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Posted (edited)

Hey y'all.

 

After following this guide, I'm having serious issues with my FO3 install.

 

First thing's first, load order: 

 

Active Mod Files:

00  Fallout3.esm
01  Anchorage.esm
02  ThePitt.esm
03  StreetLights.esm
04  BrokenSteel.esm
05  PointLookout.esm
06  Zeta.esm
07  Unofficial Fallout 3 Patch.esm  [Version 1.9]
08  CALIBR.esm  [Version 1.4]
09  Inventory Access.esm
0A  aHUD.esm
0B  Mart's Mutant Mod.esm
0C  ArefuExpandedByAzar.esm
0D  DCInteriors_ComboEdition.esm
0E  Project Beauty.esm
0F  EVE.esm  [Version 0.99]
10  Mothership Crew.esm  [Version 1.66]
11  AWorldOfPainFO3.esm
12  Abbreviated Effects.esm
13  AQFH3.esm
14  3DNPC_FO3.esm
15  RH_IRONSIGHTS.esm
16  AQFH1.esm  [Version 1.06]
17  TheInstitute.esm
18  Vault 101 Revisited.esm
19  Xepha's Dynamic Weather.esm
1A  3DNPC_Chapel.esm
1B  3DNPC_Factory.esm
1C  3DNPC_FO3Generic.esm
1D  DocLeskosResearch.esm
1E  3DNPC_QuantumGravity.esm
1F  3DNPC_LittleBoBeep.esm
20  3DNPC_DotsDiner.esm
21  3DNPC_Room404.esm
22  The Librarian.esm
23  3DNPC_IRS.esm
24  RiversideCafe.esm
25  3dnpc_ClaraBella.esm
26  3DNPC_Spider.esm
27  3DNPC_Cosmos.esm
28  3DNPC_Village.esm
29  3DNPC_Mortar.esm
2A  3DNPC_Zynx.esm
2B  CubeExperimental (EN).esm
2C  3DNPC_Slasher.esm
2D  CRAFT.esm
2E  FO3 Wanderers Edition - Main File.esm
2F  tubrrCompound.esm
30  Enhanced Weather - Rain and Snow.esm
31  xCALIBR.esm
32  20th Century Weapons.esm
33  DarNifiedUIF3.esp
34  FO3 Wanderers Edition - DLC Broken Steel.esp
35  PPA - The Pitt.esp
36  JIP Selective-Fire.esp
37  CASM.esp
38  YearlingBooks.esp
39  Confessor Cromwell has a Break_EV.esp
++  The Mantis Imperative - Nasty Zeta No Scaling.esp  [Version 1.1]
3A  WeaponModKits.esp
3B  RH_WMK_Bridge.esp
3C  WeaponModKits - FWE Master Release.esp
3D  20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp
3E  MetroCars.esp
3F  Big Town Overhaul [GangStore].esp
40  FortIndependenceRedesigned.esp
++  20th Century Weapons -Plus- Reborn xCALIBRized + RHIron.esp
41  ArlingtonRestoration.esp
42  WWM.esp
43  aqfh3.esp
44  tubRRCompound.esp
45  FO3 Wanderers Edition - DLC Anchorage.esp
46  FO3 Wanderers Edition - DLC Mothership Zeta.esp
47  UniqueWeaponsRetextured.esp
++  UniqueWeaponsRetextured_FWE.esp  [Version 1.4]
48  IMPACT.esp
49  FO3 Wanderers Edition - More Gore.esp
4A  FO3 Wanderers Edition - DLC The Pitt.esp
4B  Realistic Interior Lighting.esp
4C  Rivet City Realignment.esp
4D  Temple of the Union Overhaul.esp
4E  The Mantis Imperative - Jello.esp  [Version 1.08--ADVENTURE]
4F  HeirApparent.esp  [Version 1.81]
50  AQFH2.esp  [Version 1.08]
51  01AtM - Firefly Ranch.esp
52  DCInt_ARoomWithAView.esp
53  Laurens_Bathroom_poetry_V1.esp
54  UndergroundHideout.esp
55  lexx_brahmin-variant-Fo3.esp
56  PLweightadjust.esp  [Version 1.08]
57  NotSoFast.esp  [Version 1.07]
58  The Mantis Imperative - Mantis.esp  [Version 1.08]
59  RH_FWE_Bridge.esp
5A  BaileysCrossingMetro.esp
5B  Shadows and Dust - Southwest DC - Public.esp
5C  TrentonTowers.esp
5D  K9BreedsMoreDogs.esp
