjectWindow H=634
ObjectWindow W=687
ObjectWindow X=-4
ObjectWindow Y=72
Render Window H=316
Render Window W=686
Render Window X=683
Render Window Y=72

[Grass]
b30GrassVS=0
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=400.0000
fGrassStartFadeDistance=3500.0000

[HeightMapEditor]
iColorSchemeHeight0=0
iColorSchemeHeight1=4096
iColorSchemeHeight2=8192
iColorSchemeHeight3=16384
iColorSchemeHeight4=24576
iColorSchemeHeight5=32768
iColorSchemeHeight6=40960
iColorSchemeHeight7=49152
iColorSchemeHeight8=57344
iColorSchemeHeight9=65535
rColorScheme0=0,0,0
rColorScheme1=0,0,128
rColorScheme2=0,255,255
rColorScheme3=128,0,0
rColorScheme4=255,255,0
rColorScheme5=255,0,0
rColorScheme6=255,128,192
rColorScheme7=128,0,128
rColorScheme8=102,255,51
rColorScheme9=128,128,128
rColorSchemeBrush=0,255,0
rColorSchemeGrid=0,255,0
uBrushSetting0=52531250
uBrushSetting1=52531250
uBrushSetting2=52531250
uBrushSetting3=52531250
uBrushSetting4=52531250
uBrushSetting5=52531250
uBrushSetting6=52531250
uBrushSetting7=52531250
uBrushSetting8=52531250
uBrushSetting9=52531250
uBrushSetting10=52531250
uBrushSetting11=52531250

[Imagespace]
bDoDepthOfField=1

[Landscape]
fDrawHeight=10.0000
fLColorB=0.0000
fLColorG=0.0000
fLColorR=0.0000
fRColorB=1.0000
fRColorG=1.0000
fRColorR=1.0000
iFalloff=75
iFlags=1
iOpacity=100
iRadius=5
uDefColor00=0
uDefColor01=0
uDefColor02=0
uDefColor03=0
uDefColor04=0
uDefColor05=0
uDefColor06=0
uDefColor07=0
uDefColor08=0
uDefColor09=0
uDefColor10=0
uDefColor11=0
uDefColor12=0
uDefColor13=0
uDefColor14=0
uDefColor15=0

[LOD]
fLODFadeOutMultActors=6.0000
fLODFadeOutMultItems=3.0000
fLODFadeOutMultObjects=5.0000
fLODFadeOutMultSkyCell=1.0000

[MAIN]
bShowActivators=1
bShowActors=1
bShowCollisionObjects=1
bShowDecals=1
bShowDoors=1
bShowDynamics=1
bShowHelperObjects=1
bShowLightMarkers=1
bShowLights=1
bShowMarkers=1
bShowMultibounds=1
bShowNonCollectibleObjects=1
bShowOcclusionPlanes=1
bShowPortals=0
bShowSoundMarkers=1
bShowStatics=1
bShowTerrain=1
bShowWater=1
fSkyCellRefFadeDistance=150000.0000

[Movement]
fCamera Pan=5.0000
fCamera Rotate=1.0000
fCamera Zoom Ortho=0.0010
fCamera Zoom=0.4000
fClip Dist=300000.0000
fLand Mult=1.0000
fObj Move=1.0000
fObj Rotate=1.0000
iArrow Snap=64
iAutoSave Time=0
iSnap Angle=45
iSnap Grid=64
uFlags=20

[NavMesh]
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeDistFromVert=10.0000
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fEdgeThickness=10.0000
fLedgeBoxHalfHeight=25.0000
fObstacleAlpha=0.5000
fPointSize=2.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000

[NavMeshOverlay]
uOverlayColorPref=80808080

[Papyrus]
sDLCPrefix=
sPerforceUsername=
sPerforceWorkspace=

[Perforce]
sUsername=
sWorkspace=

[PreviewMovement]
fCamera Pan=1.0000
fCamera Rotate=0.7500
fCamera Zoom Ortho=0.0010
fCamera Zoom=0.2500
iLightAmbientColor=8421504
iLightDiffuseColor=16777215

[Recast]
fRecastAgentHeight=128.0000
fRecastAgentMaxClimb=32.0000
fRecastAgentMaxSlope=45.0000
fRecastAgentRadius=32.0000
fRecastCellHeight=8.0000
fRecastCellSize=8.0000
fRecastEdgeMaxError=1.3000
fRecastEdgeMaxLen=512.0000
uRecastRegionMergeSize=20
uRecastRegionMinSize=50

[Scripts]
iOnScriptDblClk=0

[SpellCheck]
bSpellCheckEnabled=1

[TerrainManager]
bShowLODInEditor=0
fBlockLevel0Distance=20480.0000
fBlockLevel1Distance=32768.0000
fBlockMaximumDistance=100000.0000
fSplitDistanceMult=0.7500
fTreeLoadDistance=25000.0000

[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=50

[Water]
bUseWaterDepth=1
bUseWaterReflections=1
bUseWaterRefractions=1
iWaterReflectHeight=512
iWaterReflectWidth=512

 

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Humm, where did you add the DLC bsa's or are they loose packed?

 

Your right! , I think. I may have listed the wrong file. I was so excited that the sucker work!

 

Any chance of getting the above added as a download? 

 

Thanks for the feedback DoubleYou ::):  always helpful.

Edited by echo451

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I didn't add them in, as I was afraid people who don't have all the DLC might use them eventually.

 

Shouldn't be hard making them a download.

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