5E  Dragonskin Tactical Outfit.esp
5F  FasterMorePowerfulMines.esp  [Version 1.0]
60  WeaponModKits - BrokenSteel.esp
61  WeaponModKits - ThePitt.esp
62  WeaponModKits - Zeta.esp
63  Museum.esp
64  Kentbury Way.esp
65  PotomacSteamworks.esp
66  CanterburyCommonsInteriors.esp
67  A Trail of Crumbs.esp
68  Powered Power Armor.esp
69  PPA - Broken Steel.esp
6A  PPA - FWE.esp
6B  PPA - Mothership Zeta.esp
6C  PPA - Operation Anchorage.esp
6D  Xepha's Dynamic Weather - Weather Machine (Quest Added).esp
6E  AutoGates.esp
6F  ZL-SVD-CALIBR.esp
70  IntoTheDeepWoods.esp  [Version 1.061]
71  Newoffice.esp
72  Existence 2.0.esp
73  NewMall.esp
74  FWEAlienWorkBenchFix.esp
75  RockopolisRebuilt.esp
76  ArefuExpandedByAzar-Radio.esp
77  3DNPC_FO3_BrokenSteel.esp
78  3DNPC_Radio.esp
79  Scorched Earth Chapter Linker.esp
7A  Fo3HirezdFlamer.esp
7B  Fo3HirezdMinigun.esp
7C  RubblePilesFix.esp
7D  megalight.esp
7E  Enhanced Weather - Weather Sounds in Interiors.esp
7F  Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp
80  Xepha's Dynamic Weather - Rain.esp
81  Xepha's Dynamic Weather - Sandstorms + Armor Damage (FOSE).esp
82  krzymar-MoonSize_080%.esp  [Version 0.2.0]
83  PAL - MERGED.esp
84  Better RC Church.esp
85  UrgeWashingtonBoS.esp
86  Flora Overhaul.esp
87  IntoTheDeepWoods-Forested Overhaul Patch.esp
88  FeralGhoulTest.esp
89  RagdollOverhaulFo3.esp
8A  Tribal_DX.esp
8B  WinterizedT51bDX.esp
++  PPA - FWE Tougher NPC Power Armour.esp
8C  BornAgain Outcast v3.esp
++  WeaponModKits - FWE Talon Loot Crash Fix.esp
8D  PlasmaRifleAwesomefiedWMK.esp
8E  ZL-MP5 Pack.esp
++  Bornagain Zeta Combat Armor Texture Patch.esp
++  FO3_WRP.esp
8F  Millenia_AKS74U.esp
90  Assaultrifle_replacers_WMK+RH+FWE.esp
++  ClearAndPresentAdjustment_Beauty_Weapons_1_1-1.esp
++  32S&W.esp
++  Millenia_CombatShotgun_replacer.esp
++  Millenia_C96_replacer.esp
++  Millenia_AK47_replacer.esp
++  Chems and Meds Re-Textures Pack.esp
++  majormodder's Junk Food to Barbeque Crisps.esp
**  schematics2.esp
91  GNR Enhanced.esp
++  Mart's Mutant Mod - DC Interiors.esp
92  Project Beauty- Broken Steel.esp
93  Mart's Mutant Mod - Project Beauty.esp
94  K9Breeds.esp
++  K9BreedsPatchDLCPitt.esp
++  K9BreedsPatchMMM.esp
95  GlowingGhouls-MMM.esp
++  Zeta Turret Drone Karma Fix - MMM Merged.esp
96  CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp
++  PPA - FWE 2.esp
97  DragonskinBonusPack.esp
++  Dragonskin_for_FWE_2014.esp
++  MP5ForFWE.esp
++  SVDForFWE.esp
98  20th Century Weapons -Plus- Reborn Cut Weapons.esp
99  ZL-ACR.esp
9A  FO3 Wanderers Edition - Main File.esp
9B  UUF3P - FWE Patch.esp
9C  Blackened FWE + MMM + EVE + Project Beauty.esp  [Version 3.3]
9D  Blackened RH + FWE + EVE.esp  [Version 1.0]
9E  WeaponModKits - OperationAnchorage.esp
9F  WeaponModKits - PointLookout.esp
A0  PLFewerItems.esp
A1  UniqueWeaponsRetexturedPITT.esp
++  UniqueWeaponsRetexturedPITT_FWE.esp  [Version 1.1]
++  WMK Uniques for FWE_EVE Addon.esp
A2  Project Beauty- Point Lookout.esp
++  FO3LODGen.esp
A3  Xepha's Dynamic Weather - Main + DLC Merged.esp
A4  Bashed Patch, 0.esp

 
 
Alright, so. I had to trim down a lot of stuff that the guide uses because when I finished the guide I had around 197 active plugins and FO3 did *not* like that. After 5 minutes of moving around in the wasteland, I had missing meshes, missing textures (white bodies) and menus refused to load. I was able to fix this by slimming down to around 165 plugins but it still happens occasionally if I get into serious combat scenarios, along with an extreme and unbearable amount of stuttering and freezing that makes heavy combat completely unplayable. This I haven't been able to fix.
 
I'm also having recurring crashes and buggy npc's in the areas of the Temple of the Union (hannibal dosen't spawn, when he is forced to spawned he just walks away into the wastes), Rockbreaker's Last Gas (an enclave patrol with unkillable/undeletable members keeps crashing my game, fixed by using killall) and Evergreen Mills (crashing AND unkillable Fallen Brothers). The last one is a big problem, particularly the northern shack, where if I enter it with AI on, it is an instant crash. However, if I turn off AI with tcai and tai, it is fine. If I then turn it back on, crash. This one I haven't been able to fix. I even tried lowering MMM spawns and waiting 4 days for cells to refresh and respawn. 
 
Anyone have any ideas? When the game works, I'm having a ton of fun but it seems to be not working more often then not. 
 
I'm running Windows 10 with a 4gb 970 with the latest drivers, 8gb of ram and a i5-4670k. I have all the suggested INI tweaks in the guide active, along with ENBoost. I also have all my drivers and runtimes (directx, c++, NET, etc) up to date. I'm running out of ideas.
Edited by ETPC
Posted

Did you try running the game with one or more MO profile(s) that have fewer plugins to see if there might be one or two plugins causing a problem? I've run FO3 in the past with a lot of plugins, by the way, so I don't think it's just the number of plugins. I've used the game with all the mods in the guide except for some marked optional, and I haven't tested all the quest mods in the Potential quests section (as mentioned in the guide). For example, I did a short test of 3DNPC Fallout Bundle but I haven't run it for a long period yet, and it's still an alpha version.

Posted

When I was starting the modding, I would test it in sections (much like how the guide is laid out) and found no problems until I was finished and went out into the wastes and had the engine problems. I should also mention, the modding was started on a previously mod free save with just the DLC. And to make matters worse, I did a huge no-no because I kept removing mods from my load order and continuing on with saves, so I probably have a lot of script crud in my saves that I don't know how to fix. I haven't tried my load out on a completely fresh save because.....to be honest, I want to continue with this character.

Posted (edited)

Things seem to have settled down with the mods and while I still have the issues every now and then, doing a killall in problematic cells seems to work ok as a kludgey solution. However, now I'm getting missing mesh errors with 20th CW weapons, specifically the Ruger Mk. II Silenced. It works fine when I drop it into the world, but when it's equipped I get the missing mesh error in both first and third person. I had this before but toggling AI on and off fixed it. This time, however, it seems that isn't cutting it. I tried reinstalling the resources for the mod but that didn't help either. Any ideas?

 

Also, are there issues running the GECK through MO? It keeps instantly crashing when I start it up.

Edited by ETPC
Posted

I've been able to run the Geck through MO with Fallout NV, although I haven't tried doing this for FO3 I expect the concerns are the same. Take a look at the recent STEP forum post on using the CK through MO for Skyrim. There are some similar steps needed when doing this with FO3.

Posted

Alright, hopefully it isn't just me because I feel like I did everything right, heh. Also, I managed to get the GECK working by unloading all the plugins and reloading them one by one, there might be a mod that is not behaving well in there.

 

Also also, the link for the Collision Meshes FO3 Pack re-directs to a 404 page on mediafire.

Posted

The missing mesh problem does not stem from 20th CW, but it stems from 20th CW Reborn FWE etc etc. I PM'd the mod author to let them know.

Posted

I looked at the mesh from the original 20th century weapon mod in Nifskope and I didn't anything that was obviously wrong - note that I'm not a graphic artist and I don't spend much time using Nifskope. I don't see how the patch mod causes the problem unless the RH_Ironsights version of the mesh is bad. The plugin does change the projectile models to use xCalibr versions, but these should be OK.

 

This what makes it fun to mod Bethesda games  :ermm: .

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